// for visibility culling
int surfaceindex;
// old decals are killed to obey cl_decals_max
- int decalsequence;
+ unsigned int decalsequence;
}
tridecal_t;
double connect_nextsendtime;
lhnetsocket_t *connect_mysocket;
lhnetaddress_t connect_address;
+ lhnetaddress_t rcon_address;
// protocol version of the server we're connected to
// (kept outside client_state_t because it's used between levels)
protocolversion_t protocol;
// value of "qport" cvar at time of connection
int qw_qport;
// copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
- int qw_incoming_sequence;
- int qw_outgoing_sequence;
+ unsigned int qw_incoming_sequence;
+ unsigned int qw_outgoing_sequence;
// current file download buffer (only saved when file is completed)
char qw_downloadname[MAX_QPATH];
// fields used by rendering: (44 bytes)
unsigned short typeindex;
unsigned short texnum;
- int decalsequence;
+ unsigned int decalsequence;
vec3_t org;
vec3_t normal;
float size;
vec3_t playercrouchmaxs;
// old decals are killed based on this
- int decalsequence;
+ unsigned int decalsequence;
int max_entities;
int max_csqcrenderentities;
float qw_weaponkick;
- int qw_validsequence;
+ unsigned int qw_validsequence;
- int qw_deltasequence[QW_UPDATE_BACKUP];
+ unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
// csqc stuff:
// server entity number corresponding to a clientside entity