#include "quakedef.h"
+#include "polygon.h"
-typedef struct
+#define COLLISION_EDGEDIR_DOT_EPSILON (0.999f)
+#define COLLISION_EDGECROSS_MINLENGTH2 (1.0f / 4194304.0f)
+#define COLLISION_SNAPSCALE (32.0f)
+#define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE)
+#define COLLISION_SNAP2 (2.0f / COLLISION_SNAPSCALE)
+#define COLLISION_PLANE_DIST_EPSILON (2.0f / COLLISION_SNAPSCALE)
+
+cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
+cvar_t collision_extendmovelength = {0, "collision_extendmovelength", "16", "internal bias on trace length to ensure detection of collisions within the collision_impactnudge distance so that short moves do not degrade across frames (this does not alter the final trace length)"};
+cvar_t collision_extendtraceboxlength = {0, "collision_extendtraceboxlength", "1", "internal bias for tracebox() qc builtin to account for collision_impactnudge (this does not alter the final trace length)"};
+cvar_t collision_extendtracelinelength = {0, "collision_extendtracelinelength", "1", "internal bias for traceline() qc builtin to account for collision_impactnudge (this does not alter the final trace length)"};
+cvar_t collision_debug_tracelineasbox = {0, "collision_debug_tracelineasbox", "0", "workaround for any bugs in Collision_TraceLineBrushFloat by using Collision_TraceBrushBrushFloat"};
+cvar_t collision_cache = {0, "collision_cache", "1", "store results of collision traces for next frame to reuse if possible (optimization)"};
+//cvar_t collision_triangle_neighborsides = {0, "collision_triangle_neighborsides", "1", "override automatic side generation if triangle has neighbors with face planes that form a convex edge (perfect solution, but can not work for all edges)"};
+cvar_t collision_triangle_bevelsides = {0, "collision_triangle_bevelsides", "0", "generate sloped edge planes on triangles - if 0, see axialedgeplanes"};
+cvar_t collision_triangle_axialsides = {0, "collision_triangle_axialsides", "1", "generate axially-aligned edge planes on triangles - otherwise use perpendicular edge planes"};
+
+mempool_t *collision_mempool;
+
+void Collision_Init (void)
{
- // the hull we're tracing through
- const hull_t *hull;
+ Cvar_RegisterVariable(&collision_impactnudge);
+ Cvar_RegisterVariable(&collision_extendmovelength);
+ Cvar_RegisterVariable(&collision_extendtracelinelength);
+ Cvar_RegisterVariable(&collision_extendtraceboxlength);
+ Cvar_RegisterVariable(&collision_debug_tracelineasbox);
+ Cvar_RegisterVariable(&collision_cache);
+// Cvar_RegisterVariable(&collision_triangle_neighborsides);
+ Cvar_RegisterVariable(&collision_triangle_bevelsides);
+ Cvar_RegisterVariable(&collision_triangle_axialsides);
+ collision_mempool = Mem_AllocPool("collision cache", 0, NULL);
+ Collision_Cache_Init(collision_mempool);
+}
+
+
+
+
+
+
- // the trace structure to fill in
- trace_t *trace;
- // start and end of the trace (in model space)
- double start[3];
- double end[3];
- // end - start
- double dist[3];
+
+
+
+
+
+static void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name)
+{
+ int i;
+ Con_Printf("3 %s\n%i\n", name, brush->numpoints);
+ for (i = 0;i < brush->numpoints;i++)
+ Con_Printf("%f %f %f\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]);
+ // FIXME: optimize!
+ Con_Printf("4\n%i\n", brush->numplanes);
+ for (i = 0;i < brush->numplanes;i++)
+ Con_Printf("%f %f %f %f\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist);
+}
+
+static void Collision_ValidateBrush(colbrushf_t *brush)
+{
+ int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush;
+ float d;
+ printbrush = false;
+ if (!brush->numpoints)
+ {
+ Con_Print("Collision_ValidateBrush: brush with no points!\n");
+ printbrush = true;
+ }
+#if 0
+ // it's ok for a brush to have one point and no planes...
+ if (brush->numplanes == 0 && brush->numpoints != 1)
+ {
+ Con_Print("Collision_ValidateBrush: brush with no planes and more than one point!\n");
+ printbrush = true;
+ }
+#endif
+ if (brush->numplanes)
+ {
+ pointsoffplanes = 0;
+ pointswithinsufficientplanes = 0;
+ for (k = 0;k < brush->numplanes;k++)
+ if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f)
+ Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
+ for (j = 0;j < brush->numpoints;j++)
+ {
+ pointonplanes = 0;
+ for (k = 0;k < brush->numplanes;k++)
+ {
+ d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist;
+ if (d > COLLISION_PLANE_DIST_EPSILON)
+ {
+ Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
+ printbrush = true;
+ }
+ if (fabs(d) > COLLISION_PLANE_DIST_EPSILON)
+ pointsoffplanes++;
+ else
+ pointonplanes++;
+ }
+ if (pointonplanes < 3)
+ pointswithinsufficientplanes++;
+ }
+ if (pointswithinsufficientplanes)
+ {
+ Con_Print("Collision_ValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n");
+ printbrush = true;
+ }
+ if (pointsoffplanes == 0) // all points are on all planes
+ {
+ Con_Print("Collision_ValidateBrush: all points lie on all planes (degenerate, no brush volume!)\n");
+ printbrush = true;
+ }
+ }
+ if (printbrush)
+ Collision_PrintBrushAsQHull(brush, "unnamed");
+}
+
+static float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
+{
+ float dist, bestdist;
+ if (!numpoints)
+ return 0;
+ bestdist = DotProduct(points->v, normal);
+ points++;
+ while(--numpoints)
+ {
+ dist = DotProduct(points->v, normal);
+ bestdist = min(bestdist, dist);
+ points++;
+ }
+ return bestdist;
}
-RecursiveHullCheckTraceInfo_t;
-// 1/32 epsilon to keep floating point happy
-#define DIST_EPSILON (0.03125)
+static float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
+{
+ float dist, bestdist;
+ if (!numpoints)
+ return 0;
+ bestdist = DotProduct(points->v, normal);
+ points++;
+ while(--numpoints)
+ {
+ dist = DotProduct(points->v, normal);
+ bestdist = max(bestdist, dist);
+ points++;
+ }
+ return bestdist;
+}
-#define HULLCHECKSTATE_EMPTY 0
-#define HULLCHECKSTATE_SOLID 1
-#define HULLCHECKSTATE_DONE 2
+static void Collision_CalcEdgeDirsForPolygonBrushFloat(colbrushf_t *brush)
+{
+ int i, j;
+ for (i = 0, j = brush->numpoints - 1;i < brush->numpoints;j = i, i++)
+ VectorSubtract(brush->points[i].v, brush->points[j].v, brush->edgedirs[j].v);
+}
-static int RecursiveHullCheck (RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes)
{
- // status variables, these don't need to be saved on the stack when
- // recursing... but are because this should be thread-safe
- // (note: tracing against a bbox is not thread-safe, yet)
- int ret;
- mplane_t *plane;
- double t1, t2;
- //double frac;
- //double mid[3];
+ // TODO: planesbuf could be replaced by a remapping table
+ int j, k, w, xyzflags;
+ int numpointsbuf = 0, maxpointsbuf = 256, numedgedirsbuf = 0, maxedgedirsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
+ int isaabb = true;
+ double maxdist;
+ colbrushf_t *brush;
+ colpointf_t pointsbuf[256];
+ colpointf_t edgedirsbuf[256];
+ colplanef_t planesbuf[256];
+ int elementsbuf[1024];
+ int polypointbuf[256];
+ int pmaxpoints = 64;
+ int pnumpoints;
+ double p[2][3*64];
+#if 0
+ // enable these if debugging to avoid seeing garbage in unused data-
+ memset(pointsbuf, 0, sizeof(pointsbuf));
+ memset(edgedirsbuf, 0, sizeof(edgedirsbuf));
+ memset(planesbuf, 0, sizeof(planesbuf));
+ memset(elementsbuf, 0, sizeof(elementsbuf));
+ memset(polypointbuf, 0, sizeof(polypointbuf));
+ memset(p, 0, sizeof(p));
+#endif
- // variables that need to be stored on the stack when recursing
- dclipnode_t *node;
- int side;
- double midf, mid[3];
+ // check if there are too many planes and skip the brush
+ if (numoriginalplanes >= maxplanesbuf)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
+ return NULL;
+ }
- // LordHavoc: a goto! everyone flee in terror... :)
-loc0:
- // check for empty
- if (num < 0)
+ // figure out how large a bounding box we need to properly compute this brush
+ maxdist = 0;
+ for (j = 0;j < numoriginalplanes;j++)
+ maxdist = max(maxdist, fabs(originalplanes[j].dist));
+ // now make it large enough to enclose the entire brush, and round it off to a reasonable multiple of 1024
+ maxdist = floor(maxdist * (4.0 / 1024.0) + 2) * 1024.0;
+ // construct a collision brush (points, planes, and renderable mesh) from
+ // a set of planes, this also optimizes out any unnecessary planes (ones
+ // whose polygon is clipped away by the other planes)
+ for (j = 0;j < numoriginalplanes;j++)
{
- t->trace->endcontents = num;
- if (t->trace->startcontents)
+ int n;
+ // add the new plane
+ VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
+ planesbuf[numplanesbuf].dist = originalplanes[j].dist;
+ planesbuf[numplanesbuf].q3surfaceflags = originalplanes[j].q3surfaceflags;
+ planesbuf[numplanesbuf].texture = originalplanes[j].texture;
+ numplanesbuf++;
+
+ // create a large polygon from the plane
+ w = 0;
+ PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, maxdist);
+ pnumpoints = 4;
+ // clip it by all other planes
+ for (k = 0;k < numoriginalplanes && pnumpoints >= 3 && pnumpoints <= pmaxpoints;k++)
{
- if (num == t->trace->startcontents)
- t->trace->allsolid = false;
- else
+ // skip the plane this polygon
+ // (nothing happens if it is processed, this is just an optimization)
+ if (k != j)
{
- // if the first leaf is solid, set startsolid
- if (t->trace->allsolid)
- t->trace->startsolid = true;
- return HULLCHECKSTATE_SOLID;
+ // we want to keep the inside of the brush plane so we flip
+ // the cutting plane
+ PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, COLLISION_PLANE_DIST_EPSILON, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL, NULL);
+ w = !w;
}
- return HULLCHECKSTATE_EMPTY;
}
- else
+
+ // if nothing is left, skip it
+ if (pnumpoints < 3)
+ {
+ //Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
+ continue;
+ }
+
+ for (k = 0;k < pnumpoints;k++)
+ {
+ int l, m;
+ m = 0;
+ for (l = 0;l < numoriginalplanes;l++)
+ if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < COLLISION_PLANE_DIST_EPSILON)
+ m++;
+ if (m < 3)
+ break;
+ }
+ if (k < pnumpoints)
{
- if (num != CONTENTS_SOLID)
+ Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
+ //return NULL;
+ }
+
+ // check if there are too many polygon vertices for buffer
