]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
Rollback last change which was meant to be many smaller pieces.
[xonotic/darkplaces.git] / collision.c
index 0797f26c574618212cb1aed819f8bd5dcfaabfd1..547ad23635501a66778bab3a4d6f20631f9e59e5 100644 (file)
 #define COLLISION_PLANE_DIST_EPSILON (2.0f / COLLISION_SNAPSCALE)
 
 cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
-cvar_t collision_startnudge = {0, "collision_startnudge", "0", "how much to bias collision trace start"};
-cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias collision trace end"};
-cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"};
-cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"};
-cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
-cvar_t collision_extendmovelength = {0, "collision_extendmovelength", "16", "internal bias on trace length to ensure detection of collisions within the collision_impactnudge/collision_enternudge/collision_leavenudge distance so that short moves do not degrade across frames (this does not alter the final trace length)"};
-cvar_t collision_extendtraceboxlength = {0, "collision_extendtraceboxlength", "1", "internal bias for tracebox() qc builtin to account for collision_impactnudge/collision_enternudge/collision_leavenudge (this does not alter the final trace length)"};
-cvar_t collision_extendtracelinelength = {0, "collision_extendtracelinelength", "1", "internal bias for traceline() qc builtin to account for collision_impactnudge/collision_enternudge/collision_leavenudge (this does not alter the final trace length)"};
+cvar_t collision_extendmovelength = {0, "collision_extendmovelength", "16", "internal bias on trace length to ensure detection of collisions within the collision_impactnudge distance so that short moves do not degrade across frames (this does not alter the final trace length)"};
+cvar_t collision_extendtraceboxlength = {0, "collision_extendtraceboxlength", "1", "internal bias for tracebox() qc builtin to account for collision_impactnudge (this does not alter the final trace length)"};
+cvar_t collision_extendtracelinelength = {0, "collision_extendtracelinelength", "1", "internal bias for traceline() qc builtin to account for collision_impactnudge (this does not alter the final trace length)"};
 cvar_t collision_debug_tracelineasbox = {0, "collision_debug_tracelineasbox", "0", "workaround for any bugs in Collision_TraceLineBrushFloat by using Collision_TraceBrushBrushFloat"};
 cvar_t collision_cache = {0, "collision_cache", "1", "store results of collision traces for next frame to reuse if possible (optimization)"};
 //cvar_t collision_triangle_neighborsides = {0, "collision_triangle_neighborsides", "1", "override automatic side generation if triangle has neighbors with face planes that form a convex edge (perfect solution, but can not work for all edges)"};
@@ -29,11 +24,6 @@ mempool_t *collision_mempool;
 void Collision_Init (void)
 {
        Cvar_RegisterVariable(&collision_impactnudge);
-       Cvar_RegisterVariable(&collision_startnudge);
-       Cvar_RegisterVariable(&collision_endnudge);
-       Cvar_RegisterVariable(&collision_enternudge);
-       Cvar_RegisterVariable(&collision_leavenudge);
-       Cvar_RegisterVariable(&collision_prefernudgedfraction);
        Cvar_RegisterVariable(&collision_extendmovelength);
        Cvar_RegisterVariable(&collision_extendtracelinelength);
        Cvar_RegisterVariable(&collision_extendtraceboxlength);
@@ -172,7 +162,7 @@ static void Collision_CalcEdgeDirsForPolygonBrushFloat(colbrushf_t *brush)
 colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes)
 {
        // TODO: planesbuf could be replaced by a remapping table
-       int j, k, l, m, w, xyzflags;
+       int j, k, w, xyzflags;
        int numpointsbuf = 0, maxpointsbuf = 256, numedgedirsbuf = 0, maxedgedirsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
        int isaabb = true;
        double maxdist;
@@ -213,6 +203,7 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
        // whose polygon is clipped away by the other planes)
        for (j = 0;j < numoriginalplanes;j++)
        {
+               int n;
                // add the new plane
                VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
                planesbuf[numplanesbuf].dist = originalplanes[j].dist;
@@ -278,6 +269,7 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
                // add the unique points for this polygon
                for (k = 0;k < pnumpoints;k++)
                {
+                       int m;
                        float v[3];
                        // downgrade to float precision before comparing
                        VectorCopy(&p[w][k*3], v);
@@ -315,11 +307,12 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
                }
 
