VectorCopy(startplane, startdepthnormal);
}
- if (startdist >= -collision_impactnudge.value && enddist >= startdist)
- return;
- if (startdist <= 0 && enddist <= 0)
- continue;
if (startdist > enddist)
{
// moving into brush
VectorCopy(startplane, startdepthnormal);
}
- if (startdist >= -collision_impactnudge.value && enddist >= startdist)
- return;
- if (startdist <= 0 && enddist <= 0)
- continue;
if (startdist > enddist)
{
// moving into brush