// max entities sent to renderer per frame
r_refdef.maxentities = MAX_EDICTS + 256 + 512;
r_refdef.entities = (entity_render_t **)Mem_Alloc(cls.mempool, sizeof(entity_render_t *) * r_refdef.maxentities);
- // 256k drawqueue buffer
- // TODO: make dynamic
- r_refdef.maxdrawqueuesize = 256 * 1024;
- r_refdef.drawqueue = (unsigned char *)Mem_Alloc(cls.mempool, r_refdef.maxdrawqueuesize);
CL_InitInput ();