cvar_t cl_locs_enable = {CVAR_CLIENT | CVAR_SAVE, "locs_enable", "1", "enables replacement of certain % codes in chat messages: %l (location), %d (last death location), %h (health), %a (armor), %x (rockets), %c (cells), %r (rocket launcher status), %p (powerup status), %w (weapon status), %t (current time in level)"};
cvar_t cl_locs_show = {CVAR_CLIENT, "locs_show", "0", "shows defined locations for editing purposes"};
+cvar_t cl_minfps = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
+cvar_t cl_minfps_fade = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
+cvar_t cl_minfps_qualitymax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
+cvar_t cl_minfps_qualitymin = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
+cvar_t cl_minfps_qualitymultiply = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
+cvar_t cl_minfps_qualityhysteresis = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
+cvar_t cl_minfps_qualitystepmax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
+cvar_t cl_minfps_force = {CVAR_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
+cvar_t cl_maxfps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps_alwayssleep = {CVAR_CLIENT | CVAR_SAVE, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
+cvar_t cl_maxidlefps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
+
client_static_t cls;
client_state_t cl;
CL_Screen_NewMap();
}
+extern cvar_t cl_topcolor;
+extern cvar_t cl_bottomcolor;
+
void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet)
{
int i;
}
else if (!strcasecmp(key, "topcolor"))
{
- // don't send anything, the combined color code will be updated manually
+ MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", atoi(value), cl_bottomcolor.integer));
}
else if (!strcasecmp(key, "bottomcolor"))
{
- // don't send anything, the combined color code will be updated manually
+ MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, atoi(value)));
}
else if (!strcasecmp(key, "rate"))
{
}
}
+extern cvar_t rcon_secure;
+
/*
=====================
CL_Disconnect
if (cls.state == ca_dedicated)
return;
- if (COM_CheckParm("-profilegameonly"))
+ if (Sys_CheckParm("-profilegameonly"))
Sys_AllowProfiling(false);
Curl_Clear_forthismap();
cls.state = ca_disconnected;
cl.islocalgame = false;
- cls.demoplayback = cls.timedemo = false;
+ cls.demoplayback = cls.timedemo = host.restless = false;
cls.signon = 0;
// If we're dropped mid-connection attempt, it won't clear otherwise.
SCR_ClearLoadingScreen(false);
}
+/*
+==================
+CL_Reconnect_f
+
+This command causes the client to wait for the signon messages again.
+This is sent just before a server changes levels
+==================
+*/
+void CL_Reconnect_f(cmd_state_t *cmd)
+{
+ char temp[128];
+ // if not connected, reconnect to the most recent server
+ if (!cls.netcon)
+ {
+ // if we have connected to a server recently, the userinfo
+ // will still contain its IP address, so get the address...
+ InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
+ if (temp[0])
+ CL_EstablishConnection(temp, -1);
+ else
+ Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
+ return;
+ }
+ // if connected, do something based on protocol
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ // quakeworld can just re-login
+ if (cls.qw_downloadmemory) // don't change when downloading
+ return;
+
+ S_StopAllSounds();
+
+ if (cls.state == ca_connected)
+ {
+ Con_Printf("Server is changing level...\n");
+ MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "new");
+ }
+ }
+ else
+ {
+ // netquake uses reconnect on level changes (silly)
+ if (Cmd_Argc(cmd) != 1)
+ {
+ Con_Print("reconnect : wait for signon messages again\n");
+ return;
+ }
+ if (!cls.signon)
+ {
+ Con_Print("reconnect: no signon, ignoring reconnect\n");
+ return;
+ }
+ cls.signon = 0; // need new connection messages
+ }
+}
+
+/*
+=====================
+CL_Connect_f
+
+User command to connect to server
+=====================
+*/
+static void CL_Connect_f(cmd_state_t *cmd)
+{
+ if (Cmd_Argc(cmd) < 2)
+ {
