#include "menu.h"
#endif
#include "cl_video.h"
+#include "float.h"
const char *svc_strings[128] =
{
//=============================================================================
-cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
-cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
-cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
-cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
-
-cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
-cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
-cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
+cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
+cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
#define RIC_GUNSHOT 1
#define RIC_GUNSHOTQUAD 2
-cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
-cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
-cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
-cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
-cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
-cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
-
-static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
+cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
+cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
+cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
+cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
+cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
+
+static qbool QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
static void QW_CL_NextUpload_f(cmd_state_t *cmd);
-//static qboolean QW_CL_IsUploading(void);
+//static qbool QW_CL_IsUploading(void);
static void QW_CL_StopUpload_f(cmd_state_t *cmd);
/*
sound_num = MSG_ReadByte(&cl_message);
}
- channel = CHAN_NET2ENGINE(channel);
-
MSG_ReadVector(&cl_message, pos, cls.protocol);
if (sound_num < 0 || sound_num >= MAX_SOUNDS)
*/
static unsigned char olddata[NET_MAXMESSAGE];
-void CL_KeepaliveMessage (qboolean readmessages)
+void CL_KeepaliveMessage (qbool readmessages)
{
static double lastdirtytime = 0;
- static qboolean recursive = false;
+ static qbool recursive = false;
double dirtytime;
double deltatime;
static double countdownmsg = 0;
static double countdownupdate = 0;
sizebuf_t old;
- qboolean thisrecursive;
+ qbool thisrecursive;
thisrecursive = recursive;
recursive = true;
void CL_ParseEntityLump(char *entdata)
{
- qboolean loadedsky = false;
+ qbool loadedsky = false;
const char *data;
char key[128], value[MAX_INPUTLINE];
FOG_clear(); // LadyHavoc: no fog until set
R_SetSkyBox("unit1_");
}
+extern cvar_t con_chatsound_team_file;
static const vec3_t defaultmins = {-4096, -4096, -4096};
static const vec3_t defaultmaxs = {4096, 4096, 4096};
static void CL_SetupWorldModel(void)
World_Start(&cl.world);
// load or reload .loc file for team chat messages
- CL_Locs_Reload_f(&cmd_client);
+ CL_Locs_Reload_f(cmd_local);
// make sure we send enough keepalives
CL_KeepaliveMessage(false);
CL_KeepaliveMessage(false);
// load the team chat beep if possible
- cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+ cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
// check memory integrity
Mem_CheckSentinelsGlobal();
}
}
-static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
+static qbool QW_CL_CheckOrDownloadFile(const char *filename)
{
qfile_t *file;
char vabuf[1024];
return;
// abort existing upload if in progress
- QW_CL_StopUpload_f(&cmd_client);
+ QW_CL_StopUpload_f(cmd_local);
Con_DPrintf("Starting upload of %d bytes...\n", size);
cls.qw_uploadsize = size;
cls.qw_uploadpos = 0;
- QW_CL_NextUpload_f(&cmd_client);
+ QW_CL_NextUpload_f(cmd_local);
}
#if 0
-qboolean QW_CL_IsUploading(void)
+qbool QW_CL_IsUploading(void)
{
return cls.qw_uploaddata != NULL;
}
#define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
-static void CL_BeginDownloads(qboolean aborteddownload)
+static void CL_BeginDownloads(qbool aborteddownload)
{
char vabuf[1024];
// quakeworld works differently
// if we got here...
// curl is done, so let's start with the business
if(!cl.loadbegun)
- SCR_PushLoadingScreen(false, "Loading precaches", 1);
+ SCR_PushLoadingScreen("Loading precaches", 1);
cl.loadbegun = true;
// if already downloading something from the previous level, don't stop it
{
Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
if(cl_serverextension_download.integer == 2 && FS_HasZlib())
- Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
+ CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
else
- Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
+ CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
return;
}
}
if(cl.loadmodel_current == 1)
{
// worldmodel counts as 16 models (15 + world model setup), for better progress bar
- SCR_PushLoadingScreen(false, "Loading precached models",
+ SCR_PushLoadingScreen("Loading precached models",
(
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ LOADPROGRESSWEIGHT_WORLDMODEL
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
)
);
- SCR_BeginLoadingPlaque(false);
}
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
{
- SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
+ SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
(
(cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
) / (
SCR_PopLoadingScreen(false);
if(cl.loadmodel_current == 1)
{
- SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
+ SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
SCR_PopLoadingScreen(false);
}
continue;
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
- SCR_PushLoadingScreen(true, "world model setup",
+ SCR_PushLoadingScreen("world model setup",
(
LOADPROGRESSWEIGHT_WORLDMODEL_INIT
) / (
cl.loadfinished = true;
// now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
- Cmd_ForwardStringToServer("prespawn");
+ CL_ForwardToServer("prespawn");
}
}
}
{
// loading sounds
if(cl.loadsound_current == 1)
- SCR_PushLoadingScreen(false, "Loading precached sounds",
+ SCR_PushLoadingScreen("Loading precached sounds",
(
cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
) / (
);
for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
{
- SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
+ SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
{
SCR_PopLoadingScreen(false);
cl.loadfinished = true;
// now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
- Cmd_ForwardStringToServer("prespawn");
+ CL_ForwardToServer("prespawn");
}
}
aborteddownload = false;
CL_KeepaliveMessage(true);
if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
{
- if (cl.downloadmodel_current == 1) {
- // No way any game is playable without the map.
+ if (cl.downloadmodel_current == 1)
Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
- CL_Disconnect();
- return;
- }
else
Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
// regarding the * check: don't try to download submodels
if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
{
- Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
+ CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
// we'll try loading again when the download finishes
return;
}
if (cl.downloadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
+ // or maybe we do not have it (cl_serverextension_download 0)
+ // then we need to continue loading ANYWAY!
CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
// now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
- Cmd_ForwardStringToServer("prespawn");
+ CL_ForwardToServer("prespawn");
}
}
}
dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
{
- Con_Printf("Sound %s not found\n", soundname);
if (cl_serverextension_download.integer && cls.netcon && !sv.active)
{
- Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
+ CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
// we'll try loading again when the download finishes
return;
}
// now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
- Cmd_ForwardStringToServer("prespawn");
+ CL_ForwardToServer("prespawn");
}
}
// check further encodings here
}
- Cmd_ForwardStringToServer("sv_startdownload");
+ CL_ForwardToServer("sv_startdownload");
}
static void CL_StopDownload_f(cmd_state_t *cmd)
CL_BeginDownloads(false);
}
+extern cvar_t cl_topcolor;
+extern cvar_t cl_bottomcolor;
static void CL_SendPlayerInfo(void)
{
char vabuf[1024];
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
// execute cl_begindownloads next frame
// (after any commands added by svc_stufftext have been executed)
// when done with downloads the "prespawn" will be sent
- Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
+ Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
//MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
//MSG_WriteString (&cls.netcon->message, "prespawn");
S_PurgeUnused();
Con_ClearNotify();
- if (COM_CheckParm("-profilegameonly"))
+ if (Sys_CheckParm("-profilegameonly"))
Sys_AllowProfiling(true);
break;
}
if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
protocol = PROTOCOL_NEHAHRAMOVIE;
cls.protocol = protocol;
- Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
+ Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
