#include "cl_collision.h"
#include "libcurl.h"
#include "csprogs.h"
+#include "r_stats.h"
+#ifdef CONFIG_VIDEO_CAPTURE
#include "cap_avi.h"
#include "cap_ogg.h"
+#endif
// we have to include snd_main.h here only to get access to snd_renderbuffer->format.speed when writing the AVI headers
#include "snd_main.h"
-cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
-cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background"};
-cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
-cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
-cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
-cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
-cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
-cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
-cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
-cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
-cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
-cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
-cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
-cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
-cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "a height loadingscreen progress bar"};
-cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
-cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
-cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
-cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"};
-cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
-cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"};
-cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
-cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"};
-cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
+cvar_t scr_viewsize = {CF_CLIENT | CF_ARCHIVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
+cvar_t scr_fov = {CF_CLIENT | CF_ARCHIVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
+cvar_t scr_conalpha = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha", "1", "opacity of console background gfx/conback"};
+cvar_t scr_conalphafactor = {CF_CLIENT | CF_ARCHIVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
+cvar_t scr_conalpha2factor = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
+cvar_t scr_conalpha3factor = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
+cvar_t scr_conbrightness = {CF_CLIENT | CF_ARCHIVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
+cvar_t scr_conforcewhiledisconnected = {CF_CLIENT, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
+cvar_t scr_conscroll_x = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
+cvar_t scr_conscroll_y = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
+cvar_t scr_conscroll2_x = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
+cvar_t scr_conscroll2_y = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
+cvar_t scr_conscroll3_x = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
+cvar_t scr_conscroll3_y = {CF_CLIENT | CF_ARCHIVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
+#ifdef CONFIG_MENU
+cvar_t scr_menuforcewhiledisconnected = {CF_CLIENT, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
+#endif
+cvar_t scr_centertime = {CF_CLIENT, "scr_centertime","2", "how long centerprint messages show"};
+cvar_t scr_showram = {CF_CLIENT | CF_ARCHIVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
+cvar_t scr_showturtle = {CF_CLIENT | CF_ARCHIVE, "showturtle","0", "show turtle icon when framerate is too low"};
+cvar_t scr_showpause = {CF_CLIENT | CF_ARCHIVE, "showpause","1", "show pause icon when game is paused"};
+cvar_t scr_showbrand = {CF_CLIENT, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
+cvar_t scr_printspeed = {CF_CLIENT, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
+cvar_t scr_loadingscreen_background = {CF_CLIENT, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
+cvar_t scr_loadingscreen_scale = {CF_CLIENT, "scr_loadingscreen_scale","1", "scale factor of the background"};
+cvar_t scr_loadingscreen_scale_base = {CF_CLIENT, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
+cvar_t scr_loadingscreen_scale_limit = {CF_CLIENT, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
+cvar_t scr_loadingscreen_picture = {CF_CLIENT, "scr_loadingscreen_picture", "gfx/loading", "picture shown during loading"};
+cvar_t scr_loadingscreen_count = {CF_CLIENT, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
+cvar_t scr_loadingscreen_firstforstartup = {CF_CLIENT, "scr_loadingscreen_firstforstartup","0", "remove loading.tga from random scr_loadingscreen_count selection and only display it on client startup, 0 = normal, 1 = firstforstartup"};
+cvar_t scr_loadingscreen_barcolor = {CF_CLIENT, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
+cvar_t scr_loadingscreen_barheight = {CF_CLIENT, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
+cvar_t scr_loadingscreen_maxfps = {CF_CLIENT, "scr_loadingscreen_maxfps", "10", "restrict maximal FPS for loading screen so it will not update very often (this will make lesser loading times on a maps loading large number of models)"};
+cvar_t scr_infobar_height = {CF_CLIENT, "scr_infobar_height", "8", "the height of the infobar items"};
+cvar_t vid_conwidthauto = {CF_CLIENT | CF_ARCHIVE, "vid_conwidthauto", "1", "automatically update vid_conwidth to match aspect ratio"};
+cvar_t vid_conwidth = {CF_CLIENT | CF_ARCHIVE, "vid_conwidth", "640", "virtual width of 2D graphics system (note: changes may be overwritten, see vid_conwidthauto)"};
+cvar_t vid_conheight = {CF_CLIENT | CF_ARCHIVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
+cvar_t vid_pixelheight = {CF_CLIENT | CF_ARCHIVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
+cvar_t scr_screenshot_jpeg = {CF_CLIENT | CF_ARCHIVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"};
+cvar_t scr_screenshot_jpeg_quality = {CF_CLIENT | CF_ARCHIVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
+cvar_t scr_screenshot_png = {CF_CLIENT | CF_ARCHIVE, "scr_screenshot_png","0", "save png instead of targa"};
+cvar_t scr_screenshot_gammaboost = {CF_CLIENT | CF_ARCHIVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
+cvar_t scr_screenshot_alpha = {CF_CLIENT, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
+cvar_t scr_screenshot_timestamp = {CF_CLIENT | CF_ARCHIVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
// scr_screenshot_name is defined in fs.c
-cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
-cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
-cvar_t cl_capturevideo_width = {CVAR_SAVE, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"};
-cvar_t cl_capturevideo_height = {CVAR_SAVE, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"};
-cvar_t cl_capturevideo_realtime = {0, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"};
-cvar_t cl_capturevideo_fps = {CVAR_SAVE, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
-cvar_t cl_capturevideo_nameformat = {CVAR_SAVE, "cl_capturevideo_nameformat", "dpvideo", "prefix for saved videos (the date is encoded using strftime escapes)"};
-cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
-cvar_t cl_capturevideo_ogg = {CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
-cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
-cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
-cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
-cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
-cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
-cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
-cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
-cvar_t r_stereo_angle = {0, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
-cvar_t scr_zoomwindow = {CVAR_SAVE, "scr_zoomwindow", "0", "displays a zoomed in overlay window"};
-cvar_t scr_zoomwindow_viewsizex = {CVAR_SAVE, "scr_zoomwindow_viewsizex", "20", "horizontal viewsize of zoom window"};
-cvar_t scr_zoomwindow_viewsizey = {CVAR_SAVE, "scr_zoomwindow_viewsizey", "20", "vertical viewsize of zoom window"};
-cvar_t scr_zoomwindow_fov = {CVAR_SAVE, "scr_zoomwindow_fov", "20", "fov of zoom window"};
-cvar_t scr_stipple = {0, "scr_stipple", "0", "interlacing-like stippling of the display"};
-cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
-cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
-cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
-cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
-cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
-
-extern cvar_t v_glslgamma;
+#ifdef CONFIG_VIDEO_CAPTURE
+cvar_t cl_capturevideo = {CF_CLIENT, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
+cvar_t cl_capturevideo_demo_stop = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_demo_stop", "1", "automatically stops video recording when demo ends"};
+cvar_t cl_capturevideo_printfps = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
+cvar_t cl_capturevideo_width = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"};
+cvar_t cl_capturevideo_height = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"};
+cvar_t cl_capturevideo_realtime = {CF_CLIENT, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"};
+cvar_t cl_capturevideo_fps = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
+cvar_t cl_capturevideo_nameformat = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_nameformat", "dpvideo", "prefix for saved videos (the date is encoded using strftime escapes)"};
+cvar_t cl_capturevideo_number = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
+cvar_t cl_capturevideo_ogg = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
+cvar_t cl_capturevideo_framestep = {CF_CLIENT | CF_ARCHIVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
