]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
client: improve server connection status messages
[xonotic/darkplaces.git] / cl_screen.c
index 186342d1b34b18c9767a25637df17afc4f0d28b6..a313e1e3acd8c9ab7b2a25af94193c7254c65069 100644 (file)
@@ -23,7 +23,8 @@ cvar_t scr_conalphafactor = {CF_CLIENT | CF_ARCHIVE, "scr_conalphafactor", "1",
 cvar_t scr_conalpha2factor = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
 cvar_t scr_conalpha3factor = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
 cvar_t scr_conbrightness = {CF_CLIENT | CF_ARCHIVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
-cvar_t scr_conforcewhiledisconnected = {CF_CLIENT, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
+cvar_t scr_conforcewhiledisconnected = {CF_CLIENT, "scr_conforcewhiledisconnected", "1", "1 forces fullscreen console while disconnected, 2 also forces it when the listen server has started but the client is still loading"};
+cvar_t scr_conheight = {CF_CLIENT | CF_ARCHIVE, "scr_conheight", "0.5", "fraction of screen height occupied by console (reduced as necessary for visibility of loading progress and infobar)"};
 cvar_t scr_conscroll_x = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
 cvar_t scr_conscroll_y = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
 cvar_t scr_conscroll2_x = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
@@ -48,7 +49,7 @@ cvar_t scr_loadingscreen_count = {CF_CLIENT, "scr_loadingscreen_count","1", "num
 cvar_t scr_loadingscreen_firstforstartup = {CF_CLIENT, "scr_loadingscreen_firstforstartup","0", "remove loading.tga from random scr_loadingscreen_count selection and only display it on client startup, 0 = normal, 1 = firstforstartup"};
 cvar_t scr_loadingscreen_barcolor = {CF_CLIENT, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
 cvar_t scr_loadingscreen_barheight = {CF_CLIENT, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
-cvar_t scr_loadingscreen_maxfps = {CF_CLIENT, "scr_loadingscreen_maxfps", "10", "restrict maximal FPS for loading screen so it will not update very often (this will make lesser loading times on a maps loading large number of models)"};
+cvar_t scr_loadingscreen_maxfps = {CF_CLIENT, "scr_loadingscreen_maxfps", "20", "maximum FPS for loading screen so it will not update very often (this reduces loading time with lots of models)"};
 cvar_t scr_infobar_height = {CF_CLIENT, "scr_infobar_height", "8", "the height of the infobar items"};
 cvar_t vid_conwidthauto = {CF_CLIENT | CF_ARCHIVE, "vid_conwidthauto", "1", "automatically update vid_conwidth to match aspect ratio"};
 cvar_t vid_conwidth = {CF_CLIENT | CF_ARCHIVE, "vid_conwidth", "640", "virtual width of 2D graphics system (note: changes may be overwritten, see vid_conwidthauto)"};
@@ -99,8 +100,10 @@ int jpeg_supported = false;
 
 qbool  scr_initialized;                // ready to draw
 
-float          scr_con_current;
-int                    scr_con_margin_bottom;
+qbool scr_loading = false;  // we are in a loading screen
+
+unsigned int        scr_con_current;
+static unsigned int scr_con_margin_bottom;
 
 extern int     con_vislines;
 
@@ -590,11 +593,13 @@ SCR_DrawInfobar
 */
 static void SCR_DrawInfobar(void)
 {
-       int offset = 0;
+       unsigned int offset = 0;
        offset += SCR_DrawQWDownload(offset);
        offset += SCR_DrawCurlDownload(offset);
        if(scr_infobartime_off > 0)
                offset += SCR_DrawInfobarString(offset);
+       if(!offset && scr_loading)
+               offset = scr_loadingscreen_barheight.integer;
        if(offset != scr_con_margin_bottom)
                Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom);
 }
@@ -651,8 +656,6 @@ SCR_SetUpToDrawConsole
 */
 static void SCR_SetUpToDrawConsole (void)
 {
-       // lines of console to display
-       float conlines;
 #ifdef CONFIG_MENU
        static int framecounter = 0;
 #endif
@@ -678,13 +681,11 @@ static void SCR_SetUpToDrawConsole (void)
        else
                key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
 
