char com_token[MAX_INPUTLINE];
-gamemode_t gamemode;
-const char *gamename;
-const char *gamenetworkfiltername; // same as gamename currently but with _ in place of spaces so that "getservers" packets parse correctly (this also means the
-const char *gamedirname1;
-const char *gamedirname2;
-const char *gamescreenshotname;
-const char *gameuserdirname;
-char com_modname[MAX_OSPATH] = "";
-
//===========================================================================
void SZ_Clear (sizebuf_t *buf)
return true;
}
-
/*
-================
-COM_CheckParm
+===============
+Com_CalcRoll
-Returns the position (1 to argc-1) in the program's argument list
-where the given parameter apears, or 0 if not present
-================
+Used by view and sv_user
+===============
*/
-int COM_CheckParm (const char *parm)
-{
- int i;
-
- for (i=1 ; i<sys.argc ; i++)
- {
- if (!sys.argv[i])
- continue; // NEXTSTEP sometimes clears appkit vars.
- if (!strcmp (parm,sys.argv[i]))
- return i;
- }
-
- return 0;
-}
-
-//===========================================================================
-
-// Game mods
-
-gamemode_t com_startupgamemode;
-gamemode_t com_startupgamegroup;
-
-typedef struct gamemode_info_s
-{
- gamemode_t mode; // this gamemode
- gamemode_t group; // different games with same group can switch automatically when gamedirs change
- const char* prog_name; // not null
- const char* cmdline; // not null
- const char* gamename; // not null
- const char* gamenetworkfiltername; // not null
- const char* gamedirname1; // not null
- const char* gamedirname2; // null
- const char* gamescreenshotname; // not nul
- const char* gameuserdirname; // not null
-} gamemode_info_t;
-
-static const gamemode_info_t gamemode_info [GAME_COUNT] =
-{// game basegame prog_name cmdline gamename gamenetworkfilername basegame modgame screenshot userdir // commandline option
-{ GAME_NORMAL, GAME_NORMAL, "", "-quake", "DarkPlaces-Quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default)
-{ GAME_HIPNOTIC, GAME_NORMAL, "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon
-{ GAME_ROGUE, GAME_NORMAL, "rogue", "-rogue", "Darkplaces-Rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity
-{ GAME_NEHAHRA, GAME_NORMAL, "nehahra", "-nehahra", "DarkPlaces-Nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game
-{ GAME_QUOTH, GAME_NORMAL, "quoth", "-quoth", "Darkplaces-Quoth", "Darkplaces-Quoth", "id1", "quoth", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quoth runs the Quoth mod for playing community maps made for it
-{ GAME_NEXUIZ, GAME_NEXUIZ, "nexuiz", "-nexuiz", "Nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
-{ GAME_XONOTIC, GAME_XONOTIC, "xonotic", "-xonotic", "Xonotic", "Xonotic", "data", NULL, "xonotic", "xonotic" }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic
-{ GAME_TRANSFUSION, GAME_TRANSFUSION, "transfusion", "-transfusion", "Transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
-{ GAME_GOODVSBAD2, GAME_GOODVSBAD2, "gvb2", "-goodvsbad2", "GoodVs.Bad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2
-{ GAME_TEU, GAME_TEU, "teu", "-teu", "TheEvilUnleashed", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces)
-{ GAME_BATTLEMECH, GAME_BATTLEMECH, "battlemech", "-battlemech", "Battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
-{ GAME_ZYMOTIC, GAME_ZYMOTIC, "zymotic", "-zymotic", "Zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
-{ GAME_SETHERAL, GAME_SETHERAL, "setheral", "-setheral", "Setheral", "Setheral", "data", NULL, "setheral", "setheral" }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
-{ GAME_TENEBRAE, GAME_NORMAL, "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
-{ GAME_NEOTERIC, GAME_NORMAL, "neoteric", "-neoteric", "Neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric
-{ GAME_OPENQUARTZ, GAME_NORMAL, "openquartz", "-openquartz", "OpenQuartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
-{ GAME_PRYDON, GAME_NORMAL, "prydon", "-prydon", "PrydonGate", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate
-{ GAME_DELUXEQUAKE, GAME_DELUXEQUAKE, "dq", "-dq", "Deluxe Quake", "Deluxe_Quake", "basedq", "extradq", "basedq", "dq" }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake
-{ GAME_THEHUNTED, GAME_THEHUNTED, "thehunted", "-thehunted", "The Hunted", "The_Hunted", "thdata", NULL, "th", "thehunted" }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted
-{ GAME_DEFEATINDETAIL2, GAME_DEFEATINDETAIL2, "did2", "-did2", "Defeat In Detail 2", "Defeat_In_Detail_2", "data", NULL, "did2_", "did2" }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2