+ if (pnumpoints > pmaxpoints)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+ return NULL;
+ }
+
+ // check if there are too many triangle elements for buffer
+ if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
+ return NULL;
+ }
+
+ // add the unique points for this polygon
+ for (k = 0;k < pnumpoints;k++)
+ {
+ int m;
+ float v[3];
+ // downgrade to float precision before comparing
+ VectorCopy(&p[w][k*3], v);
+
+ // check if there is already a matching point (no duplicates)
+ for (m = 0;m < numpointsbuf;m++)
+ if (VectorDistance2(v, pointsbuf[m].v) < COLLISION_SNAP2)
+ break;
+
+ // if there is no match, add a new one
+ if (m == numpointsbuf)
{
- t->trace->allsolid = false;
- if (num == CONTENTS_EMPTY)
- t->trace->inopen = true;
- else
- t->trace->inwater = true;
+ // check if there are too many and skip the brush
+ if (numpointsbuf >= maxpointsbuf)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+ return NULL;
+ }
+ // add the new one
+ VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v);
+ numpointsbuf++;
}
- else
+
+ // store the index into a buffer
+ polypointbuf[k] = m;
+ }
+
+ // add the triangles for the polygon
+ // (this particular code makes a triangle fan)
+ for (k = 0;k < pnumpoints - 2;k++)
+ {
+ elementsbuf[numelementsbuf++] = polypointbuf[0];
+ elementsbuf[numelementsbuf++] = polypointbuf[k + 1];
+ elementsbuf[numelementsbuf++] = polypointbuf[k + 2];
+ }
+
+ // add the unique edgedirs for this polygon
+ for (k = 0, n = pnumpoints-1;k < pnumpoints;n = k, k++)
+ {
+ int m;
+ float dir[3];
+ // downgrade to float precision before comparing
+ VectorSubtract(&p[w][k*3], &p[w][n*3], dir);
+ VectorNormalize(dir);
+
+ // check if there is already a matching edgedir (no duplicates)
+ for (m = 0;m < numedgedirsbuf;m++)
+ if (DotProduct(dir, edgedirsbuf[m].v) >= COLLISION_EDGEDIR_DOT_EPSILON)
+ break;
+ // skip this if there is
+ if (m < numedgedirsbuf)
+ continue;
+
+ // try again with negated edgedir
+ VectorNegate(dir, dir);
+ // check if there is already a matching edgedir (no duplicates)
+ for (m = 0;m < numedgedirsbuf;m++)
+ if (DotProduct(dir, edgedirsbuf[m].v) >= COLLISION_EDGEDIR_DOT_EPSILON)
+ break;
+ // if there is no match, add a new one
+ if (m == numedgedirsbuf)
{
- // if the first leaf is solid, set startsolid
- if (t->trace->allsolid)
- t->trace->startsolid = true;
- return HULLCHECKSTATE_SOLID;
+ // check if there are too many and skip the brush
+ if (numedgedirsbuf >= maxedgedirsbuf)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many edgedirs for buffer\n");
+ return NULL;
+ }
+ // add the new one
+ VectorCopy(dir, edgedirsbuf[numedgedirsbuf].v);
+ numedgedirsbuf++;
}
- return HULLCHECKSTATE_EMPTY;
}
+
+ // if any normal is not purely axial, it's not an axis-aligned box
+ if (isaabb && (originalplanes[j].normal[0] == 0) + (originalplanes[j].normal[1] == 0) + (originalplanes[j].normal[2] == 0) < 2)
+ isaabb = false;
}
- // find the point distances
- node = t->hull->clipnodes + num;
+ // if nothing is left, there's nothing to allocate
+ if (numplanesbuf < 4)
+ {
+ Con_DPrintf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+ return NULL;
+ }
+
+ // if no triangles or points could be constructed, then this routine failed but the brush is not discarded
+ if (numelementsbuf < 12 || numpointsbuf < 4)
+ Con_DPrintf("Collision_NewBrushFromPlanes: unable to rebuild triangles/points for collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
- plane = t->hull->planes + node->planenum;
- if (plane->type < 3)
+ // validate plane distances
+ for (j = 0;j < numplanesbuf;j++)
{
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
+ float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf);
+ if (fabs(planesbuf[j].dist - d) > COLLISION_PLANE_DIST_EPSILON)
+ Con_DPrintf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
}
- else
+
+ // allocate the brush and copy to it
+ brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpointsbuf + sizeof(colpointf_t) * numedgedirsbuf + sizeof(colplanef_t) * numplanesbuf + sizeof(int) * numelementsbuf);
+ brush->isaabb = isaabb;
+ brush->hasaabbplanes = hasaabbplanes;
+ brush->supercontents = supercontents;
+ brush->numplanes = numplanesbuf;
+ brush->numedgedirs = numedgedirsbuf;
+ brush->numpoints = numpointsbuf;
+ brush->numtriangles = numelementsbuf / 3;
+ brush->planes = (colplanef_t *)(brush + 1);
+ brush->points = (colpointf_t *)(brush->planes + brush->numplanes);
+ brush->edgedirs = (colpointf_t *)(brush->points + brush->numpoints);
+ brush->elements = (int *)(brush->points + brush->numpoints);
+ brush->q3surfaceflags = q3surfaceflags;
+ brush->texture = texture;
+ for (j = 0;j < brush->numpoints;j++)
{
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
+ brush->points[j].v[0] = pointsbuf[j].v[0];
+ brush->points[j].v[1] = pointsbuf[j].v[1];
+ brush->points[j].v[2] = pointsbuf[j].v[2];
}
+ for (j = 0;j < brush->numedgedirs;j++)
+ {
+ brush->edgedirs[j].v[0] = edgedirsbuf[j].v[0];
+ brush->edgedirs[j].v[1] = edgedirsbuf[j].v[1];
+ brush->edgedirs[j].v[2] = edgedirsbuf[j].v[2];
+ }
+ for (j = 0;j < brush->numplanes;j++)
+ {
+ brush->planes[j].normal[0] = planesbuf[j].normal[0];
+ brush->planes[j].normal[1] = planesbuf[j].normal[1];
+ brush->planes[j].normal[2] = planesbuf[j].normal[2];
+ brush->planes[j].dist = planesbuf[j].dist;
+ brush->planes[j].q3surfaceflags = planesbuf[j].q3surfaceflags;
+ brush->planes[j].texture = planesbuf[j].texture;
+ }
+ for (j = 0;j < brush->numtriangles * 3;j++)
+ brush->elements[j] = elementsbuf[j];
- if (t1 < 0)
+ xyzflags = 0;
+ VectorClear(brush->mins);
+ VectorClear(brush->maxs);
+ for (j = 0;j < min(6, numoriginalplanes);j++)
+ {
+ if (originalplanes[j].normal[0] == 1) {xyzflags |= 1;brush->maxs[0] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[0] == -1) {xyzflags |= 2;brush->mins[0] = -originalplanes[j].dist;}
+ else if (originalplanes[j].normal[1] == 1) {xyzflags |= 4;brush->maxs[1] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[1] == -1) {xyzflags |= 8;brush->mins[1] = -originalplanes[j].dist;}
+ else if (originalplanes[j].normal[2] == 1) {xyzflags |= 16;brush->maxs[2] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[2] == -1) {xyzflags |= 32;brush->mins[2] = -originalplanes[j].dist;}
+ }
+ // if not all xyzflags were set, then this is not a brush from q3map/q3map2, and needs reconstruction of the bounding box
+ // (this case works for any brush with valid points, but sometimes brushes are not reconstructed properly and hence the points are not valid, so this is reserved as a fallback case)
+ if (xyzflags != 63)
{
- if (t2 < 0)
+ VectorCopy(brush->points[0].v, brush->mins);
+ VectorCopy(brush->points[0].v, brush->maxs);
+ for (j = 1;j < brush->numpoints;j++)
{
- num = node->children[1];
- goto loc0;
+ brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
+ brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
+ brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
+ brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
+ brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
+ brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
}
- side = 1;
+ }
+ brush->mins[0] -= 1;
+ brush->mins[1] -= 1;
+ brush->mins[2] -= 1;
+ brush->maxs[0] += 1;
+ brush->maxs[1] += 1;
+ brush->maxs[2] += 1;
+ Collision_ValidateBrush(brush);
+ return brush;
+}
+
+
+
+void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush)
+{
+ float edge0[3], edge1[3], edge2[3];
+ colpointf_t *p;
+
+ TriangleNormal(brush->points[0].v, brush->points[1].v, brush->points[2].v, brush->planes[0].normal);
+ if (DotProduct(brush->planes[0].normal, brush->planes[0].normal) < 0.0001f)
+ {
+ // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
+ // note that some of these exist in q3bsp bspline patches
+ brush->numplanes = 0;
+ return;
+ }
+
+ // there are 5 planes (front, back, sides) and 3 edges
+ brush->numplanes = 5;
+ brush->numedgedirs = 3;
+ VectorNormalize(brush->planes[0].normal);
+ brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal);
+ VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
+ brush->planes[1].dist = -brush->planes[0].dist;
+ // edge directions are easy to calculate
+ VectorSubtract(brush->points[2].v, brush->points[0].v, edge0);
+ VectorSubtract(brush->points[0].v, brush->points[1].v, edge1);
+ VectorSubtract(brush->points[1].v, brush->points[2].v, edge2);
+ VectorCopy(edge0, brush->edgedirs[0].v);
+ VectorCopy(edge1, brush->edgedirs[1].v);
+ VectorCopy(edge2, brush->edgedirs[2].v);
+ // now select an algorithm to generate the side planes
+ if (collision_triangle_bevelsides.integer)
+ {
+ // use 45 degree slopes at the edges of the triangle to make a sinking trace error turn into "riding up" the slope rather than getting stuck
+ CrossProduct(edge0, brush->planes->normal, brush->planes[2].normal);
+ CrossProduct(edge1, brush->planes->normal, brush->planes[3].normal);
+ CrossProduct(edge2, brush->planes->normal, brush->planes[4].normal);
+ VectorNormalize(brush->planes[2].normal);
+ VectorNormalize(brush->planes[3].normal);
+ VectorNormalize(brush->planes[4].normal);
+ VectorAdd(brush->planes[2].normal, brush->planes[0].normal, brush->planes[2].normal);
+ VectorAdd(brush->planes[3].normal, brush->planes[0].normal, brush->planes[3].normal);
+ VectorAdd(brush->planes[4].normal, brush->planes[0].normal, brush->planes[4].normal);
+ VectorNormalize(brush->planes[2].normal);
+ VectorNormalize(brush->planes[3].normal);
+ VectorNormalize(brush->planes[4].normal);
+ }
+ else if (collision_triangle_axialsides.integer)
+ {
+ float projectionnormal[3], projectionedge0[3], projectionedge1[3], projectionedge2[3];
+ int i, best;
+ float dist, bestdist;
+ bestdist = fabs(brush->planes[0].normal[0]);
+ best = 0;
+ for (i = 1;i < 3;i++)
+ {
+ dist = fabs(brush->planes[0].normal[i]);
+ if (bestdist < dist)
+ {
+ bestdist = dist;
+ best = i;
+ }
+ }
+ VectorClear(projectionnormal);
+ if (brush->planes[0].normal[best] < 0)
+ projectionnormal[best] = -1;
+ else
+ projectionnormal[best] = 1;
+ VectorCopy(edge0, projectionedge0);
+ VectorCopy(edge1, projectionedge1);
+ VectorCopy(edge2, projectionedge2);
+ projectionedge0[best] = 0;
+ projectionedge1[best] = 0;
