qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
+mempool_t *cl_scores_mempool;
+
/*
==================
CL_ParseStartSoundPacket
*/
void CL_ParseStartSoundPacket(int largesoundindex)
{
- vec3_t pos;
- int channel, ent;
- int sound_num;
- int volume;
- int field_mask;
- float attenuation;
- int i;
+ vec3_t pos;
+ int channel, ent;
+ int sound_num;
+ int volume;
+ int field_mask;
+ float attenuation;
+ int i;
- field_mask = MSG_ReadByte();
+ field_mask = MSG_ReadByte();
- if (field_mask & SND_VOLUME)
+ if (field_mask & SND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
- if (field_mask & SND_ATTENUATION)
+ if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
for (i = 0;i < 3;i++)
pos[i] = MSG_ReadCoord ();
- S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+ S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
/*
so the server doesn't disconnect.
==================
*/
+
+static qbyte olddata[NET_MAXMESSAGE];
void CL_KeepaliveMessage (void)
{
- float time;
+ float time;
static float lastmsg;
- int ret;
- int c;
- sizebuf_t old;
- qbyte olddata[8192];
-
- if (sv.active)
- return; // no need if server is local
- if (cls.demoplayback)
+ int oldreadcount;
+ qboolean oldbadread;
+ sizebuf_t old;
+
+ // no need if server is local and definitely not if this is a demo
+ if (sv.active || cls.demoplayback)
return;
// read messages from server, should just be nops
+ oldreadcount = msg_readcount;
+ oldbadread = msg_badread;
old = net_message;
- memcpy (olddata, net_message.data, net_message.cursize);
+ memcpy(olddata, net_message.data, net_message.cursize);
- do
- {
- ret = CL_GetMessage ();
- switch (ret)
- {
- default:
- Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
- case 0:
- break; // nothing waiting
- case 1:
- Host_Error ("CL_KeepaliveMessage: received a message");
- break;
- case 2:
- c = MSG_ReadByte();
- if (c != svc_nop)
- Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
- break;
- }
- } while (ret);
+ NetConn_ClientFrame();
+ msg_readcount = oldreadcount;
+ msg_badread = oldbadread;
net_message = old;
- memcpy (net_message.data, olddata, net_message.cursize);
+ memcpy(net_message.data, olddata, net_message.cursize);
-// check time
- time = Sys_DoubleTime ();
- if (time - lastmsg < 5)
- return;
- lastmsg = time;
-
-// write out a nop
- Con_Printf ("--> client to server keepalive\n");
-
- MSG_WriteByte (&cls.message, clc_nop);
- NET_SendMessage (cls.netcon, &cls.message);
- SZ_Clear (&cls.message);
+ if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
+ {
+ lastmsg = time;
+ // write out a nop
+ Con_Printf("--> client to server keepalive\n");
+ MSG_WriteByte(&cls.message, clc_nop);
+ NetConn_SendReliableMessage(cls.netcon, &cls.message);
+ SZ_Clear(&cls.message);
+ // try not to utterly crush the computer with work, that's just rude
+ Sys_Sleep();
+ }
}
void CL_ParseEntityLump(char *entdata)
==================
*/
qbyte entlife[MAX_EDICTS];
+// FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
+static char parse_model_precache[MAX_MODELS][MAX_QPATH];
+static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
void CL_ParseServerInfo (void)
{
char *str;
int i;
int nummodels, numsounds;
- char model_precache[MAX_MODELS][MAX_QPATH];
- char sound_precache[MAX_SOUNDS][MAX_QPATH];
entity_t *ent;
Con_DPrintf ("Serverinfo packet received.\n");
Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
+ Mem_EmptyPool(cl_scores_mempool);
cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
Host_Error ("Server sent too many model precaches\n");
if (strlen(str) >= MAX_QPATH)
Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strcpy (model_precache[nummodels], str);
+ strcpy (parse_model_precache[nummodels], str);
Mod_TouchModel (str);
}
Host_Error ("Server sent too many sound precaches\n");
if (strlen(str) >= MAX_QPATH)
Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strcpy (sound_precache[numsounds], str);
+ strcpy (parse_sound_precache[numsounds], str);
S_TouchSound (str);
}
// world model
CL_KeepaliveMessage ();
- cl.model_precache[1] = Mod_ForName (model_precache[1], false, false, true);
+ cl.model_precache[1] = Mod_ForName (parse_model_precache[1], false, false, true);
if (cl.model_precache[1] == NULL)
- Con_Printf("Map %s not found\n", model_precache[1]);
+ Con_Printf("Map %s not found\n", parse_model_precache[1]);
// normal models
for (i=2 ; i<nummodels ; i++)
{
CL_KeepaliveMessage ();
- if ((cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, false)) == NULL)
- Con_Printf("Model %s not found\n", model_precache[i]);
+ if ((cl.model_precache[i] = Mod_ForName (parse_model_precache[i], false, false, false)) == NULL)
+ Con_Printf("Model %s not found\n", parse_model_precache[i]);
}
// sounds
for (i=1 ; i<numsounds ; i++)
{
CL_KeepaliveMessage ();
- cl.sound_precache[i] = S_PrecacheSound (sound_precache[i], true);
+ cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true);
}
S_EndPrecaching ();
// entire entity array was cleared, so just fill in a few fields
ent->state_current.active = true;
ent->render.model = cl.worldmodel = cl.model_precache[1];
- ent->render.scale = 1;
+ //ent->render.scale = 1;
ent->render.alpha = 1;
+ ent->render.flags = RENDER_SHADOW;
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
CL_BoundingBoxForEntity(&ent->render);
// clear entlife array
memset(entlife, 0, MAX_EDICTS);
cl_num_entities = 1;
- R_NewMap ();
+ R_Modules_NewMap ();
CL_CGVM_Start();
// noclip is turned off at start
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
- else// if (ent->state_current.flags & RENDER_STEP)
+ else if (ent->state_current.flags & RENDER_STEP)
{
// monster interpolation
if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
}
- /*
else
{
// not a monster
ent->persistent.lerpstarttime = cl.mtime[1];
// no lerp if it's singleplayer
- //if (sv.active && svs.maxclients == 1 && !ent->state_current.flags & RENDER_STEP)
- // ent->persistent.lerpdeltatime = 0;
- //else
+ if (sv.active && svs.maxclients == 1)
+ ent->persistent.lerpdeltatime = 0;
+ else
ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
- */
}
/*
}
}
+static entity_frame_t entityframe;
void CL_ReadEntityFrame(void)
{
entity_t *ent;
- entity_frame_t entityframe;
int i;
EntityFrame_Read(&cl.entitydatabase);
EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
entlife[ent->state_current.number] = 2;
cl_entities_active[ent->state_current.number] = true;
}
- VectorCopy(cl.viewentoriginnew, cl.viewentoriginold);
- VectorCopy(entityframe.eye, cl.viewentoriginnew);
}
void CL_EntityUpdateSetup(void)
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
- ent->render.scale = 1;
- ent->render.alpha = 1;
+ //ent->render.scale = 1;
- VectorCopy (ent->state_baseline.origin, ent->render.origin);
- VectorCopy (ent->state_baseline.angles, ent->render.angles);
+ //VectorCopy (ent->state_baseline.origin, ent->render.origin);
+ //VectorCopy (ent->state_baseline.angles, ent->render.angles);
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
CL_BoundingBoxForEntity(&ent->render);
// This is definitely cheating...