                // add the unique edgedirs for this polygon
-               for (k = 0, l = pnumpoints-1;k < pnumpoints;l = k, k++)
+               for (k = 0, n = pnumpoints-1;k < pnumpoints;n = k, k++)
                {
+                       int m;
                        float dir[3];
                        // downgrade to float precision before comparing
-                       VectorSubtract(&p[w][k*3], &p[w][l*3], dir);
+                       VectorSubtract(&p[w][k*3], &p[w][n*3], dir);
                        VectorNormalize(dir);
 
                        // check if there is already a matching edgedir (no duplicates)
@@ -456,7 +449,6 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
 
 void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush)
 {
-       int i;
        float edge0[3], edge1[3], edge2[3];
        colpointf_t *p;
 
@@ -549,6 +541,7 @@ void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush)
 
        if (developer_extra.integer)
        {
+               int i;
                // validity check - will be disabled later
                Collision_ValidateBrush(brush);
                for (i = 0;i < brush->numplanes;i++)
@@ -654,12 +647,12 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                }
                startplane[3] = furthestplanedist_float(startplane, other_start->points, othernumpoints);
                endplane[3] = furthestplanedist_float(startplane, other_end->points, othernumpoints);
-               startdist = nearestplanedist_float(startplane, trace_start->points, tracenumpoints) - startplane[3] - collision_startnudge.value;
-               enddist = nearestplanedist_float(endplane, trace_end->points, tracenumpoints) - endplane[3] - collision_endnudge.value;
+               startdist = nearestplanedist_float(startplane, trace_start->points, tracenumpoints) - startplane[3];
+               enddist = nearestplanedist_float(endplane, trace_end->points, tracenumpoints) - endplane[3];
                //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
 
                // aside from collisions, this is also used for error correction
-               if (startdist <= collision_impactnudge.value && nplane < numplanes1 && (startdepth < startdist || startdepth == 1))
+               if (startdist <= 0.0f && nplane < numplanes1 && (startdepth < startdist || startdepth == 1))
                {
                        startdepth = startdist;
                        VectorCopy(startplane, startdepthnormal);
@@ -668,15 +661,13 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                if (startdist > enddist)
                {
                        // moving into brush
-                       if (enddist >= collision_enternudge.value)
+                       if (enddist > 0.0f)
                                return;
                        if (startdist >= 0)
                        {
                                // enter
                                imove = 1 / (startdist - enddist);
-                               f = (startdist - collision_enternudge.value) * imove;
-                               if (f < 0)
-                                       f = 0;
+                               f = startdist * imove;
                                // check if this will reduce the collision time range
                                if (enterfrac < f)
                                {
@@ -685,14 +676,14 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                                        // if the collision time range is now empty, no collision
                                        if (enterfrac > leavefrac)
                                                return;
+                                       // calculate the nudged fraction and impact normal we'll
+                                       // need if we accept this collision later
+                                       enterfrac2 = (startdist - collision_impactnudge.value) * imove;
                                        // if the collision would be further away than the trace's
                                        // existing collision data, we don't care about this
                                        // collision
-                                       if (enterfrac > trace->realfraction)
+                                       if (enterfrac2 >= trace->fraction)
                                                return;
-                                       // calculate the nudged fraction and impact normal we'll
-                                       // need if we accept this collision later
-                                       enterfrac2 = (startdist - collision_impactnudge.value) * imove;
                                        ie = 1.0f - enterfrac;
                                        newimpactplane[0] = startplane[0] * ie + endplane[0] * enterfrac;
                                        newimpactplane[1] = startplane[1] * ie + endplane[1] * enterfrac;
@@ -728,9 +719,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                        if (enddist > 0)
                        {
                                // leave
-                               f = (startdist + collision_leavenudge.value) / (startdist - enddist);
-                               if (f > 1)
-                                       f = 1;
+                               f = startdist / (startdist - enddist);
                                // check if this will reduce the collision time range
                                if (leavefrac > f)
                                {
@@ -757,10 +746,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                        trace->hitsupercontents = other_start->supercontents;
                        trace->hitq3surfaceflags = hitq3surfaceflags;
                        trace->hittexture = hittexture;
-                       trace->realfraction = bound(0, enterfrac, 1);
                        trace->fraction = bound(0, enterfrac2, 1);
-                       if (collision_prefernudgedfraction.integer)
-                               trace->realfraction = trace->fraction;
                        VectorCopy(newimpactplane, trace->plane.normal);
                        trace->plane.dist = newimpactplane[3];
                }
@@ -826,12 +812,12 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                startplane[3] = other_start->planes[nplane].dist;
                VectorCopy(other_end->planes[nplane].normal, endplane);
                endplane[3] = other_end->planes[nplane].dist;
-               startdist = DotProduct(linestart, startplane) - startplane[3] - collision_startnudge.value;
-               enddist = DotProduct(lineend, endplane) - endplane[3] - collision_endnudge.value;
+               startdist = DotProduct(linestart, startplane) - startplane[3];
+               enddist = DotProduct(lineend, endplane) - endplane[3];
                //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
 
