]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
now that performance of cl_decals_newsystem is not terrible, enable it
[xonotic/darkplaces.git] / cl_particles.c
index 5fdde506136f0160839b54e6ed9f61f572f1de8c..1e9675ba290ce4c4f9858efc6c6c443eb38ac81b 100644 (file)
@@ -219,7 +219,7 @@ cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes,
 cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
 cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
 cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
-cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "0", "enables new advanced decal system"};
+cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "1", "enables new advanced decal system"};
 cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
 cvar_t cl_decals_newsystem_immediatebloodstain = {CVAR_SAVE, "cl_decals_newsystem_immediatebloodstain", "2", "0: no on-spawn blood stains; 1: on-spawn blood stains for pt_blood; 2: always use on-spawn blood stains"};
 cvar_t cl_decals_models = {CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models (if newsystem is also 1)"};
@@ -2543,7 +2543,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        // note: lighting is not cheap!
                        if (particletype[p->typeindex].lighting)
                        {
-                               R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, true);
+                               R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, true, false);
                                c4f[0] *= (ambient[0] + 0.5 * diffuse[0]);
                                c4f[1] *= (ambient[1] + 0.5 * diffuse[1]);
                                c4f[2] *= (ambient[2] + 0.5 * diffuse[2]);
@@ -2795,7 +2795,7 @@ void R_DrawParticles (void)
                                VectorCopy(p->org, oldorg);
                                VectorMA(p->org, frametime, p->vel, p->org);
 //                             if (p->bounce && cl.time >= p->delayedcollisions)
-                               if (p->bounce && cl_particles_collisions.integer)
+                               if (p->bounce && cl_particles_collisions.integer && VectorLength(p->vel))
                                {
                                        trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
                                        // if the trace started in or hit something of SUPERCONTENTS_NODROP
@@ -2852,11 +2852,16 @@ void R_DrawParticles (void)
                                                        // anything else - bounce off solid
                                                        dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
                                                        VectorMA(p->vel, dist, trace.plane.normal, p->vel);
-                                                       if (DotProduct(p->vel, p->vel) < 0.03)
-                                                               VectorClear(p->vel);
                                                }
                                        }
                                }
+
+                               if (VectorLength2(p->vel) < 0.03)
+                               {
+                                       if(p->orientation == PARTICLE_SPARK) // sparks are virtually invisible if very slow, so rather let them go off
+                                               goto killparticle;
+                                       VectorClear(p->vel);
+                               }
                        }
 
                        if (p->typeindex != pt_static)