cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"}; // 1 - 170
-cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900", "speed of console open/close"}; // LordHavoc: quake used 300
cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background"};
cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0.2", "brightness of console background (0 = black, 1 = image)"};
cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
else
conlines = 0; // none visible
- if (scr_conspeed.value)
- {
- if (scr_con_current > conlines)
- {
- scr_con_current -= scr_conspeed.value*cl.realframetime;
- if (scr_con_current < conlines)
- scr_con_current = conlines;
- }
- else if (scr_con_current < conlines)
- {
- scr_con_current += scr_conspeed.value*cl.realframetime;
- if (scr_con_current > conlines)
- scr_con_current = conlines;
- }
- }
- else
- scr_con_current = conlines;
+ scr_con_current = conlines;
}
/*
{
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
- Cvar_RegisterVariable (&scr_conspeed);
Cvar_RegisterVariable (&scr_conalpha);
Cvar_RegisterVariable (&scr_conbrightness);
Cvar_RegisterVariable (&scr_conforcewhiledisconnected);