const char *sample;
int channel;
prvm_edict_t *entity;
- float volume;
+ float fvolume;
float attenuation;
float pitchchange;
float startposition;
entity = PRVM_G_EDICT(OFS_PARM0);
channel = (int)PRVM_G_FLOAT(OFS_PARM1);
sample = PRVM_G_STRING(OFS_PARM2);
- volume = PRVM_G_FLOAT(OFS_PARM3);
+ fvolume = PRVM_G_FLOAT(OFS_PARM3);
attenuation = PRVM_G_FLOAT(OFS_PARM4);
- if (volume < 0 || volume > 1)
+ if (fvolume < 0 || fvolume > 1)
{
VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
return;
else
{
// LordHavoc: we only let the qc set certain flags, others are off-limits
- flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED);
+ flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
}
// sound_starttime exists instead of sound_startposition because in a
}
CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
- S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
+ S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
}
// #483 void(vector origin, string sample, float volume, float attenuation) pointsound
static void VM_CL_pointsound(prvm_prog_t *prog)
{
const char *sample;
- float volume;
+ float fvolume;
float attenuation;
vec3_t org;
VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
sample = PRVM_G_STRING(OFS_PARM1);
- volume = PRVM_G_FLOAT(OFS_PARM2);
+ fvolume = PRVM_G_FLOAT(OFS_PARM2);
attenuation = PRVM_G_FLOAT(OFS_PARM3);
- if (volume < 0 || volume > 1)
+ if (fvolume < 0 || fvolume > 1)
{
VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
return;
}
// Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
- S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
+ S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
}
// #14 entity() spawn
if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
- trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
+ trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
CL_VM_SetTraceGlobals(prog, &trace, svent);
// R_TimeReport("traceline");
if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
- trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
+ trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
CL_VM_SetTraceGlobals(prog, &trace, svent);
// R_TimeReport("tracebox");
VectorCopy(PRVM_clientedictvector(tossent, origin), start);
VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
- trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
+ trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
if (trace.fraction < 1)
VectorCopy(PRVM_clientedictvector(ent, origin), end);
end[2] -= 256;
- trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
+ trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
if (trace.fraction != 1)
{
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*sv_stepheight.value;
- trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
+ trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
if (trace.fraction == 1.0)
return;
start[0] = stop[0] = x ? maxs[0] : mins[0];
start[1] = stop[1] = y ? maxs[1] : mins[1];
- trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
+ trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
bottom = trace.endpos[2];
vec3_t point;
VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
- PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
+ PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
}
// #48 void(vector o, vector d, float color, float count) particle
{
vec3_t ambientcolor, diffusecolor, diffusenormal;
vec3_t p;
+ int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
- VectorClear(ambientcolor);
- VectorClear(diffusecolor);
- VectorClear(diffusenormal);
- if (prog->argc >= 2)
- R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
- else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
- cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
+ R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
if (PRVM_clientglobalvector(getlight_ambient))
VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
//============================================================================
//[515]: SCENE MANAGER builtins
+extern cvar_t v_yshearing;
void CSQC_R_RecalcView (void)
{
extern matrix4x4_t viewmodelmatrix_nobob;
extern matrix4x4_t viewmodelmatrix_withbob;
Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
+ if (v_yshearing.value > 0)
+ Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
CSQC_RelinkAllEntities(drawmask);
- CL_RelinkLightFlashes();
PRVM_clientglobalfloat(time) = cl.time;
for(i=1;i<prog->num_edicts;i++)
VM_SAFEPARMCOUNT(1, VM_CL_project);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
- Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
+ Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
Matrix4x4_Transform(&m, f, v);
if(v_flipped.integer)
v[1] = -v[1];
//#345 float(float framenum) getinputstate (EXT_CSQC)
static void VM_CL_getinputstate (prvm_prog_t *prog)
{
- int i, frame;
+ unsigned int i, frame;
VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
- frame = (int)PRVM_G_FLOAT(OFS_PARM0);
+ frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
PRVM_G_FLOAT(OFS_RETURN) = false;
for (i = 0;i < CL_MAX_USERCMDS;i++)
{
// if yes, it is used and the data is discarded
// if not, the (low quality) data is used to build a new texture, whose name will get returned
- pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
+ pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
if(size)
{
- if(pic->tex == r_texture_notexture)
- pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
- if(pic->tex && !cl_readpicture_force.integer)
+ if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
{
// texture found and loaded
// skip over the jpeg as we don't need it
