#include "menu.h"
#endif
#include "cl_video.h"
+#include "float.h"
const char *svc_strings[128] =
{
"svc_bad",
"svc_nop",
- "svc_disconnect",
+ "svc_disconnect", // (DP8) [string] null terminated parting message
"svc_updatestat",
"svc_version", // [int] server version
"svc_setview", // [short] entity number
//=============================================================================
-cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
-cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
-cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
-cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
-
-cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
-cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
-cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
+cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
+cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
#define RIC_GUNSHOT 1
#define RIC_GUNSHOTQUAD 2
-cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
-cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
-cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
-cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
-cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
-cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
+cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
+cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
+
+cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
+cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
+cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
+cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
static qbool QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
if(cls.state != ca_dedicated)
{
if(countdownupdate <= 0) // check if time stepped backwards
- {
- SCR_UpdateLoadingScreenIfShown();
countdownupdate = 2;
- }
}
}
World_Start(&cl.world);
// load or reload .loc file for team chat messages
- CL_Locs_Reload_f(&cmd_client);
+ CL_Locs_Reload_f(cmd_local);
// make sure we send enough keepalives
CL_KeepaliveMessage(false);
return;
// abort existing upload if in progress
- QW_CL_StopUpload_f(&cmd_client);
+ QW_CL_StopUpload_f(cmd_local);
Con_DPrintf("Starting upload of %d bytes...\n", size);
cls.qw_uploadsize = size;
cls.qw_uploadpos = 0;
- QW_CL_NextUpload_f(&cmd_client);
+ QW_CL_NextUpload_f(cmd_local);
}
#if 0
Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
extension = FS_FileExtension(cls.qw_downloadname);
- if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
+ if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
FS_Rescan();
}
}
// execute cl_begindownloads next frame
// (after any commands added by svc_stufftext have been executed)
// when done with downloads the "prespawn" will be sent
- Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
+ Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
//MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
//MSG_WriteString (&cls.netcon->message, "prespawn");
{
SCR_BeginLoadingPlaque(false);
S_StopAllSounds();
+ // prevent dlcache assets from the previous map from interfering with this one
+ FS_UnloadPacks_dlcache();
// free q3 shaders so that any newly downloaded shaders will be active
- Mod_FreeQ3Shaders();
+ // bones_was_here: we free the q3 shaders later in CL_SignonReply
+ //Mod_FreeQ3Shaders();
}
// check memory integrity
if (cls.demorecording)
{
// finish the previous level's demo file
- CL_Stop_f(&cmd_client);
+ CL_Stop_f(cmd_local);
}
// start a new demo file
void CL_ValidateState(entity_state_t *s)
{
- dp_model_t *model;
+ model_t *model;
if (!s->active)
return;
int sound_num, vol, atten;
MSG_ReadVector(&cl_message, org, cls.protocol);
- if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
+ if (large)
sound_num = (unsigned short) MSG_ReadShort(&cl_message);
else
sound_num = MSG_ReadByte(&cl_message);
CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
}
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
{
int i;
beam_t *b = NULL;
Con_DPrint("beam list overflow!\n");
}
-static void CL_ParseBeam (dp_model_t *m, int lightning)
+static void CL_ParseBeam (model_t *m, int lightning)
{
int ent;
vec3_t start, end;
extern cvar_t cl_lerpexcess;
static void CL_NetworkTimeReceived(double newtime)
{
- double timehigh;
+ cl.opt_inputs_since_update = 0;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = newtime;
- if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+ if (cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
cl.time = cl.mtime[1] = newtime;
else if (cls.demoplayback)
{
}
else if (cls.protocol != PROTOCOL_QUAKEWORLD)
{
+ double timehigh = 0; // hush compiler warning
cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
+
if (developer_extra.integer && vid_activewindow)
{
if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
}
- cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
- timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
- if (cl_nettimesyncboundmode.integer == 1)
- cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
- else if (cl_nettimesyncboundmode.integer == 2)
+
+ if (cl_nettimesyncboundmode.integer < 4)
{
- if (cl.time < cl.mtime[1] || cl.time > timehigh)
- cl.time = cl.mtime[1];
+ // doesn't make sense for modes > 3
+ cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
+ timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
}
- else if (cl_nettimesyncboundmode.integer == 3)
+
