]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
now that performance of cl_decals_newsystem is not terrible, enable it
[xonotic/darkplaces.git] / clvm_cmds.c
index db6e5f190ebd5618752f6e0bfc45329cdbcc8133..d21eab0c694ded398bbea6d209ac21eeb4f37b82 100644 (file)
@@ -723,7 +723,7 @@ void VM_CL_R_ClearScene (void)
        r_refdef.view.isoverlay = false;
        // FIXME: restore cl.csqc_origin
        // FIXME: restore cl.csqc_angles
-       cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
+       cl.csqc_vidvars.drawworld = r_drawworld.integer;
        cl.csqc_vidvars.drawenginesbar = false;
        cl.csqc_vidvars.drawcrosshair = false;
 }
@@ -744,6 +744,8 @@ void VM_CL_R_AddEntities (void)
        prog->globals.client->time = cl.time;
        for(i=1;i<prog->num_edicts;i++)
        {
+               // so we can easily check if CSQC entity #edictnum is currently drawn
+               cl.csqcrenderentities[i].entitynumber = 0;
                ed = &prog->edicts[i];
                if(ed->priv.required->free)
                        continue;
@@ -887,22 +889,28 @@ void VM_CL_R_SetView (void)
        case VF_MIN:
                r_refdef.view.x = (int)(f[0]);
                r_refdef.view.y = (int)(f[1]);
+               DrawQ_RecalcView();
                break;
        case VF_MIN_X:
                r_refdef.view.x = (int)(k);
+               DrawQ_RecalcView();
                break;
        case VF_MIN_Y:
                r_refdef.view.y = (int)(k);
+               DrawQ_RecalcView();
                break;
        case VF_SIZE:
                r_refdef.view.width = (int)(f[0]);
                r_refdef.view.height = (int)(f[1]);
+               DrawQ_RecalcView();
                break;
        case VF_SIZE_X:
                r_refdef.view.width = (int)(k);
+               DrawQ_RecalcView();
                break;
        case VF_SIZE_Y:
                r_refdef.view.height = (int)(k);
+               DrawQ_RecalcView();
                break;
        case VF_VIEWPORT:
                r_refdef.view.x = (int)(f[0]);
@@ -910,6 +918,7 @@ void VM_CL_R_SetView (void)
                f = PRVM_G_VECTOR(OFS_PARM2);
                r_refdef.view.width = (int)(f[0]);
                r_refdef.view.height = (int)(f[1]);
+               DrawQ_RecalcView();
                break;
        case VF_FOV:
                r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
@@ -1051,12 +1060,12 @@ static void VM_CL_unproject (void)
 
        VM_SAFEPARMCOUNT(1, VM_CL_unproject);
        f = PRVM_G_VECTOR(OFS_PARM0);
-       if(v_flipped.integer)
-               f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
        VectorSet(temp,
                f[2],
-               (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
-               (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
+               (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
+               (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
+       if(v_flipped.integer)
+               temp[1] = -temp[1];
        Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
 }
 
@@ -1074,9 +1083,12 @@ static void VM_CL_project (void)
        if(v_flipped.integer)
                v[1] = -v[1];
        VectorSet(PRVM_G_VECTOR(OFS_RETURN),
-               (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
-               (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
+               vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
+               vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
                v[0]);
+       // explanation:
+       // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
+       // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
 }
 
 //#330 float(float stnum) getstatf (EXT_CSQC)
@@ -1248,7 +1260,7 @@ static void VM_CL_pointparticles (void)
 static void VM_CL_boxparticles (void)
 {
        int effectnum;
-       prvm_edict_t *own;
+       // prvm_edict_t *own;
        float *origin_from, *origin_to, *dir_from, *dir_to;
        float count;
        int flags;
@@ -1257,7 +1269,7 @@ static void VM_CL_boxparticles (void)
        VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
 
        effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
-       own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
+       // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
        origin_from = PRVM_G_VECTOR(OFS_PARM2);
        origin_to = PRVM_G_VECTOR(OFS_PARM3);
        dir_from = PRVM_G_VECTOR(OFS_PARM4);
@@ -2612,8 +2624,8 @@ void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
 {
        theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
-       theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
-       theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
+       theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
+       theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
        theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
        theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
        theme->tex = (int)*vmpartspawner.particle_tex;
@@ -2785,7 +2797,7 @@ void VM_CL_SpawnParticle (void)
        
        if (prog->argc < 3) // global-set particle
        {
-               part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
+               part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
                if (!part)
                {
                        PRVM_G_FLOAT(OFS_RETURN) = 0; 
@@ -2839,7 +2851,7 @@ void VM_CL_SpawnParticleDelayed (void)
        org = PRVM_G_VECTOR(OFS_PARM0);
        dir = PRVM_G_VECTOR(OFS_PARM1);
        if (prog->argc < 5) // global-set particle
-               part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
+               part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
        else // themed particle
        {
                themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
@@ -2954,6 +2966,7 @@ typedef struct vmpolygons_triangle_s
 {
        rtexture_t              *texture;
        int                             drawflag;
+       qboolean hasalpha;
        unsigned short  elements[3];
 }vmpolygons_triangle_t;
 
