// turn off shadows from transparent objects
if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
staticent->render.flags |= RENDER_SHADOW;
+ if (staticent->render.effects & EF_NODEPTHTEST)
+ staticent->render.flags |= RENDER_NODEPTHTEST;
+ if (staticent->render.effects & EF_ADDITIVE)
+ staticent->render.flags |= RENDER_ADDITIVE;
+ if (staticent->render.effects & EF_DOUBLESIDED)
+ staticent->render.flags |= RENDER_DOUBLESIDED;
CL_UpdateRenderEntity(&staticent->render);
}
mesh.texture = polys->begin_texture;
mesh.num_vertices = polys->begin_vertices;
mesh.num_triangles = polys->begin_vertices-2;
- mesh.data_element3s = polygonelements;
+ mesh.data_element3i = polygonelement3i;
+ mesh.data_element3s = polygonelement3s;
mesh.data_vertex3f = polys->begin_vertex[0];
mesh.data_color4f = polys->begin_color[0];
mesh.data_texcoord2f = polys->begin_texcoord[0];