// attention, it has been eradicated from here, its only (former) use in
// all of darkplaces.
-static const char *hexchar = "0123456789ABCDEF";
+static char *hexchar = "0123456789ABCDEF";
void Com_HexDumpToConsole(const unsigned char *data, int size)
{
int i, j, n;
// GAME_STRAPBOMB
// COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car
{ "strapbomb", "-strapbomb", "Strap-on-bomb Car", "id1", NULL, "strap", "strapbomb" },
+// GAME_MOONHELM
+// COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm
+{ "moonhelm", "-moonhelm", "MoonHelm", "data", NULL, "mh", "moonhelm" },
};
void COM_InitGameType (void)
size_t keylength;
if (!key)
key = "";
+ if (!value)
+ value = "";
keylength = strlen(key);
if (valuelength < 1 || !value)
{