framecount = MSG_ReadByte(&cl_message);
framerate = MSG_ReadByte(&cl_message);
- CL_Effect(org, modelindex, startframe, framecount, framerate);
+ CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
}
static void CL_ParseEffect2 (void)
framecount = MSG_ReadByte(&cl_message);
framerate = MSG_ReadByte(&cl_message);
- CL_Effect(org, modelindex, startframe, framecount, framerate);
+ CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
}
void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
+ CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
break;
case QW_TE_TAREXPLOSION: