kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use;
kbutton_t in_up, in_down;
-// LordHavoc: added 6 new buttons
+// LadyHavoc: added 6 new buttons
kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8;
//even more
kbutton_t in_button9, in_button10, in_button11, in_button12, in_button13, in_button14, in_button15, in_button16;
static void IN_UseDown(void) {KeyDown(&in_use);}
static void IN_UseUp(void) {KeyUp(&in_use);}
-// LordHavoc: added 6 new buttons
+// LadyHavoc: added 6 new buttons
static void IN_Button3Down(void) {KeyDown(&in_button3);}
static void IN_Button3Up(void) {KeyUp(&in_button3);}
static void IN_Button4Down(void) {KeyDown(&in_button4);}
break;
// this is only really needed for nogravityonground combined with gravityunaffectedbyticrate
- // <LordHavoc> I'm pretty sure I commented it out solely because it seemed redundant
+ // <LadyHavoc> I'm pretty sure I commented it out solely because it seemed redundant
// this got commented out in a change that supposedly makes the code match QW better
// so if this is broken, maybe put it in an if(cls.protocol != PROTOCOL_QUAKEWORLD) block
if (trace.plane.normal[2] > 0.7)
cl.cmd.sequence = cls.netcon->outgoing_unreliable_sequence;
// set button bits
- // LordHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button
+ // LadyHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button
bits = 0;
if (in_attack.state & 3) bits |= 1;
if (in_jump.state & 3) bits |= 2;
Cmd_AddCommand ("+mlook", IN_MLookDown, "activate mouse looking mode, do not recenter view");
Cmd_AddCommand ("-mlook", IN_MLookUp, "deactivate mouse looking mode");
- // LordHavoc: added use button
+ // LadyHavoc: added use button
Cmd_AddCommand ("+use", IN_UseDown, "use something (may be used by some mods)");
Cmd_AddCommand ("-use", IN_UseUp, "stop using something");
- // LordHavoc: added 6 new buttons
+ // LadyHavoc: added 6 new buttons
Cmd_AddCommand ("+button3", IN_Button3Down, "activate button3 (behavior depends on mod)");
Cmd_AddCommand ("-button3", IN_Button3Up, "deactivate button3");
Cmd_AddCommand ("+button4", IN_Button4Down, "activate button4 (behavior depends on mod)");
Cmd_AddCommand ("+button16", IN_Button16Down, "activate button16 (behavior depends on mod)");
Cmd_AddCommand ("-button16", IN_Button16Up, "deactivate button16");
- // LordHavoc: added bestweapon command
+ // LadyHavoc: added bestweapon command
Cmd_AddCommand ("bestweapon", IN_BestWeapon, "send an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1)");
#if 0
Cmd_AddCommand ("cycleweapon", IN_CycleWeapon, "send an impulse number to server to select the next usable weapon out of several (example: 9 4 8) if you are holding one of these, and choose the first one if you are holding none of these");