+#endif
+cvar_t r_letterbox = {CF_CLIENT, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
+cvar_t r_stereo_separation = {CF_CLIENT, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
+cvar_t r_stereo_sidebyside = {CF_CLIENT, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
+cvar_t r_stereo_horizontal = {CF_CLIENT, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"};
+cvar_t r_stereo_vertical = {CF_CLIENT, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"};
+cvar_t r_stereo_redblue = {CF_CLIENT, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
+cvar_t r_stereo_redcyan = {CF_CLIENT, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
+cvar_t r_stereo_redgreen = {CF_CLIENT, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
+cvar_t r_stereo_angle = {CF_CLIENT, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
+cvar_t scr_stipple = {CF_CLIENT, "scr_stipple", "0", "interlacing-like stippling of the display"};
+cvar_t scr_refresh = {CF_CLIENT, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
+cvar_t scr_screenshot_name_in_mapdir = {CF_CLIENT | CF_ARCHIVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
+cvar_t net_graph = {CF_CLIENT | CF_ARCHIVE, "net_graph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
+cvar_t cl_demo_mousegrab = {CF_CLIENT, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
+cvar_t timedemo_screenshotframelist = {CF_CLIENT, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
+cvar_t vid_touchscreen_outlinealpha = {CF_CLIENT, "vid_touchscreen_outlinealpha", "0", "opacity of touchscreen area outlines"};
+cvar_t vid_touchscreen_overlayalpha = {CF_CLIENT, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"};
+
extern cvar_t sbar_info_pos;
-#define WANT_SCREENSHOT_HWGAMMA (scr_screenshot_hwgamma.integer && vid_usinghwgamma)
+extern cvar_t r_fog_clear;
int jpeg_supported = false;
-qboolean scr_initialized; // ready to draw
+qbool scr_initialized; // ready to draw
float scr_con_current;
int scr_con_margin_bottom;
extern int con_vislines;
-static void SCR_ScreenShot_f (void);
-static void R_Envmap_f (void);
+extern int cl_punchangle_applied;
+
+static void SCR_ScreenShot_f(cmd_state_t *cmd);
+static void R_Envmap_f(cmd_state_t *cmd);
// backend
-void R_ClearScreen(qboolean fogcolor);
+void R_ClearScreen(qbool fogcolor);
/*
===============================================================================
}
-void SCR_DrawCenterString (void)
+static void SCR_DrawCenterString (void)
{
char *start;
int x, y;
} while (1);
}
-void SCR_CheckDrawCenterString (void)
+static void SCR_CheckDrawCenterString (void)
{
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
SCR_DrawCenterString ();
}
-void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
+static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, int graphlimit, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
{
netgraphitem_t *graph;
int j, x, y;
int totalbytes = 0;
char bytesstring[128];
- float g[NETGRAPH_PACKETS][6];
+ float g[NETGRAPH_PACKETS][7];
float *a;
float *b;
DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0);
// draw the bar graph itself
- // advance the packet counter because it is the latest packet column being
- // built up and should come last
- packetcounter = (packetcounter + 1) % NETGRAPH_PACKETS;
memset(g, 0, sizeof(g));
for (j = 0;j < NETGRAPH_PACKETS;j++)
{
graph = netgraph + j;
- g[j][0] = 1.0f - 0.25f * (realtime - graph->time);
+ g[j][0] = 1.0f - 0.25f * (host.realtime - graph->time);
g[j][1] = 1.0f;
g[j][2] = 1.0f;
g[j][3] = 1.0f;
g[j][4] = 1.0f;
g[j][5] = 1.0f;
+ g[j][6] = 1.0f;
if (graph->unreliablebytes == NETGRAPH_LOSTPACKET)
g[j][1] = 0.00f;
else if (graph->unreliablebytes == NETGRAPH_CHOKEDPACKET)
- g[j][2] = 0.96f;
+ g[j][2] = 0.90f;
else
{
+ if(netgraph[j].time >= netgraph[(j+NETGRAPH_PACKETS-1)%NETGRAPH_PACKETS].time)
+ if(graph->unreliablebytes + graph->reliablebytes + graph->ackbytes >= graphlimit * (netgraph[j].time - netgraph[(j+NETGRAPH_PACKETS-1)%NETGRAPH_PACKETS].time))
+ g[j][2] = 0.98f;
g[j][3] = 1.0f - graph->unreliablebytes * graphscale;
g[j][4] = g[j][3] - graph->reliablebytes * graphscale;
g[j][5] = g[j][4] - graph->ackbytes * graphscale;
// count bytes in the last second
- if (realtime - graph->time < 1.0f)
+ if (host.realtime - graph->time < 1.0f)
totalbytes += graph->unreliablebytes + graph->reliablebytes + graph->ackbytes;
}
+ if(graph->cleartime >= 0)
+ g[j][6] = 0.5f + 0.5f * (2.0 / M_PI) * atan((M_PI / 2.0) * (graph->cleartime - graph->time));
g[j][1] = bound(0.0f, g[j][1], 1.0f);
g[j][2] = bound(0.0f, g[j][2], 1.0f);
g[j][3] = bound(0.0f, g[j][3], 1.0f);
g[j][4] = bound(0.0f, g[j][4], 1.0f);
g[j][5] = bound(0.0f, g[j][5], 1.0f);
+ g[j][6] = bound(0.0f, g[j][6], 1.0f);
}
// render the lines for the graph
for (j = 0;j < NETGRAPH_PACKETS;j++)
b = g[(j+1)%NETGRAPH_PACKETS];
if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0])
continue;
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[2], graphx + graphwidth * b[0], graphy + graphheight * b[2], 1.0f, 1.0f, 0.0f, 1.0f, 0);
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[1], graphx + graphwidth * b[0], graphy + graphheight * b[1], 1.0f, 0.0f, 0.0f, 1.0f, 0);
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[5], graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f, 1.0f, 0.0f, 1.0f, 0);
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[4], graphx + graphwidth * b[0], graphy + graphheight * b[4], 1.0f, 1.0f, 1.0f, 1.0f, 0);
- DrawQ_Line(0.0f, graphx + graphwidth * a[0], graphy + graphheight * a[3], graphx + graphwidth * b[0], graphy + graphheight * b[3], 1.0f, 0.5f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[2], graphx + graphwidth * b[0], graphy + graphheight * b[2], 1.0f, 1.0f, 1.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[1], graphx + graphwidth * b[0], graphy + graphheight * b[1], 1.0f, 0.0f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[5], graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f, 1.0f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[4], graphx + graphwidth * b[0], graphy + graphheight * b[4], 1.0f, 1.0f, 1.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[3], graphx + graphwidth * b[0], graphy + graphheight * b[3], 1.0f, 0.5f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[6], graphx + graphwidth * b[0], graphy + graphheight * b[6], 0.0f, 0.0f, 1.0f, 1.0f, 0);
}
x = graphx;
y = graphy + graphheight;
SCR_DrawNetGraph
==============
*/
-void SCR_DrawNetGraph (void)
+static void SCR_DrawNetGraph (void)
{
- int i, separator1, separator2, graphwidth, graphheight, netgraph_x, netgraph_y, textsize, index, netgraphsperrow;
+ int i, separator1, separator2, graphwidth, graphheight, netgraph_x, netgraph_y, textsize, index, netgraphsperrow, graphlimit;
float graphscale;
netconn_t *c;
+ char vabuf[1024];
if (cls.state != ca_connected)
return;
if (!cls.netcon)
return;
- if (!shownetgraph.integer)
+ if (!net_graph.integer)
return;
separator1 = 2;
graphwidth = 120;
graphheight = 70;
graphscale = 1.0f / 1500.0f;
+ graphlimit = cl_rate.integer;
netgraphsperrow = (vid_conwidth.integer + separator2) / (graphwidth * 2 + separator1 + separator2);
netgraphsperrow = max(netgraphsperrow, 1);
netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
netgraph_y = (vid_conheight.integer - 48 - sbar_info_pos.integer + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
c = cls.netcon;
- SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, "incoming", textsize, c->incoming_packetcounter, c->incoming_netgraph);
- SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, "outgoing", textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
+ SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, graphlimit, "incoming", textsize, c->incoming_packetcounter, c->incoming_netgraph);
+ SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, graphlimit, "outgoing", textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
index++;
- if (sv.active && shownetgraph.integer >= 2)
+ if (sv.active && net_graph.integer >= 2)
{
for (i = 0;i < svs.maxclients;i++)
{
continue;
netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
netgraph_y = (vid_conheight.integer - 48 + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
- SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, va("%s", svs.clients[i].name), textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
- SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, "" , textsize, c->incoming_packetcounter, c->incoming_netgraph);
+ SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, graphlimit, va(vabuf, sizeof(vabuf), "%s", svs.clients[i].name), textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
+ SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, graphlimit, "" , textsize, c->incoming_packetcounter, c->incoming_netgraph);
index++;
}
}
SCR_DrawTurtle
==============
*/
-void SCR_DrawTurtle (void)
+static void SCR_DrawTurtle (void)
{
static int count;
SCR_DrawNet
==============
*/
-void SCR_DrawNet (void)
+static void SCR_DrawNet (void)
{
if (cls.state != ca_connected)
return;
- if (realtime - cl.last_received_message < 0.3)
+ if (host.realtime - cl.last_received_message < 0.3)
return;
if (cls.demoplayback)
return;
DrawPause
==============
*/
-void SCR_DrawPause (void)
+static void SCR_DrawPause (void)
{
cachepic_t *pic;
return;
pic = Draw_CachePic ("gfx/pause");
- DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, (vid_conheight.integer - pic->height)/2, pic, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic ((vid_conwidth.integer - Draw_GetPicWidth(pic))/2, (vid_conheight.integer - Draw_GetPicHeight(pic))/2, pic, 0, 0, 1, 1, 1, 1, 0);