-// decide on the height of the console
+       // decide on the height of the console
        if (key_consoleactive & KEY_CONSOLEACTIVE_USER)
-               conlines = vid_conheight.integer/2;     // half screen
+               scr_con_current = vid_conheight.integer * scr_conheight.value;
        else
-               conlines = 0;                           // none visible
-
-       scr_con_current = conlines;
+               scr_con_current = 0; // none visible
 }
 
 /*
@@ -694,37 +695,19 @@ SCR_DrawConsole
 */
 void SCR_DrawConsole (void)
 {
-       scr_con_margin_bottom = SCR_InfobarHeight();
+       // infobar and loading progress are not drawn simultaneously
+       scr_con_margin_bottom = SCR_InfobarHeight() ?: scr_loading * scr_loadingscreen_barheight.integer;
        if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
        {
                // full screen
                Con_DrawConsole (vid_conheight.integer - scr_con_margin_bottom);
        }
        else if (scr_con_current)
-               Con_DrawConsole (min((int)scr_con_current, vid_conheight.integer - scr_con_margin_bottom));
+               Con_DrawConsole (min(scr_con_current, vid_conheight.integer - scr_con_margin_bottom));
        else
                con_vislines = 0;
 }
 
-qbool scr_loading = false;
-
-/*
-===============
-SCR_BeginLoadingPlaque
-
-================
-*/
-void SCR_BeginLoadingPlaque (qbool startup)
-{
-       scr_loading = true;
-       SCR_UpdateLoadingScreen(false, startup);
-}
-
-void SCR_EndLoadingPlaque(void)
-{
-       scr_loading = false;
-}
-
 //=============================================================================
 
 /*
@@ -779,6 +762,7 @@ void CL_Screen_Init(void)
        Cvar_RegisterVariable (&scr_conscroll3_y);
        Cvar_RegisterVariable (&scr_conbrightness);
        Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
+       Cvar_RegisterVariable (&scr_conheight);
 #ifdef CONFIG_MENU
        Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
 #endif
@@ -835,7 +819,7 @@ void CL_Screen_Init(void)
        Cvar_RegisterVariable(&scr_stipple);
        Cvar_RegisterVariable(&scr_refresh);
        Cvar_RegisterVariable(&net_graph);
-       Cvar_RegisterAlias(&net_graph, "shownetgraph");
+       Cvar_RegisterVirtual(&net_graph, "shownetgraph");
        Cvar_RegisterVariable(&cl_demo_mousegrab);
        Cvar_RegisterVariable(&timedemo_screenshotframelist);
        Cvar_RegisterVariable(&vid_touchscreen_outlinealpha);
@@ -1206,7 +1190,7 @@ static void SCR_CaptureVideo_VideoFrame(int newframestepframenum)
                        double fps1 = (cls.capturevideo.frame - cls.capturevideo.lastfpsframe) / (t - cls.capturevideo.lastfpstime + 0.0000001);
                        double fps  = (cls.capturevideo.frame                                ) / (t - cls.capturevideo.starttime   + 0.0000001);
                        dpsnprintf(buf, sizeof(buf), "capturevideo: (%.1fs) last second %.3ffps, total %.3ffps\n", cls.capturevideo.frame / cls.capturevideo.framerate, fps1, fps);
-                       Sys_PrintToTerminal(buf);
+                       Sys_Print(buf);
                        cls.capturevideo.lastfpstime = t;
                        cls.capturevideo.lastfpsframe = cls.capturevideo.frame;
                }
@@ -1570,32 +1554,27 @@ typedef struct loadingscreenstack_s
 }
 loadingscreenstack_t;
 static loadingscreenstack_t *loadingscreenstack = NULL;
-static qbool loadingscreendone = false;
-static qbool loadingscreencleared = false;
-static float loadingscreenheight = 0;
-rtexture_t *loadingscreentexture = NULL;
+rtexture_t *loadingscreentexture = NULL; // last framebuffer before loading screen, kept for the background
 static float loadingscreentexture_vertex3f[12];
 static float loadingscreentexture_texcoord2f[8];
 static int loadingscreenpic_number = 0;
+/// User-friendly connection status for the menu and/or loading screen,
+/// colours and \n not supported.
+char cl_connect_status[MAX_QPATH]; // should match size of loadingscreenstack_t msg[]
 
 static void SCR_DrawLoadingScreen(void);
 static void SCR_DrawScreen (void)
 {
        Draw_Frame();
-
+       DrawQ_Start();
        R_Mesh_Start();
-
        R_UpdateVariables();
 