                // aside from collisions, this is also used for error correction
-               if (startdist < collision_impactnudge.value && (startdepth < startdist || startdepth == 1))
+               if (startdist <= 0.0f && (startdepth < startdist || startdepth == 1))
                {
                        startdepth = startdist;
                        VectorCopy(startplane, startdepthnormal);
@@ -840,15 +826,13 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                if (startdist > enddist)
                {
                        // moving into brush
-                       if (enddist >= collision_enternudge.value)
+                       if (enddist > 0.0f)
                                return;
                        if (startdist > 0)
                        {
                                // enter
                                imove = 1 / (startdist - enddist);
-                               f = (startdist - collision_enternudge.value) * imove;
-                               if (f < 0)
-                                       f = 0;
+                               f = startdist * imove;
                                // check if this will reduce the collision time range
                                if (enterfrac < f)
                                {
@@ -857,14 +841,14 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                                        // if the collision time range is now empty, no collision
                                        if (enterfrac > leavefrac)
                                                return;
+                                       // calculate the nudged fraction and impact normal we'll
+                                       // need if we accept this collision later
+                                       enterfrac2 = (startdist - collision_impactnudge.value) * imove;
                                        // if the collision would be further away than the trace's
                                        // existing collision data, we don't care about this
                                        // collision
-                                       if (enterfrac > trace->realfraction)
+                                       if (enterfrac2 >= trace->fraction)
                                                return;
-                                       // calculate the nudged fraction and impact normal we'll
-                                       // need if we accept this collision later
-                                       enterfrac2 = (startdist - collision_impactnudge.value) * imove;
                                        ie = 1.0f - enterfrac;
                                        newimpactplane[0] = startplane[0] * ie + endplane[0] * enterfrac;
                                        newimpactplane[1] = startplane[1] * ie + endplane[1] * enterfrac;
@@ -883,9 +867,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                        if (enddist > 0)
                        {
                                // leave
-                               f = (startdist + collision_leavenudge.value) / (startdist - enddist);
-                               if (f > 1)
-                                       f = 1;
+                               f = startdist / (startdist - enddist);
                                // check if this will reduce the collision time range
                                if (leavefrac > f)
                                {
@@ -912,10 +894,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                        trace->hitsupercontents = other_start->supercontents;
                        trace->hitq3surfaceflags = hitq3surfaceflags;
                        trace->hittexture = hittexture;
-                       trace->realfraction = bound(0, enterfrac, 1);
                        trace->fraction = bound(0, enterfrac2, 1);
-                       if (collision_prefernudgedfraction.integer)
-                               trace->realfraction = trace->fraction;
                        VectorCopy(newimpactplane, trace->plane.normal);
                        trace->plane.dist = newimpactplane[3];
                }
@@ -1234,9 +1213,7 @@ float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double
 
 void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture)
 {
-#if 1
-       // more optimized
-       float d1, d2, d, f, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3];
+       float d1, d2, d, f, f2, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3];
 
