// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
+#ifdef CONFIG_CD
#include "cdaudio.h"
+#endif
#include "cl_collision.h"
#include "csprogs.h"
#include "libcurl.h"
#include "utf8lib.h"
+#ifdef CONFIG_MENU
#include "menu.h"
+#endif
#include "cl_video.h"
const char *svc_strings[128] =
cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
-cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
static void QW_CL_NextUpload(void);
-void QW_CL_StartUpload(unsigned char *data, int size);
//static qboolean QW_CL_IsUploading(void);
static void QW_CL_StopUpload(void);
-extern void CL_VM_UpdateIntermissionState(int intermission);
-extern qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos, int flags, float speed);
/*
==================
CL_ParseStartSoundPacket
==================
*/
-void CL_ParseStartSoundPacket(int largesoundindex)
+static void CL_ParseStartSoundPacket(int largesoundindex)
{
vec3_t pos;
int channel, ent;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- channel = MSG_ReadShort();
+ channel = MSG_ReadShort(&cl_message);
if (channel & (1<<15))
- volume = MSG_ReadByte ();
+ volume = MSG_ReadByte(&cl_message);
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (channel & (1<<14))
- attenuation = MSG_ReadByte () / 64.0;
+ attenuation = MSG_ReadByte(&cl_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-
+
speed = 1.0f;
ent = (channel>>3)&1023;
channel &= 7;
- sound_num = MSG_ReadByte ();
+ sound_num = MSG_ReadByte(&cl_message);
}
else
{
- field_mask = MSG_ReadByte();
+ field_mask = MSG_ReadByte(&cl_message);
if (field_mask & SND_VOLUME)
- volume = MSG_ReadByte ();
+ volume = MSG_ReadByte(&cl_message);
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & SND_ATTENUATION)
- attenuation = MSG_ReadByte () / 64.0;
+ attenuation = MSG_ReadByte(&cl_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
if (field_mask & SND_SPEEDUSHORT4000)
- speed = ((unsigned short)MSG_ReadShort ()) / 4000.0f;
+ speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
else
speed = 1.0f;
if (field_mask & SND_LARGEENTITY)
{
- ent = (unsigned short) MSG_ReadShort ();
- channel = MSG_ReadChar ();
+ ent = (unsigned short) MSG_ReadShort(&cl_message);
+ channel = MSG_ReadChar(&cl_message);
}
else
{
- channel = (unsigned short) MSG_ReadShort ();
+ channel = (unsigned short) MSG_ReadShort(&cl_message);
ent = channel >> 3;
channel &= 7;
}
if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- sound_num = (unsigned short) MSG_ReadShort ();
+ sound_num = (unsigned short) MSG_ReadShort(&cl_message);
else
- sound_num = MSG_ReadByte ();
+ sound_num = MSG_ReadByte(&cl_message);
}
channel = CHAN_NET2ENGINE(channel);
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
- if (sound_num >= MAX_SOUNDS)
+ if (sound_num < 0 || sound_num >= MAX_SOUNDS)
{
Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
return;
static unsigned char olddata[NET_MAXMESSAGE];
void CL_KeepaliveMessage (qboolean readmessages)
{
+ static double lastdirtytime = 0;
static qboolean recursive = false;
- float time;
- static double nextmsg = -1;
- static double nextupdate = -1;
-#if 0
- static double lasttime = -1;
-#endif
- int oldreadcount;
- qboolean oldbadread;
+ double dirtytime;
+ double deltatime;
+ static double countdownmsg = 0;
+ static double countdownupdate = 0;
sizebuf_t old;
qboolean thisrecursive;
thisrecursive = recursive;
recursive = true;
+ dirtytime = Sys_DirtyTime();
+ deltatime = dirtytime - lastdirtytime;
+ lastdirtytime = dirtytime;
+ if (deltatime <= 0 || deltatime >= 1800.0)
+ return;
+
+ countdownmsg -= deltatime;
+ countdownupdate -= deltatime;
+
if(!thisrecursive)
{
if(cls.state != ca_dedicated)
{
- if((time = Sys_DoubleTime()) >= nextupdate)
+ if(countdownupdate <= 0) // check if time stepped backwards
{
SCR_UpdateLoadingScreenIfShown();
- nextupdate = time + 2;
+ countdownupdate = 2;
}
}
}
// no need if server is local and definitely not if this is a demo
- if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
+ if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
{
recursive = thisrecursive;
return;
if (readmessages)
{
// read messages from server, should just be nops
- oldreadcount = msg_readcount;
- oldbadread = msg_badread;
- old = net_message;
- memcpy(olddata, net_message.data, net_message.cursize);
+ old = cl_message;
+ memcpy(olddata, cl_message.data, cl_message.cursize);
NetConn_ClientFrame();
- msg_readcount = oldreadcount;
- msg_badread = oldbadread;
- net_message = old;
- memcpy(net_message.data, olddata, net_message.cursize);
- }
-
-#if 0
- if((time = Sys_DoubleTime()) >= lasttime + 1)
- {
- Con_Printf("long delta: %f\n", time - lasttime);
+ cl_message = old;
+ memcpy(cl_message.data, olddata, cl_message.cursize);
}
- lasttime = Sys_DoubleTime();
-#endif
- if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
+ if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
{
sizebuf_t msg;
unsigned char buf[4];
- nextmsg = time + 5;
+ countdownmsg = 5;
// write out a nop
// LordHavoc: must use unreliable because reliable could kill the sigon message!