-       // this will be set back to 0 by R_RenderView during CL_VM_UpdateView
-       r_refdef.draw2dstage = 1;
-       R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
-
        // Quake uses clockwise winding, so these are swapped
        r_refdef.view.cullface_front = GL_BACK;
        r_refdef.view.cullface_back = GL_FRONT;
 
-       if (cls.signon == SIGNONS)
+       if (!scr_loading && cls.signon == SIGNONS)
        {
                float size;
 
@@ -1675,19 +1654,6 @@ static void SCR_DrawScreen (void)
                        R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
                }
        }
-       else if (key_dest == key_game && key_consoleactive == 0 && (cls.state == ca_connected || cls.connect_trying))
-       {
-               // draw the loading screen for a while if we're still connecting and not forcing the console or menu to show up
-               char temp[64];
-               if (cls.signon > 0)
-                       SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Signon stage %i of %i", cls.signon, SIGNONS), 1.0);
-               else if (cls.connect_remainingtries > 0)
-                       SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Trying...  %i", cls.connect_remainingtries), 1.0);
-               else
-                       SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Waiting %i seconds for reply", 10 + cls.connect_remainingtries), 1.0);
-               SCR_DrawLoadingScreen();
-               SCR_PopLoadingScreen(false);
-       }
 
        // Don't apply debugging stuff like r_showsurfaces to the UI
        r_refdef.view.showdebug = false;
@@ -1737,10 +1703,6 @@ static void SCR_DrawScreen (void)
 
        // draw 2D stuff
 
-       // Don't flicker when starting a local server.
-       if(scr_loading && !loadingscreenstack && ((!cls.signon && !sv.active) || (cls.signon == SIGNONS)))
-               SCR_EndLoadingPlaque();
-
        if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED))
                if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value && !scr_loading)
                        Con_DrawNotify ();      // only draw notify in game
@@ -1750,7 +1712,7 @@ static void SCR_DrawScreen (void)
        else
                host.paused = false;
 
-       if (cls.signon == SIGNONS)
+       if (!scr_loading && cls.signon == SIGNONS)
        {
                SCR_DrawNet ();
                SCR_DrawTurtle ();
@@ -1768,13 +1730,29 @@ static void SCR_DrawScreen (void)
        CL_DrawVideo();
        R_Shadow_EditLights_DrawSelectedLightProperties();
 
-       SCR_DrawConsole();
-       
-       if(!scr_loading) {
-               SCR_DrawBrand();
+       if (scr_loading)
+       {
+               // connect_status replaces any dummy_status
+               if ((!loadingscreenstack || loadingscreenstack->msg[0] == '\0') && cl_connect_status[0] != '\0')
+               {
+                       loadingscreenstack_t connect_status, *og_ptr = loadingscreenstack;
+
+                       connect_status.absolute_loading_amount_min = 0;
+                       strlcpy(connect_status.msg, cl_connect_status, sizeof(cl_connect_status));
+                       loadingscreenstack = &connect_status;
+                       SCR_DrawLoadingScreen();
+                       loadingscreenstack = og_ptr;
+               }
+               else
+                       SCR_DrawLoadingScreen();
+       }
 
-               SCR_DrawInfobar();
+       SCR_DrawConsole();
+       SCR_DrawInfobar();
 
+       if (!scr_loading)
+       {
+               SCR_DrawBrand();
                SCR_DrawTouchscreenOverlay();
        }
        if (r_timereport_active)
@@ -1786,9 +1764,8 @@ static void SCR_DrawScreen (void)
        if(!scr_loading)
                Sbar_ShowFPS();
 
-       DrawQ_Finish();
-
        R_Mesh_Finish();
+       DrawQ_Finish();
        R_RenderTarget_FreeUnused(false);
 }
 
@@ -1825,12 +1802,60 @@ static void SCR_SetLoadingScreenTexture(void)
        loadingscreentexture_texcoord2f[6] = 0;loadingscreentexture_texcoord2f[7] = 0;
 }
 
-void SCR_UpdateLoadingScreenIfShown(void)
+static void SCR_ChooseLoadingPic(qbool startup)
+{
+       if(startup && scr_loadingscreen_firstforstartup.integer)
+               loadingscreenpic_number = 0;
+       else if(scr_loadingscreen_firstforstartup.integer)
+               if(scr_loadingscreen_count.integer > 1)
+                       loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer - 1) + 1;
+               else
+                       loadingscreenpic_number = 0;
+       else
+               loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
+}
+
+/*
+===============
+SCR_BeginLoadingPlaque
+
+================
+*/
+void SCR_BeginLoadingPlaque(qbool startup)
 {
-       if(loadingscreendone)
-               SCR_UpdateLoadingScreen(loadingscreencleared, false);
+       loadingscreenstack_t dummy_status;
+
+       // we need to push a dummy status so CL_UpdateScreen knows we have things to load...
+       if (!loadingscreenstack)
+       {
+               dummy_status.msg[0] = '\0';
+               dummy_status.absolute_loading_amount_min = 0;
+               loadingscreenstack = &dummy_status;
+       }
+
+       SCR_DeferLoadingPlaque(startup);
+       if (scr_loadingscreen_background.integer)
+               SCR_SetLoadingScreenTexture();
+       CL_UpdateScreen();
+
+       if (loadingscreenstack == &dummy_status)
+               loadingscreenstack = NULL;
 }
 
+void SCR_DeferLoadingPlaque(qbool startup)
+{
+       SCR_ChooseLoadingPic(startup);
+       scr_loading = true;
+}
+
+void SCR_EndLoadingPlaque(void)
+{
+       scr_loading = false;
+       SCR_ClearLoadingScreenTexture();
+}
+
+//=============================================================================
+
 void SCR_PushLoadingScreen (const char *msg, float len_in_parent)
 {
        loadingscreenstack_t *s = (loadingscreenstack_t *) Z_Malloc(sizeof(loadingscreenstack_t));
@@ -1853,7 +1878,8 @@ void SCR_PushLoadingScreen (const char *msg, float len_in_parent)
                s->absolute_loading_amount_len = 1;
        }
 
-               SCR_UpdateLoadingScreenIfShown();
+       if (scr_loading)
+               CL_UpdateScreen();
 }
 
 void SCR_PopLoadingScreen (qbool redraw)
@@ -1871,8 +1897,8 @@ void SCR_PopLoadingScreen (qbool redraw)
                s->prev->relative_completion = (s->absolute_loading_amount_min + s->absolute_loading_amount_len - s->prev->absolute_loading_amount_min) / s->prev->absolute_loading_amount_len;
        Z_Free(s);
 
-       if(redraw)
-               SCR_UpdateLoadingScreenIfShown();
+       if (scr_loading && redraw)
+               CL_UpdateScreen();
 }
 
 void SCR_ClearLoadingScreen (qbool redraw)
@@ -1898,7 +1924,6 @@ static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y, float size
                        len = strlen(s->msg);
                        x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
                        y -= size;
-                       DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
                        DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        total += size;
                }
@@ -1909,7 +1934,6 @@ static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y, float size
                len = strlen(s->msg);
                x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
                y -= size;
-               DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
                DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                total += size;
        }
@@ -1922,7 +1946,7 @@ static void SCR_DrawLoadingStack(void)
        float verts[12];
        float colors[16];
 
-       loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer, scr_loadingscreen_barheight.value);
+       SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer, scr_loadingscreen_barheight.value);
        if(loadingscreenstack)
        {
                // height = 32; // sorry, using the actual one is ugly
@@ -1930,7 +1954,7 @@ static void SCR_DrawLoadingStack(void)
                GL_DepthRange(0, 1);
                GL_PolygonOffset(0, 0);
                GL_DepthTest(false);
-//             R_Mesh_ResetTextureState();
+               //R_Mesh_ResetTextureState();
                verts[2] = verts[5] = verts[8] = verts[11] = 0;
                verts[0] = verts[9] = 0;
                verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value;
@@ -1940,9 +1964,6 @@ static void SCR_DrawLoadingStack(void)
 #if _MSC_VER >= 1400
 #define sscanf sscanf_s
 #endif
-               //                                        ^^^^^^^^^^ blue component
-               //                              ^^^^^^ bottom row
-               //          ^^^^^^^^^^^^ alpha is always on
                colors[0] = 0; colors[1] = 0; colors[2] = 0; colors[3] = 1;
                colors[4] = 0; colors[5] = 0; colors[6] = 0; colors[7] = 1;
                sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[8], &colors[9], &colors[10]); colors[11] = 1;
@@ -1951,40 +1972,31 @@ static void SCR_DrawLoadingStack(void)
                R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
                R_SetupShader_Generic_NoTexture(true, true);
                R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-
-               // make sure everything is cleared, including the progress indicator
-               if(loadingscreenheight < 8)
-                       loadingscreenheight = 8;
        }
 }
 
-static cachepic_t *loadingscreenpic;
-static float loadingscreenpic_vertex3f[12];
-static float loadingscreenpic_texcoord2f[8];
-
-static void SCR_DrawLoadingScreen_SharedSetup (qbool clear)
+static void SCR_DrawLoadingScreen (void)
 {
-       r_viewport_t viewport;
+       cachepic_t *loadingscreenpic;
+       float loadingscreenpic_vertex3f[12];
+       float loadingscreenpic_texcoord2f[8];
        float x, y, w, h, sw, sh, f;
        char vabuf[1024];
-       // release mouse grab while loading
-       if (!vid.fullscreen)
-               VID_SetMouse(false, false, false);
-//     CHECKGLERROR
-       r_refdef.draw2dstage = true;
-       R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
-       R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
-       R_SetViewport(&viewport);
-       GL_ColorMask(1,1,1,1);
-       // when starting up a new video mode, make sure the screen is cleared to black
-       if (clear || loadingscreentexture)
-               GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
-       R_Textures_Frame();
-       R_Mesh_Start();
-       R_EntityMatrix(&identitymatrix);
-       // draw the loading plaque
-       loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "%s%d", scr_loadingscreen_picture.string, loadingscreenpic_number+1) : scr_loadingscreen_picture.string, loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
 
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
+       GL_DepthTest(false);
+       GL_Color(1,1,1,1);
+
+       if(loadingscreentexture)
+       {
+               R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
+               R_SetupShader_Generic(loadingscreentexture, false, true, true);
+               R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+       }
+
+       loadingscreenpic = Draw_CachePic_Flags(loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "%s%d", scr_loadingscreen_picture.string, loadingscreenpic_number+1) : scr_loadingscreen_picture.string, loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
        w = Draw_GetPicWidth(loadingscreenpic);
        h = Draw_GetPicHeight(loadingscreenpic);
 
@@ -2035,117 +2047,12 @@ static void SCR_DrawLoadingScreen_SharedSetup (qbool clear)
        loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0;
        loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1;
        loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1;
-}
 
-static void SCR_DrawLoadingScreen (void)
-{
-       // we only need to draw the image if it isn't already there
-       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(0, 0);
-       GL_DepthTest(false);
-//     R_Mesh_ResetTextureState();
-       GL_Color(1,1,1,1);
-       if(loadingscreentexture)
-       {
-               R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
-               R_SetupShader_Generic(loadingscreentexture, false, true, true);
-               R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-       }
        R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
        R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), true, true, false);
        R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-       SCR_DrawLoadingStack();
-}
-
-static double loadingscreen_lastupdate;
 