@@ -2975,12 +2988,14 @@ typedef struct vmpolygons_s
        unsigned short  *data_sortedelement3s;
 
        qboolean                begin_active;
+       int     begin_draw2d;
        rtexture_t              *begin_texture;
        int                             begin_drawflag;
        int                             begin_vertices;
        float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
        float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
        float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
+       qboolean                begin_texture_hasalpha;
 } vmpolygons_t;
 
 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
@@ -3063,25 +3078,18 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
        R_Mesh_ResetTextureState();
        R_EntityMatrix(&identitymatrix);
        GL_CullFace(GL_NONE);
-       R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
+       GL_DepthTest(true); // polys in 3D space shall always have depth test
+       GL_DepthRange(0, 1);
+       R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
+       R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
+       R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
 
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
        {
                int numtriangles = 0;
                rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
                int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
-               // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
-               // FIXME factor this out
-               if(drawflag == DRAWFLAG_ADDITIVE)
-                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-               else if(drawflag == DRAWFLAG_MODULATE)
-                       GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
-               else if(drawflag == DRAWFLAG_2XMODULATE)
-                       GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
-               else if(drawflag == DRAWFLAG_SCREEN)
-                       GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
-               else
-                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
                R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
                numtriangles = 0;
                for (;surfacelistindex < numsurfaces;surfacelistindex++)
@@ -3091,13 +3099,22 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
                        VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
                        numtriangles++;
                }
-               R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
+               R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
        }
 }
 
 void VMPolygons_Store(vmpolygons_t *polys)
 {
-       if (r_refdef.draw2dstage)
+       qboolean hasalpha;
+       int i;
+
+       // detect if we have alpha
+       hasalpha = polys->begin_texture_hasalpha;
+       for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
+               if(polys->begin_color[i][3] < 1)
+                       hasalpha = true;
+
+       if (polys->begin_draw2d)
        {
                // draw the polygon as 2D immediately
                drawqueuemesh_t mesh;
@@ -3109,7 +3126,7 @@ void VMPolygons_Store(vmpolygons_t *polys)
                mesh.data_vertex3f = polys->begin_vertex[0];
                mesh.data_color4f = polys->begin_color[0];
                mesh.data_texcoord2f = polys->begin_texcoord[0];
-               DrawQ_Mesh(&mesh, polys->begin_drawflag);
+               DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
        }
        else
        {
@@ -3117,7 +3134,8 @@ void VMPolygons_Store(vmpolygons_t *polys)
                int i;
                if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
                {
-                       polys->max_triangles *= 2;
+                       while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
+                               polys->max_triangles *= 2;
                        VM_ResizePolygons(polys);
                }
                if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
@@ -3136,6 +3154,7 @@ void VMPolygons_Store(vmpolygons_t *polys)
                                polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
                                polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
                                polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
+                               polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
                                polys->num_triangles++;
                        }
                        polys->num_vertices += polys->begin_vertices;
@@ -3169,7 +3188,7 @@ void VM_CL_AddPolygonsToMeshQueue (void)
          polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
 }
 
-//void(string texturename, float flag) R_BeginPolygon
+//void(string texturename, float flag[, float is2d]) R_BeginPolygon
 void VM_CL_R_PolygonBegin (void)
 {
        const char              *picname;
@@ -3181,7 +3200,7 @@ void VM_CL_R_PolygonBegin (void)
        // better management of flags, and is more suited for 3D rendering), what
        // about supporting Q3 shaders?
 
-       VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
+       VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
 
        if (!polys->initialized)
                VM_InitPolygons(polys);
@@ -3219,9 +3238,11 @@ void VM_CL_R_PolygonBegin (void)
        }
 
        polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
+       polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
        polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
        polys->begin_vertices = 0;
        polys->begin_active = true;
+       polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
 }
 
 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
@@ -3677,7 +3698,7 @@ static void VM_CL_skel_create(void)
                        break;
        if (i == MAX_EDICTS)
                return;
-       prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
+       prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
        PRVM_G_FLOAT(OFS_RETURN) = i + 1;
        skeleton->model = model;
        skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
@@ -4289,7 +4310,7 @@ VM_CL_R_AddEntity,                                // #302 void(entity ent) addentity (EXT_CSQC)
 VM_CL_R_SetView,                               // #303 float(float property, ...) setproperty (EXT_CSQC)
 VM_CL_R_RenderScene,                   // #304 void() renderscene (EXT_CSQC)
 VM_CL_R_AddDynamicLight,               // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
-VM_CL_R_PolygonBegin,                  // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
+VM_CL_R_PolygonBegin,                  // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
 VM_CL_R_PolygonVertex,                 // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
 VM_CL_R_PolygonEnd,                            // #308 void() R_EndPolygon
 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309