// stop demo loop in case this fails
CL_Disconnect();
- NetConn_ClientFrame();
- NetConn_ServerFrame();
+
+ // run a network frame
+ //NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End();
if (LHNETADDRESS_FromString(&cls.connect_address, host, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address)))
{
cls.connect_remainingtries = 3;
cls.connect_nextsendtime = 0;
M_Update_Return_Reason("Trying to connect...");
- if (sv.active)
- {
- NetConn_ClientFrame();
- NetConn_ServerFrame();
- NetConn_ClientFrame();
- NetConn_ServerFrame();
- NetConn_ClientFrame();
- NetConn_ServerFrame();
- NetConn_ClientFrame();
- NetConn_ServerFrame();
- }
+ // run several network frames to jump into the game quickly
+ //if (sv.active)
+ //{
+ // NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End();
+ // NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End();
+ // NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End();
+ // NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End();
+ //}
}
else
{