}
/*
SCR_DrawBrand
==============
*/
-void SCR_DrawBrand (void)
+static void SCR_DrawBrand (void)
{
cachepic_t *pic;
float x, y;
{
case 1: // bottom left
x = 0;
- y = vid_conheight.integer - pic->height;
+ y = vid_conheight.integer - Draw_GetPicHeight(pic);
break;
case 2: // bottom centre
- x = (vid_conwidth.integer - pic->width) / 2;
- y = vid_conheight.integer - pic->height;
+ x = (vid_conwidth.integer - Draw_GetPicWidth(pic)) / 2;
+ y = vid_conheight.integer - Draw_GetPicHeight(pic);
break;
case 3: // bottom right
- x = vid_conwidth.integer - pic->width;
- y = vid_conheight.integer - pic->height;
+ x = vid_conwidth.integer - Draw_GetPicWidth(pic);
+ y = vid_conheight.integer - Draw_GetPicHeight(pic);
break;
case 4: // centre right
- x = vid_conwidth.integer - pic->width;
- y = (vid_conheight.integer - pic->height) / 2;
+ x = vid_conwidth.integer - Draw_GetPicWidth(pic);
+ y = (vid_conheight.integer - Draw_GetPicHeight(pic)) / 2;
break;
case 5: // top right
- x = vid_conwidth.integer - pic->width;
+ x = vid_conwidth.integer - Draw_GetPicWidth(pic);
y = 0;
break;
case 6: // top centre
- x = (vid_conwidth.integer - pic->width) / 2;
+ x = (vid_conwidth.integer - Draw_GetPicWidth(pic)) / 2;
y = 0;
break;
case 7: // top left
break;
case 8: // centre left
x = 0;
- y = (vid_conheight.integer - pic->height) / 2;
+ y = (vid_conheight.integer - Draw_GetPicHeight(pic)) / 2;
break;
default:
return;
// sync with SCR_InfobarHeight
int len;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
char temp[256];
if (!cls.qw_downloadname[0])
{
cls.qw_downloadspeedrate = 0;
- cls.qw_downloadspeedtime = realtime;
+ cls.qw_downloadspeedtime = host.realtime;
cls.qw_downloadspeedcount = 0;
return 0;
}
- if (realtime >= cls.qw_downloadspeedtime + 1)
+ if (host.realtime >= cls.qw_downloadspeedtime + 1)
{
cls.qw_downloadspeedrate = cls.qw_downloadspeedcount;
- cls.qw_downloadspeedtime = realtime;
+ cls.qw_downloadspeedtime = host.realtime;
cls.qw_downloadspeedcount = 0;
}
if (cls.protocol == PROTOCOL_QUAKEWORLD)
- dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
+ dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
else
- dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
+ dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
len = (int)strlen(temp);
x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
y = vid_conheight.integer - size - offset;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
- return 8;
+ return size;
}
/*
==============
{
int len;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
len = (int)strlen(scr_infobarstring);
x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2;
y = vid_conheight.integer - size - offset;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
- return 8;
+ return size;
}
/*
int nDownloads;
int i;
float x, y;
- float size = 8;
+ float size = scr_infobar_height.value;
Curl_downloadinfo_t *downinfo;
char temp[256];
+ char addinfobuf[128];
const char *addinfo;
- downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo);
+ downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
if(!downinfo)
return 0;
for(i = 0; i != nDownloads; ++i)
{
if(downinfo[i].queued)
- dpsnprintf(temp, sizeof(temp), "Still in queue: %s\n", downinfo[i].filename);
+ dpsnprintf(temp, sizeof(temp), "Still in queue: %s", downinfo[i].filename);
else if(downinfo[i].progress <= 0)
- dpsnprintf(temp, sizeof(temp), "Downloading %s ... ???.?%% @ %.1f KiB/s\n", downinfo[i].filename, downinfo[i].speed / 1024.0);
+ dpsnprintf(temp, sizeof(temp), "Downloading %s ... ???.?%% @ %.1f KiB/s", downinfo[i].filename, downinfo[i].speed / 1024.0);
else
- dpsnprintf(temp, sizeof(temp), "Downloading %s ... %5.1f%% @ %.1f KiB/s\n", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
+ dpsnprintf(temp, sizeof(temp), "Downloading %s ... %5.1f%% @ %.1f KiB/s", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
len = (int)strlen(temp);
x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
DrawQ_Fill(0, y + i * size, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
Z_Free(downinfo);
- return 8 * (nDownloads + (addinfo ? 1 : 0));
+ return size * (nDownloads + (addinfo ? 1 : 0));
}
/*
static void SCR_DrawInfobar(void)
{
int offset = 0;
- if(scr_infobartime_off > 0)
- offset += SCR_DrawInfobarString(offset);
offset += SCR_DrawQWDownload(offset);
offset += SCR_DrawCurlDownload(offset);
+ if(scr_infobartime_off > 0)
+ offset += SCR_DrawInfobarString(offset);
if(offset != scr_con_margin_bottom)
Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom);
}
Curl_downloadinfo_t *downinfo;
const char *addinfo;
int nDownloads;
+ char addinfobuf[128];
if (cl.time > cl.oldtime)
scr_infobartime_off -= cl.time - cl.oldtime;
if(scr_infobartime_off > 0)
- offset += 8;
-
+ offset += 1;
if(cls.qw_downloadname[0])
- offset += 8;
+ offset += 1;
- downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo);
+ downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
if(downinfo)
{
- offset += 8 * (nDownloads + (addinfo ? 1 : 0));
+ offset += (nDownloads + (addinfo ? 1 : 0));
Z_Free(downinfo);
}
+ offset *= scr_infobar_height.value;
return offset;
}
SCR_InfoBar_f
==============
*/
-void SCR_InfoBar_f(void)
+static void SCR_InfoBar_f(cmd_state_t *cmd)
{
- if(Cmd_Argc() == 3)
+ if(Cmd_Argc(cmd) == 3)
{
- scr_infobartime_off = atof(Cmd_Argv(1));
- strlcpy(scr_infobarstring, Cmd_Argv(2), sizeof(scr_infobarstring));
+ scr_infobartime_off = atof(Cmd_Argv(cmd, 1));
+ strlcpy(scr_infobarstring, Cmd_Argv(cmd, 2), sizeof(scr_infobarstring));
}
else
{
SCR_SetUpToDrawConsole
==================
*/
-void SCR_SetUpToDrawConsole (void)
+static void SCR_SetUpToDrawConsole (void)
{
// lines of console to display
float conlines;
+#ifdef CONFIG_MENU
static int framecounter = 0;
+#endif
Con_CheckResize ();
+#ifdef CONFIG_MENU
if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected)
{
if (framecounter >= 2)
}
else
framecounter = 0;
+#endif
- if (scr_conforcewhiledisconnected.integer && key_dest == key_game && cls.signon != SIGNONS)
+ if (scr_conforcewhiledisconnected.integer >= 2 && key_dest == key_game && cls.signon != SIGNONS)
+ key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
+ else if (scr_conforcewhiledisconnected.integer >= 1 && key_dest == key_game && cls.signon != SIGNONS && !sv.active)
key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
else
key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
con_vislines = 0;
}
+qbool scr_loading = false;
+
/*
===============
SCR_BeginLoadingPlaque
================
*/
-void SCR_BeginLoadingPlaque (void)
-{
- // save console log up to this point to log_file if it was set by configs
- Log_Start();
-
- Host_StartVideo();
- SCR_UpdateLoadingScreen(false);
-}
-
-//=============================================================================
-
-char r_speeds_timestring[4096];
-int speedstringcount, r_timereport_active;
-double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0;
-int r_speeds_longestitem = 0;
-
-void R_TimeReport(char *desc)
-{
- char tempbuf[256];
- int length;
- int t;
-
- if (r_speeds.integer < 2 || !r_timereport_active)
- return;
-
- CHECKGLERROR
- if (r_speeds.integer == 2)
- qglFinish();
- CHECKGLERROR
- r_timereport_temp = r_timereport_current;
- r_timereport_current = Sys_DoubleTime();
- t = (int) ((r_timereport_current - r_timereport_temp) * 1000000.0 + 0.5);
-
- length = dpsnprintf(tempbuf, sizeof(tempbuf), "%8i %s", t, desc);
- length = min(length, (int)sizeof(tempbuf) - 1);
- if (r_speeds_longestitem < length)
- r_speeds_longestitem = length;
- for (;length < r_speeds_longestitem;length++)
- tempbuf[length] = ' ';
- tempbuf[length] = 0;
-
- if (speedstringcount + length > (vid_conwidth.integer / 8))
- {
- strlcat(r_speeds_timestring, "\n", sizeof(r_speeds_timestring));
- speedstringcount = 0;
- }
- strlcat(r_speeds_timestring, tempbuf, sizeof(r_speeds_timestring));
- speedstringcount += length;
-}
-
-void R_TimeReport_BeginFrame(void)
+void SCR_BeginLoadingPlaque (qbool startup)
{
- speedstringcount = 0;
- r_speeds_timestring[0] = 0;
- r_timereport_active = false;
- memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
-
- if (r_speeds.integer >= 2 && cls.signon == SIGNONS && cls.state == ca_connected)
- {
- r_timereport_active = true;
- r_timereport_start = r_timereport_current = Sys_DoubleTime();
- }
+ scr_loading = true;
+ SCR_UpdateLoadingScreen(false, startup);
}
-static int R_CountLeafTriangles(const dp_model_t *model, const mleaf_t *leaf)
+void SCR_EndLoadingPlaque(void)
{
- int i, triangles = 0;
- for (i = 0;i < leaf->numleafsurfaces;i++)
- triangles += model->data_surfaces[leaf->firstleafsurface[i]].num_triangles;
- return triangles;
+ scr_loading = false;
}
-void R_TimeReport_EndFrame(void)
-{
- int i, j, lines, y;
- cl_locnode_t *loc;
- char string[1024+4096];
- mleaf_t *viewleaf;
-
- string[0] = 0;
- if (r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected)
- {
- // put the location name in the r_speeds display as it greatly helps
- // when creating loc files
- loc = CL_Locs_FindNearest(cl.movement_origin);
- viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
- dpsnprintf(string, sizeof(string),
-"%s%s\n"
-"%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
-"%5i viewleaf%5i cluster%2i area%4i brushes%4i surfaces(%7i triangles)\n"
-"%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
-"%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
-"%7i lightmap updates (%7i pixels)\n"
-"%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
-"rendered%6i meshes%8i triangles bloompixels%8i copied%8i drawn\n"
-"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