+ Con_Print("connect <serveraddress> [<key> <value> ...]: connect to a multiplayer game\n");
+ return;
+ }
+ // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command
+ if(rcon_secure.integer <= 0)
+ Cvar_SetQuick(&rcon_password, "");
+ CL_EstablishConnection(Cmd_Argv(cmd, 1), 2);
+}
+
void CL_Disconnect_f(cmd_state_t *cmd)
{
CL_Disconnect ();
if (sv.active)
- Host_ShutdownServer ();
+ SV_Shutdown ();
}
Host should be either "local" or a net address
=====================
*/
-void CL_EstablishConnection(const char *host, int firstarg)
+void CL_EstablishConnection(const char *address, int firstarg)
{
if (cls.state == ca_dedicated)
return;
// don't connect to a server if we're benchmarking a demo
- if (COM_CheckParm("-benchmark"))
+ if (Sys_CheckParm("-benchmark"))
return;
// clear menu's connect error message
// make sure the client ports are open before attempting to connect
NetConn_UpdateSockets();
- if (LHNETADDRESS_FromString(&cls.connect_address, host, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address)))
+ if (LHNETADDRESS_FromString(&cls.connect_address, address, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address)))
{
cls.connect_trying = true;
cls.connect_remainingtries = 3;
}
}
+static void CL_EstablishConnection_Local(void)
+{
+ CL_EstablishConnection("local:1", -2);
+}
+
/*
==============
CL_PrintEntities_f
return render;
}
-void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
+void CL_Effect(vec3_t org, dp_model_t *model, int startframe, int framecount, float framerate)
{
int i;
cl_effect_t *e;
- if (!modelindex) // sanity check
+ if (!model) // sanity check
return;
if (framerate < 1)
{
continue;
e->active = true;
VectorCopy(org, e->origin);
- e->modelindex = modelindex;
+ e->model = model;
e->starttime = cl.time;
e->startframe = startframe;
e->endframe = startframe + framecount;
}
// normal stuff
- entrender->model = CL_GetModelByIndex(e->modelindex);
+ entrender->model = e->model;
entrender->alpha = 1;
VectorSet(entrender->colormod, 1, 1, 1);
VectorSet(entrender->glowmod, 1, 1, 1);
r_refdef.scene.time = cl.time;
}
-// LadyHavoc: pausedemo command
-static void CL_PauseDemo_f(cmd_state_t *cmd)
-{
- cls.demopaused = !cls.demopaused;
- if (cls.demopaused)
- Con_Print("Demo paused\n");
- else
- Con_Print("Demo unpaused\n");
-}
-
/*
======================
CL_Fog_f
if (VectorCompare(loc->mins, loc->maxs))
break;
if (loc)
- Con_Warnf("Warning: writing loc file containing a mixture of qizmo-style points and proquake-style boxes may not work in qizmo or proquake!\n");
+ Con_Printf(CON_WARN "Warning: writing loc file containing a mixture of qizmo-style points and proquake-style boxes may not work in qizmo or proquake!\n");
}
for (loc = cl.locnodes;loc;loc = loc->next)
{
VectorSet(ent->render.render_modellight_ambient, 1, 1, 1);
VectorSet(ent->render.render_modellight_diffuse, 0, 0, 0);
VectorSet(ent->render.render_modellight_specular, 0, 0, 0);
- VectorSet(ent->render.render_modellight_lightdir, 0, 0, 1);
+ VectorSet(ent->render.render_modellight_lightdir_world, 0, 0, 1);
+ VectorSet(ent->render.render_modellight_lightdir_local, 0, 0, 1); // local doesn't matter because no diffuse/specular color
VectorSet(ent->render.render_lightmap_ambient, 0, 0, 0);
VectorSet(ent->render.render_lightmap_diffuse, 1, 1, 1);
VectorSet(ent->render.render_lightmap_specular, 1, 1, 1);
ent->render_modellight_ambient[q] = a[q] * ent->colormod[q];
ent->render_modellight_diffuse[q] = c[q] * ent->colormod[q];
ent->render_modellight_specular[q] = c[q];
- ent->render_modellight_lightdir[q] = dir[q];
+ ent->render_modellight_lightdir_world[q] = dir[q];
ent->render_lightmap_ambient[q] = ent->colormod[q] * r_refdef.scene.ambientintensity;
ent->render_lightmap_diffuse[q] = ent->colormod[q] * r_refdef.scene.lightmapintensity;
ent->render_lightmap_specular[q] = r_refdef.scene.lightmapintensity;
for (q = 0; q < 3; q++)
ent->render_rtlight_diffuse[q] = ent->render_rtlight_specular[q] = q;
- if (VectorLength2(ent->render_modellight_lightdir) == 0)
