]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
added -Wdeclaration-after-statement to warn about any use of C99 lazy variable declar...
[xonotic/darkplaces.git] / collision.c
index 120809642e03ec90c96e75db75b27401c8107114..c41a2ff417246121e5b7e71e3d6cd741a9ceb43f 100644 (file)
@@ -109,6 +109,8 @@ void Collision_ValidateBrush(colbrushf_t *brush)
 float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
 {
        float dist, bestdist;
+       if (!numpoints)
+               return 0;
        bestdist = DotProduct(points->v, normal);
        points++;
        while(--numpoints)
@@ -123,6 +125,8 @@ float nearestplanedist_float(const float *normal, const colpointf_t *points, int
 float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
 {
        float dist, bestdist;
+       if (!numpoints)
+               return 0;
        bestdist = DotProduct(points->v, normal);
        points++;
        while(--numpoints)
@@ -138,7 +142,7 @@ float furthestplanedist_float(const float *normal, const colpointf_t *points, in
 colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents)
 {
        // TODO: planesbuf could be replaced by a remapping table
-       int j, k, m, w;
+       int j, k, m, w, xyzflags;
        int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
        double maxdist;
        colbrushf_t *brush;
@@ -160,9 +164,9 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
        // figure out how large a bounding box we need to properly compute this brush
        maxdist = 0;
        for (j = 0;j < numoriginalplanes;j++)
-               maxdist = max(maxdist, originalplanes[j].dist);
+               maxdist = max(maxdist, fabs(originalplanes[j].dist));
        // now make it large enough to enclose the entire brush, and round it off to a reasonable multiple of 1024
-       maxdist = floor(maxdist * (4.0 / 1024.0) + 1) * 1024.0;
+       maxdist = floor(maxdist * (4.0 / 1024.0) + 2) * 1024.0;
        // construct a collision brush (points, planes, and renderable mesh) from
        // a set of planes, this also optimizes out any unnecessary planes (ones
        // whose polygon is clipped away by the other planes)
@@ -178,16 +182,23 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
                // check if there are too many and skip the brush
                if (numplanesbuf >= maxplanesbuf)
                {
-                       Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
+                       Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
                        return NULL;
                }
 
+               // add the new plane
+               VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
+               planesbuf[numplanesbuf].dist = originalplanes[j].dist;
+               planesbuf[numplanesbuf].q3surfaceflags = originalplanes[j].q3surfaceflags;
+               planesbuf[numplanesbuf].texture = originalplanes[j].texture;
+               numplanesbuf++;
+
                // create a large polygon from the plane
                w = 0;
                PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, maxdist);
                pnumpoints = 4;
                // clip it by all other planes
-               for (k = 0;k < numoriginalplanes && pnumpoints && pnumpoints <= pmaxpoints;k++)
+               for (k = 0;k < numoriginalplanes && pnumpoints >= 3 && pnumpoints <= pmaxpoints;k++)
                {
                        // skip the plane this polygon
                        // (nothing happens if it is processed, this is just an optimization)
@@ -199,10 +210,11 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
                                w = !w;
                        }
                }
+
                // if nothing is left, skip it
                if (pnumpoints < 3)
                {
-                       //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
+                       //Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
                        continue;
                }
 
@@ -218,29 +230,33 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
                }
                if (k < pnumpoints)
                {
-                       Con_Printf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
+                       Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
                        //return NULL;
                }
 
                // check if there are too many polygon vertices for buffer
                if (pnumpoints > pmaxpoints)
                {
-                       Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+                       Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
                        return NULL;
                }
 
                // check if there are too many triangle elements for buffer
                if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf)
                {
-                       Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
+                       Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
                        return NULL;
                }
 
                for (k = 0;k < pnumpoints;k++)
                {
+                       float v[3];
+                       // downgrade to float precision before comparing
+                       VectorCopy(&p[w][k*3], v);
+
                        // check if there is already a matching point (no duplicates)
                        for (m = 0;m < numpointsbuf;m++)
-                               if (VectorDistance2(&p[w][k*3], pointsbuf[m].v) < COLLISION_SNAP2)
+                               if (VectorDistance2(v, pointsbuf[m].v) < COLLISION_SNAP2)
                                        break;
 
                        // if there is no match, add a new one
@@ -249,7 +265,7 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
                                // check if there are too many and skip the brush
                                if (numpointsbuf >= maxpointsbuf)
                                {
-                                       Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+                                       Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
                                        return NULL;
                                }
                                // add the new one
@@ -269,28 +285,25 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
                        elementsbuf[numelementsbuf++] = polypointbuf[k + 1];
                        elementsbuf[numelementsbuf++] = polypointbuf[k + 2];
                }
+       }
 