case TE_WIZSPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+ CL_AllocDlight (NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
CL_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+ CL_AllocDlight (NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
CL_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE:
// spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
// LordHavoc: changed to spark shower
CL_SparkShower(pos, vec3_origin, 15);
if ( rand() % 5 )
case TE_SPIKEQUAD:
// quad spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
// LordHavoc: changed to spark shower
CL_SparkShower(pos, vec3_origin, 15);
CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
case TE_SUPERSPIKE:
// super spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 30);
if ( rand() % 5 )
case TE_SUPERSPIKEQUAD:
// quad super spike hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 30);
CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
case TE_BLOOD:
// blood puff
MSG_ReadVector(pos);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
dir[0] = MSG_ReadChar ();
dir[1] = MSG_ReadChar ();
dir[2] = MSG_ReadChar ();
case TE_BLOOD2:
// blood puff
MSG_ReadVector(pos);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
CL_BloodPuff(pos, vec3_origin, 10);
break;
case TE_SPARK:
// spark shower
MSG_ReadVector(pos);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
dir[0] = MSG_ReadChar ();
dir[1] = MSG_ReadChar ();
dir[2] = MSG_ReadChar ();
count = MSG_ReadByte ();
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
CL_SparkShower(pos, dir, count);
break;
case TE_PLASMABURN:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+ CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
CL_PlasmaBurn(pos);
break;
// LordHavoc: added for improved gore
case TE_GUNSHOT:
// bullet hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 15);
break;
case TE_GUNSHOTQUAD:
// quad bullet hitting wall
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
CL_SparkShower(pos, vec3_origin, 15);
CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
break;
case TE_EXPLOSION:
// rocket explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
CL_ParticleExplosion (pos);
// LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
case TE_EXPLOSIONQUAD:
// quad rocket explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
CL_ParticleExplosion (pos);
CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
case TE_EXPLOSION3:
// Nehahra movie colored lighting explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
CL_ParticleExplosion (pos);
CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
case TE_EXPLOSIONRGB:
// colored lighting explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
CL_ParticleExplosion (pos);
color[0] = MSG_ReadByte() * (1.0 / 255.0);
color[1] = MSG_ReadByte() * (1.0 / 255.0);
case TE_TAREXPLOSION:
// tarbaby explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
CL_BlobExplosion (pos);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
case TE_SMALLFLASH:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
break;
case TE_CUSTOMFLASH:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
radius = MSG_ReadByte() * 8;
velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
color[0] = MSG_ReadByte() * (1.0 / 255.0);
// lightning bolts
if (!cl_model_bolt3)
cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
- CL_ParseBeam (cl_model_bolt3, true);
+ CL_ParseBeam (cl_model_bolt3, false);
break;
// PGM 01/21/97
case TE_EXPLOSION2:
// color mapped explosion
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
colorStart = MSG_ReadByte ();
colorLength = MSG_ReadByte ();
CL_ParticleExplosion2 (pos, colorStart, colorLength);
MSG_ReadVector(pos);
MSG_ReadVector(dir);
count = MSG_ReadByte ();
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
CL_Tei_Smoke(pos, dir, count);
break;
case TE_TEI_BIGEXPLOSION:
MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
CL_ParticleExplosion (pos);
CL_AllocDlight (NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
MSG_ReadVector(pos);
MSG_ReadVector(dir);
count = MSG_ReadByte ();
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
+ if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 5);
CL_Tei_PlasmaHit(pos, dir, count);
CL_AllocDlight (NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
break;
=====================
*/
int parsingerror = false;
-void CL_ParseServerMessage (void)
+void CL_ParseServerMessage(void)
{
int cmd;
int i, entitiesupdated;
char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
+ if (cls.demorecording)
+ CL_WriteDemoMessage ();
+
+ cl.last_received_message = realtime;
+
//
// if recording demos, copy the message out
//
if (cl_shownet.integer == 1)
- Con_Printf ("%i ",net_message.cursize);
+ Con_Printf ("%f %i\n", realtime, net_message.cursize);
else if (cl_shownet.integer == 2)
Con_Printf ("------------------\n");
//
// parse the message
//
- MSG_BeginReading ();
+ //MSG_BeginReading ();
entitiesupdated = false;
break;
case svc_nop:
+ if (cls.signon < SIGNONS)
+ Con_Printf("<-- server to client keepalive\n");
break;
case svc_time:
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
cl.scores[i].colors = MSG_ReadByte ();
- // update our color cvar if our color changed
- if (i == cl.playerentity - 1)
- Cvar_SetValue ("_cl_color", cl.scores[i].colors);
break;
case svc_particle:
void CL_Parse_Init(void)
{
// LordHavoc: added demo_nehahra cvar
+ cl_scores_mempool = Mem_AllocPool("client player info");
Cvar_RegisterVariable (&demo_nehahra);
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);