extern cvar_t cl_locs_enable;
+extern cvar_t cl_areagrid_link_SOLID_NOT;
+
extern client_state_t cl;
extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, char *cubemapname, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
extern const char *cl_meshentitynames[NUM_MESHENTITIES];
#define CL_Mesh_Scene() (&cl_meshentitymodels[MESH_SCENE])
#define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI])
+void CL_MeshEntities_Init(void);
void CL_MeshEntities_Scene_Clear(void);
void CL_MeshEntities_Scene_AddRenderEntity(void);
void CL_MeshEntities_Scene_FinalizeRenderEntity(void);