+ projectionedge2[best] = 0;
+ CrossProduct(projectionedge0, projectionnormal, brush->planes[2].normal);
+ CrossProduct(projectionedge1, projectionnormal, brush->planes[3].normal);
+ CrossProduct(projectionedge2, projectionnormal, brush->planes[4].normal);
+ VectorNormalize(brush->planes[2].normal);
+ VectorNormalize(brush->planes[3].normal);
+ VectorNormalize(brush->planes[4].normal);
}
else
{
- if (t2 >= 0)
+ CrossProduct(edge0, brush->planes->normal, brush->planes[2].normal);
+ CrossProduct(edge1, brush->planes->normal, brush->planes[3].normal);
+ CrossProduct(edge2, brush->planes->normal, brush->planes[4].normal);
+ VectorNormalize(brush->planes[2].normal);
+ VectorNormalize(brush->planes[3].normal);
+ VectorNormalize(brush->planes[4].normal);
+ }
+ brush->planes[2].dist = DotProduct(brush->points[2].v, brush->planes[2].normal);
+ brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal);
+ brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal);
+
+ if (developer_extra.integer)
+ {
+ int i;
+ // validity check - will be disabled later
+ Collision_ValidateBrush(brush);
+ for (i = 0;i < brush->numplanes;i++)
{
- num = node->children[0];
- goto loc0;
+ int j;
+ for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
+ if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + COLLISION_PLANE_DIST_EPSILON)
+ Con_DPrintf("Error in brush plane generation, plane %i\n", i);
}
- side = 0;
}
+}
+
+colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, const texture_t *texture)
+{
+ colbrushf_t *brush;
+ brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2) + sizeof(colpointf_t) * numpoints);
+ brush->isaabb = false;
+ brush->hasaabbplanes = false;
+ brush->supercontents = supercontents;
+ brush->numpoints = numpoints;
+ brush->numedgedirs = numpoints;
+ brush->numplanes = numpoints + 2;
+ brush->planes = (colplanef_t *)(brush + 1);
+ brush->points = (colpointf_t *)points;
+ brush->edgedirs = (colpointf_t *)(brush->planes + brush->numplanes);
+ brush->q3surfaceflags = q3surfaceflags;
+ brush->texture = texture;
+ Sys_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...");
+ return brush;
+}
+
+// NOTE: start and end of each brush pair must have same numplanes/numpoints
+void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_start, const colbrushf_t *trace_end, const colbrushf_t *other_start, const colbrushf_t *other_end)
+{
+ int nplane, nplane2, nedge1, nedge2, hitq3surfaceflags = 0;
+ int tracenumedgedirs = trace_start->numedgedirs;
+ //int othernumedgedirs = other_start->numedgedirs;
+ int tracenumpoints = trace_start->numpoints;
+ int othernumpoints = other_start->numpoints;
+ int numplanes1 = other_start->numplanes;
+ int numplanes2 = numplanes1 + trace_start->numplanes;
+ int numplanes3 = numplanes2 + trace_start->numedgedirs * other_start->numedgedirs * 2;
+ vec_t enterfrac = -1, leavefrac = 1, startdist, enddist, ie, f, imove, enterfrac2 = -1;
+ vec4_t startplane;
+ vec4_t endplane;
+ vec4_t newimpactplane;
+ const texture_t *hittexture = NULL;
+ vec_t startdepth = 1;
+ vec3_t startdepthnormal;
+
+ VectorClear(startdepthnormal);
+ Vector4Clear(newimpactplane);
+
+ // fast case for AABB vs compiled brushes (which begin with AABB planes and also have precomputed bevels for AABB collisions)
+ if (trace_start->isaabb && other_start->hasaabbplanes)
+ numplanes3 = numplanes2 = numplanes1;
- // the line intersects, find intersection point
- // LordHavoc: this uses the original trace for maximum accuracy
- if (plane->type < 3)
+ // Separating Axis Theorem:
+ // if a supporting vector (plane normal) can be found that separates two
+ // objects, they are not colliding.
+ //
+ // Minkowski Sum:
+ // reduce the size of one object to a point while enlarging the other to
+ // represent the space that point can not occupy.
+ //
+ // try every plane we can construct between the two brushes and measure
+ // the distance between them.
+ for (nplane = 0;nplane < numplanes3;nplane++)
{
- t1 = t->start[plane->type] - plane->dist;
- t2 = t->end[plane->type] - plane->dist;
+ if (nplane < numplanes1)
+ {
+ nplane2 = nplane;
+ VectorCopy(other_start->planes[nplane2].normal, startplane);
+ VectorCopy(other_end->planes[nplane2].normal, endplane);
+ }
+ else if (nplane < numplanes2)
+ {
+ nplane2 = nplane - numplanes1;
+ VectorCopy(trace_start->planes[nplane2].normal, startplane);
+ VectorCopy(trace_end->planes[nplane2].normal, endplane);
+ }
+ else
+ {
+ // pick an edgedir from each brush and cross them
+ nplane2 = nplane - numplanes2;
+ nedge1 = nplane2 >> 1;
+ nedge2 = nedge1 / tracenumedgedirs;
+ nedge1 -= nedge2 * tracenumedgedirs;
+ if (nplane2 & 1)
+ {
+ CrossProduct(trace_start->edgedirs[nedge1].v, other_start->edgedirs[nedge2].v, startplane);
+ CrossProduct(trace_end->edgedirs[nedge1].v, other_end->edgedirs[nedge2].v, endplane);
+ }
+ else
+ {
+ CrossProduct(other_start->edgedirs[nedge2].v, trace_start->edgedirs[nedge1].v, startplane);
+ CrossProduct(other_end->edgedirs[nedge2].v, trace_end->edgedirs[nedge1].v, endplane);
+ }
+ if (VectorLength2(startplane) < COLLISION_EDGECROSS_MINLENGTH2 || VectorLength2(endplane) < COLLISION_EDGECROSS_MINLENGTH2)
+ continue; // degenerate crossproducts
+ VectorNormalize(startplane);
+ VectorNormalize(endplane);
+ }
+ startplane[3] = furthestplanedist_float(startplane, other_start->points, othernumpoints);
+ endplane[3] = furthestplanedist_float(startplane, other_end->points, othernumpoints);
+ startdist = nearestplanedist_float(startplane, trace_start->points, tracenumpoints) - startplane[3];
+ enddist = nearestplanedist_float(endplane, trace_end->points, tracenumpoints) - endplane[3];
+ //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
+
+ // aside from collisions, this is also used for error correction
+ if (startdist <= 0.0f && nplane < numplanes1 && (startdepth < startdist || startdepth == 1))
+ {
+ startdepth = startdist;
+ VectorCopy(startplane, startdepthnormal);
+ }
+
+ if (startdist > enddist)
+ {
+ // moving into brush
+ if (enddist > 0.0f)
+ return;
+ if (startdist >= 0)
+ {
+ // enter
+ imove = 1 / (startdist - enddist);
+ f = startdist * imove;
+ // check if this will reduce the collision time range
+ if (enterfrac < f)
+ {
+ // reduced collision time range
+ enterfrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (startdist - collision_impactnudge.value) * imove;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac2 >= trace->fraction)
+ return;
+ ie = 1.0f - enterfrac;
+ newimpactplane[0] = startplane[0] * ie + endplane[0] * enterfrac;
+ newimpactplane[1] = startplane[1] * ie + endplane[1] * enterfrac;
+ newimpactplane[2] = startplane[2] * ie + endplane[2] * enterfrac;
+ newimpactplane[3] = startplane[3] * ie + endplane[3] * enterfrac;
+ if (nplane < numplanes1)
+ {
+ // use the plane from other
+ nplane2 = nplane;
+ hitq3surfaceflags = other_start->planes[nplane2].q3surfaceflags;
+ hittexture = other_start->planes[nplane2].texture;
+ }
+ else if (nplane < numplanes2)
+ {
+ // use the plane from trace
+ nplane2 = nplane - numplanes1;
+ hitq3surfaceflags = trace_start->planes[nplane2].q3surfaceflags;
+ hittexture = trace_start->planes[nplane2].texture;
+ }
+ else
+ {
+ hitq3surfaceflags = other_start->q3surfaceflags;
+ hittexture = other_start->texture;
+ }
+ }
+ }
+ }
+ else
+ {
+ // moving out of brush
+ if (startdist >= 0)
+ return;
+ if (enddist > 0)
+ {
+ // leave
+ f = startdist / (startdist - enddist);
+ // check if this will reduce the collision time range
+ if (leavefrac > f)
+ {
+ // reduced collision time range
+ leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
+ }
+ }
+ }
+
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if the trace started outside the brush or not
+ if (enterfrac > -1)
+ {
+ // started outside, and overlaps, therefore there is a collision here
+ // store out the impact information
+ if (trace->hitsupercontentsmask & other_start->supercontents)
+ {
+ trace->hitsupercontents = other_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->fraction = bound(0, enterfrac2, 1);
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
+ }
}
else
{
- t1 = DotProduct (plane->normal, t->start) - plane->dist;
- t2 = DotProduct (plane->normal, t->end) - plane->dist;
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= other_start->supercontents;
+ if (trace->hitsupercontentsmask & other_start->supercontents)
+ {
+ trace->startsolid = true;
+ if (leavefrac < 1)
+ trace->allsolid = true;
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
+ if (trace->startdepth > startdepth)
+ {
+ trace->startdepth = startdepth;
+ VectorCopy(startdepthnormal, trace->startdepthnormal);
+ }
+ }
}
+}
- midf = t1 / (t1 - t2);
- midf = bound(p1f, midf, p2f);
- VectorMA(t->start, midf, t->dist, mid);
+// NOTE: start and end of each brush pair must have same numplanes/numpoints
+void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *other_start, const colbrushf_t *other_end)
+{
+ int nplane, hitq3surfaceflags = 0;
+ int numplanes = other_start->numplanes;
+ vec_t enterfrac = -1, leavefrac = 1, startdist, enddist, ie, f, imove, enterfrac2 = -1;
+ vec4_t startplane;
+ vec4_t endplane;
+ vec4_t newimpactplane;
+ const texture_t *hittexture = NULL;
+ vec_t startdepth = 1;
+ vec3_t startdepthnormal;
- // recurse both sides, front side first
- ret = RecursiveHullCheck (t, node->children[side], p1f, midf, p1, mid);
- // if this side is not empty, return what it is (solid or done)
- if (ret != HULLCHECKSTATE_EMPTY)
- return ret;
+ if (collision_debug_tracelineasbox.integer)
+ {
+ colboxbrushf_t thisbrush_start, thisbrush_end;
+ Collision_BrushForBox(&thisbrush_start, linestart, linestart, 0, 0, NULL);
+ Collision_BrushForBox(&thisbrush_end, lineend, lineend, 0, 0, NULL);
+ Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, other_start, other_end);
+ return;
+ }
- ret = RecursiveHullCheck (t, node->children[side ^ 1], midf, p2f, mid, p2);
- // if other side is not solid, return what it is (empty or done)
- if (ret != HULLCHECKSTATE_SOLID)
- return ret;
+ VectorClear(startdepthnormal);
+ Vector4Clear(newimpactplane);
- // front is air and back is solid, this is the impact point...
