char sound_name[MAX_SOUNDS][MAX_QPATH];
// for display on solo scoreboard
- char worldmessage[40]; // map title (not related to filename)
+ char worldmessage[MAX_QPATH]; // map title (not related to filename)
// variants of map name
char worldbasename[MAX_QPATH]; // %s
char worldname[MAX_QPATH]; // maps/%s.bsp