]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - common.c
some const fixes and type fixes found by gcc -combine
[xonotic/darkplaces.git] / common.c
index aaa9fd6859ac9c0cc89a010df177e4cca0b14f71..f5d4ba208b67c0aa862a7ba27b511bec43cc9959 100644 (file)
--- a/common.c
+++ b/common.c
@@ -173,6 +173,14 @@ unsigned short CRC_Block(const unsigned char *data, size_t size)
        return crc ^ CRC_XOR_VALUE;
 }
 
+unsigned short CRC_Block_CaseInsensitive(const unsigned char *data, size_t size)
+{
+       unsigned short crc = CRC_INIT_VALUE;
+       while (size--)
+               crc = (crc << 8) ^ crctable[(crc >> 8) ^ (tolower(*data++))];
+       return crc ^ CRC_XOR_VALUE;
+}
+
 // QuakeWorld
 static unsigned char chktbl[1024 + 4] =
 {
@@ -1409,8 +1417,8 @@ typedef struct gamemode_info_s
        const char* gameuserdirname;
 } gamemode_info_t;
 
-static const gamemode_info_t gamemode_info [] =
-{// prog_name          cmdline                 gamename                                gamedirname     gamescreenshotname
+static const gamemode_info_t gamemode_info [GAME_COUNT] =
+{// prog_name          cmdline                 gamename                                basegame        modgame                 screenshotprefix        userdir
 
 // GAME_NORMAL
 // COMMANDLINEOPTION: Game: -quake runs the game Quake (default)
@@ -1475,6 +1483,12 @@ static const gamemode_info_t gamemode_info [] =
 // GAME_CONTAGIONTHEORY
 // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory
 { "contagiontheory",           "-contagiontheory",     "Contagion Theory",                     "ctdata",       NULL,                   "ct",                   "contagiontheory" },
+// GAME_EDU2P
+// COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype
+{ "edu2p", "-edu2p", "EDU2 Prototype", "id1", "edu2", "edu2_p", "edu2prototype" },
+// GAME_BLADEMASTER
+// COMMANDLINEOPTION: Game: -blademaster runs the game Prophecy: Return of the BladeMaster
+{ "blademaster", "-blademaster", "Prophecy: Return of the BladeMaster", "basebm", NULL, "blademaster", "blademaster" },
 };
 
 void COM_InitGameType (void)