        // this function executes:
        // 32 ops when line starts behind triangle
@@ -1293,11 +1270,12 @@ void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, co
        // and subtracting the face plane distance (this is the distance of the
        // triangle along that same normal)
        // then multiply by the recipricol distance delta
-       // 2 ops
+       // 4 ops
        f = (d1 - faceplanedist) * d;
+       f2  = f - collision_impactnudge.value * d;
        // skip out if this impact is further away than previous ones
        // 1 ops
-       if (f > trace->realfraction)
+       if (f2 >= trace->fraction)
                return;
        // calculate the perfect impact point for classification of insidedness
        // 9 ops
@@ -1332,14 +1310,7 @@ void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, co
        // 8 ops (rare)
 
        // store the new trace fraction
-       trace->realfraction = f;
-
-       // calculate a nudged fraction to keep it out of the surface
-       // (the main fraction remains perfect)
-       trace->fraction = f - collision_impactnudge.value * d;
-
-       if (collision_prefernudgedfraction.integer)
-               trace->realfraction = trace->fraction;
+       trace->fraction = f2;
 
        // store the new trace plane (because collisions only happen from
        // the front this is always simply the triangle normal, never flipped)
@@ -1350,103 +1321,6 @@ void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, co
        trace->hitsupercontents = supercontents;
        trace->hitq3surfaceflags = q3surfaceflags;
        trace->hittexture = texture;
-#else
-       float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3];
-
-       // this code is designed for clockwise triangles, conversion to
-       // counterclockwise would require swapping some things around...
-       // it is easier to simply swap the point0 and point2 parameters to this
-       // function when calling it than it is to rewire the internals.
-
-       // calculate the unnormalized faceplanenormal of the triangle,
-       // this represents the front side
-       TriangleNormal(point0, point1, point2, faceplanenormal);
-       // there's no point in processing a degenerate triangle
-       // (GIGO - Garbage In, Garbage Out)
-       if (DotProduct(faceplanenormal, faceplanenormal) < 0.0001f)
-               return;
-       // calculate the unnormalized distance
-       faceplanedist = DotProduct(point0, faceplanenormal);
-
-       // calculate the unnormalized start distance
-       d1 = DotProduct(faceplanenormal, linestart) - faceplanedist;
-       // if start point is on the back side there is no collision
-       // (we don't care about traces going through the triangle the wrong way)
-       if (d1 <= 0)
-               return;
-
-       // calculate the unnormalized end distance
-       d2 = DotProduct(faceplanenormal, lineend) - faceplanedist;
-       // if both are in front, there is no collision
-       if (d2 >= 0)
-               return;
-
-       // from here on we know d1 is >= 0 and d2 is < 0
-       // this means the line starts infront and ends behind, passing through it
-
-       // calculate the recipricol of the distance delta,
-       // so we can use it multiple times cheaply (instead of division)
-       d = 1.0f / (d1 - d2);
-       // calculate the impact fraction by taking the start distance (> 0)
-       // and subtracting the face plane distance (this is the distance of the
-       // triangle along that same normal)
-       // then multiply by the recipricol distance delta
-       f = d1 * d;
-       // skip out if this impact is further away than previous ones
-       if (f > trace->realfraction)
-               return;
-       // calculate the perfect impact point for classification of insidedness
-       impact[0] = linestart[0] + f * (lineend[0] - linestart[0]);
-       impact[1] = linestart[1] + f * (lineend[1] - linestart[1]);
-       impact[2] = linestart[2] + f * (lineend[2] - linestart[2]);
-
-       // calculate the edge normal and reject if impact is outside triangle
-       // (an edge normal faces away from the triangle, to get the desired normal
-       //  a crossproduct with the faceplanenormal is used, and because of the way
-       // the insidedness comparison is written it does not need to be normalized)
-
-       VectorSubtract(point2, point0, edge);
-       CrossProduct(edge, faceplanenormal, edgenormal);
-       if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal))
-               return;
-
-       VectorSubtract(point0, point1, edge);
-       CrossProduct(edge, faceplanenormal, edgenormal);
-       if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal))
-               return;
-
-       VectorSubtract(point1, point2, edge);
-       CrossProduct(edge, faceplanenormal, edgenormal);
-       if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal))
-               return;
-
-       // store the new trace fraction
-       trace->realfraction = bound(0, f, 1);
-
-       // store the new trace plane (because collisions only happen from
-       // the front this is always simply the triangle normal, never flipped)
-       VectorNormalize(faceplanenormal);
-       VectorCopy(faceplanenormal, trace->plane.normal);
-       trace->plane.dist = DotProduct(point0, faceplanenormal);
-
-       // calculate the normalized start and end distances
-       d1 = DotProduct(trace->plane.normal, linestart) - trace->plane.dist;
-       d2 = DotProduct(trace->plane.normal, lineend) - trace->plane.dist;
-
-       // calculate a nudged fraction to keep it out of the surface
-       // (the main fraction remains perfect)
-       fnudged = (d1 - collision_impactnudge.value) / (d1 - d2);
-       trace->fraction = bound(0, fnudged, 1);
-
-       // store the new trace endpos
-       // not needed, it's calculated later when the trace is finished
-       //trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]);
-       //trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]);
-       //trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]);
-       trace->hitsupercontents = supercontents;
-       trace->hitq3surfaceflags = q3surfaceflags;
-       trace->hittexture = texture;
-#endif
 }
 