Con_Print("--> client to server keepalive\n");
msg.data = buf;
msg.maxsize = sizeof(buf);
MSG_WriteChar(&msg, clc_nop);
- NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
}
recursive = thisrecursive;
void CL_ParseEntityLump(char *entdata)
{
+ qboolean loadedsky = false;
const char *data;
char key[128], value[MAX_INPUTLINE];
FOG_clear(); // LordHavoc: no fog until set
data = entdata;
if (!data)
return;
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy (key, com_token, sizeof (key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("fog", key))
{
FOG_clear(); // so missing values get good defaults
r_refdef.fog_height_texturename[63] = 0;
}
}
+
+ if (!loadedsky && cl.worldmodel->brush.isq2bsp)
+ R_SetSkyBox("unit1_");
}
-extern void CL_Locs_Reload_f(void);
-extern void CL_VM_Init (void);
static const vec3_t defaultmins = {-4096, -4096, -4096};
static const vec3_t defaultmaxs = {4096, 4096, 4096};
static void CL_SetupWorldModel(void)
{
+ prvm_prog_t *prog = CLVM_prog;
// update the world model
cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
CL_UpdateRenderEntity(&cl.entities[0].render);
Cvar_SetQuick(&cl_worldname, cl.worldname);
Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
- World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+ World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
}
else
{
Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
Cvar_SetQuick(&cl_worldnamenoextension, "");
Cvar_SetQuick(&cl_worldbasename, "");
- World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+ World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
}
World_Start(&cl.world);
// check memory integrity
Mem_CheckSentinelsGlobal();
+#ifdef CONFIG_MENU
// make menu know
MR_NewMap();
+#endif
// load the csqc now
if (cl.loadcsqc)
static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
{
qfile_t *file;
+ char vabuf[1024];
// see if the file already exists
file = FS_OpenVirtualFile(filename, true);
}
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("download %s", filename));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
cls.qw_downloadnumber++;
cls.qw_downloadpercent = 0;
static void QW_CL_RequestNextDownload(void)
{
int i;
+ char vabuf[1024];
// clear name of file that just finished
cls.qw_downloadname[0] = 0;
+ // skip the download fragment if playing a demo
+ if (!cls.netcon)
+ {
+ return;
+ }
+
switch (cls.qw_downloadtype)
{
case dl_single:
if (!cl.scores[cls.qw_downloadnumber].name[0])
continue;
// check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
+ if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
return;
}
cls.signon = SIGNONS-1;
// we'll go to SIGNONS when the first entity update is received
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
}
break;
case dl_model:
CL_SetupWorldModel();
// add pmodel/emodel CRCs to userinfo
- CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
- CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
+ CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
+ CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
// done checking sounds and models, send a prespawn command now
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
if (cls.qw_downloadmemory)
{
for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
// check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
+ if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
return;
}
// done with sound downloads, next we check models
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
break;
case dl_none:
default:
static void QW_CL_ParseDownload(void)
{
- int size = (signed short)MSG_ReadShort();
- int percent = MSG_ReadByte();
+ int size = (signed short)MSG_ReadShort(&cl_message);
+ int percent = MSG_ReadByte(&cl_message);
//Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
if (!cls.netcon)
{
if (size > 0)
- msg_readcount += size;
+ cl_message.readcount += size;
return;
}
return;
}
- if (msg_readcount + (unsigned short)size > net_message.cursize)
+ if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
Host_Error("corrupt download message\n");
// make sure the buffer is big enough to include this new fragment
}
// read the fragment out of the packet
- MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
+ MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
cls.qw_downloadmemorycursize += size;
cls.qw_downloadspeedcount += size;
static void QW_CL_ParseModelList(void)
{
int n;
- int nummodels = MSG_ReadByte();
+ int nummodels = MSG_ReadByte(&cl_message);
char *str;
+ char vabuf[1024];
// parse model precache list
for (;;)
{
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (!str[0])
break;
nummodels++;
strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
}
- n = MSG_ReadByte();
+ n = MSG_ReadByte(&cl_message);
if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
return;
}
static void QW_CL_ParseSoundList(void)
{
int n;
- int numsounds = MSG_ReadByte();
+ int numsounds = MSG_ReadByte(&cl_message);
char *str;
+ char vabuf[1024];
// parse sound precache list
for (;;)
{
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (!str[0])
break;
numsounds++;
strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
}
- n = MSG_ReadByte();
+ n = MSG_ReadByte(&cl_message);
if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
return;
}
static void QW_CL_UpdateUserInfo(void)
{
int slot;
- slot = MSG_ReadByte();
+ slot = MSG_ReadByte(&cl_message);
if (slot >= cl.maxclients)
{
Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
- MSG_ReadLong();
- MSG_ReadString();
+ MSG_ReadLong(&cl_message);
+ MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
return;
}
- cl.scores[slot].qw_userid = MSG_ReadLong();
- strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
+ cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
+ strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
QW_CL_ProcessUserInfo(slot);
}
int slot;
char key[2048];
char value[2048];
- slot = MSG_ReadByte();
- strlcpy(key, MSG_ReadString(), sizeof(key));
- strlcpy(value, MSG_ReadString(), sizeof(value));
+ slot = MSG_ReadByte(&cl_message);
+ strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
+ strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
if (slot >= cl.maxclients)
{
Con_Printf("svc_setinfo >= cl.maxclients\n");
char key[2048];
char value[2048];
char temp[32];
- strlcpy(key, MSG_ReadString(), sizeof(key));
- strlcpy(value, MSG_ReadString(), sizeof(value));
+ strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
+ strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
static void QW_CL_ParseNails(void)
{
int i, j;
- int numnails = MSG_ReadByte();
+ int numnails = MSG_ReadByte(&cl_message);
vec_t *v;
unsigned char bits[6];
for (i = 0;i < numnails;i++)
{
for (j = 0;j < 6;j++)
- bits[j] = MSG_ReadByte();
- if (cl.qw_num_nails > 255)
+ bits[j] = MSG_ReadByte(&cl_message);
+ if (cl.qw_num_nails >= 255)
continue;
v = cl.qw_nails[cl.qw_num_nails++];
v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
#define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
-void CL_BeginDownloads(qboolean aborteddownload)
+static void CL_BeginDownloads(qboolean aborteddownload)