MSG_ReadBytes(&cl_message, size, buf);
data = JPEG_LoadImage_BGRA(buf, size, NULL);
Mem_Free(buf);
- Draw_NewPic(name, image_width, image_height, false, data);
+ Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
Mem_Free(data);
}
}
extern cvar_t cl_bob;
extern cvar_t cl_bobcycle;
extern cvar_t cl_bobup;
-int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
+int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin)
{
int ret;
int attachloop;
Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
}
*/
+
+ // return the origin of the view
+ if (shadingorigin)
+ Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
+ }
+ else
+ {
+ // return the origin of the root entity in the chain
+ if (shadingorigin)
+ Matrix4x4_OriginFromMatrix(out, shadingorigin);
}
return 0;
}
e = PRVM_G_EDICT(OFS_PARM0);
tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
- returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
+ returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
VectorCopy(forward, PRVM_clientglobalvector(v_forward));
VectorScale(left, -1, PRVM_clientglobalvector(v_right));
VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
break;
case 16: // light
- VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
+ VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
break;
default:
PRVM_G_FLOAT(OFS_RETURN) = 0;
static void VM_CL_R_RenderScene (prvm_prog_t *prog)
{
double t = Sys_DirtyTime();
- vmpolygons_t *polys = &prog->vmpolygons;
VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
// update the views
// we need to update any RENDER_VIEWMODEL entities at this point because
// csqc supplies its own view matrix
CL_UpdateViewEntities();
+ CL_MeshEntities_AddToScene();
+ CL_UpdateEntityShading();
// now draw stuff!
- R_RenderView();
+ R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
- polys->num_vertices = polys->num_triangles = 0;
+ Mod_Mesh_Reset(CL_Mesh_CSQC());
// callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
}
-static void VM_ResizePolygons(vmpolygons_t *polys)
-{
- float *oldvertex3f = polys->data_vertex3f;
- float *oldcolor4f = polys->data_color4f;
- float *oldtexcoord2f = polys->data_texcoord2f;
- vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
- unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
- polys->max_vertices = min(polys->max_triangles*3, 65536);
- polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
- polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
- polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
- polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
- polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
- if (polys->num_vertices)
- {
- memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
- memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
- memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
- }
- if (polys->num_triangles)
- {
- memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
- memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
- }
- if (oldvertex3f)
- Mem_Free(oldvertex3f);
- if (oldcolor4f)
- Mem_Free(oldcolor4f);
- if (oldtexcoord2f)
- Mem_Free(oldtexcoord2f);
- if (oldtriangles)
- Mem_Free(oldtriangles);
- if (oldsortedelement3s)
- Mem_Free(oldsortedelement3s);
-}
-
-static void VM_InitPolygons (vmpolygons_t* polys)
-{
- memset(polys, 0, sizeof(*polys));
- polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
- polys->max_triangles = 1024;
- VM_ResizePolygons(polys);
- polys->initialized = true;
-}
-
-static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
-{
- int surfacelistindex;
- vmpolygons_t *polys = (vmpolygons_t *)ent;
-// R_Mesh_ResetTextureState();
- R_EntityMatrix(&identitymatrix);
- GL_CullFace(GL_NONE);
- GL_DepthTest(true); // polys in 3D space shall always have depth test
- GL_DepthRange(0, 1);
- R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
-
- for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
- {
- int numtriangles = 0;
- rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
- int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
- DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
- R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
- numtriangles = 0;
- for (;surfacelistindex < numsurfaces;surfacelistindex++)
- {
- if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
- break;
- VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
- numtriangles++;
- }
- R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
- }
-}
-
-static void VMPolygons_Store(vmpolygons_t *polys)
-{
- qboolean hasalpha;
- int i;
-
- // detect if we have alpha
- hasalpha = polys->begin_texture_hasalpha;
- for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
- if(polys->begin_color[i][3] < 1)
- hasalpha = true;
-
- if (polys->begin_draw2d)
- {
- // draw the polygon as 2D immediately
- drawqueuemesh_t mesh;
- mesh.texture = polys->begin_texture;
- mesh.num_vertices = polys->begin_vertices;
- mesh.num_triangles = polys->begin_vertices-2;
- mesh.data_element3i = polygonelement3i;
- mesh.data_element3s = polygonelement3s;
- mesh.data_vertex3f = polys->begin_vertex[0];
- mesh.data_color4f = polys->begin_color[0];
- mesh.data_texcoord2f = polys->begin_texcoord[0];
- DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
- }
- else
- {
- // queue the polygon as 3D for sorted transparent rendering later
- int i;
- if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
- {
- while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
- polys->max_triangles *= 2;
- VM_ResizePolygons(polys);
- }
- if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
- {
- // needle in a haystack!