-{ GAME_DARSANA, GAME_DARSANA, "darsana", "-darsana", "Darsana", "Darsana", "ddata", NULL, "darsana", "darsana" }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana
-{ GAME_CONTAGIONTHEORY, GAME_CONTAGIONTHEORY, "contagiontheory", "-contagiontheory", "Contagion Theory", "Contagion_Theory", "ctdata", NULL, "ct", "contagiontheory" }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory
-{ GAME_EDU2P, GAME_EDU2P, "edu2p", "-edu2p", "EDU2 Prototype", "EDU2_Prototype", "id1", "edu2", "edu2_p", "edu2prototype" }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype
-{ GAME_PROPHECY, GAME_PROPHECY, "prophecy", "-prophecy", "Prophecy", "Prophecy", "gamedata", NULL, "phcy", "prophecy" }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy
-{ GAME_BLOODOMNICIDE, GAME_BLOODOMNICIDE, "omnicide", "-omnicide", "Blood Omnicide", "Blood_Omnicide", "kain", NULL, "omnicide", "omnicide" }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide
-{ GAME_STEELSTORM, GAME_STEELSTORM, "steelstorm", "-steelstorm", "Steel-Storm", "Steel-Storm", "gamedata", NULL, "ss", "steelstorm" }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
-{ GAME_STEELSTORM2, GAME_STEELSTORM2, "steelstorm2", "-steelstorm2", "Steel Storm 2", "Steel_Storm_2", "gamedata", NULL, "ss2", "steelstorm2" }, // COMMANDLINEOPTION: Game: -steelstorm2 runs the game Steel Storm 2
-{ GAME_SSAMMO, GAME_SSAMMO, "steelstorm-ammo", "-steelstormammo", "Steel Storm A.M.M.O.", "Steel_Storm_A.M.M.O.", "gamedata", NULL, "ssammo", "steelstorm-ammo" }, // COMMANDLINEOPTION: Game: -steelstormammo runs the game Steel Storm A.M.M.O.
-{ GAME_STEELSTORMREVENANTS, GAME_STEELSTORMREVENANTS, "steelstorm-revenants", "-steelstormrev", "Steel Storm: Revenants", "Steel_Storm_Revenants", "base", NULL, "ssrev", "steelstorm-revenants" }, // COMMANDLINEOPTION: Game: -steelstormrev runs the game Steel Storm: Revenants
-{ GAME_TOMESOFMEPHISTOPHELES, GAME_TOMESOFMEPHISTOPHELES, "tomesofmephistopheles","-tomesofmephistopheles", "Tomes of Mephistopheles", "Tomes_of_Mephistopheles", "gamedata", NULL, "tom", "tomesofmephistopheles" }, // COMMANDLINEOPTION: Game: -tomesofmephistopheles runs the game Tomes of Mephistopheles
-{ GAME_STRAPBOMB, GAME_STRAPBOMB, "strapbomb", "-strapbomb", "Strap-on-bomb Car", "Strap-on-bomb_Car", "id1", NULL, "strap", "strapbomb" }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car
-{ GAME_MOONHELM, GAME_MOONHELM, "moonhelm", "-moonhelm", "MoonHelm", "MoonHelm", "data", NULL, "mh", "moonhelm" }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm
-{ GAME_VORETOURNAMENT, GAME_VORETOURNAMENT, "voretournament", "-voretournament", "Vore Tournament", "Vore_Tournament", "data", NULL, "voretournament", "voretournament" }, // COMMANDLINEOPTION: Game: -voretournament runs the multiplayer game Vore Tournament
-};
-
-static void COM_SetGameType(int index);
-void COM_InitGameType (void)
+float Com_CalcRoll (const vec3_t angles, const vec3_t velocity, const vec_t angleval, const vec_t velocityval)
{
- char name [MAX_OSPATH];
- int i;
- int index = 0;
-
-#ifdef FORCEGAME
- COM_ToLowerString(FORCEGAME, name, sizeof (name));
-#else
- // check executable filename for keywords, but do it SMARTLY - only check the last path element
- FS_StripExtension(FS_FileWithoutPath(sys.argv[0]), name, sizeof (name));
- COM_ToLowerString(name, name, sizeof (name));
-#endif
- for (i = 1;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
- if (gamemode_info[i].prog_name && gamemode_info[i].prog_name[0] && strstr (name, gamemode_info[i].prog_name))
- index = i;
-
- // check commandline options for keywords
- for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
- if (COM_CheckParm (gamemode_info[i].cmdline))
- index = i;
-
- com_startupgamemode = gamemode_info[index].mode;
- com_startupgamegroup = gamemode_info[index].group;
- COM_SetGameType(index);
-}
+ vec3_t right;
+ float sign;
+ float side;
-void COM_ChangeGameTypeForGameDirs(void)
-{
- int i;
- int index = -1;
- // this will not not change the gamegroup
- // first check if a base game (single gamedir) matches
- for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
- {
- if (gamemode_info[i].group == com_startupgamegroup && !(gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]))
- {
- index = i;
- break;
- }
- }
- // now that we have a base game, see if there is a matching derivative game (two gamedirs)
- if (fs_numgamedirs)
- {
- for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
- {
- if (gamemode_info[i].group == com_startupgamegroup && (gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]) && !strcasecmp(fs_gamedirs[0], gamemode_info[i].gamedirname2))
- {
- index = i;
- break;
- }
- }
- }
- // we now have a good guess at which game this is meant to be...