-"%s"
-, loc ? "Location: " : "", loc ? loc->name : ""
-, r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
-, viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
-, r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles
-, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.drawndecals, r_refdef.stats.totaldecals, (int)(100 * r_refdef.view.quality)
-, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels
-, r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles
-, r_refdef.stats.meshes, r_refdef.stats.meshes_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels
-, r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize
-, r_speeds_timestring);
-
- memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
-
- speedstringcount = 0;
- r_speeds_timestring[0] = 0;
- r_timereport_active = false;
-
- if (r_speeds.integer >= 2)
- {
- r_timereport_active = true;
- r_timereport_start = r_timereport_current = Sys_DoubleTime();
- }
- }
-
- if (string[0])
- {
- if (string[strlen(string)-1] == '\n')
- string[strlen(string)-1] = 0;
- lines = 1;
- for (i = 0;string[i];i++)
- if (string[i] == '\n')
- lines++;
- y = vid_conheight.integer - sb_lines - lines * 8;
- i = j = 0;
- DrawQ_Fill(0, y, vid_conwidth.integer, lines * 8, 0, 0, 0, 0.5, 0);
- while (string[i])
- {
- j = i;
- while (string[i] && string[i] != '\n')
- i++;
- if (i - j > 0)
- DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_DEFAULT);
- if (string[i] == '\n')
- i++;
- y += 8;
- }
- }
-}
+//=============================================================================
/*
=================
Keybinding command
=================
*/
-void SCR_SizeUp_f (void)
+static void SCR_SizeUp_f(cmd_state_t *cmd)
{
- Cvar_SetValue ("viewsize",scr_viewsize.value+10);
+ Cvar_SetValueQuick(&scr_viewsize, scr_viewsize.value + 10);
}
Keybinding command
=================
*/
-void SCR_SizeDown_f (void)
+static void SCR_SizeDown_f(cmd_state_t *cmd)
{
- Cvar_SetValue ("viewsize",scr_viewsize.value-10);
+ Cvar_SetValueQuick(&scr_viewsize, scr_viewsize.value - 10);
}
+#ifdef CONFIG_VIDEO_CAPTURE
void SCR_CaptureVideo_EndVideo(void);
+#endif
void CL_Screen_Shutdown(void)
{
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo_EndVideo();
+#endif
}
void CL_Screen_Init(void)
{
+ int i;
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
Cvar_RegisterVariable (&scr_conalpha);
+ Cvar_RegisterVariable (&scr_conalphafactor);
+ Cvar_RegisterVariable (&scr_conalpha2factor);
+ Cvar_RegisterVariable (&scr_conalpha3factor);
+ Cvar_RegisterVariable (&scr_conscroll_x);
+ Cvar_RegisterVariable (&scr_conscroll_y);
+ Cvar_RegisterVariable (&scr_conscroll2_x);
+ Cvar_RegisterVariable (&scr_conscroll2_y);
+ Cvar_RegisterVariable (&scr_conscroll3_x);
+ Cvar_RegisterVariable (&scr_conscroll3_y);
Cvar_RegisterVariable (&scr_conbrightness);
Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
+#ifdef CONFIG_MENU
Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
+#endif
Cvar_RegisterVariable (&scr_loadingscreen_background);
+ Cvar_RegisterVariable (&scr_loadingscreen_scale);
+ Cvar_RegisterVariable (&scr_loadingscreen_scale_base);
+ Cvar_RegisterVariable (&scr_loadingscreen_scale_limit);
+ Cvar_RegisterVariable (&scr_loadingscreen_picture);
Cvar_RegisterVariable (&scr_loadingscreen_count);
+ Cvar_RegisterVariable (&scr_loadingscreen_firstforstartup);
Cvar_RegisterVariable (&scr_loadingscreen_barcolor);
Cvar_RegisterVariable (&scr_loadingscreen_barheight);
+ Cvar_RegisterVariable (&scr_loadingscreen_maxfps);
+ Cvar_RegisterVariable (&scr_infobar_height);
Cvar_RegisterVariable (&scr_showram);
Cvar_RegisterVariable (&scr_showturtle);
Cvar_RegisterVariable (&scr_showpause);
Cvar_RegisterVariable (&vid_conwidth);
Cvar_RegisterVariable (&vid_conheight);
Cvar_RegisterVariable (&vid_pixelheight);
+ Cvar_RegisterVariable (&vid_conwidthauto);
Cvar_RegisterVariable (&scr_screenshot_jpeg);
Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
Cvar_RegisterVariable (&scr_screenshot_png);
Cvar_RegisterVariable (&scr_screenshot_gammaboost);
- Cvar_RegisterVariable (&scr_screenshot_hwgamma);
Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir);
Cvar_RegisterVariable (&scr_screenshot_alpha);
+ Cvar_RegisterVariable (&scr_screenshot_timestamp);
+#ifdef CONFIG_VIDEO_CAPTURE
Cvar_RegisterVariable (&cl_capturevideo);
+ Cvar_RegisterVariable (&cl_capturevideo_demo_stop);
Cvar_RegisterVariable (&cl_capturevideo_printfps);
Cvar_RegisterVariable (&cl_capturevideo_width);
Cvar_RegisterVariable (&cl_capturevideo_height);
Cvar_RegisterVariable (&cl_capturevideo_number);
Cvar_RegisterVariable (&cl_capturevideo_ogg);
Cvar_RegisterVariable (&cl_capturevideo_framestep);
+#endif
Cvar_RegisterVariable (&r_letterbox);
Cvar_RegisterVariable(&r_stereo_separation);
Cvar_RegisterVariable(&r_stereo_sidebyside);
+ Cvar_RegisterVariable(&r_stereo_horizontal);
+ Cvar_RegisterVariable(&r_stereo_vertical);
Cvar_RegisterVariable(&r_stereo_redblue);
Cvar_RegisterVariable(&r_stereo_redcyan);
Cvar_RegisterVariable(&r_stereo_redgreen);
Cvar_RegisterVariable(&r_stereo_angle);
- Cvar_RegisterVariable(&scr_zoomwindow);
- Cvar_RegisterVariable(&scr_zoomwindow_viewsizex);
- Cvar_RegisterVariable(&scr_zoomwindow_viewsizey);
- Cvar_RegisterVariable(&scr_zoomwindow_fov);
Cvar_RegisterVariable(&scr_stipple);
Cvar_RegisterVariable(&scr_refresh);
- Cvar_RegisterVariable(&shownetgraph);
+ Cvar_RegisterVariable(&net_graph);
+ Cvar_RegisterVirtual(&net_graph, "shownetgraph");
Cvar_RegisterVariable(&cl_demo_mousegrab);
Cvar_RegisterVariable(&timedemo_screenshotframelist);
-
- Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
- Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
- Cmd_AddCommand ("screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
- Cmd_AddCommand ("envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
- Cmd_AddCommand ("infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
-
+ Cvar_RegisterVariable(&vid_touchscreen_outlinealpha);
+ Cvar_RegisterVariable(&vid_touchscreen_overlayalpha);
+ Cvar_RegisterVariable(&r_speeds_graph);
+ for (i = 0;i < (int)(sizeof(r_speeds_graph_filter)/sizeof(r_speeds_graph_filter[0]));i++)
+ Cvar_RegisterVariable(&r_speeds_graph_filter[i]);
+ Cvar_RegisterVariable(&r_speeds_graph_length);
+ Cvar_RegisterVariable(&r_speeds_graph_seconds);
+ Cvar_RegisterVariable(&r_speeds_graph_x);
+ Cvar_RegisterVariable(&r_speeds_graph_y);
+ Cvar_RegisterVariable(&r_speeds_graph_width);
+ Cvar_RegisterVariable(&r_speeds_graph_height);
+ Cvar_RegisterVariable(&r_speeds_graph_maxtimedelta);
+ Cvar_RegisterVariable(&r_speeds_graph_maxdefault);
+
+ // if we want no console, turn it off here too
+ if (Sys_CheckParm ("-noconsole"))
+ Cvar_SetQuick(&scr_conforcewhiledisconnected, "0");
+
+ Cmd_AddCommand(CF_CLIENT, "sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
+ Cmd_AddCommand(CF_CLIENT, "sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
+ Cmd_AddCommand(CF_CLIENT, "screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
+ Cmd_AddCommand(CF_CLIENT, "envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
+ Cmd_AddCommand(CF_CLIENT, "infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
+
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo_Ogg_Init();
+#endif
scr_initialized = true;
}
SCR_ScreenShot_f
==================
*/
-void SCR_ScreenShot_f (void)
+void SCR_ScreenShot_f(cmd_state_t *cmd)
{
static int shotnumber;
static char old_prefix_name[MAX_QPATH];
char filename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
- qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
- qboolean png = (scr_screenshot_png.integer != 0) && !jpeg;
+ qbool jpeg = (scr_screenshot_jpeg.integer != 0);
+ qbool png = (scr_screenshot_png.integer != 0) && !jpeg;
+ char vabuf[1024];
- if (Cmd_Argc() == 2)
+ if (Cmd_Argc(cmd) == 2)
{
const char *ext;
- strlcpy(filename, Cmd_Argv(1), sizeof(filename));
+ strlcpy(filename, Cmd_Argv(cmd, 1), sizeof(filename));
ext = FS_FileExtension(filename);
if (!strcasecmp(ext, "jpg"))
{
return;
}
}
+ else if (scr_screenshot_timestamp.integer)
+ {
+ int shotnumber100;
+
+ // TODO maybe make capturevideo and screenshot use similar name patterns?
+ if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
+ dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s%s", cl.worldbasename, scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
+ else
+ dpsnprintf(prefix_name, sizeof(prefix_name), "%s%s", scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
+
+ // find a file name to save it to
+ for (shotnumber100 = 0;shotnumber100 < 100;shotnumber100++)
+ if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100))
+ && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100))
+ && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100)))
+ break;
+ if (shotnumber100 >= 100)
+ {
+ Con_Print("Couldn't create the image file - already 100 shots taken this second!\n");
+ return;
+ }
+
+ dpsnprintf(filename, sizeof(filename), "screenshots/%s-%02d.%s", prefix_name, shotnumber100, jpeg ? "jpg" : png ? "png" : "tga");
+ }
else
{
// TODO maybe make capturevideo and screenshot use similar name patterns?
if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
- dpsnprintf (prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string));
+ dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string));
else
- dpsnprintf (prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
+ dpsnprintf(prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
+ // if prefix changed, gamedir or map changed, reset the shotnumber so
+ // we scan again
+ // FIXME: should probably do this whenever FS_Rescan or something like that occurs?
