World_Start(&cl.world);
// load or reload .loc file for team chat messages
- CL_Locs_Reload_f(&cmd_local);
+ CL_Locs_Reload_f(&cmd_client);
// make sure we send enough keepalives
CL_KeepaliveMessage(false);
return;
// abort existing upload if in progress
- QW_CL_StopUpload_f(&cmd_local);
+ QW_CL_StopUpload_f(&cmd_client);
Con_DPrintf("Starting upload of %d bytes...\n", size);
cls.qw_uploadsize = size;
cls.qw_uploadpos = 0;
- QW_CL_NextUpload_f(&cmd_local);
+ QW_CL_NextUpload_f(&cmd_client);
}
#if 0
// execute cl_begindownloads next frame
// (after any commands added by svc_stufftext have been executed)
// when done with downloads the "prespawn" will be sent
- Cbuf_AddText(&cmd_local, "\ncl_begindownloads\n");
+ Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
//MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
//MSG_WriteString (&cls.netcon->message, "prespawn");
if (cls.demorecording)
{
// finish the previous level's demo file
- CL_Stop_f(&cmd_local);
+ CL_Stop_f(&cmd_client);
}
// start a new demo file
break;
case qw_svc_sellscreen:
- Cmd_ExecuteString(&cmd_local, "help", src_local, true);
+ Cmd_ExecuteString(&cmd_client, "help", src_local, true);
break;
case qw_svc_smallkick:
break;
case svc_sellscreen:
- Cmd_ExecuteString(&cmd_local, "help", src_local, true);
+ Cmd_ExecuteString(&cmd_client, "help", src_local, true);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)
void CL_Parse_ErrorCleanUp(void)
{
CL_StopDownload(0, 0);
- QW_CL_StopUpload_f(&cmd_local);
+ QW_CL_StopUpload_f(&cmd_client);
}
void CL_Parse_Init(void)