float x, y;
cachepic_t *pic;
rmeshstate_t m;
+ float vertex3f[12];
+ float texcoord2f[8];
// don't do anything if not initialized yet
if (vid_hidden)
return;
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthTest(false);
memset(&m, 0, sizeof(m));
- m.pointer_vertex = varray_vertex3f;
- m.pointer_texcoord[0] = varray_texcoord2f[0];
+ m.pointer_vertex = vertex3f;
+ m.pointer_texcoord[0] = texcoord2f;
m.tex[0] = R_GetTexture(pic->tex);
R_Mesh_State(&m);
- varray_vertex3f[0] = varray_vertex3f[9] = x;
- varray_vertex3f[1] = varray_vertex3f[4] = y;
- varray_vertex3f[3] = varray_vertex3f[6] = x + pic->width;
- varray_vertex3f[7] = varray_vertex3f[10] = y + pic->height;
- varray_texcoord2f[0][0] = 0;varray_texcoord2f[0][1] = 0;
- varray_texcoord2f[0][2] = 1;varray_texcoord2f[0][3] = 0;
- varray_texcoord2f[0][4] = 1;varray_texcoord2f[0][5] = 1;
- varray_texcoord2f[0][6] = 0;varray_texcoord2f[0][7] = 1;
+ vertex3f[2] = vertex3f[5] = vertex3f[8] = vertex3f[11] = 0;
+ vertex3f[0] = vertex3f[9] = x;
+ vertex3f[1] = vertex3f[4] = y;
+ vertex3f[3] = vertex3f[6] = x + pic->width;
+ vertex3f[7] = vertex3f[10] = y + pic->height;
+ texcoord2f[0] = 0;texcoord2f[1] = 0;
+ texcoord2f[2] = 1;texcoord2f[3] = 0;
+ texcoord2f[4] = 1;texcoord2f[5] = 1;
+ texcoord2f[6] = 0;texcoord2f[7] = 1;
R_Mesh_Draw(0, 4, 2, polygonelements);
R_Mesh_Finish();
// refresh