if (strcmp(old_prefix_name, prefix_name))
{
dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name );
// find a file name to save it to
for (;shotnumber < 1000000;shotnumber++)
- if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
+ if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber))
+ && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber))
+ && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
break;
if (shotnumber >= 1000000)
{
- Con_Print("Couldn't create the image file\n");
+ Con_Print("Couldn't create the image file - you already have 1000000 screenshots!\n");
return;
}
dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga");
+
+ shotnumber++;
}
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * (scr_screenshot_alpha.integer ? 4 : 3));
- if (SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, jpeg, png, true, scr_screenshot_alpha.integer))
+ if (SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, jpeg, png, true, scr_screenshot_alpha.integer != 0))
Con_Printf("Wrote %s\n", filename);
else
{
- Con_Printf("Unable to write %s\n", filename);
+ Con_Printf(CON_ERROR "Unable to write %s\n", filename);
if(jpeg || png)
{
- if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer))
+ if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0))
{
strlcpy(filename + strlen(filename) - 3, "tga", 4);
Con_Printf("Wrote %s\n", filename);
Mem_Free (buffer1);
Mem_Free (buffer2);
-
- shotnumber++;
}
-void SCR_CaptureVideo_BeginVideo(void)
+#ifdef CONFIG_VIDEO_CAPTURE
+static void SCR_CaptureVideo_BeginVideo(void)
{
double r, g, b;
unsigned int i;
cls.capturevideo.framestep = cl_capturevideo_framestep.integer;
cls.capturevideo.soundrate = S_GetSoundRate();
cls.capturevideo.soundchannels = S_GetSoundChannels();
- cls.capturevideo.startrealtime = realtime;
+ cls.capturevideo.startrealtime = host.realtime;
cls.capturevideo.frame = cls.capturevideo.lastfpsframe = 0;
- cls.capturevideo.starttime = cls.capturevideo.lastfpstime = Sys_DoubleTime();
+ cls.capturevideo.starttime = cls.capturevideo.lastfpstime = host.realtime;
cls.capturevideo.soundsampleframe = 0;
cls.capturevideo.realtime = cl_capturevideo_realtime.integer != 0;
cls.capturevideo.screenbuffer = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
Cr = R * .500 + G * -.419 + B * -.0813 + 128.;
*/
- if(WANT_SCREENSHOT_HWGAMMA)
- {
- VID_BuildGammaTables(&cls.capturevideo.vidramp[0], 256);
- }
- else
- {
- // identity gamma table
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp, 256);
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256, 256);
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256*2, 256);
- }
+ // identity gamma table
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp, 256);
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256, 256);
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256*2, 256);
if(scr_screenshot_gammaboost.value != 1)
{
double igamma = 1 / scr_screenshot_gammaboost.value;
}
}
-void SCR_CaptureVideo_VideoFrame(int newframestepframenum)
+static void SCR_CaptureVideo_VideoFrame(int newframestepframenum)
{
int x = 0, y = 0;
int width = cls.capturevideo.width, height = cls.capturevideo.height;
CHECKGLERROR
// speed is critical here, so do saving as directly as possible
- qglReadPixels (x, y, vid.width, vid.height, GL_BGRA, GL_UNSIGNED_BYTE, cls.capturevideo.screenbuffer);CHECKGLERROR
+ GL_ReadPixelsBGRA(x, y, vid.width, vid.height, cls.capturevideo.screenbuffer);
+
SCR_ScaleDownBGRA (cls.capturevideo.screenbuffer, vid.width, vid.height, cls.capturevideo.outbuffer, width, height);
cls.capturevideo.videoframes(newframestepframenum - cls.capturevideo.framestepframe);
if(cl_capturevideo_printfps.integer)
{
char buf[80];
- double t = Sys_DoubleTime();
+ double t = host.realtime;
if(t > cls.capturevideo.lastfpstime + 1)
{
double fps1 = (cls.capturevideo.frame - cls.capturevideo.lastfpsframe) / (t - cls.capturevideo.lastfpstime + 0.0000001);
void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length)
{
- cls.capturevideo.soundsampleframe += length;
+ cls.capturevideo.soundsampleframe += (int)length;
cls.capturevideo.soundframe(paintbuffer, length);
}
-void SCR_CaptureVideo(void)
+static void SCR_CaptureVideo(void)
{
int newframenum;
if (cl_capturevideo.integer)
if (cls.capturevideo.realtime)
{
// preserve sound sync by duplicating frames when running slow
- newframenum = (int)((realtime - cls.capturevideo.startrealtime) * cls.capturevideo.framerate);
+ newframenum = (int)((host.realtime - cls.capturevideo.startrealtime) * cls.capturevideo.framerate);
}
else
newframenum = cls.capturevideo.frame + 1;
else if (cls.capturevideo.active)
SCR_CaptureVideo_EndVideo();
}
+#endif
/*
===============
struct envmapinfo_s
{
float angles[3];
- char *name;
- qboolean flipx, flipy, flipdiagonaly;
+ const char *name;
+ qbool flipx, flipy, flipdiagonaly;
}
envmapinfo[12] =
{
{{ 90, 180, 0}, "nz", false, false, true}
};
-static void R_Envmap_f (void)
+static void R_Envmap_f(cmd_state_t *cmd)
{
int j, size;
char filename[MAX_QPATH], basename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
+ r_rendertarget_t *rt;
- if (Cmd_Argc() != 3)
+ if (Cmd_Argc(cmd) != 3)
{
Con_Print("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
return;
}
- strlcpy (basename, Cmd_Argv(1), sizeof (basename));
- size = atoi(Cmd_Argv(2));
+ if(cls.state != ca_connected) {
+ Con_Printf("envmap: No map loaded\n");
+ return;
+ }
+
+ strlcpy (basename, Cmd_Argv(cmd, 1), sizeof (basename));
+ size = atoi(Cmd_Argv(cmd, 2));
if (size != 128 && size != 256 && size != 512 && size != 1024)
{
Con_Print("envmap: size must be one of 128, 256, 512, or 1024\n");
r_refdef.view.depth = 1;
r_refdef.view.useperspective = true;
r_refdef.view.isoverlay = false;
+ r_refdef.view.ismain = true;
r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
+ r_refdef.view.ortho_x = 90; // abused as angle by VM_CL_R_SetView
+ r_refdef.view.ortho_y = 90; // abused as angle by VM_CL_R_SetView
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
+ // TODO: use TEXTYPE_COLORBUFFER16F and output to .exr files as well?
+ rt = R_RenderTarget_Get(size, size, TEXTYPE_DEPTHBUFFER24STENCIL8, true, TEXTYPE_COLORBUFFER, TEXTYPE_UNUSED, TEXTYPE_UNUSED, TEXTYPE_UNUSED);
+ CL_UpdateEntityShading();
for (j = 0;j < 12;j++)
{
dpsnprintf(filename, sizeof(filename), "env/%s%s.tga", basename, envmapinfo[j].name);
r_refdef.view.quality = 1;
r_refdef.view.clear = true;
R_Mesh_Start();
- R_RenderView();
+ R_RenderView(rt->fbo, rt->depthtexture, rt->colortexture[0], 0, 0, size, size);
R_Mesh_Finish();
SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false);
}
{
int i;
char *lmplabel;
- lmplabel = MSG_ReadString();
+ lmplabel = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
for (i = 0;i < cl.num_showlmps;i++)
if (cl.showlmps[i].isactive && strcmp(cl.showlmps[i].label, lmplabel) == 0)
{
int k;
char lmplabel[256], picname[256];
float x, y;
- strlcpy (lmplabel,MSG_ReadString(), sizeof (lmplabel));
- strlcpy (picname, MSG_ReadString(), sizeof (picname));
- if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk
+ strlcpy (lmplabel,MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (lmplabel));
+ strlcpy (picname, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (picname));
+ if (gamemode == GAME_NEHAHRA) // LadyHavoc: nasty old legacy junk
{
- x = MSG_ReadByte();
- y = MSG_ReadByte();
+ x = MSG_ReadByte(&cl_message);
+ y = MSG_ReadByte(&cl_message);
}
else
{
- x = MSG_ReadShort();
- y = MSG_ReadShort();
+ x = MSG_ReadShort(&cl_message);
+ y = MSG_ReadShort(&cl_message);
}
if (!cl.showlmps || cl.num_showlmps >= cl.max_showlmps)
{
showlmp_t *oldshowlmps = cl.showlmps;
cl.max_showlmps += 16;
cl.showlmps = (showlmp_t *) Mem_Alloc(cls.levelmempool, cl.max_showlmps * sizeof(showlmp_t));
- if (cl.num_showlmps)
- memcpy(cl.showlmps, oldshowlmps, cl.num_showlmps * sizeof(showlmp_t));
if (oldshowlmps)
+ {
+ if (cl.num_showlmps)
+ memcpy(cl.showlmps, oldshowlmps, cl.num_showlmps * sizeof(showlmp_t));
Mem_Free(oldshowlmps);
+ }
}
for (k = 0;k < cl.max_showlmps;k++)
if (cl.showlmps[k].isactive && !strcmp(cl.showlmps[k].label, lmplabel))
int i;
for (i = 0;i < cl.num_showlmps;i++)
if (cl.showlmps[i].isactive)
- DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic (cl.showlmps[i].pic), 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic_Flags (cl.showlmps[i].pic, CACHEPICFLAG_NOTPERSISTENT), 0, 0, 1, 1, 1, 1, 0);
}
/*
// buffer1: 4*w*h
// buffer2: 3*w*h (or 4*w*h if screenshotting alpha too)
-qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect, qboolean keep_alpha)
+qbool SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qbool flipx, qbool flipy, qbool flipdiagonal, qbool jpeg, qbool png, qbool gammacorrect, qbool keep_alpha)
{
int indices[4] = {0,1,2,3}; // BGRA
- qboolean ret;
+ qbool ret;
- CHECKGLERROR
- qglReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer1);CHECKGLERROR
+ GL_ReadPixelsBGRA(x, y, width, height, buffer1);
- if(gammacorrect && (scr_screenshot_gammaboost.value != 1 || WANT_SCREENSHOT_HWGAMMA))
+ if(gammacorrect && (scr_screenshot_gammaboost.value != 1))
{
int i;
double igamma = 1.0 / scr_screenshot_gammaboost.value;
unsigned short vidramp[256 * 3];
- if(WANT_SCREENSHOT_HWGAMMA)
- {
- VID_BuildGammaTables(&vidramp[0], 256);
- }
- else
- {
- // identity gamma table
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp, 256);
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256, 256);
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256*2, 256);
- }
+ // identity gamma table
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp, 256);
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256, 256);
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256*2, 256);
if(scr_screenshot_gammaboost.value != 1)
{
for (i = 0;i < 256 * 3;i++)
//=============================================================================
-extern void R_UpdateFogColor(void);
-void R_ClearScreen(qboolean fogcolor)
+int scr_numtouchscreenareas;
+scr_touchscreenarea_t scr_touchscreenareas[128];
+
+static void SCR_DrawTouchscreenOverlay(void)
{
- // clear to black
- CHECKGLERROR
- if (fogcolor)
+ int i;
+ scr_touchscreenarea_t *a;
+ cachepic_t *pic;
+ for (i = 0, a = scr_touchscreenareas;i < scr_numtouchscreenareas;i++, a++)
{
- R_UpdateFogColor();
- qglClearColor(r_refdef.fogcolor[0],r_refdef.fogcolor[1],r_refdef.fogcolor[2],0);CHECKGLERROR