{
+ char vabuf[1024];
// quakeworld works differently
if (cls.protocol == PROTOCOL_QUAKEWORLD)
return;
&& csqc_progcrc.integer >= 0
&& cl_serverextension_download.integer
&& (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
- && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
+ && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
{
Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
if(cl_serverextension_download.integer == 2 && FS_HasZlib())
- Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
+ Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
else
- Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+ Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
return;
}
}
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
)
);
- SCR_BeginLoadingPlaque();
+ SCR_BeginLoadingPlaque(false);
}
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
{
// finished loading sounds
}
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_NEXUIZ_DERIVED(gamemode))
Cvar_SetValueQuick(&cl_serverextension_download, false);
// in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
// of dependencies) anyway, and can mess around with the game directory;
// regarding the * check: don't try to download submodels
if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
{
- Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
+ Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
// we'll try loading again when the download finishes
return;
}
Mod_FreeQ3Shaders();
}
- cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+ cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
if (cl.downloadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
Con_Printf("Sound %s not found\n", soundname);
if (cl_serverextension_download.integer && cls.netcon && !sv.active)
{
- Cmd_ForwardStringToServer(va("download %s", soundname));
+ Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
// we'll try loading again when the download finishes
return;
}
}
}
-void CL_BeginDownloads_f(void)
+static void CL_BeginDownloads_f(void)
{
// prevent cl_begindownloads from being issued multiple times in one match
// to prevent accidentally cancelled downloads
CL_BeginDownloads(false);
}
-void CL_StopDownload(int size, int crc)
+static void CL_StopDownload(int size, int crc)
{
if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
{
{
Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
cls.qw_downloadmemory = out;
- cls.qw_downloadmemorycursize = inflated_size;
+ cls.qw_downloadmemorycursize = (int)inflated_size;
}
else
{
// save to disk only if we don't already have it
// (this is mainly for playing back demos)
existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
- if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
+ if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
// let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
{
if ((int)existingsize != size || existingcrc != crc)
{
Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ if(!strcmp(cls.qw_downloadname, csqc_progname.string))
+ {
+ if(cls.caughtcsprogsdata)
+ Mem_Free(cls.caughtcsprogsdata);
+ cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
+ memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
+ Con_DPrintf("Buffered \"%s\"\n", name);
+ }
}
}
}
cls.qw_downloadpercent = 0;
}
-void CL_ParseDownload(void)
+static void CL_ParseDownload(void)
{
int i, start, size;
static unsigned char data[NET_MAXMESSAGE];
- start = MSG_ReadLong();
- size = (unsigned short)MSG_ReadShort();
+ start = MSG_ReadLong(&cl_message);
+ size = (unsigned short)MSG_ReadShort(&cl_message);
// record the start/size information to ack in the next input packet
for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
}
}
- MSG_ReadBytes(size, data);
+ MSG_ReadBytes(&cl_message, size, data);
if (!cls.qw_downloadname[0])
{
cls.qw_downloadspeedcount += size;
}
-void CL_DownloadBegin_f(void)
+static void CL_DownloadBegin_f(void)
{
int size = atoi(Cmd_Argv(1));
Cmd_ForwardStringToServer("sv_startdownload");
}
-void CL_StopDownload_f(void)
+static void CL_StopDownload_f(void)
{
Curl_CancelAll();
if (cls.qw_downloadname[0])
CL_BeginDownloads(true);
}
-void CL_DownloadFinished_f(void)
+static void CL_DownloadFinished_f(void)
{
if (Cmd_Argc() < 3)
{
static void CL_SendPlayerInfo(void)
{
+ char vabuf[1024];
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
+
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
if (cl_pmodel.integer)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
}
if (*cl_playermodel.string)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
}
if (*cl_playerskin.string)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
}
}
CL_ParseServerInfo
==================
*/
-void CL_ParseServerInfo (void)
+static void CL_ParseServerInfo (void)
{
char *str;
int i;
protocolversion_t protocol;
int nummodels, numsounds;
+ char vabuf[1024];
// if we start loading a level and a video is still playing, stop it
CL_VideoStop();
// if server is active, we already began a loading plaque
if (!sv.active)
{
- SCR_BeginLoadingPlaque();
+ SCR_BeginLoadingPlaque(false);
S_StopAllSounds();
// free q3 shaders so that any newly downloaded shaders will be active
Mod_FreeQ3Shaders();
CL_ClearState ();
// parse protocol version number
- i = MSG_ReadLong ();
+ i = MSG_ReadLong(&cl_message);
protocol = Protocol_EnumForNumber(i);
if (protocol == PROTOCOL_UNKNOWN)
{
{
char gamedir[1][MAX_QPATH];
- cl.qw_servercount = MSG_ReadLong();
+ cl.qw_servercount = MSG_ReadLong(&cl_message);
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
Con_Printf("server gamedir is %s\n", str);
strlcpy(gamedir[0], str, sizeof(gamedir[0]));
cl.maxclients = 32;
// parse player number
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
// cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
//cl.qw_spectator = (i & 128) != 0;
cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// get the full level name
- str = MSG_ReadString ();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
// get the movevars that are defined in the qw protocol
- cl.movevars_gravity = MSG_ReadFloat();
- cl.movevars_stopspeed = MSG_ReadFloat();
- cl.movevars_maxspeed = MSG_ReadFloat();
- cl.movevars_spectatormaxspeed = MSG_ReadFloat();
- cl.movevars_accelerate = MSG_ReadFloat();
- cl.movevars_airaccelerate = MSG_ReadFloat();
- cl.movevars_wateraccelerate = MSG_ReadFloat();
- cl.movevars_friction = MSG_ReadFloat();
- cl.movevars_waterfriction = MSG_ReadFloat();
- cl.movevars_entgravity = MSG_ReadFloat();
+ cl.movevars_gravity = MSG_ReadFloat(&cl_message);
+ cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
+ cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
+ cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
+ cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
+ cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
+ cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
+ cl.movevars_friction = MSG_ReadFloat(&cl_message);
+ cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
+ cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
// other movevars not in the protocol...