- if (side)
+ // Separating Axis Theorem:
+ // if a supporting vector (plane normal) can be found that separates two
+ // objects, they are not colliding.
+ //
+ // Minkowski Sum:
+ // reduce the size of one object to a point while enlarging the other to
+ // represent the space that point can not occupy.
+ //
+ // try every plane we can construct between the two brushes and measure
+ // the distance between them.
+ for (nplane = 0;nplane < numplanes;nplane++)
{
- t->trace->plane.dist = -plane->dist;
- VectorNegate (plane->normal, t->trace->plane.normal);
+ VectorCopy(other_start->planes[nplane].normal, startplane);
+ startplane[3] = other_start->planes[nplane].dist;
+ VectorCopy(other_end->planes[nplane].normal, endplane);
+ endplane[3] = other_end->planes[nplane].dist;
+ startdist = DotProduct(linestart, startplane) - startplane[3];
+ enddist = DotProduct(lineend, endplane) - endplane[3];
+ //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
+
+ // aside from collisions, this is also used for error correction
+ if (startdist <= 0.0f && (startdepth < startdist || startdepth == 1))
+ {
+ startdepth = startdist;
+ VectorCopy(startplane, startdepthnormal);
+ }
+
+ if (startdist > enddist)
+ {
+ // moving into brush
+ if (enddist > 0.0f)
+ return;
+ if (startdist > 0)
+ {
+ // enter
+ imove = 1 / (startdist - enddist);
+ f = startdist * imove;
+ // check if this will reduce the collision time range
+ if (enterfrac < f)
+ {
+ // reduced collision time range
+ enterfrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (startdist - collision_impactnudge.value) * imove;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac2 >= trace->fraction)
+ return;
+ ie = 1.0f - enterfrac;
+ newimpactplane[0] = startplane[0] * ie + endplane[0] * enterfrac;
+ newimpactplane[1] = startplane[1] * ie + endplane[1] * enterfrac;
+ newimpactplane[2] = startplane[2] * ie + endplane[2] * enterfrac;
+ newimpactplane[3] = startplane[3] * ie + endplane[3] * enterfrac;
+ hitq3surfaceflags = other_start->planes[nplane].q3surfaceflags;
+ hittexture = other_start->planes[nplane].texture;
+ }
+ }
+ }
+ else
+ {
+ // moving out of brush
+ if (startdist > 0)
+ return;
+ if (enddist > 0)
+ {
+ // leave
+ f = startdist / (startdist - enddist);
+ // check if this will reduce the collision time range
+ if (leavefrac > f)
+ {
+ // reduced collision time range
+ leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
+ }
+ }
+ }
+
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if the trace started outside the brush or not
+ if (enterfrac > -1)
+ {
+ // started outside, and overlaps, therefore there is a collision here
+ // store out the impact information
+ if (trace->hitsupercontentsmask & other_start->supercontents)
+ {
+ trace->hitsupercontents = other_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->fraction = bound(0, enterfrac2, 1);
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
+ }
}
else
{
- t->trace->plane.dist = plane->dist;
- VectorCopy (plane->normal, t->trace->plane.normal);
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= other_start->supercontents;
+ if (trace->hitsupercontentsmask & other_start->supercontents)
+ {
+ trace->startsolid = true;
+ if (leavefrac < 1)
+ trace->allsolid = true;
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
+ if (trace->startdepth > startdepth)
+ {
+ trace->startdepth = startdepth;
+ VectorCopy(startdepthnormal, trace->startdepthnormal);
+ }
+ }
}
+}
- // bias away from surface a bit
- t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON);
- t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON);
+qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush)
+{
+ int nplane;
+ const colplanef_t *plane;
- midf = t1 / (t1 - t2);
- t->trace->fraction = bound(0.0f, midf, 1.0);
+ if (!BoxesOverlap(point, point, brush->mins, brush->maxs))
+ return false;
+ for (nplane = 0, plane = brush->planes;nplane < brush->numplanes;nplane++, plane++)
+ if (DotProduct(plane->normal, point) > plane->dist)
+ return false;
+ return true;
+}
- VectorMA(t->start, t->trace->fraction, t->dist, t->trace->endpos);
+void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
+{
+ if (!Collision_PointInsideBrushFloat(point, thatbrush))
+ return;
- return HULLCHECKSTATE_DONE;
+ trace->startsupercontents |= thatbrush->supercontents;
+ if (trace->hitsupercontentsmask & thatbrush->supercontents)
+ {
+ trace->startsolid = true;
+ trace->allsolid = true;
+ }
}
-// used if start and end are the same
-static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num)
+static void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision)
{
- while (num >= 0)
- num = t->hull->clipnodes[num].children[((t->hull->planes[t->hull->clipnodes[num].planenum].type < 3) ? (t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type]) : (DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start))) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
+ int i;
+ for (i = 0;i < numpoints;i++)
+ {
+ out[i].v[0] = floor(in[i].v[0] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[1] = floor(in[i].v[1] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[2] = floor(in[i].v[2] * fractionprecision + 0.5f) * invfractionprecision;
+ }
+}
- // check for empty
- t->trace->endcontents = num;
- if (t->trace->startcontents)
+void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+{
+ int i;
+ colpointf_t points[3];
+ colpointf_t edgedirs[3];
+ colplanef_t planes[5];
+ colbrushf_t brush;
+ memset(&brush, 0, sizeof(brush));
+ brush.isaabb = false;
+ brush.hasaabbplanes = false;
+ brush.numpoints = 3;
+ brush.numedgedirs = 3;
+ brush.numplanes = 5;
+ brush.points = points;
+ brush.edgedirs = edgedirs;
+ brush.planes = planes;
+ brush.supercontents = supercontents;
+ brush.q3surfaceflags = q3surfaceflags;
+ brush.texture = texture;
+ for (i = 0;i < brush.numplanes;i++)
{
- if (num == t->trace->startcontents)
- t->trace->allsolid = false;
- else
+ brush.planes[i].q3surfaceflags = q3surfaceflags;
+ brush.planes[i].texture = texture;
+ }
+ if(stride > 0)
+ {
+ int k, cnt, tri;
+ cnt = (numtriangles + stride - 1) / stride;
+ for(i = 0; i < cnt; ++i)
{
- // if the first leaf is solid, set startsolid
- if (t->trace->allsolid)
- t->trace->startsolid = true;
+ if(BoxesOverlap(bbox6f + i * 6, bbox6f + i * 6 + 3, segmentmins, segmentmaxs))
+ {
+ for(k = 0; k < stride; ++k)
+ {
+ tri = i * stride + k;
+ if(tri >= numtriangles)
+ break;
+ VectorCopy(vertex3f + element3i[tri * 3 + 0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[tri * 3 + 1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[tri * 3 + 2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForTriangleBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+ }
+ }
}
}
- else
+ else if(stride == 0)
{
- if (num != CONTENTS_SOLID)
+ for (i = 0;i < numtriangles;i++, element3i += 3)
{
- t->trace->allsolid = false;
- if (num == CONTENTS_EMPTY)
- t->trace->inopen = true;
- else
- t->trace->inwater = true;
+ if (TriangleBBoxOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
+ {
+ VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForTriangleBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+ }
}
- else
+ }
+ else
+ {
+ for (i = 0;i < numtriangles;i++, element3i += 3)
{
- // if the first leaf is solid, set startsolid
- if (t->trace->allsolid)
- t->trace->startsolid = true;
+ VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForTriangleBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
}
}
}
-void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
+void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
- vec3_t size;
- const hull_t *hull;
-
- VectorSubtract(inmaxs, inmins, size);
- if (cmodel->ishlbsp)
+ int i;
+ // FIXME: snap vertices?
