Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
- cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+ cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
cl.gametype = MSG_ReadByte ();