attenuation = MSG_ReadByte(&cl_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-
+
speed = 1.0f;
ent = (channel>>3)&1023;
{
for (j = 0;j < 6;j++)
bits[j] = MSG_ReadByte(&cl_message);
- if (cl.qw_num_nails > 255)
+ if (cl.qw_num_nails >= 255)
continue;
v = cl.qw_nails[cl.qw_num_nails++];
v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;