// (set only by Q1BSP tracing)
int inwater;
// fraction of the total distance that was traveled before impact
+ // in case of impact this is actually nudged a bit off the surface
// (1.0 = did not hit anything)
double fraction;
- // like fraction but is not nudged away from the surface (better for
- // comparisons between two trace structs, as only one nudge for the final
- // result is ever needed)
- double realfraction;
// final position of the trace (simply a point between start and end)
double endpos[3];
// surface normal at impact (not really correct for edge collisions)
extern cvar_t collision_extendtracelinelength;
extern cvar_t collision_extendtraceboxlength;
extern cvar_t collision_extendmovelength;
-extern cvar_t collision_prefernudgedfraction;
#endif