#include "quakedef.h"
-#define NUM_SAFE_ARGVS 7
-
-static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1];
-static char *argvdummy = " ";
-
-static char *safeargvs[NUM_SAFE_ARGVS] =
- {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-window"};
-
cvar_t registered = {0, "registered","0"};
cvar_t cmdline = {0, "cmdline","0"};
qboolean com_modified; // set true if using non-id files
-//qboolean proghack;
-
-//int static_registered = 1; // only for startup check, then set
-
qboolean msg_suppress_1 = 0;
void COM_InitFilesystem (void);
char com_token[1024];
+char com_basedir[MAX_OSPATH];
int com_argc;
char **com_argv;
int gamemode;
char *gamename;
+char *gamedirname;
/*
============================================================================
*/
-/*
-void Q_memset (void *dest, int fill, int count)
-{
- int i;
-
- if ( (((long)dest | count) & 3) == 0)
- {
- count >>= 2;
- fill = fill | (fill<<8) | (fill<<16) | (fill<<24);
- for (i=0 ; i<count ; i++)
- ((int *)dest)[i] = fill;
- }
- else
- for (i=0 ; i<count ; i++)
- ((qbyte *)dest)[i] = fill;
-}
-
-void Q_memcpy (void *dest, void *src, int count)
-{
- int i;
-
- if (( ( (long)dest | (long)src | count) & 3) == 0 )
- {
- count>>=2;
- for (i=0 ; i<count ; i++)
- ((int *)dest)[i] = ((int *)src)[i];
- }
- else
- for (i=0 ; i<count ; i++)
- ((qbyte *)dest)[i] = ((qbyte *)src)[i];
-}
-
-int Q_memcmp (void *m1, void *m2, int count)
-{
- while(count)
- {
- count--;
- if (((qbyte *)m1)[count] != ((qbyte *)m2)[count])
- return -1;
- }
- return 0;
-}
-
-void Q_strcpy (char *dest, char *src)
-{
- while (*src)
- {
- *dest++ = *src++;
- }
- *dest++ = 0;
-}
-
-void Q_strncpy (char *dest, char *src, int count)
-{
- while (*src && count--)
- {
- *dest++ = *src++;
- }
- if (count)
- *dest++ = 0;
-}
-
-int Q_strlen (char *str)
-{
- int count;
-
- count = 0;
- while (str[count])
- count++;
-
- return count;
-}
-
-char *Q_strrchr(char *s, char c)
-{
- int len = Q_strlen(s);
- s += len;
- while (len--)
- if (*--s == c) return s;
- return 0;
-}
-
-void Q_strcat (char *dest, char *src)
-{
- dest += Q_strlen(dest);
- Q_strcpy (dest, src);
-}
-
-int Q_strcmp (char *s1, char *s2)
-{
- while (1)
- {
- if (*s1 != *s2)
- return -1; // strings not equal
- if (!*s1)
- return 0; // strings are equal
- s1++;
- s2++;
- }
-
- return -1;
-}
-
-int Q_strncmp (char *s1, char *s2, int count)
-{
- while (1)
- {
- if (!count--)
- return 0;
- if (*s1 != *s2)
- return -1; // strings not equal
- if (!*s1)
- return 0; // strings are equal
- s1++;
- s2++;
- }
-
- return -1;
-}
-*/
int Q_strncasecmp (char *s1, char *s2, int n)
{
int c1, c2;
}
if (!c1)