+ if (vid_touchscreen_outlinealpha.value > 0 && a->rect[0] >= 0 && a->rect[1] >= 0 && a->rect[2] >= 4 && a->rect[3] >= 4)
+ {
+ DrawQ_Fill(a->rect[0] + 2, a->rect[1] , a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] + 1, a->rect[1] + 1, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] , a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] + a->rect[2] - 2, a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] + 1, a->rect[1] + a->rect[3] - 2, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ DrawQ_Fill(a->rect[0] + 2, a->rect[1] + a->rect[3] - 1, a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
+ }
+ pic = a->pic ? Draw_CachePic_Flags(a->pic, CACHEPICFLAG_FAILONMISSING) : NULL;
+ if (Draw_IsPicLoaded(pic))
+ DrawQ_Pic(a->rect[0], a->rect[1], pic, a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0);
+ if (a->text && a->text[0])
+ {
+ int textwidth = DrawQ_TextWidth(a->text, 0, a->textheight, a->textheight, false, FONT_CHAT);
+ DrawQ_String(a->rect[0] + (a->rect[2] - textwidth) * 0.5f, a->rect[1] + (a->rect[3] - a->textheight) * 0.5f, a->text, 0, a->textheight, a->textheight, 1.0f, 1.0f, 1.0f, vid_touchscreen_overlayalpha.value, 0, NULL, false, FONT_CHAT);
+ }
}
+}
+
+void R_ClearScreen(qbool fogcolor)
+{
+ float clearcolor[4];
+ if (scr_screenshot_alpha.integer)
+ // clear to transparency (so png screenshots can contain alpha channel, useful for building model pictures)
+ Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 0.0f);
else
+ // clear to opaque black (if we're being composited it might otherwise render as transparent)
+ Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 1.0f);
+ if (fogcolor && r_fog_clear.integer)
{
- qglClearColor(0,0,0,0);CHECKGLERROR
- }
- qglClearDepth(1);CHECKGLERROR
- if (vid.stencil)
- {
- // LordHavoc: we use a stencil centered around 128 instead of 0,
- // to avoid clamping interfering with strange shadow volume
- // drawing orders
- qglClearStencil(128);CHECKGLERROR
+ R_UpdateFog();
+ VectorCopy(r_refdef.fogcolor, clearcolor);
}
+ // clear depth is 1.0
// clear the screen
- GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0));
- // set dithering mode
- if (gl_dither.integer)
- {
- qglEnable(GL_DITHER);CHECKGLERROR
- }
- else
- {
- qglDisable(GL_DITHER);CHECKGLERROR
- }
+ GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 0);
}
-qboolean CL_VM_UpdateView (void);
-void SCR_DrawConsole (void);
-void R_Shadow_EditLights_DrawSelectedLightProperties(void);
-
int r_stereo_side;
+extern cvar_t v_isometric;
+extern cvar_t v_isometric_verticalfov;
+
+typedef struct loadingscreenstack_s
+{
+ struct loadingscreenstack_s *prev;
+ char msg[MAX_QPATH];
+ float absolute_loading_amount_min; // this corresponds to relative completion 0 of this item
+ float absolute_loading_amount_len; // this corresponds to relative completion 1 of this item
+ float relative_completion; // 0 .. 1
+}
+loadingscreenstack_t;
+static loadingscreenstack_t *loadingscreenstack = NULL;
+static qbool loadingscreendone = false;
+static qbool loadingscreencleared = false;
+static float loadingscreenheight = 0;
+rtexture_t *loadingscreentexture = NULL;
+static float loadingscreentexture_vertex3f[12];
+static float loadingscreentexture_texcoord2f[8];
+static int loadingscreenpic_number = 0;
-extern void Sbar_ShowFPS(void);
-void SCR_DrawScreen (void)
+static void SCR_DrawLoadingScreen(void);
+static void SCR_DrawScreen (void)
{
Draw_Frame();
R_UpdateVariables();
+ // this will be set back to 0 by R_RenderView during CL_VM_UpdateView
+ r_refdef.draw2dstage = 1;
+ R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
+
// Quake uses clockwise winding, so these are swapped
r_refdef.view.cullface_front = GL_BACK;
r_refdef.view.cullface_back = GL_FRONT;
if (r_stereo_side)
r_refdef.view.x += (int)(r_refdef.view.width * 1.5);
}
+ else if (r_stereo_horizontal.integer)
+ {
+ r_refdef.view.width = (int)(vid.width * size / 2);
+ r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
+ r_refdef.view.depth = 1;
+ r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.0)/2);
+ r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
+ r_refdef.view.z = 0;
+ if (r_stereo_side)
+ r_refdef.view.x += (int)(r_refdef.view.width);
+ }
+ else if (r_stereo_vertical.integer)
+ {
+ r_refdef.view.width = (int)(vid.width * size);
+ r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100) / 2);
+ r_refdef.view.depth = 1;
+ r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
+ r_refdef.view.y = (int)((vid.height - r_refdef.view.height * 2.0)/2);
+ r_refdef.view.z = 0;
+ if (r_stereo_side)
+ r_refdef.view.y += (int)(r_refdef.view.height);
+ }
else
{
r_refdef.view.width = (int)(vid.width * size);
r_refdef.view.z = 0;
}
- // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
- // LordHavoc: this is designed to produce widescreen fov values
+ // LadyHavoc: viewzoom (zoom in for sniper rifles, etc)
+ // LadyHavoc: this is designed to produce widescreen fov values
// when the screen is wider than 4/3 width/height aspect, to do
// this it simply assumes the requested fov is the vertical fov
// for a 4x3 display, if the ratio is not 4x3 this makes the fov
// higher/lower according to the ratio
r_refdef.view.useperspective = true;
- r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+ r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0 / 4.0) * cl.viewzoom;
r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
+ r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
+ r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
- if(!CL_VM_UpdateView())
- R_RenderView();
+ r_refdef.view.ismain = true;
- if (scr_zoomwindow.integer)
+ // if CSQC is loaded, it is required to provide the CSQC_UpdateView function,
+ // and won't render a view if it does not call that.
+ if (cl.csqc_loaded)
+ CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime));
+ else
{
- float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
- float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
- r_refdef.view.width = (int)(vid.width * sizex);
- r_refdef.view.height = (int)(vid.height * sizey);
- r_refdef.view.depth = 1;
- r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
- r_refdef.view.y = 0;
- r_refdef.view.z = 0;
-
- r_refdef.view.useperspective = true;
- r_refdef.view.frustum_y = tan(scr_zoomwindow_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
- r_refdef.view.frustum_x = r_refdef.view.frustum_y * vid_pixelheight.value * (float)r_refdef.view.width / (float)r_refdef.view.height;
-
- r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
- r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
+ // Prepare the scene mesh for rendering - this is lightning beams and other effects rendered as normal surfaces
+ CL_MeshEntities_Scene_FinalizeRenderEntity();
- if(!CL_VM_UpdateView())
- R_RenderView();
+ CL_UpdateEntityShading();
+ R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
}
}
+ else if (key_dest == key_game && key_consoleactive == 0 && (cls.state == ca_connected || cls.connect_trying))
+ {
+ // draw the loading screen for a while if we're still connecting and not forcing the console or menu to show up
+ char temp[64];
+ if (cls.signon > 0)
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Signon stage %i of %i", cls.signon, SIGNONS), 1.0);
+ else if (cls.connect_remainingtries > 0)
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Trying... %i", cls.connect_remainingtries), 1.0);
+ else
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Waiting %i seconds for reply", 10 + cls.connect_remainingtries), 1.0);
+ SCR_DrawLoadingScreen();
+ SCR_PopLoadingScreen(false);
+ }
- if (!r_stereo_sidebyside.integer)
+ // Don't apply debugging stuff like r_showsurfaces to the UI
+ r_refdef.view.showdebug = false;
+
+ if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer)
{
r_refdef.view.width = vid.width;
r_refdef.view.height = vid.height;
}
// draw 2D stuff
+
+ // Don't flicker when starting a local server.
+ if(scr_loading && !loadingscreenstack && ((!cls.signon && !sv.active) || (cls.signon == SIGNONS)))
+ SCR_EndLoadingPlaque();
+
if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED))
- if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value)
+ if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value && !scr_loading)
Con_DrawNotify (); // only draw notify in game
+ if (cl.islocalgame && (key_dest != key_game || key_consoleactive))
+ host.paused = true;
+ else
+ host.paused = false;
+
if (cls.signon == SIGNONS)
{
SCR_DrawNet ();
SCR_DrawPause ();
if (!r_letterbox.value)
Sbar_Draw();
- Sbar_ShowFPS();
SHOWLMP_drawall();
SCR_CheckDrawCenterString();
}
SCR_DrawNetGraph ();
- MR_Draw();
+#ifdef CONFIG_MENU
+ if(!scr_loading)
+ MR_Draw();
+#endif
CL_DrawVideo();
R_Shadow_EditLights_DrawSelectedLightProperties();
SCR_DrawConsole();
+
+ if(!scr_loading) {
+ SCR_DrawBrand();
- SCR_DrawBrand();
-
- SCR_DrawInfobar();
+ SCR_DrawInfobar();
+ SCR_DrawTouchscreenOverlay();
+ }
if (r_timereport_active)
R_TimeReport("2d");
- if (cls.signon == SIGNONS)
- {
- R_TimeReport_EndFrame();
- R_TimeReport_BeginFrame();
- }
+ R_TimeReport_EndFrame();
+ R_TimeReport_BeginFrame();
+
+ if(!scr_loading)
+ Sbar_ShowFPS();
DrawQ_Finish();
- R_DrawGamma();
-
R_Mesh_Finish();
+ R_RenderTarget_FreeUnused(false);
}
-typedef struct loadingscreenstack_s
-{
- struct loadingscreenstack_s *prev;
- char msg[MAX_QPATH];
- float absolute_loading_amount_min; // this corresponds to relative completion 0 of this item
- float absolute_loading_amount_len; // this corresponds to relative completion 1 of this item
- float relative_completion; // 0 .. 1
-}
-loadingscreenstack_t;
-static loadingscreenstack_t *loadingscreenstack = NULL;
-static double loadingscreentime = -1;
-static qboolean loadingscreencleared = false;
-static float loadingscreenheight = 0;
-rtexture_t *loadingscreentexture = NULL;
-static float loadingscreentexture_vertex3f[12];
-static float loadingscreentexture_texcoord2f[8];
-static int loadingscreenpic_number = 0;
-
static void SCR_ClearLoadingScreenTexture(void)
{
if(loadingscreentexture)
SCR_ClearLoadingScreenTexture();
- if (vid.support.arb_texture_non_power_of_two)
- {
- w = vid.width; h = vid.height;
- loadingscreentexture_w = loadingscreentexture_h = 1;
- }
- else
- {
- w = CeilPowerOf2(vid.width); h = CeilPowerOf2(vid.height);
- loadingscreentexture_w = vid.width / (float) w;