+ if(stride > 0)
{
- if (size[0] < 3)
- hull = &cmodel->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
+ int k, cnt, tri;
+ cnt = (numtriangles + stride - 1) / stride;
+ for(i = 0; i < cnt; ++i)
{
- if (size[2] < 54) // pick the nearest of 36 or 72
- hull = &cmodel->hulls[3]; // 32x32x36
- else
- hull = &cmodel->hulls[1]; // 32x32x72
+ if(BoxesOverlap(bbox6f + i * 6, bbox6f + i * 6 + 3, segmentmins, segmentmaxs))
+ {
+ for(k = 0; k < stride; ++k)
+ {
+ tri = i * stride + k;
+ if(tri >= numtriangles)
+ break;
+ Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[tri * 3 + 0] * 3, vertex3f + element3i[tri * 3 + 1] * 3, vertex3f + element3i[tri * 3 + 2] * 3, supercontents, q3surfaceflags, texture);
+ }
+ }
}
- else
- hull = &cmodel->hulls[2]; // 64x64x64
}
else
{
- if (size[0] < 3)
- hull = &cmodel->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- hull = &cmodel->hulls[1]; // 32x32x56
- else
- hull = &cmodel->hulls[2]; // 64x64x88
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
}
- VectorCopy(inmins, outmins);
- VectorAdd(inmins, hull->clip_size, outmaxs);
}
-static hull_t box_hull;
-static dclipnode_t box_clipnodes[6];
-static mplane_t box_planes[6];
+void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture)
+{
+ int i;
+ colpointf_t points[3];
+ colpointf_t edgedirs[3];
+ colplanef_t planes[5];
+ colbrushf_t brush;
+ memset(&brush, 0, sizeof(brush));
+ brush.isaabb = false;
+ brush.hasaabbplanes = false;
+ brush.numpoints = 3;
+ brush.numedgedirs = 3;
+ brush.numplanes = 5;
+ brush.points = points;
+ brush.edgedirs = edgedirs;
+ brush.planes = planes;
+ brush.supercontents = supercontents;
+ brush.q3surfaceflags = q3surfaceflags;
+ brush.texture = texture;
+ for (i = 0;i < brush.numplanes;i++)
+ {
+ brush.planes[i].q3surfaceflags = q3surfaceflags;
+ brush.planes[i].texture = texture;
+ }
+ VectorCopy(v0, points[0].v);
+ VectorCopy(v1, points[1].v);
+ VectorCopy(v2, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForTriangleBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+}
-void Collision_Init (void)
+void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture)
{
- int i;
- int side;
+ int i;
+ memset(boxbrush, 0, sizeof(*boxbrush));
+ boxbrush->brush.isaabb = true;
+ boxbrush->brush.hasaabbplanes = true;
+ boxbrush->brush.points = boxbrush->points;
+ boxbrush->brush.edgedirs = boxbrush->edgedirs;
+ boxbrush->brush.planes = boxbrush->planes;
+ boxbrush->brush.supercontents = supercontents;
+ boxbrush->brush.q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.texture = texture;
+ if (VectorCompare(mins, maxs))
+ {
+ // point brush
+ boxbrush->brush.numpoints = 1;
+ boxbrush->brush.numedgedirs = 0;
+ boxbrush->brush.numplanes = 0;
+ VectorCopy(mins, boxbrush->brush.points[0].v);
+ }
+ else
+ {
+ boxbrush->brush.numpoints = 8;
+ boxbrush->brush.numedgedirs = 3;
+ boxbrush->brush.numplanes = 6;
+ // there are 8 points on a box
+ // there are 3 edgedirs on a box (both signs are tested in collision)
+ // there are 6 planes on a box
+ VectorSet(boxbrush->brush.points[0].v, mins[0], mins[1], mins[2]);
+ VectorSet(boxbrush->brush.points[1].v, maxs[0], mins[1], mins[2]);
+ VectorSet(boxbrush->brush.points[2].v, mins[0], maxs[1], mins[2]);
+ VectorSet(boxbrush->brush.points[3].v, maxs[0], maxs[1], mins[2]);
+ VectorSet(boxbrush->brush.points[4].v, mins[0], mins[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[5].v, maxs[0], mins[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[6].v, mins[0], maxs[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[7].v, maxs[0], maxs[1], maxs[2]);
+ VectorSet(boxbrush->brush.edgedirs[0].v, 1, 0, 0);
+ VectorSet(boxbrush->brush.edgedirs[1].v, 0, 1, 0);
+ VectorSet(boxbrush->brush.edgedirs[2].v, 0, 0, 1);
+ VectorSet(boxbrush->brush.planes[0].normal, -1, 0, 0);boxbrush->brush.planes[0].dist = -mins[0];
+ VectorSet(boxbrush->brush.planes[1].normal, 1, 0, 0);boxbrush->brush.planes[1].dist = maxs[0];
+ VectorSet(boxbrush->brush.planes[2].normal, 0, -1, 0);boxbrush->brush.planes[2].dist = -mins[1];
+ VectorSet(boxbrush->brush.planes[3].normal, 0, 1, 0);boxbrush->brush.planes[3].dist = maxs[1];
+ VectorSet(boxbrush->brush.planes[4].normal, 0, 0, -1);boxbrush->brush.planes[4].dist = -mins[2];
+ VectorSet(boxbrush->brush.planes[5].normal, 0, 0, 1);boxbrush->brush.planes[5].dist = maxs[2];
+ for (i = 0;i < 6;i++)
+ {
+ boxbrush->brush.planes[i].q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.planes[i].texture = texture;
+ }
+ }
+ boxbrush->brush.supercontents = supercontents;
+ boxbrush->brush.q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.texture = texture;
+ VectorSet(boxbrush->brush.mins, mins[0] - 1, mins[1] - 1, mins[2] - 1);
+ VectorSet(boxbrush->brush.maxs, maxs[0] + 1, maxs[1] + 1, maxs[2] + 1);
+ //Collision_ValidateBrush(&boxbrush->brush);
+}
- //Set up the planes and clipnodes so that the six floats of a bounding box
- //can just be stored out and get a proper hull_t structure.
+//pseudocode for detecting line/sphere overlap without calculating an impact point
+//linesphereorigin = sphereorigin - linestart;linediff = lineend - linestart;linespherefrac = DotProduct(linesphereorigin, linediff) / DotProduct(linediff, linediff);return VectorLength2(linesphereorigin - bound(0, linespherefrac, 1) * linediff) >= sphereradius*sphereradius;
- box_hull.clipnodes = box_clipnodes;
- box_hull.planes = box_planes;
- box_hull.firstclipnode = 0;
- box_hull.lastclipnode = 5;
+// LordHavoc: currently unused, but tested
+// note: this can be used for tracing a moving sphere vs a stationary sphere,
+// by simply adding the moving sphere's radius to the sphereradius parameter,
+// all the results are correct (impactpoint, impactnormal, and fraction)
+float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal)
+{
+ double dir[3], scale, v[3], deviationdist2, impactdist, linelength;
+ // make sure the impactpoint and impactnormal are valid even if there is
+ // no collision
+ VectorCopy(lineend, impactpoint);
+ VectorClear(impactnormal);
+ // calculate line direction
+ VectorSubtract(lineend, linestart, dir);
+ // normalize direction
+ linelength = VectorLength(dir);
+ if (linelength)
+ {
+ scale = 1.0 / linelength;
+ VectorScale(dir, scale, dir);
+ }
+ // this dotproduct calculates the distance along the line at which the
+ // sphere origin is (nearest point to the sphere origin on the line)
+ impactdist = DotProduct(sphereorigin, dir) - DotProduct(linestart, dir);
+ // calculate point on line at that distance, and subtract the
+ // sphereorigin from it, so we have a vector to measure for the distance
+ // of the line from the sphereorigin (deviation, how off-center it is)
+ VectorMA(linestart, impactdist, dir, v);
+ VectorSubtract(v, sphereorigin, v);
+ deviationdist2 = sphereradius * sphereradius - VectorLength2(v);
+ // if squared offset length is outside the squared sphere radius, miss
+ if (deviationdist2 < 0)
+ return 1; // miss (off to the side)
+ // nudge back to find the correct impact distance
+ impactdist -= sqrt(deviationdist2);
+ if (impactdist >= linelength)
+ return 1; // miss (not close enough)
+ if (impactdist < 0)
+ return 1; // miss (linestart is past or inside sphere)
+ // calculate new impactpoint
+ VectorMA(linestart, impactdist, dir, impactpoint);
+ // calculate impactnormal (surface normal at point of impact)
+ VectorSubtract(impactpoint, sphereorigin, impactnormal);
+ // normalize impactnormal
+ VectorNormalize(impactnormal);
+ // return fraction of movement distance
+ return impactdist / linelength;
+}
- for (i = 0;i < 6;i++)
+void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture)
+{
+ float d1, d2, d, f, f2, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3];
+
+ // this function executes:
+ // 32 ops when line starts behind triangle
+ // 38 ops when line ends infront of triangle
+ // 43 ops when line fraction is already closer than this triangle
+ // 72 ops when line is outside edge 01
+ // 92 ops when line is outside edge 21
+ // 115 ops when line is outside edge 02
+ // 123 ops when line impacts triangle and updates trace results
+
+ // this code is designed for clockwise triangles, conversion to
+ // counterclockwise would require swapping some things around...
+ // it is easier to simply swap the point0 and point2 parameters to this
+ // function when calling it than it is to rewire the internals.