cl.num_entities = 1;
if (cls.demorecording)
{
// finish the previous level's demo file
- CL_Stop_f(&cmd_client);
+ CL_Stop_f(cmd_local);
}
// start a new demo file
cls.demo_lastcsprogscrc = -1;
}
else
- Con_Print ("ERROR: couldn't open.\n");
+ Con_Print(CON_ERROR "ERROR: couldn't open.\n");
}
}
cl.islocalgame = NetConn_IsLocalGame();
void CL_ValidateState(entity_state_t *s)
{
- dp_model_t *model;
+ model_t *model;
if (!s->active)
return;
{
// not a monster
ent->persistent.lerpstarttime = ent->state_previous.time;
- // no lerp if it's singleplayer
- if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
- ent->persistent.lerpdeltatime = 0;
- else
- ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
+ ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
int sound_num, vol, atten;
MSG_ReadVector(&cl_message, org, cls.protocol);
- if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
+ if (large)
sound_num = (unsigned short) MSG_ReadShort(&cl_message);
else
sound_num = MSG_ReadByte(&cl_message);
framecount = MSG_ReadByte(&cl_message);
framerate = MSG_ReadByte(&cl_message);
- CL_Effect(org, modelindex, startframe, framecount, framerate);
+ CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
}
static void CL_ParseEffect2 (void)
framecount = MSG_ReadByte(&cl_message);
framerate = MSG_ReadByte(&cl_message);
- CL_Effect(org, modelindex, startframe, framecount, framerate);
+ CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
}
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
{
int i;
beam_t *b = NULL;
VectorCopy (end, b->end);
}
else
- Con_Print("beam list overflow!\n");
+ Con_DPrint("beam list overflow!\n");
}
-static void CL_ParseBeam (dp_model_t *m, int lightning)
+static void CL_ParseBeam (model_t *m, int lightning)
{
int ent;
vec3_t start, end;
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
+ CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
break;
case QW_TE_TAREXPLOSION:
color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
CL_ParticleExplosion(pos);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
break;
case TE_FLAMEJET:
color[1] = tempcolor[1] * (2.0f / 255.0f);
color[2] = tempcolor[2] * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
}
cl_iplog_item_t;
-static qboolean cl_iplog_loaded = false;
+static qbool cl_iplog_loaded = false;
static int cl_iplog_numitems = 0;
static int cl_iplog_maxitems = 0;
static cl_iplog_item_t *cl_iplog_items;
static void CL_IPLog_Load(void);
-static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
+static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
{
int i;
size_t sz_name, sz_address;
}
// look for anything interesting like player IP addresses or ping reports
-static qboolean CL_ExaminePrintString(const char *text)
+static qbool CL_ExaminePrintString(const char *text)
{
int len;
const char *t;
if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
{
// if anything goes wrong, we'll assume this is not a ping report
- qboolean expected = cl.parsingtextexpectingpingforscores != 0;
+ qbool expected = cl.parsingtextexpectingpingforscores != 0;
cl.parsingtextexpectingpingforscores = 0;
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
t = text;
return true;
}
-extern cvar_t slowmo;
+extern cvar_t host_timescale;
extern cvar_t cl_lerpexcess;
static void CL_NetworkTimeReceived(double newtime)
{
- double timehigh;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = newtime;
- if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+ if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
cl.time = cl.mtime[1] = newtime;
else if (cls.demoplayback)
{
}
else if (cls.protocol != PROTOCOL_QUAKEWORLD)
{
+ double timehigh = 0; // hush compiler warning
cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
+
if (developer_extra.integer && vid_activewindow)
{
if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
}
- cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
- timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
- if (cl_nettimesyncboundmode.integer == 1)
- cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
- else if (cl_nettimesyncboundmode.integer == 2)
+
+ if (cl_nettimesyncboundmode.integer < 4)
{
- if (cl.time < cl.mtime[1] || cl.time > timehigh)
- cl.time = cl.mtime[1];
+ // doesn't make sense for modes > 3
+ cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
+ timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
}
- else if (cl_nettimesyncboundmode.integer == 3)
+
+ switch (cl_nettimesyncboundmode.integer)
{
+ case 1:
+ cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+ break;
+
+ case 2:
+ if (cl.time < cl.mtime[1] || cl.time > timehigh)
+ cl.time = cl.mtime[1];
+ break;
+
+ case 3:
if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
cl.time = cl.mtime[1];
- }
- else if (cl_nettimesyncboundmode.integer == 4)
- {
+ break;
+
+ case 4:
if (fabs(cl.time - cl.mtime[1]) > 0.5)
cl.time = cl.mtime[1]; // reset
else if (fabs(cl.time - cl.mtime[1]) > 0.1)
cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
else
cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