- loadingscreentexture_h = vid.height / (float) h;
- }
+ w = vid.width; h = vid.height;
+ loadingscreentexture_w = loadingscreentexture_h = 1;
- loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL);
+ loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL);
R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height);
loadingscreentexture_vertex3f[2] = loadingscreentexture_vertex3f[5] = loadingscreentexture_vertex3f[8] = loadingscreentexture_vertex3f[11] = 0;
void SCR_UpdateLoadingScreenIfShown(void)
{
- if(realtime == loadingscreentime)
- SCR_UpdateLoadingScreen(loadingscreencleared);
+ if(loadingscreendone)
+ SCR_UpdateLoadingScreen(loadingscreencleared, false);
}
-void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_parent)
+void SCR_PushLoadingScreen (const char *msg, float len_in_parent)
{
loadingscreenstack_t *s = (loadingscreenstack_t *) Z_Malloc(sizeof(loadingscreenstack_t));
s->prev = loadingscreenstack;
s->absolute_loading_amount_len = 1;
}
- if(redraw)
SCR_UpdateLoadingScreenIfShown();
}
-void SCR_PopLoadingScreen (qboolean redraw)
+void SCR_PopLoadingScreen (qbool redraw)
{
loadingscreenstack_t *s = loadingscreenstack;
SCR_UpdateLoadingScreenIfShown();
}
-void SCR_ClearLoadingScreen (qboolean redraw)
+void SCR_ClearLoadingScreen (qbool redraw)
{
while(loadingscreenstack)
SCR_PopLoadingScreen(redraw && !loadingscreenstack->prev);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
GL_DepthTest(false);
- R_Mesh_ResetTextureState();
+// R_Mesh_ResetTextureState();
verts[2] = verts[5] = verts[8] = verts[11] = 0;
verts[0] = verts[9] = 0;
verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value;
sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]); colors[15] = 1;
R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
- R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+ R_SetupShader_Generic_NoTexture(true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
// make sure everything is cleared, including the progress indicator
static float loadingscreenpic_vertex3f[12];
static float loadingscreenpic_texcoord2f[8];
-static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
+static void SCR_DrawLoadingScreen_SharedSetup (qbool clear)
{
r_viewport_t viewport;
- float x, y;
+ float x, y, w, h, sw, sh, f;
+ char vabuf[1024];
// release mouse grab while loading
if (!vid.fullscreen)
VID_SetMouse(false, false, false);
- CHECKGLERROR
+// CHECKGLERROR
+ r_refdef.draw2dstage = true;
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+ R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
R_SetViewport(&viewport);
- //qglDisable(GL_SCISSOR_TEST);CHECKGLERROR
- //qglDepthMask(1);CHECKGLERROR
- qglColorMask(1,1,1,1);CHECKGLERROR
- qglClearColor(0,0,0,0);CHECKGLERROR
+ GL_ColorMask(1,1,1,1);
// when starting up a new video mode, make sure the screen is cleared to black
- if (clear)
- qglClear(GL_COLOR_BUFFER_BIT);CHECKGLERROR
+ if (clear || loadingscreentexture)
+ GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
R_Textures_Frame();
R_Mesh_Start();
R_EntityMatrix(&identitymatrix);
// draw the loading plaque
- loadingscreenpic = Draw_CachePic (loadingscreenpic_number ? va("gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading");
- x = (vid_conwidth.integer - loadingscreenpic->width)/2;
- y = (vid_conheight.integer - loadingscreenpic->height)/2;
+ loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "%s%d", scr_loadingscreen_picture.string, loadingscreenpic_number+1) : scr_loadingscreen_picture.string, loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
+
+ w = Draw_GetPicWidth(loadingscreenpic);
+ h = Draw_GetPicHeight(loadingscreenpic);
+
+ // apply scale
+ w *= scr_loadingscreen_scale.value;
+ h *= scr_loadingscreen_scale.value;
+
+ // apply scale base
+ if(scr_loadingscreen_scale_base.integer)
+ {
+ w *= vid_conwidth.integer / (float) vid.width;
+ h *= vid_conheight.integer / (float) vid.height;
+ }
+
+ // apply scale limit
+ sw = w / vid_conwidth.integer;
+ sh = h / vid_conheight.integer;
+ f = 1;
+ switch(scr_loadingscreen_scale_limit.integer)
+ {
+ case 1:
+ f = max(sw, sh);
+ break;
+ case 2:
+ f = min(sw, sh);
+ break;
+ case 3:
+ f = sw;
+ break;
+ case 4:
+ f = sh;
+ break;
+ }
+ if(f > 1)
+ {
+ w /= f;
+ h /= f;
+ }
+
+ x = (vid_conwidth.integer - w)/2;
+ y = (vid_conheight.integer - h)/2;
loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0;
loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = x;
loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = y;
- loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + loadingscreenpic->width;
- loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + loadingscreenpic->height;
+ loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + w;
+ loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + h;
loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0;
loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0;
loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1;
loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1;
}
-static void SCR_DrawLoadingScreen (qboolean clear)
+static void SCR_DrawLoadingScreen (void)
{
// we only need to draw the image if it isn't already there
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
GL_DepthTest(false);
- R_Mesh_ResetTextureState();
+// R_Mesh_ResetTextureState();
GL_Color(1,1,1,1);
if(loadingscreentexture)
{
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
- R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1);
+ R_SetupShader_Generic(loadingscreentexture, false, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
- R_SetupShader_Generic(loadingscreenpic->tex, NULL, GL_MODULATE, 1);
+ R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), true, true, false);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
SCR_DrawLoadingStack();
}
-static void SCR_DrawLoadingScreen_SharedFinish (qboolean clear)
-{
- R_Mesh_Finish();
- // refresh
- VID_Finish();
- // however this IS necessary on Windows Vista
- qglFinish();
-}
+static double loadingscreen_lastupdate;
-void SCR_UpdateLoadingScreen (qboolean clear)
+static void SCR_UpdateVars(void);
+
+void SCR_UpdateLoadingScreen (qbool clear, qbool startup)
{
keydest_t old_key_dest;
int old_key_consoleactive;
if (vid_hidden || cls.state == ca_dedicated)
return;
+ // limit update rate
+ if (scr_loadingscreen_maxfps.value)
+ {
+ double t = Sys_DirtyTime();
+ if ((t - loadingscreen_lastupdate) < 1.0f/scr_loadingscreen_maxfps.value)
+ return;
+ loadingscreen_lastupdate = t;
+ }
+
+ // set up the r_texture_gammaramps texture which we need for rendering the loadingscreenpic
+ R_UpdateVariables();
+
if(!scr_loadingscreen_background.integer)
clear = true;
- if(loadingscreentime == realtime)
+ if(loadingscreendone)
clear |= loadingscreencleared;
- if(loadingscreentime != realtime)
- loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
+ if(!loadingscreendone)
+ {
+ if(startup && scr_loadingscreen_firstforstartup.integer)
+ loadingscreenpic_number = 0;
+ else if(scr_loadingscreen_firstforstartup.integer)
+ if(scr_loadingscreen_count.integer > 1)
+ loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer - 1) + 1;
+ else
+ loadingscreenpic_number = 0;
+ else
+ loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
+ }
if(clear)
SCR_ClearLoadingScreenTexture();
- else if(loadingscreentime != realtime)
+ else if(!loadingscreendone)
SCR_SetLoadingScreenTexture();
- if(loadingscreentime != realtime)
+ if(!loadingscreendone)
{
- loadingscreentime = realtime;
+ loadingscreendone = true;
loadingscreenheight = 0;
}
loadingscreencleared = clear;
+#ifdef USE_GLES2
+ SCR_DrawLoadingScreen_SharedSetup(clear);
+ SCR_DrawLoadingScreen();
+#else
SCR_DrawLoadingScreen_SharedSetup(clear);
if (vid.stereobuffer)
{
qglDrawBuffer(GL_BACK_LEFT);
- SCR_DrawLoadingScreen(clear);
+ SCR_DrawLoadingScreen();
qglDrawBuffer(GL_BACK_RIGHT);
- SCR_DrawLoadingScreen(clear);
+ SCR_DrawLoadingScreen();
}
else
{
qglDrawBuffer(GL_BACK);
- SCR_DrawLoadingScreen(clear);
+ SCR_DrawLoadingScreen();
}
- SCR_DrawLoadingScreen_SharedFinish(clear);
+#endif
+
+ DrawQ_Finish();
+ R_Mesh_Finish();
+ // refresh
+ VID_Finish();
// this goes into the event loop, and should prevent unresponsive cursor on vista
old_key_dest = key_dest;
key_consoleactive = old_key_consoleactive;
}
-qboolean R_Stereo_ColorMasking(void)
+qbool R_Stereo_ColorMasking(void)
{
return r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer;
}
-qboolean R_Stereo_Active(void)
+qbool R_Stereo_Active(void)
{
- return (vid.stereobuffer || r_stereo_sidebyside.integer || R_Stereo_ColorMasking());
+ return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking());
+}
+
+void SCR_UpdateVars(void)
+{
+ float conwidth = bound(160, vid_conwidth.value, 32768);
+ float conheight = bound(90, vid_conheight.value, 24576);
+ if (vid_conwidthauto.integer)
+ conwidth = floor(conheight * vid.width / (vid.height * vid_pixelheight.value));
+ if (vid_conwidth.value != conwidth)
+ Cvar_SetValueQuick(&vid_conwidth, conwidth);
+ if (vid_conheight.value != conheight)
+ Cvar_SetValueQuick(&vid_conheight, conheight);
+
+ // bound viewsize
+ if (scr_viewsize.value < 30)
+ Cvar_SetValueQuick(&scr_viewsize, 30);
+ if (scr_viewsize.value > 120)
+ Cvar_SetValueQuick(&scr_viewsize, 120);
+
+ // bound field of view
+ if (scr_fov.value < 1)
+ Cvar_SetValueQuick(&scr_fov, 1);
+ if (scr_fov.value > 170)
+ Cvar_SetValueQuick(&scr_fov, 170);
+
+ // intermission is always full screen
+ if (cl.intermission)
+ sb_lines = 0;
+ else
+ {
+ if (scr_viewsize.value >= 120)
+ sb_lines = 0; // no status bar at all
+ else if (scr_viewsize.value >= 110)
+ sb_lines = 24; // no inventory
+ else
+ sb_lines = 24 + 16 + 8;
+ }
}
extern cvar_t cl_minfps;
extern cvar_t cl_minfps_fade;
extern cvar_t cl_minfps_qualitymax;
extern cvar_t cl_minfps_qualitymin;
-extern cvar_t cl_minfps_qualitypower;
-extern cvar_t cl_minfps_qualityscale;
-static double cl_updatescreen_rendertime = 0;
+extern cvar_t cl_minfps_qualitymultiply;
+extern cvar_t cl_minfps_qualityhysteresis;
+extern cvar_t cl_minfps_qualitystepmax;
+extern cvar_t cl_minfps_force;
static double cl_updatescreen_quality = 1;
-extern void Sbar_ShowFPS_Update(void);
void CL_UpdateScreen(void)
{
- double rendertime1;
- float conwidth, conheight;
- float f;
+ vec3_t vieworigin;
+ static double drawscreenstart = 0.0;
+ double drawscreendelta;
+ r_viewport_t viewport;
+
+ // TODO: Move to a better place.
