ent->render.framelerp = 1;
// reset various persistent stuff
ent->persistent.muzzleflash = 0;
+ ent->persistent.trail_allowed = false;
}
else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
{
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+ ent->persistent.trail_allowed = false;
}
else if (ent->state_current.flags & RENDER_STEP)
{