return 0; // strings are equal
-// s1++;
-// s2++;
}
return -1;
{
return Q_strncasecmp (s1, s2, 99999);
}
-/*
-int Q_atoi (char *str)
-{
- int val;
- int sign;
- int c;
-
- if (*str == '-')
- {
- sign = -1;
- str++;
- }
- else
- sign = 1;
-
- val = 0;
-
-//
-// check for hex
-//
- if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
- {
- str += 2;
- while (1)
- {
- c = *str++;
- if (c >= '0' && c <= '9')
- val = (val<<4) + c - '0';
- else if (c >= 'a' && c <= 'f')
- val = (val<<4) + c - 'a' + 10;
- else if (c >= 'A' && c <= 'F')
- val = (val<<4) + c - 'A' + 10;
- else
- return val*sign;
- }
- }
-
-//
-// check for character
-//
- if (str[0] == '\'')
- {
- return sign * str[1];
- }
-
-//
-// assume decimal
-//
- while (1)
- {
- c = *str++;
- if (c <'0' || c > '9')
- return val*sign;
- val = val*10 + c - '0';
- }
-
- return 0;
-}
-
-
-float Q_atof (char *str)
-{
- double val;
- int sign;
- int c;
- int decimal, total;
-
- if (*str == '-')
- {
- sign = -1;
- str++;
- }
- else
- sign = 1;
-
- val = 0;
-
-//
-// check for hex
-//
- if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
- {
- str += 2;
- while (1)
- {
- c = *str++;
- if (c >= '0' && c <= '9')
- val = (val*16) + c - '0';
- else if (c >= 'a' && c <= 'f')
- val = (val*16) + c - 'a' + 10;
- else if (c >= 'A' && c <= 'F')
- val = (val*16) + c - 'A' + 10;
- else
- return val*sign;
- }
- }
-
-//
-// check for character
-//
- if (str[0] == '\'')
- {
- return sign * str[1];
- }
-
-//
-// assume decimal
-//
- decimal = -1;
- total = 0;
- while (1)
- {
- c = *str++;
- if (c == '.')
- {
- decimal = total;
- continue;
- }
- if (c <'0' || c > '9')
- break;
- val = val*10 + c - '0';
- total++;
- }
-
- if (decimal == -1)
- return val*sign;
- while (total > decimal)
- {
- val /= 10;
- total--;
- }
-
- return val*sign;
-}
-*/
/*
============================================================================
{
qbyte *buf;
-//#ifdef PARANOID
-// if (c < -128 || c > 127)
-// Sys_Error ("MSG_WriteChar: range error");
-//#endif
-
buf = SZ_GetSpace (sb, 1);
buf[0] = c;
}
{
qbyte *buf;
-//#ifdef PARANOID
-// if (c < 0 || c > 255)
-// Sys_Error ("MSG_WriteByte: range error");
-//#endif
-
buf = SZ_GetSpace (sb, 1);
buf[0] = c;
}
{
qbyte *buf;
-//#ifdef PARANOID
-// if (c < ((short)0x8000) || c > (short)0x7fff)
-// Sys_Error ("MSG_WriteShort: range error");
-//#endif
-
buf = SZ_GetSpace (sb, 2);
buf[0] = c&0xff;
buf[1] = c>>8;
msg_badread = false;
}
-/*
-// returns -1 and sets msg_badread if no more characters are available
-int MSG_ReadChar (void)
-{
- int c;
-
- // LordHavoc: minor optimization
- if (msg_readcount >= net_message.cursize)
