SZ_Write (sb, s, (int)strlen(s)+1);
}
+void MSG_WriteUnterminatedString (sizebuf_t *sb, const char *s)
+{
+ if (s)
+ SZ_Write (sb, s, (int)strlen(s));
+}
+
void MSG_WriteCoord13i (sizebuf_t *sb, float f)
{
if (f >= 0)
}
com_token[len] = 0;
*datapointer = data+1;
- return true;
}
else
{
}
com_token[len] = 0;
*datapointer = data;
- return true;
}
+
+ return true;
}
{ "battlemech", "-battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" },
// GAME_ZYMOTIC
// COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
-{ "zymotic", "-zymotic", "Zymotic", "data", NULL, "zymotic", "zymotic" },
+{ "zymotic", "-zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" },
// GAME_FNIGGIUM
// COMMANDLINEOPTION: Game: -fniggium runs the post apocalyptic melee RPG Fniggium
{ "fniggium", "-fniggium", "Fniggium", "data", NULL, "fniggium", "fniggium" },
{ "neoteric", "-neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" },
// GAME_OPENQUARTZ
// COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
-{ "openquartz", "-openquartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces"},
+{ "openquartz", "-openquartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" },
// GAME_PRYDON
// COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate
-{ "prydon", "-prydon", "PrydonGate", "id1", "prydon", "prydon", "darkplaces"},
+{ "prydon", "-prydon", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" },
// GAME_NETHERWORLD
-// COMMANDLINEOPTION: Game: -netherworld runs the game Netherworld: Dark Masters
-{ "netherworld", "-netherworld", "Dark Masters", "id1", "netherworld", "nw", "darkplaces"},
+// COMMANDLINEOPTION: Game: -netherworld runs the game Netherworld: Dark Master
+{ "netherworld", "-netherworld", "Netherworld: Dark Master", "id1", "netherworld", "nw", "darkplaces" },
// GAME_THEHUNTED
-// COMMANDLINEOPTION: Game: -netherworld runs the game The Hunted
-{ "thehunted", "-thehunted", "The Hunted", "thdata", NULL, "th", "thehunted"},
+// COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted
+{ "thehunted", "-thehunted", "The Hunted", "thdata", NULL, "th", "thehunted" },
+// GAME_DEFEATINDETAIL2
+// COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2
+{ "did2", "-did2", "Defeat In Detail 2", "data", NULL, "did2_", "did2" },
};
void COM_InitGameType (void)