extern struct cvar_s registered;
extern struct cvar_s cmdline;
+typedef enum userdirmode_e
+{
+ USERDIRMODE_NOHOME, // basedir only
+ USERDIRMODE_HOME, // Windows basedir, general POSIX (~/.)
+ USERDIRMODE_MYGAMES, // pre-Vista (My Documents/My Games/), general POSIX (~/.)
+ USERDIRMODE_SAVEDGAMES, // Vista (%USERPROFILE%/Saved Games/), OSX (~/Library/Application Support/), Linux (~/.config)
+ USERDIRMODE_COUNT
+}
+userdirmode_t;
+
typedef enum gamemode_e
{
GAME_NORMAL,
extern const char *gameuserdirname;
extern char com_modname[MAX_OSPATH];
+void COM_ChangeGameTypeForGameDirs(void);
+
void COM_ToLowerString (const char *in, char *out, size_t size_out);
void COM_ToUpperString (const char *in, char *out, size_t size_out);
int COM_StringBeginsWith(const char *s, const char *match);
void stringlistinit(stringlist_t *list);
void stringlistfreecontents(stringlist_t *list);
void stringlistappend(stringlist_t *list, const char *text);
-void stringlistsort(stringlist_t *list);
+void stringlistsort(stringlist_t *list, qboolean uniq);
void listdirectory(stringlist_t *list, const char *basepath, const char *path);
char *SearchInfostring(const char *infostring, const char *key);