cl.movevars_wallfriction = 0;
if (cls.netcon)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
}
cl.loadbegun = false;
else
{
// parse maxclients
- cl.maxclients = MSG_ReadByte ();
+ cl.maxclients = MSG_ReadByte(&cl_message);
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
{
Host_Error("Bad maxclients (%u) from server", cl.maxclients);
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
- cl.gametype = MSG_ReadByte ();
+ cl.gametype = MSG_ReadByte(&cl_message);
// the original id singleplayer demos are bugged and contain
// GAME_DEATHMATCH even for singleplayer
if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
cl.gametype = GAME_COOP;
// parse signon message
- str = MSG_ReadString ();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
// seperate the printfs so the server message can have a color
// parse model precache list
for (nummodels=1 ; ; nummodels++)
{
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (!str[0])
break;
if (nummodels==MAX_MODELS)
// parse sound precache list
for (numsounds=1 ; ; numsounds++)
{
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
Con_Print ("ERROR: couldn't open.\n");
}
}
+ cl.islocalgame = NetConn_IsLocalGame();
}
void CL_ValidateState(entity_state_t *s)
CL_ParseBaseline
==================
*/
-void CL_ParseBaseline (entity_t *ent, int large)
+static void CL_ParseBaseline (entity_t *ent, int large)
{
int i;
ent->state_baseline.active = true;
if (large)
{
- ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
- ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
+ ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+ ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
}
else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
{
- ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
- ent->state_baseline.frame = MSG_ReadByte ();
+ ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+ ent->state_baseline.frame = MSG_ReadByte(&cl_message);
}
else
{
- ent->state_baseline.modelindex = MSG_ReadByte ();
- ent->state_baseline.frame = MSG_ReadByte ();
+ ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
+ ent->state_baseline.frame = MSG_ReadByte(&cl_message);
}
- ent->state_baseline.colormap = MSG_ReadByte();
- ent->state_baseline.skin = MSG_ReadByte();
+ ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
+ ent->state_baseline.skin = MSG_ReadByte(&cl_message);
for (i = 0;i < 3;i++)
{
- ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
- ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
+ ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
+ ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
}
ent->state_previous = ent->state_current = ent->state_baseline;
}
Server information pertaining to this client only
==================
*/
-void CL_ParseClientdata (void)
+static void CL_ParseClientdata (void)
{
int i, bits;
cl.mvelocity[0][2] = 0;
cl.mviewzoom[0] = 1;
- bits = (unsigned short) MSG_ReadShort ();
+ bits = (unsigned short) MSG_ReadShort(&cl_message);
if (bits & SU_EXTEND1)
- bits |= (MSG_ReadByte() << 16);
+ bits |= (MSG_ReadByte(&cl_message) << 16);
if (bits & SU_EXTEND2)
- bits |= (MSG_ReadByte() << 24);
+ bits |= (MSG_ReadByte(&cl_message) << 24);
if (bits & SU_VIEWHEIGHT)
- cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
+ cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
if (bits & SU_IDEALPITCH)
- cl.idealpitch = MSG_ReadChar ();
+ cl.idealpitch = MSG_ReadChar(&cl_message);
for (i = 0;i < 3;i++)
{
if (bits & (SU_PUNCH1<<i) )
{
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- cl.mpunchangle[0][i] = MSG_ReadChar();
+ cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
else
- cl.mpunchangle[0][i] = MSG_ReadAngle16i();
+ cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
}
if (bits & (SU_PUNCHVEC1<<i))
{
if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.mpunchvector[0][i] = MSG_ReadCoord16i();
+ cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
else
- cl.mpunchvector[0][i] = MSG_ReadCoord32f();
+ cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
}
if (bits & (SU_VELOCITY1<<i) )
{
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.mvelocity[0][i] = MSG_ReadChar()*16;
+ cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
else
- cl.mvelocity[0][i] = MSG_ReadCoord32f();
+ cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
}
}
// LordHavoc: hipnotic demos don't have this bit set but should
if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
- cl.stats[STAT_ITEMS] = MSG_ReadLong ();
+ cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
if (cls.protocol == PROTOCOL_DARKPLACES5)
{
- cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
- cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
- cl.stats[STAT_HEALTH] = MSG_ReadShort();
- cl.stats[STAT_AMMO] = MSG_ReadShort();
- cl.stats[STAT_SHELLS] = MSG_ReadShort();
- cl.stats[STAT_NAILS] = MSG_ReadShort();
- cl.stats[STAT_ROCKETS] = MSG_ReadShort();
- cl.stats[STAT_CELLS] = MSG_ReadShort();
- cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
+ cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
+ cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
+ cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
}
- else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
{
- cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
- cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
+ cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
+ cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
else
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
- cl.stats[STAT_HEALTH] = MSG_ReadShort();
- cl.stats[STAT_AMMO] = MSG_ReadByte();
- cl.stats[STAT_SHELLS] = MSG_ReadByte();
- cl.stats[STAT_NAILS] = MSG_ReadByte();
- cl.stats[STAT_ROCKETS] = MSG_ReadByte();
- cl.stats[STAT_CELLS] = MSG_ReadByte();
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
- cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
+ cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
+ cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
+ cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
+ cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
+ cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
+ cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
else
- cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
+ cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
