void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
{
int i;
- float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist, temp[3];
+ float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist;
colpointf_t *p, *p2;
if (brush->numpoints == 3)
{
// validation code
#if 0
+ float temp[3];
+
VectorSubtract(brush->points[0].v, brush->points[1].v, edge0);
VectorSubtract(brush->points[2].v, brush->points[1].v, edge1);
CrossProduct(edge0, edge1, normal);