-               // add the new plane
-               VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
-               planesbuf[numplanesbuf].dist = originalplanes[j].dist;
-               planesbuf[numplanesbuf].q3surfaceflags = originalplanes[j].q3surfaceflags;
-               planesbuf[numplanesbuf].texture = originalplanes[j].texture;
-               numplanesbuf++;
+       // if nothing is left, there's nothing to allocate
+       if (numplanesbuf < 4)
+       {
+               Con_DPrintf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+               return NULL;
        }
 
+       // if no triangles or points could be constructed, then this routine failed but the brush is not discarded
+       if (numelementsbuf < 12 || numpointsbuf < 4)
+               Con_DPrintf("Collision_NewBrushFromPlanes: unable to rebuild triangles/points for collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+
        // validate plane distances
        for (j = 0;j < numplanesbuf;j++)
        {
                float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf);
                if (fabs(planesbuf[j].dist - d) > COLLISION_PLANE_DIST_EPSILON)
-                       Con_Printf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
-       }
-
-       // if nothing is left, there's nothing to allocate
-       if (numelementsbuf < 12 || numplanesbuf < 4 || numpointsbuf < 4)
-       {
-               Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
-               return NULL;
+                       Con_DPrintf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
        }
 
        // allocate the brush and copy to it
@@ -319,16 +332,34 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
        }
        for (j = 0;j < brush->numtriangles * 3;j++)
                brush->elements[j] = elementsbuf[j];
-       VectorCopy(brush->points[0].v, brush->mins);
-       VectorCopy(brush->points[0].v, brush->maxs);
-       for (j = 1;j < brush->numpoints;j++)
+
+       xyzflags = 0;
+       VectorClear(brush->mins);
+       VectorClear(brush->maxs);
+       for (j = 0;j < min(6, numoriginalplanes);j++)
        {
-               brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
-               brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
-               brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
-               brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
-               brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
-               brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
+                    if (originalplanes[j].normal[0] ==  1) {xyzflags |=  1;brush->maxs[0] =  originalplanes[j].dist;}
+               else if (originalplanes[j].normal[0] == -1) {xyzflags |=  2;brush->mins[0] = -originalplanes[j].dist;}
+               else if (originalplanes[j].normal[1] ==  1) {xyzflags |=  4;brush->maxs[1] =  originalplanes[j].dist;}
+               else if (originalplanes[j].normal[1] == -1) {xyzflags |=  8;brush->mins[1] = -originalplanes[j].dist;}
+               else if (originalplanes[j].normal[2] ==  1) {xyzflags |= 16;brush->maxs[2] =  originalplanes[j].dist;}
+               else if (originalplanes[j].normal[2] == -1) {xyzflags |= 32;brush->mins[2] = -originalplanes[j].dist;}
+       }
+       // if not all xyzflags were set, then this is not a brush from q3map/q3map2, and needs reconstruction of the bounding box
+       // (this case works for any brush with valid points, but sometimes brushes are not reconstructed properly and hence the points are not valid, so this is reserved as a fallback case)
+       if (xyzflags != 63)
+       {
+               VectorCopy(brush->points[0].v, brush->mins);
+               VectorCopy(brush->points[0].v, brush->maxs);
+               for (j = 1;j < brush->numpoints;j++)
+               {
+                       brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
+                       brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
+                       brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
+                       brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
+                       brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
+                       brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
+               }
        }
        brush->mins[0] -= 1;
        brush->mins[1] -= 1;
@@ -527,7 +558,7 @@ colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, i
 // NOTE: start and end of each brush pair must have same numplanes/numpoints
 void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
 {
-       int nplane, nplane2, fstartsolid = true, fendsolid = true, brushsolid, hitq3surfaceflags = 0;
+       int nplane, nplane2, hitq3surfaceflags = 0;
        float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
        const colplanef_t *startplane, *endplane;
        texture_t *hittexture = NULL;
@@ -578,20 +609,31 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                }
                //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
 