- // polys->num_vertices was used for copying where we actually want to copy begin_vertices
- // that also caused it to not render the first polygon that is added
- // --blub
- memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
- memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
- memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
- for (i = 0;i < polys->begin_vertices-2;i++)
- {
- polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
- polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
- polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
- polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
- polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
- polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
- polys->num_triangles++;
- }
- polys->num_vertices += polys->begin_vertices;
- }
- }
- polys->begin_active = false;
-}
-
-// TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
-// LordHavoc: agreed, this is a mess
-void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
-{
- int i;
- vmpolygons_t *polys = &prog->vmpolygons;
- vec3_t center;
-
- // only add polygons of the currently active prog to the queue - if there is none, we're done
- if( !prog )
- return;
-
- if (!polys->num_triangles)
- return;
-
- for (i = 0;i < polys->num_triangles;i++)
- {
- VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
- R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
- }
-
- /*polys->num_triangles = 0; // now done after rendering the scene,
- polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
-}
-
//void(string texturename, float flag[, float is2d]) R_BeginPolygon
static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
{
- const char *picname;
- skinframe_t *sf;
- vmpolygons_t *polys = &prog->vmpolygons;
- int tf;
-
- // TODO instead of using skinframes here (which provides the benefit of
- // better management of flags, and is more suited for 3D rendering), what
- // about supporting Q3 shaders?
+ const char *texname;
+ int drawflags;
+ qboolean draw2d;
+ dp_model_t *mod;
VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
- if (!polys->initialized)
- VM_InitPolygons(polys);
- if (polys->begin_active)
- {
- VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
- return;
- }
- picname = PRVM_G_STRING(OFS_PARM0);
-
- sf = NULL;
- if(*picname)
- {
- tf = TEXF_ALPHA;
- if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
- tf |= TEXF_MIPMAP;
-
- do
- {
- sf = R_SkinFrame_FindNextByName(sf, picname);
- }
- while(sf && sf->textureflags != tf);
-
- if(!sf || !sf->base)
- sf = R_SkinFrame_LoadExternal(picname, tf, true);
+ texname = PRVM_G_STRING(OFS_PARM0);
+ drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
+ // weird hacky way to figure out if this is a 2D HUD polygon or a scene polygon
+ draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
- if(sf)
- R_SkinFrame_MarkUsed(sf);
- }
-
- polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
- polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
- polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
- polys->begin_vertices = 0;
- polys->begin_active = true;
- polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
+ // we need to remember whether this is a 2D or 3D mesh we're adding to
+ mod = draw2d ? CL_Mesh_UI() : CL_Mesh_CSQC();
+ prog->polygonbegin_model = mod;
+ Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, texname, drawflags, TEXF_ALPHA, MATERIALFLAG_VERTEXCOLOR), draw2d);
}
//void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
{
- vmpolygons_t *polys = &prog->vmpolygons;
+ const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
+ const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
+ const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
+ const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
+ dp_model_t *mod = prog->polygonbegin_model;
+ int e0, e1, e2;
+ msurface_t *surf;
VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
- if (!polys->begin_active)
+ if (!mod || mod->num_surfaces == 0)
{
VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
return;
}
- if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
+ surf = &mod->data_surfaces[mod->num_surfaces - 1];
+ e2 = Mod_Mesh_IndexForVertex(mod, surf, v[0], v[1], v[2], 0, 0, 0, tc[0], tc[1], 0, 0, c[0], c[1], c[2], a);
+ if (surf->num_vertices >= 3)
{
- VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
- return;
+ // the first element is the start of the triangle fan
+ e0 = surf->num_firstvertex;
+ // the second element is the previous vertex
+ e1 = e0 + 1;
+ if (surf->num_triangles > 0)
+ e1 = mod->surfmesh.data_element3i[(surf->num_firsttriangle + surf->num_triangles) * 3 - 1];
+ Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
}
-
- polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
- polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
- polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
- polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
- polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
- polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
- polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
- polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
- polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
- polys->begin_vertices++;
}
//void() R_EndPolygon
static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
{
- vmpolygons_t *polys = &prog->vmpolygons;
+ dp_model_t *mod = prog->polygonbegin_model;
+ msurface_t *surf;
VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
- if (!polys->begin_active)
+ if (!mod || mod->num_surfaces == 0)
{
VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
return;
}
- polys->begin_active = false;
- if (polys->begin_vertices >= 3)
- VMPolygons_Store(polys);
- else
- VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
-}
-
-static vmpolygons_t debugPolys;
-
-void Debug_PolygonBegin(const char *picname, int drawflag)
-{
- if(!debugPolys.initialized)
- VM_InitPolygons(&debugPolys);
- if(debugPolys.begin_active)
- {
- Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
- return;
- }
- debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
- debugPolys.begin_drawflag = drawflag;
- debugPolys.begin_vertices = 0;
- debugPolys.begin_active = true;
-}
-
-void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
-{
- if(!debugPolys.begin_active)
- {
- Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
- return;
- }
-
- if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
- {
- Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
- return;
- }
-
- debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
- debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
- debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
- debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
- debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
- debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
- debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
- debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
- debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
- debugPolys.begin_vertices++;
-}
-
-void Debug_PolygonEnd(void)
-{
- if (!debugPolys.begin_active)
- {
- Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
- return;
- }
- debugPolys.begin_active = false;
- if (debugPolys.begin_vertices >= 3)
- VMPolygons_Store(&debugPolys);
- else
- Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
+ surf = &mod->data_surfaces[mod->num_surfaces - 1];
+ Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
+ prog->polygonbegin_model = NULL;
}
/*
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*sv_stepheight.value;
- trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
+ trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
if (trace.fraction == 1.0)
return false;
start[0] = stop[0] = x ? maxs[0] : mins[0];
start[1] = stop[1] = y ? maxs[1] : mins[1];
- trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
+ trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
bottom = trace.endpos[2];
neworg[2] += 8;
}
VectorCopy(PRVM_clientedictvector(ent, origin), start);
- trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+ trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
if (settrace)
CL_VM_SetTraceGlobals(prog, &trace, svent);
VectorCopy (neworg, end);
end[2] -= sv_stepheight.value*2;
- trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+ trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
if (settrace)
CL_VM_SetTraceGlobals(prog, &trace, svent);
if (trace.startsolid)
{
neworg[2] -= sv_stepheight.value;
- trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+ trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
if (settrace)
CL_VM_SetTraceGlobals(prog, &trace, svent);
if (trace.startsolid)
flags = PRVM_G_FLOAT(OFS_PARM1);
// use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
- CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
+ CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
VectorCopy(cl.csqc_viewangles, clviewangles);
teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
-void VM_Polygons_Reset(prvm_prog_t *prog)
-{
- vmpolygons_t *polys = &prog->vmpolygons;
-
- // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
- if(polys->initialized)
- {
- Mem_FreePool(&polys->pool);
- polys->initialized = false;
- }
-}
-
void CLVM_init_cmd(prvm_prog_t *prog)
{
VM_Cmd_Init(prog);
- VM_Polygons_Reset(prog);
+ prog->polygonbegin_model = NULL;
}
void CLVM_reset_cmd(prvm_prog_t *prog)
{
World_End(&cl.world);
VM_Cmd_Reset(prog);
- VM_Polygons_Reset(prog);
+ prog->polygonbegin_model = NULL;
}