// for visibility culling
int surfaceindex;
// old decals are killed to obey cl_decals_max
- int decalsequence;
+ unsigned int decalsequence;
}
tridecal_t;
int msec; // for predicted moves
int buttons;
int impulse;
- int sequence;
+ unsigned int sequence;
qboolean applied; // if false we're still accumulating a move
qboolean predicted; // if true the sequence should be sent as 0
cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
// input sequence numbers are not reset on level change, only connect
- int movesequence;
- int servermovesequence;
+ unsigned int servermovesequence;
// quakeworld stuff below
// value of "qport" cvar at time of connection
int qw_qport;
// copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
- int qw_incoming_sequence;
- int qw_outgoing_sequence;
+ unsigned int qw_incoming_sequence;
+ unsigned int qw_outgoing_sequence;
// current file download buffer (only saved when file is completed)
char qw_downloadname[MAX_QPATH];
// fields used by rendering: (44 bytes)
unsigned short typeindex;
unsigned short texnum;
- int decalsequence;
+ unsigned int decalsequence;
vec3_t org;
vec3_t normal;
float size;
#define LATESTFRAMENUMS 32
int latestframenumsposition;
int latestframenums[LATESTFRAMENUMS];
- int latestsendnums[LATESTFRAMENUMS];
+ unsigned int latestsendnums[LATESTFRAMENUMS];
entityframe_database_t *entitydatabase;
entityframe4_database_t *entitydatabase4;
entityframeqw_database_t *entitydatabaseqw;
vec3_t playercrouchmaxs;
// old decals are killed based on this
- int decalsequence;
+ unsigned int decalsequence;
int max_entities;
int max_csqcrenderentities;
float qw_weaponkick;
- int qw_validsequence;
+ unsigned int qw_validsequence;
- int qw_deltasequence[QW_UPDATE_BACKUP];
+ unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
// csqc stuff:
// server entity number corresponding to a clientside entity