-               if(d1 > d2)
+               if (d1 > d2)
                {
                        // moving into brush
-                       if(d2 > 0)
+                       if (d2 > 0)
                                return;
-                       if(d1 > 0)
+                       if (d1 > 0)
                        {
                                // enter
-                               fstartsolid = false;
                                imove = 1 / (d1 - d2);
                                f = (d1 - collision_enternudge.value) * imove;
+                               // check if this will reduce the collision time range
                                if (enterfrac < f)
                                {
+                                       // reduced collision time range
                                        enterfrac = f;
+                                       // if the collision time range is now empty, no collision
+                                       if (enterfrac > leavefrac)
+                                               return;
+                                       // if the collision would be further away than the trace's
+                                       // existing collision data, we don't care about this
+                                       // collision
+                                       if (enterfrac > trace->realfraction)
+                                               return;
+                                       // calculate the nudged fraction and impact normal we'll
+                                       // need if we accept this collision later
                                        enterfrac2 = f - collision_impactnudge.value * imove;
                                        VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
                                        hitq3surfaceflags = startplane->q3surfaceflags;
@@ -602,77 +644,58 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                else
                {
                        // moving out of brush
-                       if(d1 > 0)
+                       if (d1 > 0)
                                return;
-                       if(d2 > 0)
+                       if (d2 > 0)
                        {
                                // leave
-                               fendsolid = false;
                                f = (d1 + collision_leavenudge.value) / (d1 - d2);
+                               // check if this will reduce the collision time range
                                if (leavefrac > f)
+                               {
+                                       // reduced collision time range
                                        leavefrac = f;
+                                       // if the collision time range is now empty, no collision
+                                       if (enterfrac > leavefrac)
+                                               return;
+                               }
                        }
                }
        }
 
-       brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents;
-       if (fstartsolid)
+       // at this point we know the trace overlaps the brush because it was not
+       // rejected at any point in the loop above
+
+       // see if this brush can block the trace or not according to contents
+       if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
        {
-               trace->startsupercontents |= thatbrush_start->supercontents;
-               if (brushsolid)
+               if (enterfrac == -1)
                {
+                       trace->startsupercontents |= thatbrush_start->supercontents;
                        trace->startsolid = true;
-                       if (fendsolid)
+                       if (leavefrac < 1)
                                trace->allsolid = true;
                }
+               // store out the impact information
+               trace->hitsupercontents = thatbrush_start->supercontents;
+               trace->hitq3surfaceflags = hitq3surfaceflags;
+               trace->hittexture = hittexture;
+               trace->realfraction = bound(0, enterfrac, 1);
+               trace->fraction = bound(0, enterfrac2, 1);
+               VectorCopy(newimpactnormal, trace->plane.normal);
        }
-
-       // LordHavoc: we need an epsilon nudge here because for a point trace the
-       // penetrating line segment is normally zero length if this brush was
-       // generated from a polygon (infinitely thin), and could even be slightly
-       // positive or negative due to rounding errors in that case.
-       if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac)
+       else
        {
-#if 0
-               // broken
-               if (thatbrush_start->ispolygon)
-               {
-                       d1 = nearestplanedist_float(thatbrush_start->planes[0].normal, thisbrush_start->points, thisbrush_start->numpoints) - thatbrush_start->planes[0].dist - collision_startnudge.value;
-                       d2 = nearestplanedist_float(thatbrush_end->planes[0].normal, thisbrush_end->points, thisbrush_end->numpoints) - thatbrush_end->planes[0].dist - collision_endnudge.value;
-                       move = d1 - d2;
-                       if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
-                               return;
-                       // enter
-                       imove = 1 / move;
-                       enterfrac = (d1 - collision_enternudge.value) * imove;
-                       if (enterfrac < trace->realfraction)
-                       {
-                               enterfrac2 = enterfrac - collision_impactnudge.value * imove;
-                               trace->hitsupercontents = thatbrush_start->supercontents;
-                               trace->hitq3surfaceflags = thatbrush_start->planes[0].q3surfaceflags;
-                               trace->hittexture = thatbrush_start->planes[0].texture;
-                               trace->realfraction = bound(0, enterfrac, 1);
-                               trace->fraction = bound(0, enterfrac2, 1);
-                               VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
-                       }
-               }
-               else
-#endif
-               {
-                       trace->hitsupercontents = thatbrush_start->supercontents;
-                       trace->hitq3surfaceflags = hitq3surfaceflags;
-                       trace->hittexture = hittexture;
-                       trace->realfraction = bound(0, enterfrac, 1);
-                       trace->fraction = bound(0, enterfrac2, 1);
-                       VectorCopy(newimpactnormal, trace->plane.normal);
-               }
+               // this brush can not block the trace, but it can update start contents
+               if (enterfrac == -1)
+                       trace->startsupercontents |= thatbrush_start->supercontents;
        }
 }
 
