if (cl.time > cl.oldtime)
scr_infobartime_off -= cl.time - cl.oldtime;
if(scr_infobartime_off > 0)
- offset += 8;
+ offset += 1;
if(cls.qw_downloadname[0])
- offset += 8;
+ offset += 1;
downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo);
if(downinfo)
return;
CHECKGLERROR
- if (r_speeds.integer == 2 && qglFinish)
- qglFinish();
+ if (r_speeds.integer == 2)
+ GL_Finish();
CHECKGLERROR
r_timereport_temp = r_timereport_current;
r_timereport_current = Sys_DoubleTime();
r_timereport_active = false;
memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
- if (r_speeds.integer >= 2 && cls.signon == SIGNONS && cls.state == ca_connected)
+ if (r_speeds.integer >= 2)
{
r_timereport_active = true;
r_timereport_start = r_timereport_current = Sys_DoubleTime();
return triangles;
}
+extern cvar_t r_viewscale;
+extern float viewscalefpsadjusted;
void R_TimeReport_EndFrame(void)
{
int i, j, lines, y;
mleaf_t *viewleaf;
string[0] = 0;
- if (r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected)
+ if (r_speeds.integer)
{
// put the location name in the r_speeds display as it greatly helps
// when creating loc files
loc = CL_Locs_FindNearest(cl.movement_origin);
viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
dpsnprintf(string, sizeof(string),
-"%s%s\n"
+"%6.0fus rendertime %3.0f%% viewscale %s%s %.3f cl.time\n"
"%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
-"%5i viewleaf%5i cluster%2i area%4i brushes%4i surfaces(%7i triangles)\n"
+"%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n"
"%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
"%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
"%7i lightmap updates (%7i pixels)%8iKB/%8iKB framedata\n"
"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
"%s"
-, loc ? "Location: " : "", loc ? loc->name : ""
+, r_refdef.lastdrawscreentime * 1000000.0, r_viewscale.value * sqrt(viewscalefpsadjusted) * 100.0f, loc ? "Location: " : "", loc ? loc->name : "", cl.time
, r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
, viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
, r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles
Cvar_RegisterVariable(&vid_touchscreen_outlinealpha);
Cvar_RegisterVariable(&vid_touchscreen_overlayalpha);
+ // if we want no console, turn it off here too
+ if (COM_CheckParm ("-noconsole"))
+ Cvar_SetQuick(&scr_conforcewhiledisconnected, "0");
+
Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
}
}
-extern void R_UpdateFogColor(void);
+extern void R_UpdateFog(void);
void R_ClearScreen(qboolean fogcolor)
{
float clearcolor[4];
// clear to black
Vector4Clear(clearcolor);
- if (fogcolor)
+ if (fogcolor && r_fog_clear.integer)
{
- R_UpdateFogColor();
- if (r_fog_clear.integer)
- VectorCopy(r_refdef.fogcolor, clearcolor);
+ R_UpdateFog();
+ VectorCopy(r_refdef.fogcolor, clearcolor);
}
// clear depth is 1.0
// LordHavoc: we use a stencil centered around 128 instead of 0,
SCR_DrawPause ();
if (!r_letterbox.value)
Sbar_Draw();
- Sbar_ShowFPS();
SHOWLMP_drawall();
SCR_CheckDrawCenterString();
}
if (r_timereport_active)
R_TimeReport("2d");
- if (cls.signon == SIGNONS)
- {
- R_TimeReport_EndFrame();
- R_TimeReport_BeginFrame();
- }
+ R_TimeReport_EndFrame();
+ R_TimeReport_BeginFrame();
+ Sbar_ShowFPS();
DrawQ_Finish();
sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]); colors[15] = 1;
R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
- R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+ R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
// make sure everything is cleared, including the progress indicator
// CHECKGLERROR
r_refdef.draw2dstage = true;
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+ R_Mesh_ResetRenderTargets();
R_SetViewport(&viewport);
GL_ColorMask(1,1,1,1);
// when starting up a new video mode, make sure the screen is cleared to black
R_Mesh_Start();
R_EntityMatrix(&identitymatrix);
// draw the loading plaque
- loadingscreenpic = Draw_CachePic (loadingscreenpic_number ? va("gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading");
+ loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va("gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading", loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
w = loadingscreenpic->width;
h = loadingscreenpic->height;
if(loadingscreentexture)
{
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
- R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1);
+ R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
- R_SetupShader_Generic(loadingscreenpic->tex, NULL, GL_MODULATE, 1);
+ R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
SCR_DrawLoadingStack();
}
}
loadingscreencleared = clear;
+#ifdef USE_GLES2
+ SCR_DrawLoadingScreen_SharedSetup(clear);
+ SCR_DrawLoadingScreen(clear);
+#else
if (qglDrawBuffer)
qglDrawBuffer(GL_BACK);
SCR_DrawLoadingScreen_SharedSetup(clear);
qglDrawBuffer(GL_BACK);
SCR_DrawLoadingScreen(clear);
}
+#endif
SCR_DrawLoadingScreen_SharedFinish(clear);
// this goes into the event loop, and should prevent unresponsive cursor on vista
extern cvar_t cl_minfps_qualitymin;
extern cvar_t cl_minfps_qualitypower;
extern cvar_t cl_minfps_qualityscale;
+extern cvar_t r_viewscale_fpsscaling;
static double cl_updatescreen_rendertime = 0;
static double cl_updatescreen_quality = 1;
extern void Sbar_ShowFPS_Update(void);
{
vec3_t vieworigin;
double rendertime1;
+ double drawscreenstart;
float conwidth, conheight;
float f;
r_viewport_t viewport;
SCR_SetUpToDrawConsole();
+#ifndef USE_GLES2
if (qglDrawBuffer)
{
CHECKGLERROR
qglDisable(GL_DITHER);CHECKGLERROR
}
}
+#endif
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+ R_Mesh_ResetRenderTargets();
R_SetViewport(&viewport);
GL_ScissorTest(false);
GL_ColorMask(1,1,1,1);
f = pow((float)cl_updatescreen_quality, cl_minfps_qualitypower.value) * cl_minfps_qualityscale.value;
r_refdef.view.quality = bound(cl_minfps_qualitymin.value, f, cl_minfps_qualitymax.value);
+#ifndef USE_GLES2
if (qglPolygonStipple)
{
if(scr_stipple.integer)
qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR
}
}
+#endif
+ if (r_viewscale_fpsscaling.integer)
+ GL_Finish();
+ drawscreenstart = Sys_DoubleTime();
+#ifndef USE_GLES2
if (R_Stereo_Active())
{
r_stereo_side = 0;
SCR_DrawScreen();
}
else
+#endif
SCR_DrawScreen();
+ if (r_viewscale_fpsscaling.integer)
+ GL_Finish();
+ r_refdef.lastdrawscreentime = Sys_DoubleTime() - drawscreenstart;
SCR_CaptureVideo();