 void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac)
@@ -1503,7 +1377,7 @@ static void Collision_TransformBrush(const matrix4x4_t *matrix, colbrushf_t *bru
        // now we can transform the data
        for(i = 0; i < brush->numplanes; ++i)
        {
-               Matrix4x4_TransformPositivePlane(matrix, brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist, brush->planes[i].normal);
+               Matrix4x4_TransformPositivePlane(matrix, brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist, brush->planes[i].normal_and_dist);
        }
        for(i = 0; i < brush->numedgedirs; ++i)
        {
@@ -1551,7 +1425,7 @@ static collision_cachedtrace_t *collision_cachedtrace_array;
 static int collision_cachedtrace_firstfree;
 static int collision_cachedtrace_lastused;
 static int collision_cachedtrace_max;
-static int collision_cachedtrace_sequence;
+static unsigned char collision_cachedtrace_sequence;
 static int collision_cachedtrace_hashsize;
 static int *collision_cachedtrace_hash;
 static unsigned int *collision_cachedtrace_arrayfullhashindex;
@@ -1599,7 +1473,7 @@ static void Collision_Cache_RebuildHash(void)
 {
        int index;
        int range = collision_cachedtrace_lastused + 1;
-       int sequence = collision_cachedtrace_sequence;
+       unsigned char sequence = collision_cachedtrace_sequence;
        int firstfree = collision_cachedtrace_max;
        int lastused = 0;
        int *hash = collision_cachedtrace_hash;
@@ -1669,7 +1543,7 @@ static collision_cachedtrace_t *Collision_Cache_Lookup(dp_model_t *model, const
        unsigned int fullhashindex;
        int index = 0;
        int range;
-       int sequence = collision_cachedtrace_sequence;
+       unsigned char sequence = collision_cachedtrace_sequence;
        int *hash = collision_cachedtrace_hash;
        unsigned int *arrayfullhashindex = collision_cachedtrace_arrayfullhashindex;
        unsigned int *arraynext = collision_cachedtrace_arraynext;
@@ -1814,7 +1688,7 @@ extendtraceinfo_t;
 static void Collision_ClipExtendPrepare(extendtraceinfo_t *extendtraceinfo, trace_t *trace, const vec3_t tstart, const vec3_t tend, float textend)
 {
        memset(trace, 0, sizeof(*trace));
-       trace->fraction = trace->realfraction = 1;
+       trace->fraction = 1;
 
        extendtraceinfo->trace = trace;
        VectorCopy(tstart, extendtraceinfo->realstart);
@@ -1846,7 +1720,6 @@ static void Collision_ClipExtendFinish(extendtraceinfo_t *extendtraceinfo)
        {
                // undo the extended trace length
                trace->fraction *= extendtraceinfo->scaletoextend;
-               trace->realfraction *= extendtraceinfo->scaletoextend;
 