+
+ // calculate the faceplanenormal of the triangle, this represents the front side
+ // 15 ops
+ VectorSubtract(point0, point1, edge01);
+ VectorSubtract(point2, point1, edge21);
+ CrossProduct(edge01, edge21, faceplanenormal);
+ // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
+ // 6 ops
+ faceplanenormallength2 = DotProduct(faceplanenormal, faceplanenormal);
+ if (faceplanenormallength2 < 0.0001f)
+ return;
+ // calculate the distance
+ // 5 ops
+ faceplanedist = DotProduct(point0, faceplanenormal);
+
+ // if start point is on the back side there is no collision
+ // (we don't care about traces going through the triangle the wrong way)
+
+ // calculate the start distance
+ // 6 ops
+ d1 = DotProduct(faceplanenormal, linestart);
+ if (d1 <= faceplanedist)
+ return;
+
+ // calculate the end distance
+ // 6 ops
+ d2 = DotProduct(faceplanenormal, lineend);
+ // if both are in front, there is no collision
+ if (d2 >= faceplanedist)
+ return;
+
+ // from here on we know d1 is >= 0 and d2 is < 0
+ // this means the line starts infront and ends behind, passing through it
+
+ // calculate the recipricol of the distance delta,
+ // so we can use it multiple times cheaply (instead of division)
+ // 2 ops
+ d = 1.0f / (d1 - d2);
+ // calculate the impact fraction by taking the start distance (> 0)
+ // and subtracting the face plane distance (this is the distance of the
+ // triangle along that same normal)
+ // then multiply by the recipricol distance delta
+ // 4 ops
+ f = (d1 - faceplanedist) * d;
+ f2 = f - collision_impactnudge.value * d;
+ // skip out if this impact is further away than previous ones
+ // 1 ops
+ if (f2 >= trace->fraction)
+ return;
+ // calculate the perfect impact point for classification of insidedness
+ // 9 ops
+ impact[0] = linestart[0] + f * (lineend[0] - linestart[0]);
+ impact[1] = linestart[1] + f * (lineend[1] - linestart[1]);
+ impact[2] = linestart[2] + f * (lineend[2] - linestart[2]);
+
+ // calculate the edge normal and reject if impact is outside triangle
+ // (an edge normal faces away from the triangle, to get the desired normal
+ // a crossproduct with the faceplanenormal is used, and because of the way
+ // the insidedness comparison is written it does not need to be normalized)
+
+ // first use the two edges from the triangle plane math
+ // the other edge only gets calculated if the point survives that long
+
+ // 20 ops
+ CrossProduct(edge01, faceplanenormal, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal))
+ return;
+
+ // 20 ops
+ CrossProduct(faceplanenormal, edge21, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal))
+ return;
+
+ // 23 ops
+ VectorSubtract(point0, point2, edge02);
+ CrossProduct(faceplanenormal, edge02, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal))
+ return;
+
+ // 8 ops (rare)
+
+ // store the new trace fraction
+ trace->fraction = f2;
+
+ // store the new trace plane (because collisions only happen from
+ // the front this is always simply the triangle normal, never flipped)
+ d = 1.0 / sqrt(faceplanenormallength2);
+ VectorScale(faceplanenormal, d, trace->plane.normal);
+ trace->plane.dist = faceplanedist * d;
+
+ trace->hitsupercontents = supercontents;
+ trace->hitq3surfaceflags = q3surfaceflags;
+ trace->hittexture = texture;
+}
+
+void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac)
+{
+ int i;
+ colpointf_t *ps, *pe;
+ float tempstart[3], tempend[3];
+ VectorLerp(start->points[0].v, startfrac, end->points[0].v, mins);
+ VectorCopy(mins, maxs);
+ for (i = 0, ps = start->points, pe = end->points;i < start->numpoints;i++, ps++, pe++)
{
- box_clipnodes[i].planenum = i;
+ VectorLerp(ps->v, startfrac, pe->v, tempstart);
+ VectorLerp(ps->v, endfrac, pe->v, tempend);
+ mins[0] = min(mins[0], min(tempstart[0], tempend[0]));
+ mins[1] = min(mins[1], min(tempstart[1], tempend[1]));
+ mins[2] = min(mins[2], min(tempstart[2], tempend[2]));
+ maxs[0] = min(maxs[0], min(tempstart[0], tempend[0]));
+ maxs[1] = min(maxs[1], min(tempstart[1], tempend[1]));
+ maxs[2] = min(maxs[2], min(tempstart[2], tempend[2]));
+ }
+ mins[0] -= 1;
+ mins[1] -= 1;
+ mins[2] -= 1;
+ maxs[0] += 1;
+ maxs[1] += 1;
+ maxs[2] += 1;
+}
- side = i&1;
+//===========================================
- box_clipnodes[i].children[side] = CONTENTS_EMPTY;
- if (i != 5)
- box_clipnodes[i].children[side^1] = i + 1;
- else
- box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
+static void Collision_TranslateBrush(const vec3_t shift, colbrushf_t *brush)
+{
+ int i;
+ // now we can transform the data
+ for(i = 0; i < brush->numplanes; ++i)
+ {
+ brush->planes[i].dist += DotProduct(shift, brush->planes[i].normal);
+ }
+ for(i = 0; i < brush->numpoints; ++i)
+ {
+ VectorAdd(brush->points[i].v, shift, brush->points[i].v);
+ }
+ VectorAdd(brush->mins, shift, brush->mins);
+ VectorAdd(brush->maxs, shift, brush->maxs);
+}
- box_planes[i].type = i>>1;
- box_planes[i].normal[i>>1] = 1;
+static void Collision_TransformBrush(const matrix4x4_t *matrix, colbrushf_t *brush)
+{
+ int i;
+ vec3_t v;
+ // we're breaking any AABB properties here...
+ brush->isaabb = false;
+ brush->hasaabbplanes = false;
+ // now we can transform the data
+ for(i = 0; i < brush->numplanes; ++i)
+ {
+ Matrix4x4_TransformPositivePlane(matrix, brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist, brush->planes[i].normal_and_dist);
+ }
+ for(i = 0; i < brush->numedgedirs; ++i)
+ {
+ Matrix4x4_Transform(matrix, brush->edgedirs[i].v, v);
+ VectorCopy(v, brush->edgedirs[i].v);
+ }
+ for(i = 0; i < brush->numpoints; ++i)
+ {
+ Matrix4x4_Transform(matrix, brush->points[i].v, v);
+ VectorCopy(v, brush->points[i].v);
+ }
+ VectorCopy(brush->points[0].v, brush->mins);
+ VectorCopy(brush->points[0].v, brush->maxs);
+ for(i = 1; i < brush->numpoints; ++i)
+ {
+ if(brush->points[i].v[0] < brush->mins[0]) brush->mins[0] = brush->points[i].v[0];
+ if(brush->points[i].v[1] < brush->mins[1]) brush->mins[1] = brush->points[i].v[1];
+ if(brush->points[i].v[2] < brush->mins[2]) brush->mins[2] = brush->points[i].v[2];
+ if(brush->points[i].v[0] > brush->maxs[0]) brush->maxs[0] = brush->points[i].v[0];
+ if(brush->points[i].v[1] > brush->maxs[1]) brush->maxs[1] = brush->points[i].v[1];
+ if(brush->points[i].v[2] > brush->maxs[2]) brush->maxs[2] = brush->points[i].v[2];
}
}
+typedef struct collision_cachedtrace_parameters_s
+{
+ dp_model_t *model;
+ vec3_t end;
+ vec3_t start;
+ int hitsupercontentsmask;
+ matrix4x4_t matrix;
+}
+collision_cachedtrace_parameters_t;
-static hull_t *HullForBBoxEntity (const vec3_t corigin, const vec3_t cmins, const vec3_t cmaxs, const vec3_t mins, const vec3_t maxs, vec3_t offset)
+typedef struct collision_cachedtrace_s
{
- vec3_t hullmins, hullmaxs;
+ qboolean valid;
+ collision_cachedtrace_parameters_t p;
+ trace_t result;
+}
+collision_cachedtrace_t;
- // create a temp hull from bounding box sizes
- VectorCopy (corigin, offset);
- VectorSubtract (cmins, maxs, hullmins);
- VectorSubtract (cmaxs, mins, hullmaxs);
+static mempool_t *collision_cachedtrace_mempool;
+static collision_cachedtrace_t *collision_cachedtrace_array;
+static int collision_cachedtrace_firstfree;
+static int collision_cachedtrace_lastused;
+static int collision_cachedtrace_max;
+static unsigned char collision_cachedtrace_sequence;
+static int collision_cachedtrace_hashsize;
+static int *collision_cachedtrace_hash;
+static unsigned int *collision_cachedtrace_arrayfullhashindex;
+static unsigned int *collision_cachedtrace_arrayhashindex;
+static unsigned int *collision_cachedtrace_arraynext;
+static unsigned char *collision_cachedtrace_arrayused;
+static qboolean collision_cachedtrace_rebuildhash;
- //To keep everything totally uniform, bounding boxes are turned into small
- //BSP trees instead of being compared directly.
- box_planes[0].dist = hullmaxs[0];
- box_planes[1].dist = hullmins[0];
- box_planes[2].dist = hullmaxs[1];
- box_planes[3].dist = hullmins[1];
- box_planes[4].dist = hullmaxs[2];
- box_planes[5].dist = hullmins[2];
- return &box_hull;
+void Collision_Cache_Reset(qboolean resetlimits)
+{
+ if (collision_cachedtrace_hash)
+ Mem_Free(collision_cachedtrace_hash);
+ if (collision_cachedtrace_array)
+ Mem_Free(collision_cachedtrace_array);
+ if (collision_cachedtrace_arrayfullhashindex)
+ Mem_Free(collision_cachedtrace_arrayfullhashindex);
+ if (collision_cachedtrace_arrayhashindex)
+ Mem_Free(collision_cachedtrace_arrayhashindex);
+ if (collision_cachedtrace_arraynext)
+ Mem_Free(collision_cachedtrace_arraynext);
+ if (collision_cachedtrace_arrayused)
+ Mem_Free(collision_cachedtrace_arrayused);
+ if (resetlimits || !collision_cachedtrace_max)
+ collision_cachedtrace_max = collision_cache.integer ? 128 : 1;
+ collision_cachedtrace_firstfree = 1;
+ collision_cachedtrace_lastused = 0;
+ collision_cachedtrace_hashsize = collision_cachedtrace_max;
+ collision_cachedtrace_array = (collision_cachedtrace_t *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(collision_cachedtrace_t));
+ collision_cachedtrace_hash = (int *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_hashsize * sizeof(int));
+ collision_cachedtrace_arrayfullhashindex = (unsigned int *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(unsigned int));
+ collision_cachedtrace_arrayhashindex = (unsigned int *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(unsigned int));
+ collision_cachedtrace_arraynext = (unsigned int *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(unsigned int));
+ collision_cachedtrace_arrayused = (unsigned char *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(unsigned char));
+ collision_cachedtrace_sequence = 1;
+ collision_cachedtrace_rebuildhash = false;
}
-static const hull_t *HullForBrushModel (const model_t *cmodel, const vec3_t corigin, const vec3_t mins, const vec3_t maxs, vec3_t offset)
+void Collision_Cache_Init(mempool_t *mempool)
{
- vec3_t size;
- const hull_t *hull;
+ collision_cachedtrace_mempool = mempool;
+ Collision_Cache_Reset(true);
+}
- // decide which clipping hull to use, based on the size
- // explicit hulls in the BSP model
- VectorSubtract (maxs, mins, size);
- // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- if (cmodel->ishlbsp)