 // NOTE: start and end brush pair must have same numplanes/numpoints
 void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
 {
-       int nplane, fstartsolid = true, fendsolid = true, brushsolid, hitq3surfaceflags = 0;
+       int nplane, hitq3surfaceflags = 0;
        float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
        const colplanef_t *startplane, *endplane;
        texture_t *hittexture = NULL;
@@ -709,12 +732,23 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                        if (d1 > 0)
                        {
                                // enter
-                               fstartsolid = false;
                                imove = 1 / (d1 - d2);
                                f = (d1 - collision_enternudge.value) * imove;
+                               // check if this will reduce the collision time range
                                if (enterfrac < f)
                                {
+                                       // reduced collision time range
                                        enterfrac = f;
+                                       // if the collision time range is now empty, no collision
+                                       if (enterfrac > leavefrac)
+                                               return;
+                                       // if the collision would be further away than the trace's
+                                       // existing collision data, we don't care about this
+                                       // collision
+                                       if (enterfrac > trace->realfraction)
+                                               return;
+                                       // calculate the nudged fraction and impact normal we'll
+                                       // need if we accept this collision later
                                        enterfrac2 = f - collision_impactnudge.value * imove;
                                        VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
                                        hitq3surfaceflags = startplane->q3surfaceflags;
@@ -730,65 +764,46 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                        if (d2 > 0)
                        {
                                // leave
-                               fendsolid = false;
                                f = (d1 + collision_leavenudge.value) / (d1 - d2);
+                               // check if this will reduce the collision time range
                                if (leavefrac > f)
+                               {
+                                       // reduced collision time range
                                        leavefrac = f;
+                                       // if the collision time range is now empty, no collision
+                                       if (enterfrac > leavefrac)
+                                               return;
+                               }
                        }
                }
        }
 
-       brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents;
-       if (fstartsolid)
+       // at this point we know the trace overlaps the brush because it was not
+       // rejected at any point in the loop above
+
+       // see if this brush can block the trace or not according to contents
+       if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
        {
-               trace->startsupercontents |= thatbrush_start->supercontents;
-               if (brushsolid)
+               if (enterfrac == -1)
                {
+                       trace->startsupercontents |= thatbrush_start->supercontents;
                        trace->startsolid = true;
-                       if (fendsolid)
+                       if (leavefrac < 1)
                                trace->allsolid = true;
                }
+               // store out the impact information
+               trace->hitsupercontents = thatbrush_start->supercontents;
+               trace->hitq3surfaceflags = hitq3surfaceflags;
+               trace->hittexture = hittexture;
+               trace->realfraction = bound(0, enterfrac, 1);
+               trace->fraction = bound(0, enterfrac2, 1);
+               VectorCopy(newimpactnormal, trace->plane.normal);
        }
-
-       // LordHavoc: we need an epsilon nudge here because for a point trace the
-       // penetrating line segment is normally zero length if this brush was
-       // generated from a polygon (infinitely thin), and could even be slightly
-       // positive or negative due to rounding errors in that case.
-       if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac <= leavefrac)
+       else
        {
-#if 0
-               // broken
-               if (thatbrush_start->ispolygon)
-               {
-                       d1 = DotProduct(thatbrush_start->planes[0].normal, linestart) - thatbrush_start->planes[0].dist - collision_startnudge.value;
-                       d2 = DotProduct(thatbrush_end->planes[0].normal, lineend) - thatbrush_end->planes[0].dist - collision_endnudge.value;
-                       move = d1 - d2;
-                       if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
-                               return;
-                       // enter
-                       imove = 1 / move;
-                       enterfrac = (d1 - collision_enternudge.value) * imove;
-                       if (enterfrac < trace->realfraction)
-                       {
-                               enterfrac2 = enterfrac - collision_impactnudge.value * imove;
-                               trace->hitsupercontents = thatbrush_start->supercontents;
-                               trace->hitq3surfaceflags = hitq3surfaceflags;
-                               trace->hittexture = hittexture;
-                               trace->realfraction = bound(0, enterfrac, 1);
-                               trace->fraction = bound(0, enterfrac2, 1);
-                               VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
-                       }
-               }
-               else
-#endif
-               {
-                       trace->hitsupercontents = thatbrush_start->supercontents;
-                       trace->hitq3surfaceflags = hitq3surfaceflags;
-                       trace->hittexture = hittexture;
-                       trace->realfraction = bound(0, enterfrac, 1);
-                       trace->fraction = bound(0, enterfrac2, 1);
-                       VectorCopy(newimpactnormal, trace->plane.normal);
-               }
+               // this brush can not block the trace, but it can update start contents
+               if (enterfrac == -1)
+                       trace->startsupercontents |= thatbrush_start->supercontents;
        }
 }