- }
- else if (cl_nettimesyncboundmode.integer == 5)
- {
+ break;
+
+ case 5:
if (fabs(cl.time - cl.mtime[1]) > 0.5)
cl.time = cl.mtime[1]; // reset
else if (fabs(cl.time - cl.mtime[1]) > 0.1)
cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
else
cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
- }
- else if (cl_nettimesyncboundmode.integer == 6)
- {
+ break;
+
+ case 6:
cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+ break;
+
+ case 7:
+ /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
+ * the rolling harmonic mean gives large time error outliers low significance
+ * correction rate is dynamic and gradual (max 10% of mean error per tic)
+ * time is correct within a few server frames of connect/map start
+ * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
+ * prevents 0ms move frame times with uncapped fps
+ * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
+ */
+ {
+ unsigned char i;
+ float error;
+ // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
+ double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
+ cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
+ cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
+ for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
+ error += cl.ts_error_stor[i];
+ error = 0.1f / (error / NUM_TS_ERRORS);
+ cl.time = bound(cl.time - error, target, cl.time + error);
+ }
+ break;
}
}
// this packet probably contains a player entity update, so we will need
unsigned char cmdlog[32];
const char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
- qboolean qwplayerupdatereceived;
- qboolean strip_pqc;
+ qbool qwplayerupdatereceived;
+ qbool strip_pqc;
char vabuf[1024];
// LadyHavoc: moved demo message writing from before the packet parse to
//if (cls.demorecording)
// CL_WriteDemoMessage (&cl_message);
- cl.last_received_message = realtime;
+ cl.last_received_message = host.realtime;
CL_KeepaliveMessage(false);
// if recording demos, copy the message out
//
if (cl_shownet.integer == 1)
- Con_Printf("%f %i\n", realtime, cl_message.cursize);
+ Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
else if (cl_shownet.integer == 2)
Con_Print("------------------\n");
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- CL_NetworkTimeReceived(realtime); // qw has no clock
+ CL_NetworkTimeReceived(host.realtime); // qw has no clock
// kill all qw nails
cl.qw_num_nails = 0;
break;
case qw_svc_disconnect:
- Con_Printf("Server disconnected\n");
if (cls.demonum != -1)
CL_NextDemo();
else
CL_Disconnect();
- return;
+ break;
case qw_svc_print:
i = MSG_ReadByte(&cl_message);
break;
case qw_svc_sellscreen:
- Cmd_ExecuteString(&cmd_client, "help", src_command, true);
+ Cmd_ExecuteString(cmd_local, "help", src_local, true);
break;
case qw_svc_smallkick:
break;
case svc_disconnect:
- Con_Printf ("Server disconnected\n");
if (cls.demonum != -1)
- CL_NextDemo ();
+ CL_NextDemo();
else
- CL_Disconnect ();
+ CL_Disconnect();
break;
case svc_print:
break;
case svc_sound:
- CL_ParseStartSoundPacket(false);
+ CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
break;
case svc_precache:
{
if (i >= 1 && i < MAX_MODELS)
{
- dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
+ model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
if (!model)
Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
break;
case svc_spawnstaticsound:
- CL_ParseStaticSound (false);
+ CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
break;
case svc_spawnstaticsound2:
break;
case svc_sellscreen:
- Cmd_ExecuteString(&cmd_client, "help", src_command, true);
+ Cmd_ExecuteString(cmd_local, "help", src_local, true);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)
void CL_Parse_ErrorCleanUp(void)
{
CL_StopDownload(0, 0);
- QW_CL_StopUpload_f(&cmd_client);
+ QW_CL_StopUpload_f(cmd_local);
}
void CL_Parse_Init(void)
Cvar_RegisterVariable(&cl_iplog_name);
Cvar_RegisterVariable(&cl_readpicture_force);
- Cmd_AddCommand(&cmd_client, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
- Cmd_AddCommand(&cmd_client, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
- Cmd_AddCommand(&cmd_client, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
- Cmd_AddCommand(&cmd_clientfromserver, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
- Cmd_AddCommand(&cmd_client, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
- Cmd_AddCommand(&cmd_client, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
- Cmd_AddCommand(&cmd_client, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
- Cmd_AddCommand(&cmd_client, "stopdownload", CL_StopDownload_f, "terminates a download");
- Cmd_AddCommand(&cmd_client, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
- Cmd_AddCommand(&cmd_client, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
+ Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
+ Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+ Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+ Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+ Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
}
void CL_Parse_Shutdown(void)