+static void Collision_Cache_RebuildHash(void)
+{
+ int index;
+ int range = collision_cachedtrace_lastused + 1;
+ unsigned char sequence = collision_cachedtrace_sequence;
+ int firstfree = collision_cachedtrace_max;
+ int lastused = 0;
+ int *hash = collision_cachedtrace_hash;
+ unsigned int hashindex;
+ unsigned int *arrayhashindex = collision_cachedtrace_arrayhashindex;
+ unsigned int *arraynext = collision_cachedtrace_arraynext;
+ collision_cachedtrace_rebuildhash = false;
+ memset(collision_cachedtrace_hash, 0, collision_cachedtrace_hashsize * sizeof(int));
+ for (index = 1;index < range;index++)
{
- if (size[0] < 3)
- hull = &cmodel->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
+ if (collision_cachedtrace_arrayused[index] == sequence)
{
- if (size[2] < 54) // pick the nearest of 36 or 72
- hull = &cmodel->hulls[3]; // 32x32x36
- else
- hull = &cmodel->hulls[1]; // 32x32x72
+ hashindex = arrayhashindex[index];
+ arraynext[index] = hash[hashindex];
+ hash[hashindex] = index;
+ lastused = index;
}
else
- hull = &cmodel->hulls[2]; // 64x64x64
+ {
+ if (firstfree > index)
+ firstfree = index;
+ collision_cachedtrace_arrayused[index] = 0;
+ }
+ }
+ collision_cachedtrace_firstfree = firstfree;
+ collision_cachedtrace_lastused = lastused;
+}
+
+void Collision_Cache_NewFrame(void)
+{
+ if (collision_cache.integer)
+ {
+ if (collision_cachedtrace_max < 128)
+ Collision_Cache_Reset(true);
}
else
{
- if (size[0] < 3)
- hull = &cmodel->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- hull = &cmodel->hulls[1]; // 32x32x56
- else
- hull = &cmodel->hulls[2]; // 64x64x88
+ if (collision_cachedtrace_max > 1)
+ Collision_Cache_Reset(true);
+ }
+ // rebuild hash if sequence would overflow byte, otherwise increment
+ if (collision_cachedtrace_sequence == 255)
+ {
+ Collision_Cache_RebuildHash();
+ collision_cachedtrace_sequence = 1;
+ }
+ else
+ {
+ collision_cachedtrace_rebuildhash = true;
+ collision_cachedtrace_sequence++;
+ }
+}
+
+static unsigned int Collision_Cache_HashIndexForArray(unsigned int *array, unsigned int size)
+{
+ unsigned int i;
+ unsigned int hashindex = 0;
+ // this is a super-cheesy checksum, designed only for speed
+ for (i = 0;i < size;i++)
+ hashindex += array[i] * (1 + i);
+ return hashindex;
+}
+
+static collision_cachedtrace_t *Collision_Cache_Lookup(dp_model_t *model, const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+{
+ int hashindex = 0;
+ unsigned int fullhashindex;
+ int index = 0;
+ int range;
+ unsigned char sequence = collision_cachedtrace_sequence;
+ int *hash = collision_cachedtrace_hash;
+ unsigned int *arrayfullhashindex = collision_cachedtrace_arrayfullhashindex;
+ unsigned int *arraynext = collision_cachedtrace_arraynext;
+ collision_cachedtrace_t *cached = collision_cachedtrace_array + index;
+ collision_cachedtrace_parameters_t params;
+ // all non-cached traces use the same index
+ if (!collision_cache.integer)
+ r_refdef.stats[r_stat_photoncache_traced]++;
+ else
+ {
+ // cached trace lookup
+ memset(¶ms, 0, sizeof(params));
+ params.model = model;
+ VectorCopy(start, params.start);
+ VectorCopy(end, params.end);
+ params.hitsupercontentsmask = hitsupercontentsmask;
+ params.matrix = *matrix;
+ fullhashindex = Collision_Cache_HashIndexForArray((unsigned int *)¶ms, sizeof(params) / sizeof(unsigned int));
+ hashindex = (int)(fullhashindex % (unsigned int)collision_cachedtrace_hashsize);
+ for (index = hash[hashindex];index;index = arraynext[index])
+ {
+ if (arrayfullhashindex[index] != fullhashindex)
+ continue;
+ cached = collision_cachedtrace_array + index;
+ //if (memcmp(&cached->p, ¶ms, sizeof(params)))
+ if (cached->p.model != params.model
+ || cached->p.end[0] != params.end[0]
+ || cached->p.end[1] != params.end[1]
+ || cached->p.end[2] != params.end[2]
+ || cached->p.start[0] != params.start[0]
+ || cached->p.start[1] != params.start[1]
+ || cached->p.start[2] != params.start[2]
+ || cached->p.hitsupercontentsmask != params.hitsupercontentsmask
+ || cached->p.matrix.m[0][0] != params.matrix.m[0][0]
+ || cached->p.matrix.m[0][1] != params.matrix.m[0][1]
+ || cached->p.matrix.m[0][2] != params.matrix.m[0][2]
+ || cached->p.matrix.m[0][3] != params.matrix.m[0][3]
+ || cached->p.matrix.m[1][0] != params.matrix.m[1][0]
+ || cached->p.matrix.m[1][1] != params.matrix.m[1][1]
+ || cached->p.matrix.m[1][2] != params.matrix.m[1][2]
+ || cached->p.matrix.m[1][3] != params.matrix.m[1][3]
+ || cached->p.matrix.m[2][0] != params.matrix.m[2][0]
+ || cached->p.matrix.m[2][1] != params.matrix.m[2][1]
+ || cached->p.matrix.m[2][2] != params.matrix.m[2][2]
+ || cached->p.matrix.m[2][3] != params.matrix.m[2][3]
+ || cached->p.matrix.m[3][0] != params.matrix.m[3][0]
+ || cached->p.matrix.m[3][1] != params.matrix.m[3][1]
+ || cached->p.matrix.m[3][2] != params.matrix.m[3][2]
+ || cached->p.matrix.m[3][3] != params.matrix.m[3][3]
+ )
+ continue;
+ // found a matching trace in the cache
+ r_refdef.stats[r_stat_photoncache_cached]++;
+ cached->valid = true;
+ collision_cachedtrace_arrayused[index] = collision_cachedtrace_sequence;
+ return cached;
+ }
+ r_refdef.stats[r_stat_photoncache_traced]++;
+ // find an unused cache entry
+ for (index = collision_cachedtrace_firstfree, range = collision_cachedtrace_max;index < range;index++)
+ if (collision_cachedtrace_arrayused[index] == 0)
+ break;
+ if (index == range)
+ {
+ // all claimed, but probably some are stale...
+ for (index = 1, range = collision_cachedtrace_max;index < range;index++)
+ if (collision_cachedtrace_arrayused[index] != sequence)
+ break;
+ if (index < range)
+ {
+ // found a stale one, rebuild the hash
+ Collision_Cache_RebuildHash();
+ }
+ else
+ {
+ // we need to grow the cache
+ collision_cachedtrace_max *= 2;
+ Collision_Cache_Reset(false);
+ index = 1;
+ }
+ }
+ // link the new cache entry into the hash bucket
+ collision_cachedtrace_firstfree = index + 1;
+ if (collision_cachedtrace_lastused < index)
+ collision_cachedtrace_lastused = index;
+ cached = collision_cachedtrace_array + index;
+ collision_cachedtrace_arraynext[index] = collision_cachedtrace_hash[hashindex];
+ collision_cachedtrace_hash[hashindex] = index;
+ collision_cachedtrace_arrayhashindex[index] = hashindex;
+ cached->valid = false;
+ cached->p = params;
+ collision_cachedtrace_arrayfullhashindex[index] = fullhashindex;
+ collision_cachedtrace_arrayused[index] = collision_cachedtrace_sequence;
}
+ return cached;
+}
- // calculate an offset value to center the origin
- VectorSubtract (hull->clip_mins, mins, offset);
- VectorAdd (offset, corigin, offset);
+void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, dp_model_t *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+{
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, matrix, inversematrix, start, end, hitsupercontentsmask);
+ if (cached->valid)
+ {
+ *trace = cached->result;
+ return;
+ }
- return hull;
+ Collision_ClipLineToGenericEntity(trace, model, NULL, NULL, vec3_origin, vec3_origin, 0, matrix, inversematrix, start, end, hitsupercontentsmask, collision_extendmovelength.value, true);
+
+ cached->result = *trace;
}
-void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
+void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents)
{
- RecursiveHullCheckTraceInfo_t rhc;
- vec3_t offset, forward, left, up;
- double startd[3], endd[3], tempd[3];
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, &identitymatrix, &identitymatrix, start, end, hitsupercontents);
+ if (cached->valid)
+ {
+ *trace = cached->result;
+ return;
+ }
- // fill in a default trace
- memset (&rhc, 0, sizeof(rhc));
- memset (trace, 0, sizeof(trace_t));
+ Collision_ClipLineToWorld(trace, model, start, end, hitsupercontents, collision_extendmovelength.value, true);
- rhc.trace = trace;
+ cached->result = *trace;
+}
- rhc.trace->fraction = 1;
- rhc.trace->allsolid = true;
+typedef struct extendtraceinfo_s
+{
+ trace_t *trace;
+ float realstart[3];
+ float realend[3];
+ float realdelta[3];
+ float extendstart[3];
+ float extendend[3];
+ float extenddelta[3];
+ float reallength;
+ float extendlength;
+ float scaletoextend;
+ float extend;
+}
+extendtraceinfo_t;
+
+static void Collision_ClipExtendPrepare(extendtraceinfo_t *extendtraceinfo, trace_t *trace, const vec3_t tstart, const vec3_t tend, float textend)
+{
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
- if (cmodel && cmodel->type == mod_brush)
+ extendtraceinfo->trace = trace;
+ VectorCopy(tstart, extendtraceinfo->realstart);
+ VectorCopy(tend, extendtraceinfo->realend);
+ VectorSubtract(extendtraceinfo->realend, extendtraceinfo->realstart, extendtraceinfo->realdelta);
+ VectorCopy(extendtraceinfo->realstart, extendtraceinfo->extendstart);
+ VectorCopy(extendtraceinfo->realend, extendtraceinfo->extendend);
+ VectorCopy(extendtraceinfo->realdelta, extendtraceinfo->extenddelta);
+ extendtraceinfo->reallength = VectorLength(extendtraceinfo->realdelta);
+ extendtraceinfo->extendlength = extendtraceinfo->reallength;
+ extendtraceinfo->scaletoextend = 1.0f;
+ extendtraceinfo->extend = textend;
+
+ // make the trace longer according to the extend parameter
+ if (extendtraceinfo->reallength && extendtraceinfo->extend)
{
- // brush model
+ extendtraceinfo->extendlength = extendtraceinfo->reallength + extendtraceinfo->extend;
+ extendtraceinfo->scaletoextend = extendtraceinfo->extendlength / extendtraceinfo->reallength;
+ VectorMA(extendtraceinfo->realstart, extendtraceinfo->scaletoextend, extendtraceinfo->realdelta, extendtraceinfo->extendend);
+ VectorSubtract(extendtraceinfo->extendend, extendtraceinfo->extendstart, extendtraceinfo->extenddelta);
+ }
+}
- // get the clipping hull
- rhc.hull = HullForBrushModel (cmodel, corigin, mins, maxs, offset);
+static void Collision_ClipExtendFinish(extendtraceinfo_t *extendtraceinfo)
+{
+ trace_t *trace = extendtraceinfo->trace;
- VectorSubtract(start, offset, startd);
- VectorSubtract(end, offset, endd);
+ if (trace->fraction != 1.0f)
+ {
+ // undo the extended trace length
+ trace->fraction *= extendtraceinfo->scaletoextend;
- // rotate start and end into the model's frame of reference
- if (cangles[0] || cangles[1] || cangles[2])