-// if (msg_readcount+1 > net_message.cursize)
- {
- msg_badread = true;
- return -1;
- }
-
- c = (signed char)net_message.data[msg_readcount];
- msg_readcount++;
-
- return c;
-}
-
-int MSG_ReadByte (void)
-{
- int c;
-
- // LordHavoc: minor optimization
- if (msg_readcount >= net_message.cursize)
-// if (msg_readcount+1 > net_message.cursize)
- {
- msg_badread = true;
- return -1;
- }
-
- c = (unsigned char)net_message.data[msg_readcount];
- msg_readcount++;
-
- return c;
-}
-*/
-
int MSG_ReadShort (void)
{
int c;
return MSG_ReadShort() * (1.0f/8.0f);
}
-/*
-float MSG_ReadCoord (void)
-{
- return MSG_ReadShort() * (1.0f/8.0f);
-}
-
-float MSG_ReadAngle (void)
-{
- return MSG_ReadChar() * (360.0f/256.0f);
-}
-
-float MSG_ReadPreciseAngle (void)
-{
- return MSG_ReadShort() * (360.0f/65536);
-}
-*/
-
//===========================================================================
if (buf->cursize + length > buf->maxsize)
{
if (!buf->allowoverflow)
- Host_Error ("SZ_GetSpace: overflow without allowoverflow set");
+ Host_Error ("SZ_GetSpace: overflow without allowoverflow set\n");
if (length > buf->maxsize)
- Host_Error ("SZ_GetSpace: %i is > full buffer size", length);
+ Host_Error ("SZ_GetSpace: %i is > full buffer size\n", length);
buf->overflowed = true;
- Con_Printf ("SZ_GetSpace: overflow");
+ Con_Printf ("SZ_GetSpace: overflow\n");
SZ_Clear (buf);
}
void SZ_Print (sizebuf_t *buf, char *data)
{
int len;
-
+
len = strlen(data)+1;
// byte * cast to keep VC++ happy
memcpy ((qbyte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0
}
+static char *hexchar = "0123456789ABCDEF";
+void SZ_HexDumpToConsole(sizebuf_t *buf)
+{
+ int i;
+ char text[1024];
+ char *cur, *flushpointer;
+ cur = text;
+ flushpointer = text + 512;
+ for (i = 0;i < buf->cursize;i++)
+ {
+ if ((i & 15) == 0)
+ {
+ *cur++ = hexchar[(i >> 12) & 15];
+ *cur++ = hexchar[(i >> 8) & 15];
+ *cur++ = hexchar[(i >> 4) & 15];
+ *cur++ = hexchar[(i >> 0) & 15];
+ *cur++ = ':';
+ *cur++ = ' ';
+ }
+ else if ((i & 15) == 15)
+ *cur++ = '\n';
+ else
+ *cur++ = ' ';
+ if (i & 1)
+ {
+ *cur++ = hexchar[(buf->data[i] >> 4) & 15] | 0x80;
+ *cur++ = hexchar[(buf->data[i] >> 0) & 15] | 0x80;
+ }
+ else
+ {
+ *cur++ = hexchar[(buf->data[i] >> 4) & 15];
+ *cur++ = hexchar[(buf->data[i] >> 0) & 15];
+ }
+ if (cur >= flushpointer)
+ {
+ *cur++ = 0;
+ Con_Printf("%s", text);
+ cur = text;
+ }
+ }
+ if ((i & 15) != 0)
+ *cur++ = '\n';
+ if (cur > text)
+ {
+ *cur++ = 0;
+ Con_Printf("%s", text);
+ }
+}
+
//============================================================================
while (*in)
{
if (*in == '.')
