cl.mtime[0] = newtime;
if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
cl.time = cl.mtime[1] = newtime;
- else if (cls.protocol != PROTOCOL_QUAKEWORLD)
+ else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
{
if (developer.integer >= 100 && vid_activewindow)
{