+ // if the extended trace hit something that the unextended trace did not hit (even considering the collision_impactnudge), then we have to clear the hit information
+ if (trace->fraction > 1.0f)
{
- AngleVectorsFLU (cangles, forward, left, up);
- VectorCopy(startd, tempd);
- startd[0] = DotProduct (tempd, forward);
- startd[1] = DotProduct (tempd, left);
- startd[2] = DotProduct (tempd, up);
- VectorCopy(endd, tempd);
- endd[0] = DotProduct (tempd, forward);
- endd[1] = DotProduct (tempd, left);
- endd[2] = DotProduct (tempd, up);
+ // note that ent may refer to either startsolid or fraction<1, we can't restore the startsolid ent unfortunately
+ trace->ent = NULL;
+ trace->hitq3surfaceflags = 0;
+ trace->hitsupercontents = 0;
+ trace->hittexture = NULL;
+ VectorClear(trace->plane.normal);
+ trace->plane.dist = 0.0f;
}
+ }
- // trace a line through the appropriate clipping hull
- VectorCopy(startd, rhc.start);
- VectorCopy(endd, rhc.end);
- VectorCopy(rhc.end, rhc.trace->endpos);
- VectorSubtract(rhc.end, rhc.start, rhc.dist);
- if (DotProduct(rhc.dist, rhc.dist) > 0.00001)
- RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
- else
- RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode);
+ // clamp things
+ trace->fraction = bound(0, trace->fraction, 1);
+
+ // calculate the end position
+ VectorMA(extendtraceinfo->realstart, trace->fraction, extendtraceinfo->realdelta, trace->endpos);
+}
+
+void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t tstart, const vec3_t mins, const vec3_t maxs, const vec3_t tend, int hitsupercontentsmask, float extend)
+{
+ vec3_t starttransformed, endtransformed;
+ extendtraceinfo_t extendtraceinfo;
+ Collision_ClipExtendPrepare(&extendtraceinfo, trace, tstart, tend, extend);
- // if we hit, unrotate endpos and normal, and store the entity we hit
- if (rhc.trace->fraction != 1)
+ Matrix4x4_Transform(inversematrix, extendtraceinfo.extendstart, starttransformed);
+ Matrix4x4_Transform(inversematrix, extendtraceinfo.extendend, endtransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", extendtraceinfo.extendstart[0], extendtraceinfo.extendstart[1], extendtraceinfo.extendstart[2], starttransformed[0], starttransformed[1], starttransformed[2], extendtraceinfo.extendend[0], extendtraceinfo.extendend[1], extendtraceinfo.extendend[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
+
+ if (model && model->TraceBox)
+ {
+ if(model->TraceBrush && (inversematrix->m[0][1] || inversematrix->m[0][2] || inversematrix->m[1][0] || inversematrix->m[1][2] || inversematrix->m[2][0] || inversematrix->m[2][1]))
{
- // rotate endpos back to world frame of reference
- if (cangles[0] || cangles[1] || cangles[2])
- {
- VectorNegate (cangles, offset);
- AngleVectorsFLU (offset, forward, left, up);
-
- VectorCopy (rhc.trace->endpos, tempd);
- rhc.trace->endpos[0] = DotProduct (tempd, forward);
- rhc.trace->endpos[1] = DotProduct (tempd, left);
- rhc.trace->endpos[2] = DotProduct (tempd, up);
-
- VectorCopy (rhc.trace->plane.normal, tempd);
- rhc.trace->plane.normal[0] = DotProduct (tempd, forward);
- rhc.trace->plane.normal[1] = DotProduct (tempd, left);
- rhc.trace->plane.normal[2] = DotProduct (tempd, up);
- }
- // fix offset
- VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
- rhc.trace->ent = (void *) cent;
+ // we get here if TraceBrush exists, AND we have a rotation component (SOLID_BSP case)
+ // using starttransformed, endtransformed is WRONG in this case!
+ // should rather build a brush and trace using it
+ colboxbrushf_t thisbrush_start, thisbrush_end;
+ Collision_BrushForBox(&thisbrush_start, mins, maxs, 0, 0, NULL);
+ Collision_BrushForBox(&thisbrush_end, mins, maxs, 0, 0, NULL);
+ Collision_TranslateBrush(extendtraceinfo.extendstart, &thisbrush_start.brush);
+ Collision_TranslateBrush(extendtraceinfo.extendend, &thisbrush_end.brush);
+ Collision_TransformBrush(inversematrix, &thisbrush_start.brush);
+ Collision_TransformBrush(inversematrix, &thisbrush_end.brush);
+ //Collision_TranslateBrush(starttransformed, &thisbrush_start.brush);
+ //Collision_TranslateBrush(endtransformed, &thisbrush_end.brush);
+ model->TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
}
- else if (rhc.trace->allsolid || rhc.trace->startsolid)
- rhc.trace->ent = (void *) cent;
+ else // this is only approximate if rotated, quite useless
+ model->TraceBox(model, frameblend, skeleton, trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
}
+ else // and this requires that the transformation matrix doesn't have angles components, like SV_TraceBox ensures; FIXME may get called if a model is SOLID_BSP but has no TraceBox function
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+
+ Collision_ClipExtendFinish(&extendtraceinfo);
+
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
+}
+
+void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t tstart, const vec3_t mins, const vec3_t maxs, const vec3_t tend, int hitsupercontents, float extend)
+{
+ extendtraceinfo_t extendtraceinfo;
+ Collision_ClipExtendPrepare(&extendtraceinfo, trace, tstart, tend, extend);
+ // ->TraceBox: TraceBrush not needed here, as worldmodel is never rotated
+ if (model && model->TraceBox)
+ model->TraceBox(model, NULL, NULL, trace, extendtraceinfo.extendstart, mins, maxs, extendtraceinfo.extendend, hitsupercontents);
+ Collision_ClipExtendFinish(&extendtraceinfo);
+}
+
+void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t tstart, const vec3_t tend, int hitsupercontentsmask, float extend, qboolean hitsurfaces)
+{
+ vec3_t starttransformed, endtransformed;
+ extendtraceinfo_t extendtraceinfo;
+ Collision_ClipExtendPrepare(&extendtraceinfo, trace, tstart, tend, extend);
+
+ Matrix4x4_Transform(inversematrix, extendtraceinfo.extendstart, starttransformed);
+ Matrix4x4_Transform(inversematrix, extendtraceinfo.extendend, endtransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", extendtraceinfo.extendstart[0], extendtraceinfo.extendstart[1], extendtraceinfo.extendstart[2], starttransformed[0], starttransformed[1], starttransformed[2], extendtraceinfo.extendend[0], extendtraceinfo.extendend[1], extendtraceinfo.extendend[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
+
+ if (model && model->TraceLineAgainstSurfaces && hitsurfaces)
+ model->TraceLineAgainstSurfaces(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
+ else if (model && model->TraceLine)
+ model->TraceLine(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
else
- {
- // bounding box
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
- rhc.hull = HullForBBoxEntity (corigin, cmins, cmaxs, mins, maxs, offset);
+ Collision_ClipExtendFinish(&extendtraceinfo);
- // trace a line through the generated clipping hull
- VectorSubtract(start, offset, rhc.start);
- VectorSubtract(end, offset, rhc.end);
- VectorCopy(rhc.end, rhc.trace->endpos);
- VectorSubtract(rhc.end, rhc.start, rhc.dist);
- if (DotProduct(rhc.dist, rhc.dist) > 0.00001)
- RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
- else
- RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode);
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
+}
+
+void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t tstart, const vec3_t tend, int hitsupercontents, float extend, qboolean hitsurfaces)
+{
+ extendtraceinfo_t extendtraceinfo;
+ Collision_ClipExtendPrepare(&extendtraceinfo, trace, tstart, tend, extend);
+
+ if (model && model->TraceLineAgainstSurfaces && hitsurfaces)
+ model->TraceLineAgainstSurfaces(model, NULL, NULL, trace, extendtraceinfo.extendstart, extendtraceinfo.extendend, hitsupercontents);
+ else if (model && model->TraceLine)
+ model->TraceLine(model, NULL, NULL, trace, extendtraceinfo.extendstart, extendtraceinfo.extendend, hitsupercontents);
+
+ Collision_ClipExtendFinish(&extendtraceinfo);
+}
+
+void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
+{
+ float starttransformed[3];
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+
+ Matrix4x4_Transform(inversematrix, start, starttransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2]);
+#endif
- // if we hit, store the entity we hit
- if (rhc.trace->fraction != 1)
+ if (model && model->TracePoint)
+ model->TracePoint(model, NULL, NULL, trace, starttransformed, hitsupercontentsmask);
+ else
+ Collision_ClipTrace_Point(trace, bodymins, bodymaxs, starttransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+
+ VectorCopy(start, trace->endpos);
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
+}
+
+void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents)
+{
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ if (model && model->TracePoint)
+ model->TracePoint(model, NULL, NULL, trace, start, hitsupercontents);
+ VectorCopy(start, trace->endpos);
+}
+
+void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel)
+{
+ // take the 'best' answers from the new trace and combine with existing data
+ if (trace->allsolid)
+ cliptrace->allsolid = true;
+ if (trace->startsolid)
+ {
+ if (isbmodel)
+ cliptrace->bmodelstartsolid = true;
+ cliptrace->startsolid = true;
+ if (cliptrace->fraction == 1)
+ cliptrace->ent = touch;
+ if (cliptrace->startdepth > trace->startdepth)
{
- // fix offset
- VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
- rhc.trace->ent = (void *) cent;
+ cliptrace->startdepth = trace->startdepth;
+ VectorCopy(trace->startdepthnormal, cliptrace->startdepthnormal);
}
- else if (rhc.trace->allsolid || rhc.trace->startsolid)
- rhc.trace->ent = (void *) cent;
}
+ // don't set this except on the world, because it can easily confuse
+ // monsters underwater if there's a bmodel involved in the trace
+ // (inopen && inwater is how they check water visibility)
+ //if (trace->inopen)
+ // cliptrace->inopen = true;
+ if (trace->inwater)
+ cliptrace->inwater = true;
+ if ((trace->fraction < cliptrace->fraction) && (VectorLength2(trace->plane.normal) > 0))
+ {
+ cliptrace->fraction = trace->fraction;
+ VectorCopy(trace->endpos, cliptrace->endpos);
+ cliptrace->plane = trace->plane;
+ cliptrace->ent = touch;
+ cliptrace->hitsupercontents = trace->hitsupercontents;
+ cliptrace->hitq3surfaceflags = trace->hitq3surfaceflags;
+ cliptrace->hittexture = trace->hittexture;
+ }
+ cliptrace->startsupercontents |= trace->startsupercontents;
}