- last = in;
- if ((*in == '/') || (*in == '\\') || (*in == ':'))
+ last = out;
+ else if (*in == '/' || *in == '\\' || *in == ':')
last = NULL;
*out++ = *in++;
}
if (last)
*last = 0;
+ else
+ *out = 0;
}
/*
return NULL; // end of file;
data++;
}
-
+
// skip // comments
if (c=='/' && data[1] == '/')
{
{
Cvar_Set ("cmdline", com_cmdline);
-// static_registered = 0;
-
if (!Sys_FileTime("gfx/pop.lmp"))
{
if (com_modified)
Con_Printf ("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
else
Con_Printf ("Playing shareware version.\n");
-//#if WINDED
-// Sys_Error ("This dedicated server requires a full registered copy of Quake");
-//#endif
-// Con_Printf ("Playing shareware version.\n");
-// if (com_modified)
-// Sys_Error ("You must have the registered version to use modified games");
return;
}
-// Cvar_Set ("cmdline", com_cmdline);
Cvar_Set ("registered", "1");
-// static_registered = 1;
Con_Printf ("Playing registered version.\n");
}
COM_InitArgv
================
*/
-void COM_InitArgv (int argc, char **argv)
+void COM_InitArgv (void)
{
- qboolean safe;
- int i, j, n;
-
-// reconstitute the command line for the cmdline externally visible cvar
+ int i, j, n;
+ // reconstitute the command line for the cmdline externally visible cvar
n = 0;
-
- for (j=0 ; (j<MAX_NUM_ARGVS) && (j< argc) ; j++)
+ for (j = 0;(j < MAX_NUM_ARGVS) && (j < com_argc);j++)
{
i = 0;
-
- while ((n < (CMDLINE_LENGTH - 1)) && argv[j][i])
- {
- com_cmdline[n++] = argv[j][i++];
- }
-
+ while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+ com_cmdline[n++] = com_argv[j][i++];
if (n < (CMDLINE_LENGTH - 1))
com_cmdline[n++] = ' ';
else
break;
}
-
com_cmdline[n] = 0;
+}
- safe = false;
-
- for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ;
- com_argc++)
- {
- largv[com_argc] = argv[com_argc];
- if (!strcmp ("-safe", argv[com_argc]))
- safe = true;
- }
-
- if (safe)
- {
- // force all the safe-mode switches. Note that we reserved extra space in
- // case we need to add these, so we don't need an overflow check
- for (i=0 ; i<NUM_SAFE_ARGVS ; i++)
- {
- largv[com_argc] = safeargvs[i];
- com_argc++;
- }
- }
+void COM_InitGameType (void)
+{
+ char name[MAX_OSPATH];
+ COM_StripExtension(com_argv[0], name);
+ COM_ToLowerString(name, name);
- largv[com_argc] = argvdummy;
- com_argv = largv;
+ if (strstr(name, "transfusion"))
+ gamemode = GAME_TRANSFUSION;
+ else if (strstr(name, "nehahra"))
+ gamemode = GAME_NEHAHRA;
+ else if (strstr(name, "hipnotic"))
+ gamemode = GAME_HIPNOTIC;
+ else if (strstr(name, "rogue"))
+ gamemode = GAME_ROGUE;
+ else
+ gamemode = GAME_NORMAL;
-#if ZYMOTIC
- gamemode = GAME_ZYMOTIC;
-#elif FIENDARENA
- gamemode = GAME_FIENDARENA;
-#elif NEHAHRA
- gamemode = GAME_NEHAHRA;
-#else
- if (COM_CheckParm ("-zymotic"))
- gamemode = GAME_ZYMOTIC;
- else if (COM_CheckParm ("-fiendarena"))
- gamemode = GAME_FIENDARENA;
+ if (COM_CheckParm ("-transfusion"))
+ gamemode = GAME_TRANSFUSION;
else if (COM_CheckParm ("-nehahra"))
gamemode = GAME_NEHAHRA;
else if (COM_CheckParm ("-hipnotic"))
gamemode = GAME_HIPNOTIC;
else if (COM_CheckParm ("-rogue"))
gamemode = GAME_ROGUE;
-#endif
+ else if (COM_CheckParm ("-quake"))
+ gamemode = GAME_NORMAL;