+ switch (cl_nettimesyncboundmode.integer)
{
+ case 1:
+ cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+ break;
+
+ case 2:
+ if (cl.time < cl.mtime[1] || cl.time > timehigh)
+ cl.time = cl.mtime[1];
+ break;
+
+ case 3:
if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
cl.time = cl.mtime[1];
- }
- else if (cl_nettimesyncboundmode.integer == 4)
- {
+ break;
+
+ case 4:
if (fabs(cl.time - cl.mtime[1]) > 0.5)
cl.time = cl.mtime[1]; // reset
else if (fabs(cl.time - cl.mtime[1]) > 0.1)
cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
else
cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
- }
- else if (cl_nettimesyncboundmode.integer == 5)
- {
+ break;
+
+ case 5:
if (fabs(cl.time - cl.mtime[1]) > 0.5)
cl.time = cl.mtime[1]; // reset
else if (fabs(cl.time - cl.mtime[1]) > 0.1)
cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
else
cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
- }
- else if (cl_nettimesyncboundmode.integer == 6)
- {
+ break;
+
+ case 6:
cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+ break;
+
+ case 7:
+ /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
+ * the rolling harmonic mean gives large time error outliers low significance
+ * correction rate is dynamic and gradual (max 10% of mean error per tic)
+ * time is correct within a few server frames of connect/map start
+ * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
+ * prevents 0ms move frame times with uncapped fps
+ * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
+ */
+ {
+ unsigned char i;
+ float error;
+ // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
+ double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
+ cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
+ cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
+ for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
+ error += cl.ts_error_stor[i];
+ error = 0.1f / (error / NUM_TS_ERRORS);
+ cl.time = bound(cl.time - error, target, cl.time + error);
+ }
+ break;
}
}
// this packet probably contains a player entity update, so we will need
// update the csqc's server timestamps, critical for proper sync
CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
+#ifdef USEODE
if (cl.mtime[0] > cl.mtime[1])
World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
+#endif
// only lerp entities that also get an update in this frame, when lerp excess is used
if(cl_lerpexcess.value > 0)
break;
case qw_svc_disconnect:
- Con_Printf("Server disconnected\n");
if (cls.demonum != -1)
CL_NextDemo();
else
- CL_Disconnect();
- return;
+ CL_DisconnectEx(true, "Server disconnected");
+ break;
case qw_svc_print:
i = MSG_ReadByte(&cl_message);
break;
case qw_svc_sellscreen:
- Cmd_ExecuteString(&cmd_client, "help", src_local, true);
+ Cmd_ExecuteString(cmd_local, "help", src_local, true);
break;
case qw_svc_smallkick:
case qw_svc_setpause:
cl.paused = MSG_ReadByte(&cl_message) != 0;
- if (cl.paused)
+ if (cl.paused && snd_cdautopause.integer)
CDAudio_Pause ();
- else
+ else if (bgmvolume.value > 0.0f)
CDAudio_Resume ();
S_PauseGameSounds (cl.paused);
break;
break;
case svc_disconnect:
- Con_Printf ("Server disconnected\n");
if (cls.demonum != -1)
- CL_NextDemo ();
+ CL_NextDemo();
else
- CL_Disconnect ();
+ CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
break;
case svc_print:
break;
case svc_sound:
- CL_ParseStartSoundPacket(false);
+ CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
break;
case svc_precache:
{
if (i >= 1 && i < MAX_MODELS)
{
- dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
+ model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
if (!model)
Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
case svc_setpause:
cl.paused = MSG_ReadByte(&cl_message) != 0;
- if (cl.paused)
+ if (cl.paused && snd_cdautopause.integer)
CDAudio_Pause ();
- else
+ else if (bgmvolume.value > 0.0f)
CDAudio_Resume ();
S_PauseGameSounds (cl.paused);
break;
break;
case svc_spawnstaticsound:
- CL_ParseStaticSound (false);
+ CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
break;
case svc_spawnstaticsound2:
break;
case svc_sellscreen:
- Cmd_ExecuteString(&cmd_client, "help", src_local, true);
+ Cmd_ExecuteString(cmd_local, "help", src_local, true);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)
void CL_Parse_ErrorCleanUp(void)
{
CL_StopDownload(0, 0);
- QW_CL_StopUpload_f(&cmd_client);
+ QW_CL_StopUpload_f(cmd_local);
}
void CL_Parse_Init(void)
Cvar_RegisterVariable(&cl_sound_ric3);
Cvar_RegisterVariable(&cl_sound_ric_gunshot);
Cvar_RegisterVariable(&cl_sound_r_exp3);
+ Cvar_RegisterVariable(&snd_cdautopause);
Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
Cvar_RegisterVariable(&cl_iplog_name);
Cvar_RegisterVariable(&cl_readpicture_force);
- Cmd_AddCommand(CMD_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
- Cmd_AddCommand(CMD_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
- Cmd_AddCommand(CMD_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
- Cmd_AddCommand(CMD_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
- Cmd_AddCommand(CMD_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
+ Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
+ Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+ Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+ Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+ Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
}
void CL_Parse_Shutdown(void)