]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
now that performance of cl_decals_newsystem is not terrible, enable it
[xonotic/darkplaces.git] / cl_screen.c
index 632366d42f8a56bbd52103b305ed8b5b8d6d9445..2eb162894563a1da03a9cf5f0a01af299d041bf4 100644 (file)
 cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
 cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background gfx/conback"};
-cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to gfx/conback; when 0, gfx/conback2 is not drawn"};
+cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
+cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
+cvar_t scr_conalpha3factor = {CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
 cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
 cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
 cvar_t scr_conscroll_x = {CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
 cvar_t scr_conscroll_y = {CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
 cvar_t scr_conscroll2_x = {CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
 cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
+cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
+cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
 cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
 cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
 cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
@@ -57,6 +61,8 @@ cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1",
 cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
 cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
 cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
+cvar_t r_stereo_horizontal = {0, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"};
+cvar_t r_stereo_vertical = {0, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"};
 cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
 cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
 cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
@@ -475,9 +481,9 @@ static int SCR_DrawQWDownload(int offset)
                cls.qw_downloadspeedcount = 0;
        }
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
-               dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
+               dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
        else
-               dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
+               dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
        len = (int)strlen(temp);
        x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
        y = vid_conheight.integer - size - offset;
@@ -538,11 +544,11 @@ static int SCR_DrawCurlDownload(int offset)
        for(i = 0; i != nDownloads; ++i)
        {
                if(downinfo[i].queued)
-                       dpsnprintf(temp, sizeof(temp), "Still in queue: %s\n", downinfo[i].filename);
+                       dpsnprintf(temp, sizeof(temp), "Still in queue: %s", downinfo[i].filename);
                else if(downinfo[i].progress <= 0)
-                       dpsnprintf(temp, sizeof(temp), "Downloading %s ...  ???.?%% @ %.1f KiB/s\n", downinfo[i].filename, downinfo[i].speed / 1024.0);
+                       dpsnprintf(temp, sizeof(temp), "Downloading %s ...  ???.?%% @ %.1f KiB/s", downinfo[i].filename, downinfo[i].speed / 1024.0);
                else
-                       dpsnprintf(temp, sizeof(temp), "Downloading %s ...  %5.1f%% @ %.1f KiB/s\n", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
+                       dpsnprintf(temp, sizeof(temp), "Downloading %s ...  %5.1f%% @ %.1f KiB/s", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
                len = (int)strlen(temp);
                x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
                DrawQ_Fill(0, y + i * size, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
@@ -771,7 +777,6 @@ void R_TimeReport_EndFrame(void)
 "%7i lightmap updates (%7i pixels)\n"
 "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
 "rendered%6i meshes%8i triangles bloompixels%8i copied%8i drawn\n"
-"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
 "%s"
 , loc ? "Location: " : "", loc ? loc->name : ""
 , r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
@@ -781,7 +786,6 @@ void R_TimeReport_EndFrame(void)
 , r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels
 , r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles
 , r_refdef.stats.meshes, r_refdef.stats.meshes_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels
-, r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize
 , r_speeds_timestring);
 
                memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
@@ -807,6 +811,7 @@ void R_TimeReport_EndFrame(void)
                                lines++;
                y = vid_conheight.integer - sb_lines - lines * 8;
                i = j = 0;
+               r_draw2d_force = true;
                DrawQ_Fill(0, y, vid_conwidth.integer, lines * 8, 0, 0, 0, 0.5, 0);
                while (string[i])
                {
@@ -819,6 +824,7 @@ void R_TimeReport_EndFrame(void)
                                i++;
                        y += 8;
                }
+               r_draw2d_force = false;
        }
 }
 
@@ -858,11 +864,15 @@ void CL_Screen_Init(void)
        Cvar_RegisterVariable (&scr_fov);
        Cvar_RegisterVariable (&scr_viewsize);
        Cvar_RegisterVariable (&scr_conalpha);
+       Cvar_RegisterVariable (&scr_conalphafactor);
        Cvar_RegisterVariable (&scr_conalpha2factor);
+       Cvar_RegisterVariable (&scr_conalpha3factor);
        Cvar_RegisterVariable (&scr_conscroll_x);
        Cvar_RegisterVariable (&scr_conscroll_y);
        Cvar_RegisterVariable (&scr_conscroll2_x);
        Cvar_RegisterVariable (&scr_conscroll2_y);
+       Cvar_RegisterVariable (&scr_conscroll3_x);
+       Cvar_RegisterVariable (&scr_conscroll3_y);
        Cvar_RegisterVariable (&scr_conbrightness);
        Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
        Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
@@ -899,6 +909,8 @@ void CL_Screen_Init(void)
        Cvar_RegisterVariable (&r_letterbox);
        Cvar_RegisterVariable(&r_stereo_separation);
        Cvar_RegisterVariable(&r_stereo_sidebyside);
+       Cvar_RegisterVariable(&r_stereo_horizontal);
+       Cvar_RegisterVariable(&r_stereo_vertical);
        Cvar_RegisterVariable(&r_stereo_redblue);
        Cvar_RegisterVariable(&r_stereo_redcyan);
        Cvar_RegisterVariable(&r_stereo_redgreen);
@@ -1448,7 +1460,7 @@ void SHOWLMP_drawall(void)
        int i;
        for (i = 0;i < cl.num_showlmps;i++)
                if (cl.showlmps[i].isactive)
-                       DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic (cl.showlmps[i].pic), 0, 0, 1, 1, 1, 1, 0);
+                       DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic_Flags (cl.showlmps[i].pic, CACHEPICFLAG_NOTPERSISTENT), 0, 0, 1, 1, 1, 1, 0);
 }
 