+
switch(gamemode)
{
case GAME_NORMAL:
- gamename = "DarkPlaces";
+ gamename = "DarkPlaces-Quake";
+ gamedirname = "";
break;
case GAME_HIPNOTIC:
gamename = "Darkplaces-Hipnotic";
+ gamedirname = "hipnotic";
break;
case GAME_ROGUE:
gamename = "Darkplaces-Rogue";
+ gamedirname = "rogue";
break;
case GAME_NEHAHRA:
gamename = "DarkPlaces-Nehahra";
+ gamedirname = "nehahra";
break;
- case GAME_FIENDARENA:
- gamename = "FiendArena";
- break;
- case GAME_ZYMOTIC:
- gamename = "Zymotic";
+ case GAME_TRANSFUSION:
+ gamename = "Transfusion";
+ gamedirname = "transfusion";
break;
default:
- Sys_Error("COM_InitArgv: unknown gamemode %i\n", gamemode);
+ Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);
break;
}
}
}
-/// just for debugging
-int memsearch (qbyte *start, int count, int search)
-{
- int i;
-
- for (i=0 ; i<count ; i++)
- if (start[i] == search)
- return i;
- return -1;
-}
-
/*
=============================================================================
for (ofs = path+1 ; *ofs ; ofs++)
{
- if (*ofs == '/' || *ofs == '\\' || *ofs == ':')
- { // create the directory
+ if (*ofs == '/' || *ofs == '\\')
+ {
+ // create the directory
save = *ofs;
*ofs = 0;
Sys_mkdir (path);
The filename will be prefixed by the current game directory
============
*/
-void COM_WriteFile (char *filename, void *data, int len)
+qboolean COM_WriteFile (char *filename, void *data, int len)
{
int handle;
char name[MAX_OSPATH];
handle = Sys_FileOpenWrite (name);
if (handle == -1)
{
- Sys_Printf ("COM_WriteFile: failed on %s\n", name);
- return;
+ Con_Printf ("COM_WriteFile: failed on %s\n", name);
+ return false;
}
- Con_Printf ("COM_WriteFile: %s\n", name);
+ Con_DPrintf ("COM_WriteFile: %s\n", name);
Sys_FileWrite (handle, data, len);
Sys_FileClose (handle);
+ return true;
}
// search through the path, one element at a time
//
search = com_searchpaths;
-// if (proghack)
-// { // gross hack to use quake 1 progs with quake 2 maps
-// if (!strcmp(filename, "progs.dat"))
-// search = search->next;
-// }
for ( ; search ; search = search->next)
{
}
else
{
- // check a file in the directory tree
-// if (!static_registered)
-// { // if not a registered version, don't ever go beyond base
-// if ( strchr (filename, '/') || strchr (filename,'\\'))
-// continue;
-// }
-
sprintf (netpath, "%s/%s",search->filename, filename);
findtime = Sys_FileTime (netpath);
#endif
cachetime = Sys_FileTime (cachepath);
-
+
if (cachetime < findtime)
COM_CopyFile (netpath, cachepath);
strcpy (netpath, cachepath);
dpackfile_t *info;
if (Sys_FileOpenRead (packfile, &packhandle) == -1)
- {
- //Con_Printf ("Couldn't open %s\n", packfile);
return NULL;
- }
+
Sys_FileRead (packhandle, (void *)&header, sizeof(header));
if (memcmp(header.id, "PACK", 4))
Sys_Error ("%s is not a packfile", packfile);
*/
void COM_AddGameDirectory (char *dir)
{
- int i;
- searchpath_t *search;
- pack_t *pak;
- char pakfile[MAX_OSPATH];
+ stringlist_t *list, *current;
+ searchpath_t *search;
+ pack_t *pak;
+ char pakfile[MAX_OSPATH];
strcpy (com_gamedir, dir);
search->next = com_searchpaths;
com_searchpaths = search;
-//
-// add any pak files in the format pak0.pak pak1.pak, ...
