attenuation = MSG_ReadByte(&cl_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-
+
speed = 1.0f;
ent = (channel>>3)&1023;
void CL_ParseEntityLump(char *entdata)
{
+ qboolean loadedsky = false;
const char *data;
char key[128], value[MAX_INPUTLINE];
FOG_clear(); // LordHavoc: no fog until set
return; // error
strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("fog", key))
{
FOG_clear(); // so missing values get good defaults
r_refdef.fog_height_texturename[63] = 0;
}
}
+
+ if (!loadedsky && cl.worldmodel->brush.isq2bsp)
+ R_SetSkyBox("unit1_");
}
static const vec3_t defaultmins = {-4096, -4096, -4096};
{
for (j = 0;j < 6;j++)
bits[j] = MSG_ReadByte(&cl_message);
- if (cl.qw_num_nails > 255)
+ if (cl.qw_num_nails >= 255)
continue;
v = cl.qw_nails[cl.qw_num_nails++];
v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;