 /*
@@ -1602,6 +1614,28 @@ void SCR_DrawScreen (void)
                        if (r_stereo_side)
                                r_refdef.view.x += (int)(r_refdef.view.width * 1.5);
                }
+               else if (r_stereo_horizontal.integer)
+               {
+                       r_refdef.view.width = (int)(vid.width * size / 2);
+                       r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
+                       r_refdef.view.depth = 1;
+                       r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.0)/2);
+                       r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
+                       r_refdef.view.z = 0;
+                       if (r_stereo_side)
+                               r_refdef.view.x += (int)(r_refdef.view.width);
+               }
+               else if (r_stereo_vertical.integer)
+               {
+                       r_refdef.view.width = (int)(vid.width * size);
+                       r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100) / 2);
+                       r_refdef.view.depth = 1;
+                       r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
+                       r_refdef.view.y = (int)((vid.height - r_refdef.view.height * 2.0)/2);
+                       r_refdef.view.z = 0;
+                       if (r_stereo_side)
+                               r_refdef.view.y += (int)(r_refdef.view.height);
+               }
                else
                {
                        r_refdef.view.width = (int)(vid.width * size);
@@ -1651,7 +1685,7 @@ void SCR_DrawScreen (void)
                }
        }
 
-       if (!r_stereo_sidebyside.integer)
+       if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer)
        {
                r_refdef.view.width = vid.width;
                r_refdef.view.height = vid.height;
@@ -1903,7 +1937,10 @@ static void SCR_DrawLoadingStack(void)
                GL_DepthRange(0, 1);
                GL_PolygonOffset(0, 0);
                GL_DepthTest(false);
+               R_Mesh_VertexPointer(verts, 0, 0);
+               R_Mesh_ColorPointer(colors, 0, 0);
                R_Mesh_ResetTextureState();
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
                verts[2] = verts[5] = verts[8] = verts[11] = 0;
                verts[0] = verts[9] = 0;
                verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value;
@@ -1921,9 +1958,7 @@ static void SCR_DrawLoadingStack(void)
                sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[8], &colors[9], &colors[10]); colors[11] = 1;
                sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]);  colors[15] = 1;
 
-               R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
-               R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+               R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 
                // make sure everything is cleared, including the progress indicator
                if(loadingscreenheight < 8)
@@ -1973,21 +2008,25 @@ static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
 static void SCR_DrawLoadingScreen (qboolean clear)
 {
        // we only need to draw the image if it isn't already there
+       GL_Color(1,1,1,1);
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
        GL_DepthTest(false);
-       R_Mesh_ResetTextureState();
-       GL_Color(1,1,1,1);
+       R_Mesh_ColorPointer(NULL, 0, 0);
        if(loadingscreentexture)
        {
-               R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
+               R_Mesh_VertexPointer(loadingscreentexture_vertex3f, 0, 0);
+               R_Mesh_ResetTextureState();
                R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1);
-               R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+               R_Mesh_TexCoordPointer(0, 2, loadingscreentexture_texcoord2f, 0, 0);
+               R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
        }
-       R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
+       R_Mesh_VertexPointer(loadingscreenpic_vertex3f, 0, 0);
+       R_Mesh_ResetTextureState();
        R_SetupShader_Generic(loadingscreenpic->tex, NULL, GL_MODULATE, 1);
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+       R_Mesh_TexCoordPointer(0, 2, loadingscreenpic_texcoord2f, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
        SCR_DrawLoadingStack();
 }
 
@@ -2062,7 +2101,7 @@ qboolean R_Stereo_ColorMasking(void)
 
 qboolean R_Stereo_Active(void)
 {
-       return (vid.stereobuffer || r_stereo_sidebyside.integer || R_Stereo_ColorMasking());
+       return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking());
 }
 
 extern cvar_t cl_minfps;
@@ -2085,7 +2124,7 @@ void CL_UpdateScreen(void)
        if (!scr_initialized || !con_initialized || !scr_refresh.integer)
                return;                         // not initialized yet
 
-       if(gamemode == GAME_NEXUIZ)
+       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
        {
                // play a bit with the palette (experimental)
                palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
@@ -2189,8 +2228,7 @@ void CL_UpdateScreen(void)
                Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1);
                Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
 
-               if (r_stereo_sidebyside.integer)
-                       r_stereo_side = 0;
+               r_stereo_side = 0;
 
                if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
                {
@@ -2207,8 +2245,7 @@ void CL_UpdateScreen(void)
                Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1);
                Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
 
-               if (r_stereo_sidebyside.integer)
-                       r_stereo_side = 1;
+               r_stereo_side = 1;
 
                if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
                {
@@ -2248,7 +2285,7 @@ void CL_UpdateScreen(void)
        else if (key_dest == key_menu)
                VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse, true);
        else
-               VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && (!cls.demoplayback || cl_demo_mousegrab.integer), true);
+               VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer), true);
 
        VID_Finish();
 }