}
if (bits & SU_VIEWZOOM)
{
if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
+ cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
else
- cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
+ cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
}
// viewzoom interpolation
CL_ParseStatic
=====================
*/
-void CL_ParseStatic (int large)
+static void CL_ParseStatic (int large)
{
entity_t *ent;
CL_ParseStaticSound
===================
*/
-void CL_ParseStaticSound (int large)
+static void CL_ParseStaticSound (int large)
{
vec3_t org;
int sound_num, vol, atten;
- MSG_ReadVector(org, cls.protocol);
+ MSG_ReadVector(&cl_message, org, cls.protocol);
if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
- sound_num = (unsigned short) MSG_ReadShort ();
+ sound_num = (unsigned short) MSG_ReadShort(&cl_message);
else
- sound_num = MSG_ReadByte ();
- vol = MSG_ReadByte ();
- atten = MSG_ReadByte ();
+ sound_num = MSG_ReadByte(&cl_message);
+
+ if (sound_num < 0 || sound_num >= MAX_SOUNDS)
+ {
+ Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+ return;
+ }
+
+ vol = MSG_ReadByte(&cl_message);
+ atten = MSG_ReadByte(&cl_message);
S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
}
-void CL_ParseEffect (void)
+static void CL_ParseEffect (void)
{
vec3_t org;
int modelindex, startframe, framecount, framerate;
- MSG_ReadVector(org, cls.protocol);
- modelindex = MSG_ReadByte ();
- startframe = MSG_ReadByte ();
- framecount = MSG_ReadByte ();
- framerate = MSG_ReadByte ();
+ MSG_ReadVector(&cl_message, org, cls.protocol);
+ modelindex = MSG_ReadByte(&cl_message);
+ startframe = MSG_ReadByte(&cl_message);
+ framecount = MSG_ReadByte(&cl_message);
+ framerate = MSG_ReadByte(&cl_message);
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
-void CL_ParseEffect2 (void)
+static void CL_ParseEffect2 (void)
{
vec3_t org;
int modelindex, startframe, framecount, framerate;
- MSG_ReadVector(org, cls.protocol);
- modelindex = (unsigned short) MSG_ReadShort ();
- startframe = (unsigned short) MSG_ReadShort ();
- framecount = MSG_ReadByte ();
- framerate = MSG_ReadByte ();
+ MSG_ReadVector(&cl_message, org, cls.protocol);
+ modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+ startframe = (unsigned short) MSG_ReadShort(&cl_message);
+ framecount = MSG_ReadByte(&cl_message);
+ framerate = MSG_ReadByte(&cl_message);
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
Con_Print("beam list overflow!\n");
}
-void CL_ParseBeam (dp_model_t *m, int lightning)
+static void CL_ParseBeam (dp_model_t *m, int lightning)
{
int ent;
vec3_t start, end;
- ent = (unsigned short) MSG_ReadShort ();
- MSG_ReadVector(start, cls.protocol);
- MSG_ReadVector(end, cls.protocol);
+ ent = (unsigned short) MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, start, cls.protocol);
+ MSG_ReadVector(&cl_message, end, cls.protocol);
if (ent >= MAX_EDICTS)
{
CL_NewBeam(ent, start, end, m, lightning);
}
-void CL_ParseTempEntity(void)
+static void CL_ParseTempEntity(void)
{
int type;
vec3_t pos, pos2;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- type = MSG_ReadByte();
+ type = MSG_ReadByte(&cl_message);
switch (type)
{
case QW_TE_WIZSPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
case QW_TE_KNIGHTSPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
case QW_TE_SPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
break;
case QW_TE_SUPERSPIKE:
// super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
case QW_TE_EXPLOSION:
// rocket explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
case QW_TE_TAREXPLOSION:
// tarbaby explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case QW_TE_LAVASPLASH:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_TELEPORT:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_GUNSHOT:
// bullet hitting wall
- radius = MSG_ReadByte();
- MSG_ReadVector(pos, cls.protocol);
+ radius = MSG_ReadByte(&cl_message);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
break;
case QW_TE_BLOOD:
- count = MSG_ReadByte();
- MSG_ReadVector(pos, cls.protocol);
+ count = MSG_ReadByte(&cl_message);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_LIGHTNINGBLOOD:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
}
else
{
- type = MSG_ReadByte();
+ type = MSG_ReadByte(&cl_message);
switch (type)
{
case TE_WIZSPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
case TE_KNIGHTSPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
case TE_SPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
break;
case TE_SPIKEQUAD:
// quad spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
break;
case TE_SUPERSPIKE:
// super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
break;
case TE_SUPERSPIKEQUAD:
// quad super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
// LordHavoc: added for improved blood splatters
case TE_BLOOD:
// blood puff
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
+ dir[0] = MSG_ReadChar(&cl_message);
+ dir[1] = MSG_ReadChar(&cl_message);
+ dir[2] = MSG_ReadChar(&cl_message);
+ count = MSG_ReadByte(&cl_message);
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_SPARK:
// spark shower
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
+ dir[0] = MSG_ReadChar(&cl_message);
+ dir[1] = MSG_ReadChar(&cl_message);
+ dir[2] = MSG_ReadChar(&cl_message);
+ count = MSG_ReadByte(&cl_message);
CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_PLASMABURN:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
// LordHavoc: added for improved gore
case TE_BLOODSHOWER:
// vaporized body
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- velspeed = MSG_ReadCoord(cls.protocol); // speed
- count = (unsigned short) MSG_ReadShort(); // number of particles
+ MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+ MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+ velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
+ count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
vel1[0] = -velspeed;
vel1[1] = -velspeed;
vel1[2] = -velspeed;
case TE_PARTICLECUBE:
// general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- colorLength = MSG_ReadByte(); // gravity (1 or 0)
- velspeed = MSG_ReadCoord(cls.protocol); // randomvel
+ MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+ MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+ MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+ colorStart = MSG_ReadByte(&cl_message); // color
+ colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
+ velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
break;
case TE_PARTICLERAIN:
// general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
+ MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+ MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+ MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+ colorStart = MSG_ReadByte(&cl_message); // color
CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
break;
case TE_PARTICLESNOW:
// general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
+ MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+ MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+ MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+ colorStart = MSG_ReadByte(&cl_message); // color
CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
break;
case TE_GUNSHOT:
// bullet hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
case TE_GUNSHOTQUAD:
// quad bullet hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
case TE_EXPLOSION:
// rocket explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
case TE_EXPLOSIONQUAD:
// quad rocket explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
case TE_EXPLOSION3:
// Nehahra movie colored lighting explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
+ color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
+ color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
CL_ParticleExplosion(pos);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
case TE_EXPLOSIONRGB:
// colored lighting explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
case TE_TAREXPLOSION:
// tarbaby explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_SMALLFLASH:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_CUSTOMFLASH:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- radius = (MSG_ReadByte() + 1) * 8;
- velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ radius = (MSG_ReadByte(&cl_message) + 1) * 8;
+ velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
+ color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
break;
case TE_FLAMEJET:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
+ MSG_ReadVector(&cl_message, dir, cls.protocol);
+ count = MSG_ReadByte(&cl_message);
CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
break;
// LordHavoc: for compatibility with the Nehahra movie...
case TE_LIGHTNING4NEH:
- CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
+ CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
break;
case TE_LAVASPLASH:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_TELEPORT:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_EXPLOSION2:
// color mapped explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- colorStart = MSG_ReadByte();
- colorLength = MSG_ReadByte();
+ colorStart = MSG_ReadByte(&cl_message);
+ colorLength = MSG_ReadByte(&cl_message);
+ if (colorLength == 0)
+ colorLength = 1;
CL_ParticleExplosion2(pos, colorStart, colorLength);
tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
color[0] = tempcolor[0] * (2.0f / 255.0f);
break;
case TE_TEI_G3:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(pos2, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos2, cls.protocol);
+ MSG_ReadVector(&cl_message, dir, cls.protocol);
+ CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
break;
case TE_TEI_SMOKE:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
+ MSG_ReadVector(&cl_message, dir, cls.protocol);
+ count = MSG_ReadByte(&cl_message);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_TEI_BIGEXPLOSION:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TEI_PLASMAHIT:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
+ MSG_ReadVector(&cl_message, dir, cls.protocol);
+ count = MSG_ReadByte(&cl_message);
CL_FindNonSolidLocation(pos, pos, 5);
CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
}
}
-void CL_ParseTrailParticles(void)
+static void CL_ParseTrailParticles(void)
{
int entityindex;
int effectindex;
vec3_t start, end;
- entityindex = (unsigned short)MSG_ReadShort();
+ entityindex = (unsigned short)MSG_ReadShort(&cl_message);
if (entityindex >= MAX_EDICTS)
entityindex = 0;
if (entityindex >= cl.max_entities)
CL_ExpandEntities(entityindex);
- effectindex = (unsigned short)MSG_ReadShort();
- MSG_ReadVector(start, cls.protocol);
- MSG_ReadVector(end, cls.protocol);
- CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
+ effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, start, cls.protocol);
+ MSG_ReadVector(&cl_message, end, cls.protocol);
+ CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
}
-void CL_ParsePointParticles(void)
+static void CL_ParsePointParticles(void)
{
int effectindex, count;
vec3_t origin, velocity;
- effectindex = (unsigned short)MSG_ReadShort();
- MSG_ReadVector(origin, cls.protocol);
- MSG_ReadVector(velocity, cls.protocol);
- count = (unsigned short)MSG_ReadShort();
+ effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, origin, cls.protocol);
+ MSG_ReadVector(&cl_message, velocity, cls.protocol);
+ count = (unsigned short)MSG_ReadShort(&cl_message);
CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
}
-void CL_ParsePointParticles1(void)
+static void CL_ParsePointParticles1(void)
{
int effectindex;
vec3_t origin;
- effectindex = (unsigned short)MSG_ReadShort();
- MSG_ReadVector(origin, cls.protocol);
+ effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, origin, cls.protocol);
CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
}
static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
{
int i;
+ size_t sz_name, sz_address;
if (!address || !address[0] || !name || !name[0])
return;
if (!cl_iplog_loaded)
Mem_Free(olditems);
}
}
- cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
- cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
- strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
+ sz_address = strlen(address) + 1;
+ sz_name = strlen(name) + 1;
+ cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
+ cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
+ strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
// TODO: maybe it would be better to strip weird characters from name when
// copying it here rather than using a straight strcpy?
- strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
+ strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
cl_iplog_numitems++;
if (addtofile)
{
// add it to the iplog.txt file
// TODO: this ought to open the one in the userpath version of the base
// gamedir, not the current gamedir
+// not necessary for mobile
+#ifndef DP_MOBILETOUCH
Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
if (developer_extra.integer)
Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+#endif
}
}
cl_iplog_loaded = true;
// TODO: this ought to open the one in the userpath version of the base
// gamedir, not the current gamedir
+// not necessary for mobile
+#ifndef DP_MOBILETOUCH
filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
+#else
+ filedata = NULL;
+#endif
if (!filedata)
return;
text = (char *)filedata;
}
// look for anything interesting like player IP addresses or ping reports
-qboolean CL_ExaminePrintString(const char *text)
+static qboolean CL_ExaminePrintString(const char *text)
{
int len;
const char *t;
extern cvar_t slowmo;
extern cvar_t cl_lerpexcess;
-extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
static void CL_NetworkTimeReceived(double newtime)
{
double timehigh;
}
}
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
-
-//[515]: csqc
-qboolean CL_VM_Parse_TempEntity (void);
-void CL_VM_Parse_StuffCmd (const char *msg);
-void CL_VM_Parse_CenterPrint (const char *msg);
-void CSQC_AddPrintText (const char *msg);
-void CSQC_ReadEntities (void);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
/*
=====================
=====================
*/
int parsingerror = false;
-extern void CL_UpdateMoveVars(void);
void CL_ParseServerMessage(void)
{
int cmd;
int cmdindex, cmdcount = 0;
qboolean qwplayerupdatereceived;
qboolean strip_pqc;
+ char vabuf[1024];
// LordHavoc: moved demo message writing from before the packet parse to
// after the packet parse so that CL_Stop_f can be called by cl_autodemo
// code in CL_ParseServerinfo
//if (cls.demorecording)
- // CL_WriteDemoMessage (&net_message);
+ // CL_WriteDemoMessage (&cl_message);
cl.last_received_message = realtime;
// if recording demos, copy the message out
//
if (cl_shownet.integer == 1)
- Con_Printf("%f %i\n", realtime, net_message.cursize);
+ Con_Printf("%f %i\n", realtime, cl_message.cursize);
else if (cl_shownet.integer == 2)
Con_Print("------------------\n");
while (1)
{
- if (msg_badread)
+ if (cl_message.badread)
Host_Error ("CL_ParseServerMessage: Bad QW server message");
- cmd = MSG_ReadByte ();
+ cmd = MSG_ReadByte(&cl_message);
if (cmd == -1)
{
return;
case qw_svc_print:
- i = MSG_ReadByte();
- temp = MSG_ReadString();
+ i = MSG_ReadByte(&cl_message);
+ temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
{
if (i == 3) // chat
- CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
+ CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
else
CSQC_AddPrintText(temp);
}
break;
case qw_svc_centerprint:
- CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
+ CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
break;
case qw_svc_stufftext:
- CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
+ CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
break;
case qw_svc_damage:
case qw_svc_setangle:
for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
if (!cls.demoplayback)
{
cl.fixangle[0] = true;
break;
case qw_svc_lightstyle:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.max_lightstyle)
{
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
break;
}
- strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+ strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
break;
break;
case qw_svc_stopsound:
- i = (unsigned short) MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
S_StopSound(i>>3, i&7);
break;
case qw_svc_updatefrags:
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
- cl.scores[i].frags = (signed short) MSG_ReadShort();
+ cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
break;
case qw_svc_updateping:
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
- cl.scores[i].qw_ping = MSG_ReadShort();
+ cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
break;
case qw_svc_updatepl:
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
- cl.scores[i].qw_packetloss = MSG_ReadByte();
+ cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
break;
case qw_svc_updateentertime:
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
// seconds ago
- cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
+ cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
break;
case qw_svc_spawnbaseline:
- i = (unsigned short) MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
if (i >= cl.max_entities)
break;
case qw_svc_updatestat:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadByte ();
+ cl.stats[i] = MSG_ReadByte(&cl_message);
break;
case qw_svc_updatestatlong:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestatlong: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();
+ cl.stats[i] = MSG_ReadLong(&cl_message);
break;
case qw_svc_spawnstaticsound:
break;
case qw_svc_cdtrack:
- cl.cdtrack = cl.looptrack = MSG_ReadByte ();
+ cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
+#ifdef CONFIG_CD
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
CDAudio_Play ((unsigned char)cl.cdtrack, true);
+#endif
break;
case qw_svc_intermission:
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 1;
- MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
+ MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
for (i = 0;i < 3;i++)
- cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
+ cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
break;
case qw_svc_finale:
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 2;
- SCR_CenterPrint(MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
break;
case qw_svc_sellscreen:
- Cmd_ExecuteString ("help", src_command);
+ Cmd_ExecuteString ("help", src_command, true);
break;
case qw_svc_smallkick:
break;
case qw_svc_muzzleflash:
- i = (unsigned short) MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
// NOTE: in QW this only worked on clients
if (i < 0 || i >= MAX_EDICTS)
Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
break;
case qw_svc_chokecount:
- i = MSG_ReadByte();
+ (void) MSG_ReadByte(&cl_message);
// FIXME: apply to netgraph
//for (j = 0;j < i;j++)
// cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
break;
case qw_svc_maxspeed:
- cl.movevars_maxspeed = MSG_ReadFloat();
+ cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
break;
case qw_svc_entgravity:
- cl.movevars_entgravity = MSG_ReadFloat();
+ cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
if (!cl.movevars_entgravity)
cl.movevars_entgravity = 1.0f;
break;
case qw_svc_setpause:
- cl.paused = MSG_ReadByte () != 0;
+ cl.paused = MSG_ReadByte(&cl_message) != 0;
+#ifdef CONFIG_CD
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
+#endif
S_PauseGameSounds (cl.paused);
break;
}
{
while (1)
{
- if (msg_badread)
+ if (cl_message.badread)
Host_Error ("CL_ParseServerMessage: Bad server message");
- cmd = MSG_ReadByte ();
+ cmd = MSG_ReadByte(&cl_message);
if (cmd == -1)
{
break;
case svc_time:
- CL_NetworkTimeReceived(MSG_ReadFloat());
+ CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
break;
case svc_clientdata:
break;
case svc_version:
- i = MSG_ReadLong ();
+ i = MSG_ReadLong(&cl_message);
protocol = Protocol_EnumForNumber(i);
if (protocol == PROTOCOL_UNKNOWN)
Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
break;
case svc_print:
- temp = MSG_ReadString();
+ temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
CSQC_AddPrintText(temp); //[515]: csqc
break;
case svc_centerprint:
- CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
+ CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
break;
case svc_stufftext:
- temp = MSG_ReadString();
+ temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
/* if(utf8_enable.integer)
{
strip_pqc = true;
case svc_setangle:
for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
if (!cls.demoplayback)
{
cl.fixangle[0] = true;
break;
case svc_setview:
- cl.viewentity = (unsigned short)MSG_ReadShort ();
+ cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
if (cl.viewentity >= MAX_EDICTS)
Host_Error("svc_setview >= MAX_EDICTS");
if (cl.viewentity >= cl.max_entities)
break;
case svc_lightstyle:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.max_lightstyle)
{
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
break;
}
- strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+ strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
break;
}
else
{
- int i = (unsigned short)MSG_ReadShort();
- char *s = MSG_ReadString();
+ int i = (unsigned short)MSG_ReadShort(&cl_message);
+ char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (i < 32768)
{
if (i >= 1 && i < MAX_MODELS)
break;
case svc_stopsound:
- i = (unsigned short) MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
S_StopSound(i>>3, i&7);
break;
case svc_updatename:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
- strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
+ strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
break;
case svc_updatefrags:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
- cl.scores[i].frags = (signed short) MSG_ReadShort ();
+ cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
break;
case svc_updatecolors:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
- cl.scores[i].colors = MSG_ReadByte ();
+ cl.scores[i].colors = MSG_ReadByte(&cl_message);
break;
case svc_particle:
break;
case svc_spawnbaseline:
- i = (unsigned short) MSG_ReadShort ();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
if (i >= cl.max_entities)
CL_ParseBaseline (cl.entities + i, false);
break;
case svc_spawnbaseline2:
- i = (unsigned short) MSG_ReadShort ();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
if (i >= cl.max_entities)
break;
case svc_setpause:
- cl.paused = MSG_ReadByte () != 0;
+ cl.paused = MSG_ReadByte(&cl_message) != 0;
+#ifdef CONFIG_CD
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
+#endif
S_PauseGameSounds (cl.paused);
break;
case svc_signonnum:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
// LordHavoc: it's rude to kick off the client if they missed the
// reconnect somehow, so allow signon 1 even if at signon 1
if (i <= cls.signon && i != 1)
break;
case svc_updatestat:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();
+ cl.stats[i] = MSG_ReadLong(&cl_message);
break;
case svc_updatestatubyte:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadByte ();
+ cl.stats[i] = MSG_ReadByte(&cl_message);
break;
case svc_spawnstaticsound:
break;
case svc_cdtrack:
- cl.cdtrack = MSG_ReadByte ();
- cl.looptrack = MSG_ReadByte ();
+ cl.cdtrack = MSG_ReadByte(&cl_message);
+ cl.looptrack = MSG_ReadByte(&cl_message);
+#ifdef CONFIG_CD
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
CDAudio_Play ((unsigned char)cl.cdtrack, true);
+#endif
break;
case svc_intermission:
cl.completed_time = cl.time;
cl.intermission = 2;
CL_VM_UpdateIntermissionState(cl.intermission);
- SCR_CenterPrint(MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
break;
case svc_cutscene:
cl.completed_time = cl.time;
cl.intermission = 3;
CL_VM_UpdateIntermissionState(cl.intermission);
- SCR_CenterPrint(MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
break;
case svc_sellscreen:
- Cmd_ExecuteString ("help", src_command);
+ Cmd_ExecuteString ("help", src_command, true);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)
{
// repeating particle effect
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- (void) MSG_ReadByte();
- MSG_ReadLong();
- MSG_ReadLong();
- MSG_ReadString();
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ (void) MSG_ReadByte(&cl_message);
+ MSG_ReadLong(&cl_message);
+ MSG_ReadLong(&cl_message);
+ MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
}
else
SHOWLMP_decodehide();
if (gamemode == GAME_TENEBRAE)
{
// particle effect
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- (void) MSG_ReadByte();
- MSG_ReadString();
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ (void) MSG_ReadByte(&cl_message);
+ MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
}
else
SHOWLMP_decodeshow();
break;
case svc_skybox:
- R_SetSkyBox(MSG_ReadString());
+ R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
break;
case svc_entities:
if (cls.signon == SIGNONS - 1)
// implemented
if (cls.demorecording)
{
- CL_WriteDemoMessage (&net_message);
+ CL_WriteDemoMessage (&cl_message);
// R_TimeReport("WriteDemo");
}
}
if (!parsingerror)
return;
Con_Print("Packet dump:\n");
- SZ_HexDumpToConsole(&net_message);
+ SZ_HexDumpToConsole(&cl_message);
parsingerror = false;
}