#include "cl_collision.h"
#include "libcurl.h"
#include "csprogs.h"
+#ifdef CONFIG_VIDEO_CAPTURE
#include "cap_avi.h"
#include "cap_ogg.h"
+#endif
// we have to include snd_main.h here only to get access to snd_renderbuffer->format.speed when writing the AVI headers
#include "snd_main.h"
cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
+#ifdef CONFIG_MENU
cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
+#endif
cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
cvar_t scr_screenshot_alpha = {0, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
cvar_t scr_screenshot_timestamp = {CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
// scr_screenshot_name is defined in fs.c
+#ifdef CONFIG_VIDEO_CAPTURE
cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
cvar_t cl_capturevideo_demo_stop = {CVAR_SAVE, "cl_capturevideo_demo_stop", "1", "automatically stops video recording when demo ends"};
cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
cvar_t cl_capturevideo_ogg = {CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
+#endif
cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
Con_CheckResize ();
+#ifdef CONFIG_MENU
if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected)
{
if (framecounter >= 2)
framecounter++;
}
else
+#endif
framecounter = 0;
if (scr_conforcewhiledisconnected.integer && key_dest == key_game && cls.signon != SIGNONS)
Cvar_SetValue ("viewsize",scr_viewsize.value-10);
}
+#ifdef CONFIG_VIDEO_CAPTURE
void SCR_CaptureVideo_EndVideo(void);
+#endif
void CL_Screen_Shutdown(void)
{
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo_EndVideo();
+#endif
}
void CL_Screen_Init(void)
Cvar_RegisterVariable (&scr_conscroll3_y);
Cvar_RegisterVariable (&scr_conbrightness);
Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
+#ifdef CONFIG_MENU
Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
+#endif
Cvar_RegisterVariable (&scr_loadingscreen_background);
Cvar_RegisterVariable (&scr_loadingscreen_scale);
Cvar_RegisterVariable (&scr_loadingscreen_scale_base);
Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir);
Cvar_RegisterVariable (&scr_screenshot_alpha);
Cvar_RegisterVariable (&scr_screenshot_timestamp);
+#ifdef CONFIG_VIDEO_CAPTURE
Cvar_RegisterVariable (&cl_capturevideo);
Cvar_RegisterVariable (&cl_capturevideo_demo_stop);
Cvar_RegisterVariable (&cl_capturevideo_printfps);
Cvar_RegisterVariable (&cl_capturevideo_number);
Cvar_RegisterVariable (&cl_capturevideo_ogg);
Cvar_RegisterVariable (&cl_capturevideo_framestep);
+#endif
Cvar_RegisterVariable (&r_letterbox);
Cvar_RegisterVariable(&r_stereo_separation);
Cvar_RegisterVariable(&r_stereo_sidebyside);
Cmd_AddCommand ("envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
Cmd_AddCommand ("infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo_Ogg_Init();
+#endif
scr_initialized = true;
}
Mem_Free (buffer2);
}
+#ifdef CONFIG_VIDEO_CAPTURE
static void SCR_CaptureVideo_BeginVideo(void)
{
double r, g, b;
else if (cls.capturevideo.active)
SCR_CaptureVideo_EndVideo();
}
+#endif
/*
===============
SCR_CheckDrawCenterString();
}
SCR_DrawNetGraph ();
+#ifdef CONFIG_MENU
MR_Draw();
+#endif
CL_DrawVideo();
R_Shadow_EditLights_DrawSelectedLightProperties();
loadingscreendone = false;
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_NEXUIZ_DERIVED(gamemode))
{
// play a bit with the palette (experimental)
palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
SCR_DrawScreen();
}
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo();
+#endif
if (qglFlush)
qglFlush(); // FIXME: should we really be using qglFlush here?