-static void SCR_UpdateVars(void);
-
-void SCR_UpdateLoadingScreen (qbool clear, qbool startup)
-{
-       keydest_t       old_key_dest;
-       int                     old_key_consoleactive;
-
-       // don't do anything if not initialized yet
-       if (vid_hidden || cls.state == ca_dedicated)
-               return;
-
-       // limit update rate
-       if (scr_loadingscreen_maxfps.value)
-       {
-               double t = Sys_DirtyTime();
-               if ((t - loadingscreen_lastupdate) < 1.0f/scr_loadingscreen_maxfps.value)
-                       return;
-               loadingscreen_lastupdate = t;
-       }
-
-       // set up the r_texture_gammaramps texture which we need for rendering the loadingscreenpic
-       R_UpdateVariables();
-
-       if(!scr_loadingscreen_background.integer)
-               clear = true;
-       
-       if(loadingscreendone)
-               clear |= loadingscreencleared;
-
-       if(!loadingscreendone)
-       {
-               if(startup && scr_loadingscreen_firstforstartup.integer)
-                       loadingscreenpic_number = 0;
-               else if(scr_loadingscreen_firstforstartup.integer)
-                       if(scr_loadingscreen_count.integer > 1)
-                               loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer - 1) + 1;
-                       else
-                               loadingscreenpic_number = 0;
-               else
-                       loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
-       }
-
-       if(clear)
-               SCR_ClearLoadingScreenTexture();
-       else if(!loadingscreendone)
-               SCR_SetLoadingScreenTexture();
-
-       if(!loadingscreendone)
-       {
-               loadingscreendone = true;
-               loadingscreenheight = 0;
-       }
-       loadingscreencleared = clear;
-
-#ifdef USE_GLES2
-       SCR_DrawLoadingScreen_SharedSetup(clear);
-       SCR_DrawLoadingScreen();
-#else
-       SCR_DrawLoadingScreen_SharedSetup(clear);
-       if (vid.stereobuffer)
-       {
-               qglDrawBuffer(GL_BACK_LEFT);
-               SCR_DrawLoadingScreen();
-               qglDrawBuffer(GL_BACK_RIGHT);
-               SCR_DrawLoadingScreen();
-       }
-       else
-       {
-               qglDrawBuffer(GL_BACK);
-               SCR_DrawLoadingScreen();
-       }
-#endif
-
-       DrawQ_Finish();
-       R_Mesh_Finish();
-       // refresh
-       VID_Finish();
-
-       // this goes into the event loop, and should prevent unresponsive cursor on vista
-       old_key_dest = key_dest;
-       old_key_consoleactive = key_consoleactive;
-       key_dest = key_void;
-       key_consoleactive = false;
-       Key_EventQueue_Block(); Sys_SendKeyEvents();
-       key_dest = old_key_dest;
-       key_consoleactive = old_key_consoleactive;
+       SCR_DrawLoadingStack();
 }
 
 qbool R_Stereo_ColorMasking(void)
@@ -2158,7 +2065,7 @@ qbool R_Stereo_Active(void)
        return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking());
 }
 
-void SCR_UpdateVars(void)
+static void SCR_UpdateVars(void)
 {
        float conwidth = bound(160, vid_conwidth.value, 32768);
        float conheight = bound(90, vid_conheight.value, 24576);
@@ -2203,9 +2110,10 @@ extern cvar_t cl_minfps_qualitymultiply;
 extern cvar_t cl_minfps_qualityhysteresis;
 extern cvar_t cl_minfps_qualitystepmax;
 extern cvar_t cl_minfps_force;
-static double cl_updatescreen_quality = 1;
 void CL_UpdateScreen(void)
 {
+       static double cl_updatescreen_quality = 1;
+
        vec3_t vieworigin;
        static double drawscreenstart = 0.0;
        double drawscreendelta;
@@ -2294,8 +2202,6 @@ void CL_UpdateScreen(void)
        if (!scr_initialized || !con_initialized || !scr_refresh.integer)
                return;                         // not initialized yet
 
-       loadingscreendone = false;
-
        if(IS_NEXUIZ_DERIVED(gamemode))
        {
                // play a bit with the palette (experimental)
@@ -2309,12 +2215,30 @@ void CL_UpdateScreen(void)
                memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap));
        }
 
+#ifdef CONFIG_VIDEO_CAPTURE
+       if (vid_hidden && !cls.capturevideo.active && !cl_capturevideo.integer)
+#else
        if (vid_hidden)
+#endif
        {
                VID_Finish();
                return;
        }
 
+       if (scr_loading)
+       {
+               if(!loadingscreenstack && !cls.connect_trying && (cls.state != ca_connected || cls.signon == SIGNONS))
+                       SCR_EndLoadingPlaque();
+               else if (scr_loadingscreen_maxfps.value > 0)
+               {
+                       static float lastupdate;
+                       float now = Sys_DirtyTime();
+                       if (now - lastupdate < min(1.0f / scr_loadingscreen_maxfps.value, 0.1))
+                               return;
+                       lastupdate = now;
+               }
+       }
+
        SCR_UpdateVars();
 
        R_FrameData_NewFrame();
@@ -2399,18 +2323,6 @@ void CL_UpdateScreen(void)
 #endif
 
        qglFlush(); // ensure that the commands are submitted to the GPU before we do other things
-
-       if (!vid_activewindow)
-               VID_SetMouse(false, false, false);
-       else if (key_consoleactive)
-               VID_SetMouse(vid.fullscreen, false, false);
-       else if (key_dest == key_menu_grabbed)
-               VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
-       else if (key_dest == key_menu)
-               VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
-       else
-               VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
-
        VID_Finish();
 }