- if (index >= 0 && gamemode != gamemode_info[index].mode)
- COM_SetGameType(index);
-}
+ AngleVectors (angles, NULL, right, NULL);
+ side = DotProduct (velocity, right);
+ sign = side < 0 ? -1 : 1;
+ side = fabs(side);
-static void COM_SetGameType(int index)
-{
- static char gamenetworkfilternamebuffer[64];
- int i, t;
- if (index < 0 || index >= (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0])))
- index = 0;
- gamemode = gamemode_info[index].mode;
- gamename = gamemode_info[index].gamename;
- gamenetworkfiltername = gamemode_info[index].gamenetworkfiltername;
- gamedirname1 = gamemode_info[index].gamedirname1;
- gamedirname2 = gamemode_info[index].gamedirname2;
- gamescreenshotname = gamemode_info[index].gamescreenshotname;
- gameuserdirname = gamemode_info[index].gameuserdirname;
-
- if (gamemode == com_startupgamemode)
- {
- if((t = COM_CheckParm("-customgamename")) && t + 1 < sys.argc)
- gamename = gamenetworkfiltername = sys.argv[t+1];
- if((t = COM_CheckParm("-customgamenetworkfiltername")) && t + 1 < sys.argc)
- gamenetworkfiltername = sys.argv[t+1];
- if((t = COM_CheckParm("-customgamedirname1")) && t + 1 < sys.argc)
- gamedirname1 = sys.argv[t+1];
- if((t = COM_CheckParm("-customgamedirname2")) && t + 1 < sys.argc)
- gamedirname2 = *sys.argv[t+1] ? sys.argv[t+1] : NULL;
- if((t = COM_CheckParm("-customgamescreenshotname")) && t + 1 < sys.argc)
- gamescreenshotname = sys.argv[t+1];
- if((t = COM_CheckParm("-customgameuserdirname")) && t + 1 < sys.argc)
- gameuserdirname = sys.argv[t+1];
- }
-
- if (gamedirname2 && gamedirname2[0])
- Con_Printf("Game is %s using base gamedirs %s %s", gamename, gamedirname1, gamedirname2);
+ if (side < velocityval)
+ side = side * angleval / velocityval;
else
- Con_Printf("Game is %s using base gamedir %s", gamename, gamedirname1);
- for (i = 0;i < fs_numgamedirs;i++)
- {
- if (i == 0)
- Con_Printf(", with mod gamedirs");
- Con_Printf(" %s", fs_gamedirs[i]);
- }
- Con_Printf("\n");
+ side = angleval;
- if (strchr(gamenetworkfiltername, ' '))
- {
- char *s;
- // if there are spaces in the game's network filter name it would
- // cause parse errors in getservers in dpmaster, so we need to replace
- // them with _ characters
- strlcpy(gamenetworkfilternamebuffer, gamenetworkfiltername, sizeof(gamenetworkfilternamebuffer));
- while ((s = strchr(gamenetworkfilternamebuffer, ' ')) != NULL)
- *s = '_';
- gamenetworkfiltername = gamenetworkfilternamebuffer;
- }
+ return side*sign;
- Con_Printf("gamename for server filtering: %s\n", gamenetworkfiltername);
}
+//===========================================================================
/*
================