memcpy (SZ_GetSpace(buf,length),data,length);
}
-void SZ_Print (sizebuf_t *buf, const char *data)
-{
- int len;
- len = strlen(data)+1;
-
-// byte * cast to keep VC++ happy
- if (buf->data[buf->cursize-1])
- memcpy ((qbyte *)SZ_GetSpace(buf, len),data,len); // no trailing 0
- else
- memcpy ((qbyte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0
-}
+// LordHavoc: thanks to Fuh for bringing the pure evil of SZ_Print to my
+// attention, it has been eradicated from here, its only (former) use in
+// all of darkplaces.
static char *hexchar = "0123456789ABCDEF";
void Com_HexDumpToConsole(const qbyte *data, int size)
// skip /* comments
if (data[1] == '*')
{
- while (*data && *data != '*' && data[1] != '/')
+ while (*data && (*data != '*' || data[1] != '/'))
data++;
+ data+=2;
goto skipwhite;
}
}
return true;
}
+/*
+==============
+COM_ParseTokenConsole
+
+Parse a token out of a string, behaving like the qwcl console
+==============
+*/
+int COM_ParseTokenConsole(const char **datapointer)
+{
+ int c;
+ int len;
+ const char *data = *datapointer;
+
+ len = 0;
+ com_token[0] = 0;
+
+ if (!data)
+ {
+ *datapointer = NULL;
+ return false;
+ }
+
+// skip whitespace
+skipwhite:
+ while ((c = *data) <= ' ')
+ {
+ if (c == 0)
+ {
+ // end of file
+ *datapointer = NULL;
+ return false;
+ }
+ data++;
+ }
+
+ // skip // comments
+ if (c == '/' && data[1] == '/')
+ {
+ while (*data && *data != '\n')
+ data++;
+ goto skipwhite;
+ }
+
+// handle quoted strings specially
+ if (c == '\"')
+ {
+ data++;
+ while (1)
+ {
+ c = *data++;
+ if (c == '\"' || !c)
+ {
+ com_token[len] = 0;
+ *datapointer = data;
+ return true;
+ }
+ com_token[len] = c;
+ len++;
+ }
+ }
+
+// parse a regular word
+ do
+ {
+ com_token[len] = c;
+ data++;
+ len++;
+ c = *data;
+ } while (c>32);
+
+ com_token[len] = 0;
+ *datapointer = data;
+ return true;
+}
+
/*
================
void COM_InitGameType (void)
{
char name[MAX_OSPATH];
- FS_StripExtension(com_argv[0], name);
- COM_ToLowerString(name, name);
+ FS_StripExtension (com_argv[0], name, sizeof (name));
+ COM_ToLowerString (name, name, sizeof (name));
if (strstr(name, "transfusion"))
gamemode = GAME_TRANSFUSION;
gamemode = GAME_BATTLEMECH;
else if (strstr(name, "zymotic"))
gamemode = GAME_ZYMOTIC;
+ else if (strstr(name, "fniggium"))
+ gamemode = GAME_FNIGGIUM;
+ else if (strstr(name, "setheral"))
+ gamemode = GAME_SETHERAL;
+ else if (strstr(name, "som"))
+ gamemode = GAME_SOM;
else
gamemode = GAME_NORMAL;
gamemode = GAME_BATTLEMECH;
else if (COM_CheckParm ("-zymotic"))
gamemode = GAME_ZYMOTIC;
+ else if (COM_CheckParm ("-fniggium"))
+ gamemode = GAME_FNIGGIUM;
+ else if (COM_CheckParm ("-setheral"))
+ gamemode = GAME_SETHERAL;
+ else if (COM_CheckParm ("-som"))
+ gamemode = GAME_SOM;
switch(gamemode)
{
gamename = "Zymotic";
gamedirname = "data";
break;
+ case GAME_FNIGGIUM:
+ gamename = "Fniggium";
+ gamedirname = "data";
+ break;
+ case GAME_SETHERAL:
+ gamename = "Setheral";
+ gamedirname = "data";
+ break;
+ case GAME_SOM:
+ gamename = "Son of Man";
+ gamedirname = "data";
+ break;
default:
Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);
break;
//======================================
-// LordHavoc: added these because they are useful
-void COM_ToLowerString(const char *in, char *out)
+void COM_ToLowerString (const char *in, char *out, size_t size_out)
{
- while (*in)
+ if (size_out == 0)
+ return;
+
+ while (*in && size_out > 1)
{
if (*in >= 'A' && *in <= 'Z')
*out++ = *in++ + 'a' - 'A';
else
*out++ = *in++;
+ size_out--;
}
+ *out = '\0';
}
-void COM_ToUpperString(const char *in, char *out)
+void COM_ToUpperString (const char *in, char *out, size_t size_out)
{
- while (*in)
+ if (size_out == 0)
+ return;
+
+ while (*in && size_out > 1)
{
if (*in >= 'a' && *in <= 'z')
*out++ = *in++ + 'A' - 'a';
else
*out++ = *in++;
+ size_out--;
}
+ *out = '\0';
}
int COM_StringBeginsWith(const char *s, const char *match)
return true;
}
+int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize, const char *commentprefix)
+{
+ int argc, commentprefixlength;
+ char *tokenbufend;
+ const char *l;
+ argc = 0;
+ tokenbufend = tokenbuf + tokenbufsize;
+ l = *text;
+ commentprefixlength = 0;
+ if (commentprefix)
+ commentprefixlength = strlen(commentprefix);
+ while (*l && *l != '\n')
+ {
+ if (*l > ' ')
+ {
+ if (commentprefixlength && !strncmp(l, commentprefix, commentprefixlength))
+ {
+ while (*l && *l != '\n')
+ l++;
+ break;
+ }
+ if (argc >= maxargc)
+ return -1;
+ argv[argc++] = tokenbuf;
+ if (*l == '"')
+ {
+ l++;
+ while (*l && *l != '"')
+ {
+ if (tokenbuf >= tokenbufend)
+ return -1;
+ *tokenbuf++ = *l++;
+ }
+ if (*l == '"')
+ l++;
+ }
+ else
+ {
+ while (*l > ' ')
+ {
+ if (tokenbuf >= tokenbufend)
+ return -1;
+ *tokenbuf++ = *l++;
+ }
+ }
+ if (tokenbuf >= tokenbufend)
+ return -1;
+ *tokenbuf++ = 0;
+ }
+ else
+ l++;
+ }
+ if (*l == '\n')
+ l++;
+ *text = l;
+ return argc;
+}
+
// written by Elric, thanks Elric!
char *SearchInfostring(const char *infostring, const char *key)
{
// Most (all?) BSDs already have them
-#if !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__FreeBSD__)
+#if !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__FreeBSD__) && !(defined(__APPLE__) && defined(__MACH__))
size_t
strlcat(char *dst, const char *src, size_t siz)