]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
optimized rtlighting passes by using RSurf_DrawBatch_Simple, this took a lot of code...
[xonotic/darkplaces.git] / cl_parse.c
index 25340976d32605f8af2c832f8668ceee8717aa44..4de0b234ce2270658c08b3238fc294e11d6bbf9e 100644 (file)
@@ -1212,9 +1212,11 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                ent->persistent.muzzleflash = 0;
                VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
        }
-       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
+       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
        {
                // don't interpolate the move
+               // (the fixangle[] check detects teleports, but not constant fixangles
+               //  such as when spectating)
                ent->persistent.lerpdeltatime = 0;
                ent->persistent.lerpstarttime = cl.mtime[1];
                VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
@@ -2095,6 +2097,13 @@ void CL_ParseServerMessage(void)
                cl.mtime[1] = cl.mtime[0];
                cl.mtime[0] = realtime; // qw has no clock
                cl.movement_needupdate = true;
+               // if true the cl.viewangles are interpolated from cl.mviewangles[]
+               // during this frame
+               // (makes spectating players much smoother and prevents mouse movement from turning)
+               cl.fixangle[1] = cl.fixangle[0];
+               cl.fixangle[0] = false;
+               if (!cls.demoplayback)
+                       VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
 
                // slightly kill qw player entities each frame
                for (i = 1;i < cl.maxclients;i++)
@@ -2104,7 +2113,7 @@ void CL_ParseServerMessage(void)
                cl.qw_num_nails = 0;
 
                // fade weapon view kick
-               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0);
+               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
 
                while (1)
                {
@@ -2201,6 +2210,14 @@ void CL_ParseServerMessage(void)
                        case qw_svc_setangle:
                                for (i=0 ; i<3 ; i++)
                                        cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                               if (!cls.demoplayback)
+                               {
+                                       cl.fixangle[0] = true;
+                                       VectorCopy(cl.viewangles, cl.mviewangles[0]);
+                                       // disable interpolation if this is new
+                                       if (!cl.fixangle[1])
+                                               VectorCopy(cl.viewangles, cl.mviewangles[1]);
+                               }
                                break;
 
                        case qw_svc_lightstyle:
@@ -2496,6 +2513,13 @@ void CL_ParseServerMessage(void)
                                cl.mtime[1] = cl.mtime[0];
                                cl.mtime[0] = MSG_ReadFloat ();
                                cl.movement_needupdate = true;
+                               // if true the cl.viewangles are interpolated from cl.mviewangles[]
+                               // during this frame
+                               // (makes spectating players much smoother and prevents mouse movement from turning)
+                               cl.fixangle[1] = cl.fixangle[0];
+                               cl.fixangle[0] = false;
+                               if (!cls.demoplayback)
+                                       VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
                                break;
 
                        case svc_clientdata:
@@ -2545,6 +2569,14 @@ void CL_ParseServerMessage(void)
                        case svc_setangle:
                                for (i=0 ; i<3 ; i++)
                                        cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                               if (!cls.demoplayback)
+                               {
+                                       cl.fixangle[0] = true;
+                                       VectorCopy(cl.viewangles, cl.mviewangles[0]);
+                                       // disable interpolation if this is new
+                                       if (!cl.fixangle[1])
+                                               VectorCopy(cl.viewangles, cl.mviewangles[1]);
+                               }
                                break;
 
                        case svc_setview: