// copy entire info from baseline, then fix up the nameindex
*info = baselineparticleeffectinfo;
info->effectnameindex = effectnameindex;
+ // Nexuiz had some busted effects that didn't specify this...
+ if (gamemode == GAME_NEXUIZ)
+ info->velocitymultiplier = 0.0f;
}
else if (info == NULL)
{