int in_impulse;
+extern cvar_t sys_ticrate;
+
void KeyDown (kbutton_t *b)
{
b->down[1] = k;
else
{
- Con_Printf ("Three keys down for a button!\n");
+ Con_Print("Three keys down for a button!\n");
return;
}
cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5"};
-cvar_t cl_nodelta = {0, "cl_nodelta", "0"};
-
/*
================
CL_AdjustAngles
float up, down;
if (in_speed.state & 1)
- speed = cl.frametime * cl_anglespeedkey.value;
+ speed = host_realframetime * cl_anglespeedkey.value;
else
- speed = cl.frametime;
+ speed = host_realframetime;
if (!(in_strafe.state & 1))
{
MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
- if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+ if (cl.protocol == PROTOCOL_QUAKE)
{
for (i = 0;i < 3;i++)
- MSG_WriteFloat (&buf, cl.viewangles[i]);
+ MSG_WriteAngle8i (&buf, cl.viewangles[i]);
}
- else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4)
+ else if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
{
- for (i=0 ; i<3 ; i++)
- MSG_WritePreciseAngle (&buf, cl.viewangles[i]);
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle32f (&buf, cl.viewangles[i]);
}
- else
+ else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
{
- for (i=0 ; i<3 ; i++)
- MSG_WriteAngle (&buf, cl.viewangles[i]);
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cl.viewangles[i]);
}
- MSG_WriteShort (&buf, forwardmove);
- MSG_WriteShort (&buf, sidemove);
- MSG_WriteShort (&buf, upmove);
+ MSG_WriteCoord16i (&buf, forwardmove);
+ MSG_WriteCoord16i (&buf, sidemove);
+ MSG_WriteCoord16i (&buf, upmove);
forwardmove = sidemove = upmove = 0;
// send button bits
bits = 0;
- if ( in_attack.state & 3 )
- bits |= 1;
- in_attack.state &= ~2;
-
- if (in_jump.state & 3)
- bits |= 2;
- in_jump.state &= ~2;
// LordHavoc: added 6 new buttons
+ if (in_attack.state & 3) bits |= 1;in_attack.state &= ~2;
+ if (in_jump.state & 3) bits |= 2;in_jump.state &= ~2;
if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2;
if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2;
if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2;
MSG_WriteByte (&buf, in_impulse);
in_impulse = 0;
- if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+ // FIXME: should ack latest 3 frames perhaps?
+ if (cl.latestframenum > 0)
{
- // LordHavoc: should we ack this on receipt instead? would waste net bandwidth though
- i = EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase);
- if (i > 0)
- {
- MSG_WriteByte(&buf, clc_ackentities);
- MSG_WriteLong(&buf, i);
- }
- }
- else
- {
- if (cl.entitydatabase4)
- {
- i = cl.entitydatabase4->ackframenum;
- if (cl_nodelta.integer)
- i = -1;
- if (developer_networkentities.integer >= 1)
- Con_Printf("send clc_ackentities %i\n", i);
- MSG_WriteByte(&buf, clc_ackentities);
- MSG_WriteLong(&buf, i);
- }
+ if (developer_networkentities.integer >= 1)
+ Con_Printf("send clc_ackentities %i\n", cl.latestframenum);
+ MSG_WriteByte(&buf, clc_ackentities);
+ MSG_WriteLong(&buf, cl.latestframenum);
}
// deliver the message
if (NetConn_SendUnreliableMessage(cls.netcon, &buf) == -1)
{
- Con_Printf("CL_SendMove: lost server connection\n");
+ Con_Print("CL_SendMove: lost server connection\n");
CL_Disconnect();
+ Host_ShutdownServer(false);
}
}
Cmd_AddCommand ("-button7", IN_Button7Up);
Cmd_AddCommand ("+button8", IN_Button8Down);
Cmd_AddCommand ("-button8", IN_Button8Up);
-
- Cvar_RegisterVariable(&cl_nodelta);
}