]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
r_refdef.vieworg and r_refdef.viewangles replaced by r_refdef.viewentitymatrix
[xonotic/darkplaces.git] / cl_particles.c
index 7e4221b48937997b4e2226882e83b622862138a4..7d24c80e336de3debf5d1fe1f4b83391ad52285a 100644 (file)
@@ -49,12 +49,12 @@ void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
        VectorNormalizeFast (normal);
 
        // calculate 'right' vector for start
-       VectorSubtract (r_origin, org1, diff);
+       VectorSubtract (r_vieworigin, org1, diff);
        VectorNormalizeFast (diff);
        CrossProduct (normal, diff, right1);
 
        // calculate 'right' vector for end
-       VectorSubtract (r_origin, org2, diff);
+       VectorSubtract (r_vieworigin, org2, diff);
        VectorNormalizeFast (diff);
        CrossProduct (normal, diff, right2);
 
@@ -431,11 +431,10 @@ void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size,
        int i;
        float bestfrac, bestorg[3], bestnormal[3];
        float frac, v[3], normal[3], org2[3];
-       void *besthitent;
 #ifdef WORKINGLQUAKE
-       void *hitent;
+       void *besthitent = NULL, *hitent;
 #else
-       entity_render_t *hitent;
+       entity_render_t *besthitent = NULL, *hitent;
 #endif
        bestfrac = 10;
        for (i = 0;i < 32;i++)
@@ -510,8 +509,8 @@ void CL_ReadPointFile_f (void)
        if (!cl.worldmodel)
                return;
 
-       FS_StripExtension(cl.worldmodel->name, name);
-       strcat(name, ".pts");
+       FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
+       strlcat (name, ".pts", sizeof (name));
 #if WORKINGLQUAKE
        pointfile = COM_LoadTempFile (name);
 #else
@@ -1820,7 +1819,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
 #ifndef WORKINGLQUAKE
        if (fogenabled && p->blendmode != PBLEND_MOD)
        {
-               VectorSubtract(org, r_origin, fogvec);
+               VectorSubtract(org, r_vieworigin, fogvec);
                fog = exp(fogdensity/DotProduct(fogvec,fogvec));
                ifog = 1 - fog;
                cr = cr * ifog;
@@ -1833,9 +1832,6 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                        cb += fogcolor[2] * fog;
                }
        }
-       cr *= r_colorscale;
-       cg *= r_colorscale;
-       cb *= r_colorscale;
 
        GL_Color(cr, cg, cb, ca);
 
@@ -1861,7 +1857,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
                {
                        // double-sided
-                       if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
+                       if (DotProduct(p->vel2, r_vieworigin) > DotProduct(p->vel2, org))
                        {
                                VectorNegate(p->vel2, v);
                                VectorVectors(v, right, up);
@@ -1873,8 +1869,8 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                }
                else
                {
-                       VectorScale(vright, p->scalex, right);
-                       VectorScale(vup, p->scaley, up);
+                       VectorScale(r_viewleft, -p->scalex, right);
+                       VectorScale(r_viewup, p->scaley, up);
                }
                particle_vertex3f[ 0] = org[0] - right[0] - up[0];
                particle_vertex3f[ 1] = org[1] - right[1] - up[1];
@@ -1951,7 +1947,7 @@ void R_DrawParticles (void)
        if ((!cl_numparticles) || (!r_drawparticles.integer))
                return;
 
-       minparticledist = DotProduct(r_origin, vpn) + 4.0f;
+       minparticledist = DotProduct(r_vieworigin, r_viewforward) + 4.0f;
 
 #ifdef WORKINGLQUAKE
        glBindTexture(GL_TEXTURE_2D, particlefonttexture);
@@ -1960,7 +1956,7 @@ void R_DrawParticles (void)
        glDepthMask(0);
        // LordHavoc: only render if not too close
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (DotProduct(p->org, vpn) >= minparticledist)
+               if (DotProduct(p->org, r_viewforward) >= minparticledist)
                        R_DrawParticle(p);
        glDepthMask(1);
        glDisable(GL_BLEND);
@@ -1969,7 +1965,7 @@ void R_DrawParticles (void)
        // LordHavoc: only render if not too close
        c_particles += cl_numparticles;
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (DotProduct(p->org, vpn) >= minparticledist || p->orientation == PARTICLE_BEAM)
+               if (DotProduct(p->org, r_viewforward) >= minparticledist || p->orientation == PARTICLE_BEAM)
                        R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
 #endif
 }