float corona_visibility;
unsigned int corona_queryindex_visiblepixels;
unsigned int corona_queryindex_allpixels;
- /// this is R_Shadow_Cubemap(rtlight->cubemapname)
+ /// this is R_GetCubemap(rtlight->cubemapname)
rtexture_t *currentcubemap;
/// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
qboolean draw;