ent->state_current.active = true;
ent->render.model = cl_meshentitymodels + i;
Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]);
- ent->render.alpha = 1;
+ ent->render.alpha = 0.999999f;
ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
ent->render.framegroupblend[0].lerp = 1;
ent->render.frameblend[0].lerp = 1;