// text[key_linepos + 1] = 0;
- x = vid_conwidth.value * 0.95 - DrawQ_TextWidth_Font_Size(text, key_linepos, con_textsize.value, con_textsize.value, false, FONT_CONSOLE);
+ x = vid_conwidth.value * 0.95 - DrawQ_TextWidth_Font(text, key_linepos, con_textsize.value, con_textsize.value, false, FONT_CONSOLE);
if(x >= 0)
x = 0;
if(maxWidth >= 0)
return DrawQ_TextWidth_Font_UntilWidth_Size(w, length, ti->fontsize, ti->fontsize, false, ti->font, -maxWidth); // -maxWidth: we want at least one char
else if(maxWidth == -1)
- return DrawQ_TextWidth_Font_Size(w, *length, ti->fontsize, ti->fontsize, false, ti->font);
+ return DrawQ_TextWidth_Font(w, *length, ti->fontsize, ti->fontsize, false, ti->font);
else
{
printf("Con_WordWidthFunc: can't get here (maxWidth should never be %f)\n", maxWidth);
// FIXME word wrap
inputsize = (numChatlines ? con_chatsize : con_notifysize).value;
- x = vid_conwidth.value - DrawQ_TextWidth_Font_Size(temptext, 0, inputsize, inputsize, false, FONT_CHAT);
+ x = vid_conwidth.value - DrawQ_TextWidth_Font(temptext, 0, inputsize, inputsize, false, FONT_CHAT);
if(x > 0)
x = 0;
DrawQ_String_Font(x, v, temptext, 0, inputsize, inputsize, 1.0, 1.0, 1.0, 1.0, 0, &colorindex, false, FONT_CHAT);
// draw the background
DrawQ_Pic(0, lines - vid_conheight.integer, scr_conbrightness.value >= 0.01f ? Draw_CachePic ("gfx/conback") : NULL, vid_conwidth.integer, vid_conheight.integer, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, cls.signon == SIGNONS ? scr_conalpha.value : 1.0, 0); // always full alpha when not in game
- DrawQ_String_Font(vid_conwidth.integer - DrawQ_TextWidth_Font_Size(engineversion, con_textsize.value, con_textsize.value, 0, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
+ DrawQ_String_Font(vid_conwidth.integer - DrawQ_TextWidth_Font(engineversion, con_textsize.value, con_textsize.value, 0, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
// draw the text
#if 0