-//
- for (i=0 ; ; i++)
+ // add any paks in the directory
+ list = listdirectory(dir);
+ for (current = list;current;current = current->next)
{
- sprintf (pakfile, "%s/pak%i.pak", dir, i);
- pak = COM_LoadPackFile (pakfile);
- if (!pak)
- break;
- search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
- search->pack = pak;
- search->next = com_searchpaths;
- com_searchpaths = search;
+ if (matchpattern(current->text, "*.pak"))
+ {
+ sprintf (pakfile, "%s/%s", dir, current->text);
+ pak = COM_LoadPackFile (pakfile);
+ if (pak)
+ {
+ search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
+ search->pack = pak;
+ search->next = com_searchpaths;
+ com_searchpaths = search;
+ }
+ else
+ Con_Printf("unable to load pak \"%s\"\n", pakfile);
+ }
}
-
-//
-// add the contents of the parms.txt file to the end of the command line
-//
-
+ freedirectory(list);
}
/*
*/
void COM_InitFilesystem (void)
{
- int i, j;
- char basedir[MAX_OSPATH];
- searchpath_t *search;
+ int i;
+ searchpath_t *search;
-//
-// -basedir <path>
-// Overrides the system supplied base directory (under GAMENAME)
-//
+ strcpy(com_basedir, ".");
+
+ // -basedir <path>
+ // Overrides the system supplied base directory (under GAMENAME)
i = COM_CheckParm ("-basedir");
if (i && i < com_argc-1)
- strcpy (basedir, com_argv[i+1]);
- else
- strcpy (basedir, host_parms.basedir);
+ strcpy (com_basedir, com_argv[i+1]);
- j = strlen (basedir);
-
- if (j > 0)
- {
- if ((basedir[j-1] == '\\') || (basedir[j-1] == '/'))
- basedir[j-1] = 0;
- }
-
-#if CACHEENABLE
-//
-// -cachedir <path>
-// Overrides the system supplied cache directory (NULL or /qcache)
-// -cachedir - will disable caching.
-//
- i = COM_CheckParm ("-cachedir");
- if (i && i < com_argc-1)
- {
- if (com_argv[i+1][0] == '-')
- com_cachedir[0] = 0;
- else
- strcpy (com_cachedir, com_argv[i+1]);
- }
- else if (host_parms.cachedir)
- strcpy (com_cachedir, host_parms.cachedir);
- else
- com_cachedir[0] = 0;
-#endif
+ i = strlen (com_basedir);
+ if (i > 0 && (com_basedir[i-1] == '\\' || com_basedir[i-1] == '/'))
+ com_basedir[i-1] = 0;
// start up with GAMENAME by default (id1)
- COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
-
- switch(gamemode)
+ COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
+ if (gamedirname[0])
{
- case GAME_NORMAL:
- break;
- case GAME_HIPNOTIC:
- COM_AddGameDirectory (va("%s/hipnotic", basedir) );
- break;
- case GAME_ROGUE:
- COM_AddGameDirectory (va("%s/rogue", basedir) );
- break;
- case GAME_NEHAHRA:
- COM_AddGameDirectory (va("%s/nehahra", basedir) );
- break;
- case GAME_FIENDARENA:
- COM_AddGameDirectory (va("%s/fiendarena", basedir) );
- break;
- case GAME_ZYMOTIC:
- COM_AddGameDirectory (va("%s/zymotic", basedir) );
- break;
- default:
- Sys_Error("COM_InitFilesystem: unknown gamemode %i\n", gamemode);
- break;
+ com_modified = true;
+ COM_AddGameDirectory (va("%s/%s", com_basedir, gamedirname));
}
-//
-// -game <gamedir>
-// Adds basedir/gamedir as an override game
-//
+ // -game <gamedir>
+ // Adds basedir/gamedir as an override game
i = COM_CheckParm ("-game");
if (i && i < com_argc-1)
{
com_modified = true;
- COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1]));
+ COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1]));
}
-//
-// -path <dir or packfile> [<dir or packfile>] ...
-// Fully specifies the exact search path, overriding the generated one
-//
+ // -path <dir or packfile> [<dir or packfile>] ...
+ // Fully specifies the exact search path, overriding the generated one
i = COM_CheckParm ("-path");
if (i)
{
com_searchpaths = search;
}
}
-
-// if (COM_CheckParm ("-proghack"))
-// proghack = true;
}
int COM_FileExists(char *filename)
*out++ = *in++;
}
}
+
+int COM_StringBeginsWith(const char *s, const char *match)
+{
+ for (;*s && *match;s++, match++)
+ if (*s != *match)
+ return false;
+ return true;
+}
+