+ cl_punchangle_applied = 0;
+
+ if(drawscreenstart)
+ {
+ drawscreendelta = Sys_DirtyTime() - drawscreenstart;
+#ifdef CONFIG_VIDEO_CAPTURE
+ if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60)
+#else
+ if (cl_minfps.value > 0 && (cl_minfps_force.integer || !cls.timedemo) && drawscreendelta >= 0 && drawscreendelta < 60)
+#endif
+ {
+ // quality adjustment according to render time
+ double actualframetime;
+ double targetframetime;
+ double adjust;
+ double f;
+ double h;
+
+ // fade lastdrawscreentime
+ r_refdef.lastdrawscreentime += (drawscreendelta - r_refdef.lastdrawscreentime) * cl_minfps_fade.value;
+
+ // find actual and target frame times
+ actualframetime = r_refdef.lastdrawscreentime;
+ targetframetime = (1.0 / cl_minfps.value);
+
+ // we scale hysteresis by quality
+ h = cl_updatescreen_quality * cl_minfps_qualityhysteresis.value;
+
+ // calculate adjustment assuming linearity
+ f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value;
+ adjust = (targetframetime - actualframetime) * f;
+
+ // one sided hysteresis
+ if(adjust > 0)
+ adjust = max(0, adjust - h);
+
+ // adjust > 0 if:
+ // (targetframetime - actualframetime) * f > h
+ // ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) > (cl_updatescreen_quality * cl_minfps_qualityhysteresis.value)
+ // ((1.0 / cl_minfps.value) - actualframetime) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value
+ // (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) - cl_minfps_qualitymultiply.value > cl_minfps_qualityhysteresis.value
+ // (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value
+ // (1.0 / cl_minfps.value) / actualframetime > (cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value) / cl_minfps_qualitymultiply.value
+ // (1.0 / cl_minfps.value) / actualframetime > 1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value
+ // cl_minfps.value * actualframetime < 1.0 / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+ // actualframetime < 1.0 / cl_minfps.value / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+ // actualfps > cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+
+ // adjust < 0 if:
+ // (targetframetime - actualframetime) * f < 0
+ // ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) < 0
+ // ((1.0 / cl_minfps.value) - actualframetime) < 0
+ // -actualframetime) < -(1.0 / cl_minfps.value)
+ // actualfps < cl_minfps.value
+
+ /*
+ Con_Printf("adjust UP if fps > %f, adjust DOWN if fps < %f\n",
+ cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value),
+ cl_minfps.value);
+ */
+
+ // don't adjust too much at once
+ adjust = bound(-cl_minfps_qualitystepmax.value, adjust, cl_minfps_qualitystepmax.value);
+
+ // adjust!
+ cl_updatescreen_quality += adjust;
+ cl_updatescreen_quality = bound(max(0.01, cl_minfps_qualitymin.value), cl_updatescreen_quality, cl_minfps_qualitymax.value);
+ }
+ else
+ {
+ cl_updatescreen_quality = 1;
+ r_refdef.lastdrawscreentime = 0;
+ }
+ }
+
+ drawscreenstart = Sys_DirtyTime();
Sbar_ShowFPS_Update();
if (!scr_initialized || !con_initialized || !scr_refresh.integer)
return; // not initialized yet
- if(gamemode == GAME_NEXUIZ)
+ loadingscreendone = false;
+
+ if(IS_NEXUIZ_DERIVED(gamemode))
{
// play a bit with the palette (experimental)
palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap));
}
+#ifdef CONFIG_VIDEO_CAPTURE
+ if (vid_hidden && !cls.capturevideo.active && !cl_capturevideo.integer)
+#else
if (vid_hidden)
+#endif
+ {
+ VID_Finish();
return;
+ }
- rendertime1 = Sys_DoubleTime();
-
- conwidth = bound(160, vid_conwidth.value, 32768);
- conheight = bound(90, vid_conheight.value, 24576);
- if (vid_conwidth.value != conwidth)
- Cvar_SetValue("vid_conwidth", conwidth);
- if (vid_conheight.value != conheight)
- Cvar_SetValue("vid_conheight", conheight);
+ SCR_UpdateVars();
- // bound viewsize
- if (scr_viewsize.value < 30)
- Cvar_Set ("viewsize","30");
- if (scr_viewsize.value > 120)
- Cvar_Set ("viewsize","120");
+ R_FrameData_NewFrame();
+ R_BufferData_NewFrame();
- // bound field of view
- if (scr_fov.value < 1)
- Cvar_Set ("fov","1");
- if (scr_fov.value > 170)
- Cvar_Set ("fov","170");
-
- // intermission is always full screen
- if (cl.intermission)
- sb_lines = 0;
- else
- {
- if (scr_viewsize.value >= 120)
- sb_lines = 0; // no status bar at all
- else if (scr_viewsize.value >= 110)
- sb_lines = 24; // no inventory
- else
- sb_lines = 24+16+8;
- }
+ Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, vieworigin);
+ R_HDR_UpdateIrisAdaptation(vieworigin);
r_refdef.view.colormask[0] = 1;
r_refdef.view.colormask[1] = 1;
SCR_SetUpToDrawConsole();
+#ifndef USE_GLES2
CHECKGLERROR
qglDrawBuffer(GL_BACK);CHECKGLERROR
- qglViewport(0, 0, vid.width, vid.height);CHECKGLERROR
- qglDisable(GL_SCISSOR_TEST);CHECKGLERROR
- qglDepthMask(1);CHECKGLERROR
- qglColorMask(1,1,1,1);CHECKGLERROR
- qglClearColor(0,0,0,0);CHECKGLERROR
+#endif
+
+ R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+ R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
+ R_SetViewport(&viewport);
+ GL_ScissorTest(false);
+ GL_ColorMask(1,1,1,1);
+ GL_DepthMask(true);
+
R_ClearScreen(false);
r_refdef.view.clear = false;
r_refdef.view.isoverlay = false;
- f = pow((float)cl_updatescreen_quality, cl_minfps_qualitypower.value) * cl_minfps_qualityscale.value;
- r_refdef.view.quality = bound(cl_minfps_qualitymin.value, f, cl_minfps_qualitymax.value);
- if (qglPolygonStipple)
+ // calculate r_refdef.view.quality
+ r_refdef.view.quality = cl_updatescreen_quality;
+
+ if(scr_stipple.integer)
{
- if(scr_stipple.integer)
- {
- GLubyte stipple[128];
- int i, s, width, parts;
- static int frame = 0;
- ++frame;
-
- s = scr_stipple.integer;
- parts = (s & 007);
- width = (s & 070) >> 3;
-
- qglEnable(GL_POLYGON_STIPPLE);CHECKGLERROR // 0x0B42
- for(i = 0; i < 128; ++i)
- {
- int line = i/4;
- stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF;
- }
- qglPolygonStipple(stipple);CHECKGLERROR
- }
- else
- {
- qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR
- }
+ Con_Print("FIXME: scr_stipple not implemented\n");
+ Cvar_SetValueQuick(&scr_stipple, 0);
}
- CHECKGLERROR
+#ifndef USE_GLES2
if (R_Stereo_Active())
{
- matrix4x4_t originalmatrix = r_refdef.view.matrix;
- matrix4x4_t offsetmatrix;
- Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1);
- Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
-
- if (r_stereo_sidebyside.integer)
- r_stereo_side = 0;
+ r_stereo_side = 0;
if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
{
SCR_DrawScreen();
- Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1);
- Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
-
- if (r_stereo_sidebyside.integer)
- r_stereo_side = 1;
+ r_stereo_side = 1;
+ r_refdef.view.clear = true;
if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
{
qglDrawBuffer(GL_BACK_LEFT);
SCR_DrawScreen();
-
- r_refdef.view.matrix = originalmatrix;
+ r_stereo_side = 0;
}
else
+#endif
+ {
+ r_stereo_side = 0;
SCR_DrawScreen();
- CHECKGLERROR
+ }
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo();
+#endif
- // quality adjustment according to render time
- CHECKGLERROR
- qglFlush(); // FIXME: should we really be using qglFlush here?
- cl_updatescreen_rendertime += ((Sys_DoubleTime() - rendertime1) - cl_updatescreen_rendertime) * bound(0, cl_minfps_fade.value, 1);
- if (cl_minfps.value > 0 && cl_updatescreen_rendertime > 0 && !cls.timedemo && (!cls.capturevideo.active || !cls.capturevideo.realtime))
- cl_updatescreen_quality = 1 / (cl_updatescreen_rendertime * cl_minfps.value);
- else
- cl_updatescreen_quality = 1;
+ qglFlush(); // ensure that the commands are submitted to the GPU before we do other things
if (!vid_activewindow)
VID_SetMouse(false, false, false);
else if (key_consoleactive)
VID_SetMouse(vid.fullscreen, false, false);
else if (key_dest == key_menu_grabbed)
- VID_SetMouse(true, vid_mouse.integer && !in_client_mouse, true);
+ VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
else if (key_dest == key_menu)
- VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse, true);
+ VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
else
- VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && (!cls.demoplayback || cl_demo_mousegrab.integer), true);
+ VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
VID_Finish();
}