- VectorSet(ent->render_modellight_lightdir, 0, 0, 1); // have to set SOME valid vector here
- VectorNormalize(ent->render_modellight_lightdir);
+ if (VectorLength2(ent->render_modellight_lightdir_world) == 0)
+ VectorSet(ent->render_modellight_lightdir_world, 0, 0, 1); // have to set SOME valid vector here
+ VectorNormalize(ent->render_modellight_lightdir_world);
+ // transform into local space for the entity as well
+ Matrix4x4_Transform3x3(&ent->inversematrix, ent->render_modellight_lightdir_world, ent->render_modellight_lightdir_local);
+ VectorNormalize(ent->render_modellight_lightdir_local);
}
CL_UpdateEntityShading_Entity(r_refdef.scene.entities[i]);
}
+extern cvar_t host_framerate;
+extern cvar_t host_speeds;
+
+double CL_Frame (double time)
+{
+ static double clframetime;
+ static double cl_timer = 0;
+ static double time1 = 0, time2 = 0, time3 = 0;
+ static double wait;
+ int pass1, pass2, pass3;
+
+ CL_VM_PreventInformationLeaks();
+
+ // get new key events
+ Key_EventQueue_Unblock();
+ SndSys_SendKeyEvents();
+ Sys_SendKeyEvents();
+
+ if((cl_timer += time) < 0)
+ return cl_timer;
+
+ // limit the frametime steps to no more than 100ms each
+ if (cl_timer > 0.1)
+ cl_timer = 0.1;
+
+ if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
+ {
+ R_TimeReport("---");
+ Collision_Cache_NewFrame();
+ R_TimeReport("photoncache");
+#ifdef CONFIG_VIDEO_CAPTURE
+ // decide the simulation time
+ if (cls.capturevideo.active)
+ {
+ //***
+ if (cls.capturevideo.realtime)
+ clframetime = cl.realframetime = max(time, 1.0 / cls.capturevideo.framerate);
+ else
+ {
+ clframetime = 1.0 / cls.capturevideo.framerate;
+ cl.realframetime = max(time, clframetime);
+ }
+ }
+ else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+
+#else
+ if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+#endif
+ {
+ clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
+ // when running slow, we need to sleep to keep input responsive
+ wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
+ if (wait > 0)
+ Sys_Sleep((int)wait);
+ }
+ else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
+ clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
+ else
+ clframetime = cl.realframetime = cl_timer;
+
+ // apply slowmo scaling
+ clframetime *= cl.movevars_timescale;
+ // scale playback speed of demos by slowmo cvar
+ if (cls.demoplayback)
+ {
+ clframetime *= host_timescale.value;
+ // if demo playback is paused, don't advance time at all
+ if (cls.demopaused)
+ clframetime = 0;
+ }
+ else
+ {
+ // host_framerate overrides all else
+ if (host_framerate.value)
+ clframetime = host_framerate.value;
+
+ if (cl.paused || host.paused)
+ clframetime = 0;
+ }
+
+ if (cls.timedemo)
+ clframetime = cl.realframetime = cl_timer;
+
+ // deduct the frame time from the accumulator
+ cl_timer -= cl.realframetime;
+
+ cl.oldtime = cl.time;
+ cl.time += clframetime;
+
+ // update video
+ if (host_speeds.integer)
+ time1 = Sys_DirtyTime();
+ R_TimeReport("pre-input");
+
+ // Collect input into cmd
+ CL_Input();
+
+ R_TimeReport("input");
+
+ // check for new packets
+ NetConn_ClientFrame();
+
+ // read a new frame from a demo if needed
+ CL_ReadDemoMessage();
+ R_TimeReport("clientnetwork");
+
+ // now that packets have been read, send input to server
+ CL_SendMove();
+ R_TimeReport("sendmove");
+
+ // update client world (interpolate entities, create trails, etc)
+ CL_UpdateWorld();
+ R_TimeReport("lerpworld");
+
+ CL_Video_Frame();
+
+ R_TimeReport("client");
+
+ CL_UpdateScreen();
+ R_TimeReport("render");
+
+ if (host_speeds.integer)
+ time2 = Sys_DirtyTime();
+
+ // update audio
+ if(cl.csqc_usecsqclistener)
+ {
+ S_Update(&cl.csqc_listenermatrix);
+ cl.csqc_usecsqclistener = false;
+ }
+ else
+ S_Update(&r_refdef.view.matrix);
+
+ CDAudio_Update();
+ R_TimeReport("audio");
+
+ // reset gathering of mouse input
+ in_mouse_x = in_mouse_y = 0;
+
+ if (host_speeds.integer)
+ {
+ pass1 = (int)((time1 - time3)*1000000);
+ time3 = Sys_DirtyTime();
+ pass2 = (int)((time2 - time1)*1000000);
+ pass3 = (int)((time3 - time2)*1000000);
+ Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
+ pass1+pass2+pass3, pass1, pass2, pass3);
+ }
+ }
+ // if there is some time remaining from this frame, reset the timer
+ return cl_timer >= 0 ? 0 : cl_timer;
+}
+
/*
===========
CL_Shutdown
*/
void CL_Shutdown (void)
{
+ // be quiet while shutting down
+ S_StopAllSounds();
+
+ // disconnect client from server if active
+ CL_Disconnect();
+
+ CL_Video_Shutdown();
+
+#ifdef CONFIG_MENU
+ // Shutdown menu
+ if(MR_Shutdown)
+ MR_Shutdown();
+#endif
+
+ CDAudio_Shutdown ();
+ S_Terminate ();
+
+ R_Modules_Shutdown();
+ VID_Shutdown();
+
CL_Screen_Shutdown();
CL_Particles_Shutdown();
CL_Parse_Shutdown();
CL_MeshEntities_Shutdown();
+ Key_Shutdown();
+ S_Shutdown();
+
Mem_FreePool (&cls.permanentmempool);
Mem_FreePool (&cls.levelmempool);
}
}
else
{
- Con_DPrintf("Initializing client\n");
+ Con_Printf("Initializing client\n");
R_Modules_Init();
Palette_Init();
S_Init();
CDAudio_Init();
Key_Init();
-
+ V_Init();
cls.levelmempool = Mem_AllocPool("client (per-level memory)", 0, NULL);
cls.permanentmempool = Mem_AllocPool("client (long term memory)", 0, NULL);
//
// register our commands
//
+ CL_InitCommands();
+
Cvar_RegisterVariable (&cl_upspeed);
Cvar_RegisterVariable (&cl_forwardspeed);
Cvar_RegisterVariable (&cl_backspeed);
Cvar_RegisterVariable (&cl_itembobspeed);
Cvar_RegisterVariable (&cl_itembobheight);
+ CL_Demo_Init();
+
Cmd_AddCommand(CMD_CLIENT, "entities", CL_PrintEntities_f, "print information on network entities known to client");
Cmd_AddCommand(CMD_CLIENT, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
- Cmd_AddCommand(CMD_CLIENT, "record", CL_Record_f, "record a demo");
- Cmd_AddCommand(CMD_CLIENT, "stop", CL_Stop_f, "stop recording or playing a demo");
- Cmd_AddCommand(CMD_CLIENT, "playdemo", CL_PlayDemo_f, "watch a demo file");
- Cmd_AddCommand(CMD_CLIENT, "timedemo", CL_TimeDemo_f, "play back a demo as fast as possible and save statistics to benchmark.log");
+ Cmd_AddCommand(CMD_CLIENT, "connect", CL_Connect_f, "connect to a server by IP address or hostname");
+ Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "reconnect", CL_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
// Support Client-side Model Index List
Cmd_AddCommand(CMD_CLIENT, "cl_modelindexlist", CL_ModelIndexList_f, "list information on all models in the client modelindex");
// Support Client-side Sound Index List
Cmd_AddCommand(CMD_CLIENT, "cl_soundindexlist", CL_SoundIndexList_f, "list all sounds in the client soundindex");
- Cvar_RegisterVariable (&cl_autodemo);
- Cvar_RegisterVariable (&cl_autodemo_nameformat);
- Cvar_RegisterVariable (&cl_autodemo_delete);
-
Cmd_AddCommand(CMD_CLIENT, "fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])");
Cmd_AddCommand(CMD_CLIENT, "fog_heighttexture", CL_Fog_HeightTexture_f, "set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga)");
- // LadyHavoc: added pausedemo
- Cmd_AddCommand(CMD_CLIENT, "pausedemo", CL_PauseDemo_f, "pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)");
-
Cmd_AddCommand(CMD_CLIENT, "cl_areastats", CL_AreaStats_f, "prints statistics on entity culling during collision traces");
Cvar_RegisterVariable(&r_draweffects);
Cvar_RegisterVariable(&csqc_polygons_defaultmaterial_nocullface);
+ Cvar_RegisterVariable (&cl_minfps);
+ Cvar_RegisterVariable (&cl_minfps_fade);
+ Cvar_RegisterVariable (&cl_minfps_qualitymax);
+ Cvar_RegisterVariable (&cl_minfps_qualitymin);
+ Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
+ Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
+ Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
+ Cvar_RegisterVariable (&cl_minfps_force);
+ Cvar_RegisterVariable (&cl_maxfps);
+ Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
+ Cvar_RegisterVariable (&cl_maxidlefps);
+
CL_Parse_Init();
CL_Particles_Init();
CL_Screen_Init();
CL_MeshEntities_Init();
CL_Video_Init();
- Host_StartVideo();
+ host.hook.ConnectLocal = CL_EstablishConnection_Local;
+
+ #ifdef CONFIG_MENU
+ Cbuf_InsertText(&cmd_client,"menu_start\n");
+ #endif
}
}