                // if the extended trace hit something that the unextended trace did not hit (even considering the collision_impactnudge), then we have to clear the hit information
                if (trace->fraction > 1.0f)
@@ -1863,7 +1736,6 @@ static void Collision_ClipExtendFinish(extendtraceinfo_t *extendtraceinfo)
 
        // clamp things
        trace->fraction = bound(0, trace->fraction, 1);
-       trace->realfraction = bound(0, trace->realfraction, 1);
 
        // calculate the end position
        VectorMA(extendtraceinfo->realstart, trace->fraction, extendtraceinfo->realdelta, trace->endpos);
@@ -1909,7 +1781,7 @@ void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const fram
 
        // transform plane
        // NOTE: this relies on plane.dist being directly after plane.normal
-       Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+       Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
 }
 
 void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t tstart, const vec3_t mins, const vec3_t maxs, const vec3_t tend, int hitsupercontents, float extend)
@@ -1945,7 +1817,7 @@ void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const
 
        // transform plane
        // NOTE: this relies on plane.dist being directly after plane.normal
-       Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+       Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
 }
 
 void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t tstart, const vec3_t tend, int hitsupercontents, float extend, qboolean hitsurfaces)
@@ -1965,7 +1837,7 @@ void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const
 {
        float starttransformed[3];
        memset(trace, 0, sizeof(*trace));
-       trace->fraction = trace->realfraction = 1;
+       trace->fraction = 1;
 
        Matrix4x4_Transform(inversematrix, start, starttransformed);
 #if COLLISIONPARANOID >= 3
@@ -1980,13 +1852,13 @@ void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const
        VectorCopy(start, trace->endpos);
        // transform plane
        // NOTE: this relies on plane.dist being directly after plane.normal
-       Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+       Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
 }
 
 void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents)
 {
        memset(trace, 0, sizeof(*trace));
-       trace->fraction = trace->realfraction = 1;
+       trace->fraction = 1;
        if (model && model->TracePoint)
                model->TracePoint(model, NULL, NULL, trace, start, hitsupercontents);
        VectorCopy(start, trace->endpos);
@@ -2002,7 +1874,7 @@ void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *tou
                if (isbmodel)
                        cliptrace->bmodelstartsolid = true;
                cliptrace->startsolid = true;
-               if (cliptrace->realfraction == 1)
+               if (cliptrace->fraction == 1)
                        cliptrace->ent = touch;
                if (cliptrace->startdepth > trace->startdepth)
                {
@@ -2017,10 +1889,9 @@ void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *tou
        //      cliptrace->inopen = true;
        if (trace->inwater)
                cliptrace->inwater = true;
-       if ((trace->realfraction < cliptrace->realfraction) && (VectorLength2(trace->plane.normal) > 0))
+       if ((trace->fraction < cliptrace->fraction) && (VectorLength2(trace->plane.normal) > 0))
        {
                cliptrace->fraction = trace->fraction;
-               cliptrace->realfraction = trace->realfraction;
                VectorCopy(trace->endpos, cliptrace->endpos);
                cliptrace->plane = trace->plane;
                cliptrace->ent = touch;
@@ -2030,22 +1901,3 @@ void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *tou
        }
        cliptrace->startsupercontents |= trace->startsupercontents;
 }
-
-void Collision_ShortenTrace(trace_t *trace, float shorten_factor, const vec3_t end)
-{
-       // now undo our moving end 1 qu farther...
-       trace->fraction = bound(trace->fraction, trace->fraction / shorten_factor - 1e-6, 1); // we subtract 1e-6 to guard for roundoff errors
-       trace->realfraction = bound(trace->realfraction, trace->realfraction / shorten_factor - 1e-6, 1); // we subtract 1e-6 to guard for roundoff errors
-       if(trace->fraction >= 1) // trace would NOT hit if not expanded!
-       {
-               trace->fraction = 1;
-               trace->realfraction = 1;
-               VectorCopy(end, trace->endpos);
-               memset(&trace->plane, 0, sizeof(trace->plane));
-               trace->ent = NULL;
-               trace->hitsupercontentsmask = 0;
-               trace->hitsupercontents = 0;
-               trace->hitq3surfaceflags = 0;
-               trace->hittexture = NULL;
-       }
-}